Woah, wait: That second box under the chapters in chapter select is the boss-rush selection mode? :O! :O! :O! *goes and sees*
Wow.
You canthis DLC2 bosssneak attack
Woah, wait: That second box under the chapters in chapter select is the boss-rush selection mode? :O! :O! :O! *goes and sees*
I don't see any second boxes on my Chapter select.
Did you not use the Konami code? I guess it's locked until you beat the game then.
You can select them but it isn't a Boss Rush. And if you use the Konami Code it doesn't unlock all the weapons for that "chapter" since it's basically fast-forwarding you to that point. Anything you have/haven't unlocked in the main-game is locked/unlocked on that file in turn. So no Pincer Blades if you haven't unlocked them yet for Monsoons Battle, for instance.
Pulling off multi zandatsus always feels so good.When I first played the game I thought the whole Zandatsu thing was a gimmick that would get old quick. Even after playing through Revengeance on console, I get satisfaction from pulling off a Zandatsu in a clutch moment because that shit is earned. Hell I even pop off by doing the Zandatsu hand crush synchronized with Raiden!
Has anyone done a quad Zandatsu?? I have only done a triple.Pulling off multi zandatsus always feels so good.
Nannomachines son listed as a bottom tier?
Son I am disappoint..
I used the code but I didn't check for the boss chapters til after I beat the game so I'm unsure if the code unlocks them.
One thing I will say about MGR that I haven't said about it before.
MGR might not be the best action game released this gen.... but it's easily the most "next gen". I am talking of course coming from the PS2 gen to the PS3/360. Pretty much every action game this gen had been like a straight upgrade over stuff like NGB and DMC3 without really going the extra level of interactivity. Between Blade mode and Zandatsu, MGR really takes hack n slash to a new level. There is no action game which you can accurately cut up enemy parts like that. Going forward, MGR2 has the most potential with next gen hardware.
When I first played the game I thought the whole Zandatsu thing was a gimmick that would get old quick. Even after playing through Revengeance on console, I get satisfaction from pulling off a Zandatsu in a clutch moment because that shit is earned. Hell I even pop off by doing the Zandatsu hand crush synchronized with Raiden!
That actually might be my list too.
The Ferry Corsten synths in Hot Wind Blowing are nuts. That and John Bush vocals!
Has anyone done a quad Zandatsu?? I have only done a triple.
So... I don't know if this has been covered or not. Since we can select the boss we want to fight in chapter select, can't we just get the no damage achievement that way? Or does that not work?
Damn someone actually did a quadruple Zandatsu!!
http://www.youtube.com/watch?v=KJxTkstFL0Q&sns=em
I wonder if you can do quintuple Zandatsu.. I would stop playing the game because I would've "won" the game if I did it.
Surprised people are having trouble parrying, the window is pretty big even on hard. I think this is the first game where I've actually had no struggle what so ever with understanding when to do so. Of course, that doesn't mean I always pulled off perfect ones or was never hit.
I think Red Sun in under appreciated.
Goddamn.
I bought the Grey Fox armor. Are the others worth getting? What are their buffs, exactly?
I haven't beaten it yet, but I used the Konami code (since I already beat it twice on PS3), so I can confirm that unlocks them.
If you're not seeing the second set of boxes, which should be below the two you may be thinking you can press up/down to select the mode. But no, you need to press left-right like you're selecting a chapter and the chapter after R-00 or DLC2 will be the Bosses chapter selection.
After playing the game on Normal on PS3, Hard does feel like the right difficulty.
Damn someone actually did a quadruple Zandatsu!!
http://www.youtube.com/watch?v=KJxTkstFL0Q&sns=em
I wonder if you can do quintuple Zandatsu.. I would stop playing the game because I would've "won" the game if I did it.
I haven't beaten it yet, but I used the Konami code (since I already beat it twice on PS3), so I can confirm that unlocks them.
If you're not seeing the second set of boxes, which should be below the two you may be thinking you can press up/down to select the mode. But no, you need to press left-right like you're selecting a chapter and the chapter after R-00 or DLC2 will be the Bosses chapter selection.
The Suit looks super snazzy and should be the only armor you wear.
