Huge post, but I really felt like replying to all the things I saw here.
Thanks! EDIT: and the other answers too!
One more thing: what exactly determines wether blade mode will be the 'normal' version (where you can only control the direction of your slashes) or the 'special' version that slows down time and allows you to slice enemies apart and take their electrolytes? I know it uses the special version after you kill an enemy, or when you do a special execution or stealth kill, but it also activates on other times. What am I missing here?
EDIT: Does it use the special version if I'm near a 'zandatsuable' enemy? Is that it?
If you have the correct amount of fuel cells, and it is glowing blue, that means you can slow down time. The more you collect fuel cells, the more you stay in slo-mo.
Blade Wolf in the Sam DLC is like the hardest fucking boss in the whole game if you haven't gotten Sam's play style down yet.
This, so much this. Forget every single boss, freaking blade wolf on revengeance is the hardest thing in the game ever.
Not blade wolf though. Parrying him is more efficient IMO.
I hate parrying him, so taunting is the way to go for me.
LOL!!!
That reminds me.
In Sams DLC, Armstrong is basically Raoh. He's even glowing red with raw power.
Armstrong was always Raoh. If you notice, the punching QTE vs Raiden is similar to how Kenshiro beats Raoh, except Raiden hits Armstrong's face instead of punching his heart. The heart punching is then pushed to the final QTE.
I never want to see wiggle stick to break out of stun ever again in a video game. At the very least make it mash a button instead or something if your going to do it.
I wish I could mash buttons to escape from stun instead of wiggling.
Pulling this off in any game is really exhilarating. One of the reasons I loved God Hand so dearly, and I am really glad it is present in every platinum game. Till now GH and MGRR's are the best out there, second comes in Bayonetta vs jean.
This game is just so replayable. The first chapter (the one with Bladewolf and Mistral) is practically memorized at this point. I sprint, I slide to every item box, I backstab and zandatsu half of the enemies, I efficiently demolish the level at times, and it just never, ever gets old. Just so satisfying to play. It's misleading to say the game is "short" -- you can play the numbers game and say it has X number of chapters, but those chapters are so tightly designed and endlessly playable that for me, they're just as fresh the 100th time as the first.
Stole the words right out of my mouth. This is the exact reason why MGRR is really fun to play. It never gets old BECAUSE it is a short game, and everything you do feels very rewarding. It has a very strong arcade like experience, in which you are thrown with crazy things at a constant rate, and at the end of each somewhat short stage, a boss awaits you.
What the hell.......
God Hard is some bullshit all right, I've yet to beat the game in that mode. The two bogeys are pretty fucking hard to beat. Half their attacks kill you in one hit, the other half puts you in dying mode in one hit, and on top of that they've got a shittload of health.
I thought the second to last boss was hard (took me 110 tries to beat him), but fighting the final boss is like hitting an adamantium wall.
People think Challenge 6 is hard but it's a walk in the park compared to god hard.
God Hard is the one hard mode in a platinum game where it really sucks. It limits the use of the suit, which in turn is the reason makes the game fun. Why limit the player in such a way? Never made sense to me. I only beat the game on Hard mode, and the jump to God Hard in that game was insane.
Qurstion: Any tips on not allowing my blade to wiggle when doing the final QTE vs armstrong? I always wanted to do it, but after lining those four boxes, letting go of the stick only hits two.