i'm having a hard time vs monsoon after he reaches 40%. i'll beat him eventually but yeah, the whole "play on hard the first time" thing is really bad advice. i'm enjoying the difficulty but i'm pretty sure most people will just get frustrated with it
Tried the latter, the installation is OK. The whole thing is just so weird.Back up your save and try reinstalling the game? Or verifying the installation files?
You have to parry every attack, not just the first.
I really hate some of the gimmicky mechanics in this like circling the stick around when you get dizzy. I don't remember them being so annoying in Bayonetta or if it even had stuff like that.
I really hate some of the gimmicky mechanics in this like circling the stick around when you get dizzy. I don't remember them being so annoying in Bayonetta or if it even had stuff like that.
i'm having a hard time vs monsoon after he reaches 40%. i'll beat him eventually but yeah, the whole "play on hard the first time" thing is really bad advice. i'm enjoying the difficulty but i'm pretty sure most people will just get frustrated with it
I don't even know what I'm attacking, half the time he splits into itty bitty pieces, the other half he just starts pummeling me through my attacks, wtf. This is unbearable.
I really hate some of the gimmicky mechanics in this like circling the stick around when you get dizzy. I don't remember them being so annoying in Bayonetta or if it even had stuff like that.
I really hate some of the gimmicky mechanics in this like circling the stick around when you get dizzy. I don't remember them being so annoying in Bayonetta or if it even had stuff like that.
i'm having a hard time vs monsoon after he reaches 40%. i'll beat him eventually but yeah, the whole "play on hard the first time" thing is really bad advice. i'm enjoying the difficulty but i'm pretty sure most people will just get frustrated with it
I never want to see wiggle stick to break out of stun ever again in a video game. At the very least make it mash a button instead or something if your going to do it.
The wiggle window is too large and there's no feedback on whether you're doing it correctly or not or how soon you'll break free, so yeah, wiggle-to-break-stun is a massive pain in the arse.
It's related to the amount of health you have.
when you hear the bliping sound it's almost impossible to break free from a grab.
It's related to the amount of health you have.
when you hear the bliping sound it's almost impossible to break free from a grab.
Just beat it. That final boss is so good. It's very difficult yet it's totally fair. Armstrong is a true American hero.
It's Capcom/Clover/Platinum tradition. RE4/5/6 had it, God Hand had it, and this keeps the trend going. God Hand trained me well (gotta reverse those suplexes!), so it didn't bother me much when I got caught in a hold. I guess it's annoying to break a dizzy, but I blame myself (or the camera) for getting dizzied anyway.
Just beat it. That final boss is so good. It's very difficult yet it's totally fair. Armstrong is a true American hero.
i'm having a hard time vs monsoon after he reaches 40%. i'll beat him eventually but yeah, the whole "play on hard the first time" thing is really bad advice. i'm enjoying the difficulty but i'm pretty sure most people will just get frustrated with it
I loved this game and gave the QTEs, wiggle-stick, and button mashing a pass knowing some of the previous titles put out by Platinum and its devs. That said, I seriously hope they find another solution in the future...this shit is sooo last gen >:|
I think it was the best advice ever. I'm so glad that I did, Normal would have been a complete pushover. Hard presented just the perfect amount of challenge to be rewarding for my first time, though. Always exciting, rarely frustrating. Normal would have bored me, a bit.
Although I suppose it has a lot to do with one's experience in the genre. This genre has been a favorite of mine since I bought Devil May Cry on day 1 back in 2001, so I was ready for it.
I thought it was dependent on how many times you've been grabbed before for grabs. Every time it gets harder
damage is right for stuns though
It's related to the amount of health you have.
when you hear the bliping sound it's almost impossible to break free from a grab.
Same here, but I also have played more of these games, hell 'hard' in Revengeance is easier than 'normal' in God Hand.
The wiggle window is too large and there's no feedback on whether you're doing it correctly or not or how soon you'll break free, so yeah, wiggle-to-break-stun is a massive pain in the arse.
This game is just so replayable. The first chapter (the one with Bladewolf and Mistral) is practically memorized at this point. I sprint, I slide to every item box, I backstab and zandatsu half of the enemies, I efficiently demolish the level at times, and it just never, ever gets old. Just so satisfying to play. It's misleading to say the game is "short" -- you can play the numbers game and say it has X number of chapters, but those chapters are so tightly designed and endlessly playable that for me, they're just as fresh the 100th time as the first.
The last boss is fucking shit, really frustrating. Why? Because I got one split second to cut this fucking debris without having any idea how to. 50% chance I get through the first, 0% chance that I get through the 2nd debris. Tried 50 times already. How is that fun? Last fight really is bringing the whole game down for me.
The last boss is fucking shit, really frustrating. Why? Because I got one split second to cut this fucking debris without having any idea how to. 50% chance I get through the first, 0% chance that I get through the 2nd debris. Tried 50 times already. How is that fun? Last fight really is bringing the whole game down for me.
The camera always fucked up on the second block for me and I didn't get it once because there wasn't enough time. You can avoid the blocks altogether by sprinting under them instead of activating blade mode when it tells you to. I recommend that.The last boss is fucking shit, really frustrating. Why? Because I got one split second to cut this fucking debris without having any idea how to. 50% chance I get through the first, 0% chance that I get through the 2nd debris. Tried 50 times already. How is that fun? Last fight really is bringing the whole game down for me.
The last boss is fucking shit, really frustrating. Why? Because I got one split second to cut this fucking debris without having any idea how to. 50% chance I get through the first, 0% chance that I get through the 2nd debris. Tried 50 times already. How is that fun? Last fight really is bringing the whole game down for me.
The camera always fucked up on the second block for me and I didn't get it once because there wasn't enough time. You can avoid the blocks altogether by sprinting under them instead of activating blade mode when it tells you to. I recommend that.
The last boss is fucking shit, really frustrating. Why? Because I got one split second to cut this fucking debris without having any idea how to. 50% chance I get through the first, 0% chance that I get through the 2nd debris. Tried 50 times already. How is that fun? Last fight really is bringing the whole game down for me.
Yup that fix works for downsampling.
The last boss is fucking shit, really frustrating. Why? Because I got one split second to cut this fucking debris without having any idea how to. 50% chance I get through the first, 0% chance that I get through the 2nd debris. Tried 50 times already. How is that fun? Last fight really is bringing the whole game down for me.