If next gen is a series of button prompts than count me out. Blade mode was a very unique feature but zandetsu really nullified any fun I had with it. It makes Blade mode more of a grind for health or a way to finish off enemies faster. I would have preferred if it was just the latter, because it was certainly fun cutting off the arms of the heavier armor characters as a fighting tactic. Hell zandetsu would have been ok if the animation wasn't so long or if the spines weren't in everything. Really brings down the game..One thing I will say about MGR that I haven't said about it before.
MGR might not be the best action game released this gen.... but it's easily the most "next gen". I am talking of course coming from the PS2 gen to the PS3/360. Pretty much every action game this gen had been like a straight upgrade over stuff like NGB and DMC3 without really going the extra level of interactivity. Between Blade mode and Zandatsu, MGR really takes hack n slash to a new level. There is no action game which you can accurately cut up enemy parts like that. Going forward, MGR2 has the most potential with next gen hardware.
When I first played the game I thought the whole Zandatsu thing was a gimmick that would get old quick. Even after playing through Revengeance on console, I get satisfaction from pulling off a Zandatsu in a clutch moment because that shit is earned. Hell I even pop off by doing the Zandatsu hand crush synchronized with Raiden!
The parry window is pretty wide, you can parry early on those guys. Remember, they have a back swing so be ready to parry again.
You misspelled Mariachi outfit.
I mean parry and counter, not just block.
So there's no actual boss rush mode, just boss selecting? :S
Damn someone actually did a quadruple Zandatsu!!
http://www.youtube.com/watch?v=KJxTkstFL0Q&sns=em
I wonder if you can do quintuple Zandatsu.. I would stop playing the game because I would've "won" the game if I did it.
One thing I will say about MGR that I haven't said about it before.
MGR might not be the best action game released this gen.... but it's easily the most "next gen". I am talking of course coming from the PS2 gen to the PS3/360. Pretty much every action game this gen had been like a straight upgrade over stuff like NGB and DMC3 without really going the extra level of interactivity. Between Blade mode and Zandatsu, MGR really takes hack n slash to a new level. There is no action game which you can accurately cut up enemy parts like that. Going forward, MGR2 has the most potential with next gen hardware.
When I first played the game I thought the whole Zandatsu thing was a gimmick that would get old quick. Even after playing through Revengeance on console, I get satisfaction from pulling off a Zandatsu in a clutch moment because that shit is earned. Hell I even pop off by doing the Zandatsu hand crush synchronized with Raiden!
I don't understand what you mean. Did you just not like how long the zandatsu animation took?If next gen is a series of button prompts than count me out. Blade mode was a very unique feature but zandetsu really nullified any fun I had with it. It makes Blade mode more of a grind for health or a way to finish off enemies faster. I would have preferred if it was just the latter, because it was certainly fun cutting off the arms of the heavier armor characters as a fighting tactic. Hell zandetsu would have been ok if the animation wasn't so long or if the spines weren't in everything. Really brings down the game..
There is only one armor worth buying.
Grey Fox
There's only one segment that calls for using blade mode outside of a QTE (the GRAD atop the bridge in Denver). More situations like that would be great. Having fights that require accurate cuts would be risky since it could end up being frustrating like the (optional) QTEs in MGR:R's final fight. Having the ability to topple structures in specific ways in order to change the tide of battle would be most welcome. Slice open a gas truck then slash the ground to create sparks which ignite it, bringing a roof down on top of enemies, block paths with debris, and so forth.
Imagine a cross between Red Faction Guerrilla and the first MGR. It's difficult to make good use of interesting game mechanics in single player games, but I still have high hopes.
I haven't complete the DLC chapters yet on PC, so maybe that's why the boss select isn't showing up.
Correct, unless there's some mode that's locked from the Konami code it's just boss-selection for the chapter.
Good point
This all sounds great, but I'm not sure how feasible some of those ideas would be in an over the top fast paced action game like Rising. There's certainly more that could be done with precision cutting, but tactical stuff like you're talking about here seems more fitting for a heavier, slower paced Seven Samurai adaption or something.
Disappointing but at least that's there lol.
...Maybe if we beg and plead enough they'll add a boss rush mode in, it can't be that hard to set up D:...