I'd also love to see what was cut from 2
IIRC, Kojima really did not care for Blaustein making Naomi and especially Mei Ling more distinctly ethnic (although Mei Ling does definitely dip over into stereotype territory from time to time).
The reason Blaustein was not brought back was because people close to kojima and I think Kojima himself felt that Blaustein was disrespecting Kojima with the way he was translating Kojima's script/dialogue.
Blaustein was interviewed by the MGS: The Unofficial Site in 2007 and he said that Kojima wanted more drama/dramatic dialogue and Blaustein wanted to dial it down. He also said that he really wanted the "love bloom in the battlefield" line to be removed but he wasn't allowed to do so.
On one hand, I really do genuinely hate that line, but on the other hand, I can't imagine Otacon not saying it. He's such a sap, so it is something I could see him doing.
Besides, it's not like it's the most ridiculous line that Christopher Randolph has had to read by now.
"THAT VAMP! HE'S GOTTA BE IMMORTAHL!"
Seems like most of the VAs became somewhat flanderized after the first game. Snake, Campbell and Ocelot in particular sounded VERY different. Ocelot's voice in 1 was vaguely menacing, but became a lot more cartoonish afterwards.
I missed the flashback trophy? Fuuuuuck! I still love the game, after all these years.
It says a lot that a younger, hotheaded version of Ocelot played by a different VA was a lot more threatening than the guy who is actually equipped to ruin your day many times over.
I always got the feeling that Zimmerman got direction that he was supposed to be more like Liquid than Ocelot, and Cam Clarke is really the only guy who can do that. Then again, Cam Clarke could imitate an elephant fart and it'd be a better performance than most other VAs could ever pull together.
"THAT VAMP! HE'S GOTTA BE IMMORTAHL!"
Seems like most of the VAs became somewhat flanderized after the first game. Snake, Campbell and Ocelot in particular sounded VERY different. Ocelot's voice in 1 was vaguely menacing, but became a lot more cartoonish afterwards.
On one hand, I really do genuinely hate that line, but on the other hand, I can't imagine Otacon not saying it. He's such a sap, so it is something I could see him doing.
Besides, it's not like it's the most ridiculous line that Christopher Randolph has had to read by now.
If you look back at initial interviews from Kojima about MGS4, it is pretty clear that the final product ended up an incredibly butchered version of the original design plan.
Persistant world, grow a tree and it will grow, the ambition and promise was almost Molyneux-like. Emotions on the battlefield, factions adapting realtime. Open world/sandbox like level design. Non-scripted destructable environments.
I'd almost go as far as say that Act I was supposed to be the entire game, but they understood their plans were way too ambitious for the technology at hand so they cut it down to one act. I feel like Act I is the only act that somewhat lives up to the things Kojima 'promised' and talked about in the years leading up to the release.
Blaustein did a better job than anyone has with the series since.
But I believe the accents thing was actually because there was a fair amount of calls of racism towards the translation, so they just never dared do it again.
It's very strange in MGS4 how random militia in Morocco sound like GI Joe.
Weird. I just got the flashback mania trophy in Act 3 mission briefing, during a flashback I KNOW I saw before... there's no way I missed that one before.
"Emotions on the battlefield, factions adapting realtime. Open world/sandbox like level design. Non-scripted destructable environments."
I'm doubting he ever said such things.
The vocal only Snake Eater rendition when you're climbing the ladder isn't as good in Subsistence, I like the original angle of looking down while climbing.
I forgot about that, I just did the mountain ascent with the original camera, I forgot how bad it was.Can't you just click the right stick and go back to the Snake Eater camera?
I forgot about that, I just did the mountain ascent with the original camera, I forgot how bad it was.
Here you go:
http://www.scribd.com/doc/98326201/Metal-Gear-Solid-2-Grand-Game-Plan
Thats the MGS2 design document.
http://blogs.vandal.net/9964/vm/192730572010
Supposedly the original game plan. Anyone know if this is real? If it is, goddamn. It's a recurring thing with the series, the final games themselves turn out great, but the original plans make the final thing seem disappointing.
It is a huge improvement, I just wish it was a little further back, like MGS4.Playing Snake Eater before Subsistence.
I absolutely HATED the camera, While it fits well in MGS1 and MGS2.
The perspective camera in MGS3 did more harm then good, not to mention it made the game much harder to play.
The Subsistence camera was a breathe of fresh air when the game came out, and let me enjoy the game so much more.
It is a huge improvement, I just wish it was a little further back, like MGS4.
what about the american accents the russian guards had in MGS3? they sounded like they were surfer actors plucked from SoCal beaches rather than from Moscow
Blaustein did a better job than anyone has with the series since.
But I believe the accents thing was actually because there was a fair amount of calls of racism towards the translation, so they just never dared do it again.
It's very strange in MGS4 how random militia in Morocco sound like GI Joe.
They talked about it on the KojiPro podcast at one point, I have no idea which one though.Again, I'm not so sure that I'm convinced. It's the first I've heard of it.
Looki what I got here.