direct_quote
Member
Yes it's too long for something you do 1000 times in the game. PG should have either sped up the animation or severely limited the number of enemies with spines (or taken it out entirely). I always felt zandetsu was a concept carried over to MGRR from the build Konami worked on (concept not implementation), just feels too repetitive and boring of a concept to base combat around.I don't understand what you mean. Did you just not like how long the zandatsu animation took?