Technosteve
Banned
were in game can i look at the move list?
Start -> Helpwere in game can i look at the move list?
the flying kick is nice, but I really wish Raiden had a Hayabusa-style Flying Swallow attack. they should have just ripped off that move imo.
actually in general I hope they take some inspiration from Ryu's movesets/capabilities if there's a sequel in store.
The left stick waggle to get out of stuns or grabs is the worst thing.
Why, Platinum, why
Can you cancel any attack animation or combo mid way through into a block/parry sorta like Bayonetta's Evade ?
I still kinda don;t get blade mode, when controlling it with the analog stick, sometimes it will cut sometimes it will just line up the slash but not do it which leaves me to basically spamming/mashing it to get most out of it, but you can't do that if you want those cybrogs left hands.
The left stick waggle to get out of stuns or grabs is the worst thing.
Why, Platinum, why
I feel like Bayonetta had fun and interesting levels, so it can be done.
Bayonetta's level design is fantastic, in my opinion. Same goes for The Wonderful 101. I think a lot of Rising's level design is fine too, just hurt by some rough mechanics (hello ninja run) and an awful camera that makes certain encounters feel like they're not working with the level itself.
I'm gonna blame the lack of time on the level designs in MGR. They came up with a great battle system but probably didn't have time to work on the levels.
Bayonetta's level design is fantastic, in my opinion. Same goes for The Wonderful 101. I think a lot of Rising's level design is fine too, just hurt by some rough mechanics (hello ninja run) and an awful camera that makes certain encounters feel like they're not working with the level itself.
I cannot for the life of me get past the blade mode section in the final boss.
I cannot for the life of me get past the blade mode section in the final boss.
Man, I wish Tecmo would bring Black & 2 over to Steam. Moar character action games.
Are you using the controller? And if so, are you used to using the right stick rather than the buttons?
You only have to line up 2/3 of the blocks if I remember right, you gotta do it manually.
Man, I wish Tecmo would bring Black & 2 over to Steam. Moar character action games.
I have to disagree big time. so many times the level design in that game made me scratch my head going "WTF".
101 I think is the opposite of Bayonetta and example of more being less. So many diversions that distract you from the core game.
and after 101 and Rising I'm kind of hoping Platinum sort of steps away from their linear ranked stage formula for their next original title. Wouldn't mind them doing something in the style of Okami or DMC1 with more of a open world/level progression like the former, or a taking place in a consistent setting like DMC1.
if you flick the stick, it will slice. if you just hold a direction, he lines up the attack. what you should try is to simply hold a direction/angle you want, and press the X and Y buttons to cut. works better than flicking the stick around, since you can be more precise.
I have the same problem as he does and its not overscan. Even when its set to 0 it has black borders.
Indeed a scaling problem
go here:
Huh, I've been trying to line them all up. That's probably my problem.
I would love to see them do an action-RPG.
I still kinda don;t get blade mode, when controlling it with the analog stick, sometimes it will cut sometimes it will just line up the slash but not do it which leaves me to basically spamming/mashing it to get most out of it, but you can't do that if you want those cybrogs left hands.
Bayonetta has flashy levels, but traversal was kinda standard. The Panther form was amazing for flatland speed, but it was never really used for any great real-time platforming tricks, nor were the Wicked Weaves. Funny enough, The Wonderful 101 feels like a direct response to that using your huge team formations for traversal and puzzle solving throughout it's campaign. With MGR, they don't make the greatest use of Raiden's agility either, on top of having fairly boxy level design. There's one cutscene early on where he chases a train and drifts around a corner on foot, and all I could think is "GOTDAYUM I WANNA DO THAT." In combat you're a beast, but level design and traversal is pretty boring.
Ninja Gaiden Black and God of War 2 are two of the most cohesive melee action titles in terms of flow from combat to traversal through level layouts. I'd like to see bigger steps taken in those areas in the genre moving forward. I know some of you guys really don't care for anything outside of combat, but it really wouldn't hurt to have a more well rounded experience, especially with how common endurance challenge modes are now (which should satiate your combat hunger).
101 I think is the opposite of Bayonetta and example of more being less. So many diversions that distract you from the core game.
and after 101 and Rising I'm kind of hoping Platinum sort of steps away from their linear ranked stage formula for their next original title. Wouldn't mind them doing something in the style of Okami or DMC1 with more of a open world/level progression like the former, or a taking place in a consistent setting like DMC1. I'd like to see them step out of their lane a little bit more in the future.
You'll be surprised at how lenient it can be after doing it a few times.
It also should have been the boss fight of the previous chapter instead of it's own chapter. That kind of inconsistency makes me cringe. Also,after you kill him they lament too much for a character that had what, only 4 appearances so far? Hell, monsoon was a more interesting character. I mean they're both cutouts compared to sundowner, but still. They only try to give him a bit of personality after the fact.
Yeah, I gave up on mission 4 (got up to the GRAD) after being stuck on it for a couple of days. I'm not even sure anymore if I'm just bad, or the camera isI always forget how ABSOLUTELY ENRAGING THE VR MISSIONS FOR SAM ARE.
EVERY SINGLE ONE OF THESE MAKES ME CLENCH MY ASS
Yeah, I gave up on mission 4 (got up to the GRAD) after being stuck on it for a couple of days. I'm not even sure anymore if I'm just bad, or the camera is
its probably both
You kidding?
He is the fucking best. Topped only by the final boss. They put that boss in its own chapter so that people in the console version could cut right to that fight if they wanted to. And I'm damn glad they did.
Hey guys, I've perused several pages of this thread but can't find a straight answer so I'm gonna ask: I'm playing on my TV with resolution of 1920x1080 and I have black bars on every side, top, left, right, and bottom. It looks like a scaling problem, but I don't know what to do to fix it. Any ideas? At 1680x1050 the bars go away, but I want to use the max resolution my TV can support.
Specs are as follows:
intel i5 2500k
16gb ddr3 ram 1600
radeon hd 7970
42" hdtv
It's so goddamn dull.
That might have been because I was restricting myself to footsword as my heavy for dramatic purposes, but the sunset battle really didn't do it for me. Especially he's essentially just standing in the way, no aggression. Why not even try to go past him?
If they're going to use philosophical reasons or whatnot, they need someone that lays down the ham like monsoon.
Speaking of which, his fight is tied for favorite with sundowner.
GRAD boss fight on first time Hard is a really cheap fight. Camera works against you and the whole fight is littered with destructible objects that not only hinder your mobility and view point but also results in off screen hits and free damage. Also at that point the boss takes a lot of hits to bring down because normally people don't have their sword damage upgraded as its still early. This was easily the fight I had the most trouble with starting it.camera wasn't really problematic in that fight. you're bad. adapt or switch to an easier difficulty. don't hop off this rollercoaster so early, please.
Wow that would be good. Ninja Gaiden on Xbox was the first game like this I had ever played.
The point is that it's not about philosophies. They don't give a shit about these grand maniacal schemes and conspiracies that have plagued Metal Gear's convoluted plot for years. Instead, this is a simple duel. Man against man. Settling a score. The beauty is in the simplicity.
As for him standing still, are you playing on Hard? You used the Pincer Blades, which is basically the easymode boss killer. Go back and give him a proper sword fight.
No I didn't use the pinser: I told you I swapped to no secondary weapon, aka footsword. I meant in the cutscene.