Esppiral
Member
As someone who played most multiplatform games on both I can assure you are wrong.That's objectively false, especially the last 2-3 years.
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As someone who played most multiplatform games on both I can assure you are wrong.That's objectively false, especially the last 2-3 years.
There are a lot of solid performing ps3 exclusives. Performance on 360 was never perfect either. That gen had overall worse performance than the previous and following generations.But not of there first party games were ever stable 30fps,
As someone who played most multiplatform games on both I can assure you are wrong.
With the PS3 firmware and game patch of the time, yes, but the 10MB edram buffer in the 360 meant that the lower res and screen tearing would likely remain, and the 360 gamma is an issue even today, using a 360 on +£1500 OLED or £10k miniLED or QLED by Sony or Samsung.Again like ive said barley any multiplatform ganes or even first party studios kept stable 30fps, screen tearing was continuous, even on gta5, worst game id say for it was far cry 3, though the 360 version also suffered it badly whwn in firefoghts far cry 3 on ps3 had it whenever you moved
0:00 Intro
03:17 The Campaign Part 1
09:22 The Gameplay
14:22 Drebin
17:28 Combat Sequences
20:13 Beauty & The Beast Unit
27:42 Akiba
30:29 The Campaign Part 2
35:38 Act 4 & Act 5
39:57 The Final Fight & Ending
43:29 Closing Remarks
Metal Gear Solid 4: Guns of the Patriots is a fantastic game and one that succeeded in what it set out to do. The narrative fulfills its dual purpose of being its own entity and tying up all loose ends, and the gameplay is also streamlined while retaining the same dynamic elements that fans of the franchise love so dearly.
While the roster of boss fights might not be as memorable as prior entries, it’s no slouch in that department either. Plus, it's all presented with striking attention to detail. Taking the sum of its many parts, Metal Gear Solid 4: Guns of the Patriots is a game that hasn’t aged much after all these years - but the only thing that’s holding it back from being relevant to this day is its availability on modern hardware.
This news just went from meh to being legitimately annoying to know. God damn it Kojima.This is pretty poor from him. If it had come to 360 there would be a high chance it would be playable on series x with a locked frame rate.
Metal Gear Solid 4: Guns of the Patriots debuted in March 2005 on PlayStation 3
This is pretty poor from him. If it had come to 360 there would be a high chance it would be playable on series x with a locked frame rate.
This news just went from meh to being legitimately annoying to know. God damn it Kojima.
Reminds me of Lost Odyssey.Kojima didn't want to be dealing with trying to fit 30GB of data on a 8GB disc.
So Jim Ryan got a time machine, shot Peter Moore, and had the PS3 take the Xbox 360's place in 2005 launching one year earlier. Then he took Kojima with him in the time machine to release Metal gear Solid 4, 3 years earlier ready at launch for the PS3. That son of a Ridge Racer, he did it again.
But I don't believe this, I need to hear it out of Kojimas mouth, because it wasn't jsut the 360, Kojima never ported the game to anything else outside the PS3. That doesn't soud like something that would happen if he had full control of the decision made regarding MGS4.
Downloading 30GB today versus 2008 are two very different things.That is 3 disc.
Some games had alot of disc's.
Plus didn't x360 and ps3 had internet?
Multiplats on PS3 improved quite a bit in the later years of the generation. Just took devs a while to figure the cell processor out.
To be fair, Metal Gear has been a PlayStation-centric series since 1998. Even when MGSV released on Xbox and PS4, it sold 3x more copies on PS4. Same with Final Fantasy games. For whatever reason, most Japanese games tend to do significantly better on Sony consoles when they're released on both simultaneously.This might be one of those things...you know...that turned Konami into a video pachinko game making company. Let's spend 10s of millions on a project and release it to half our potential audience.
Then again, I'm more surprised they didn't do a PS4/Xbox one remaster version.
Kojima wanting to focus on a single platform to be able to produce the best product possible (technically speaking) is something that sounds like him, in my opinion.
Reminds me of Lost Odyssey.
Sony got a lot of flak for using BD but in hindsight they gauged correctly that games were ballooning in size.
Even years later before he left Konami there were many better choices than he had in 2008 compared to 2016. but he was able to get all the other MGS games including newer ones all over the place. Again, that doesn't sound like something that would happen if Kojima actually had control of MGSIV, it sounds like Sony had it via Konami.
Back in the 360 ps3 days BD was completely useless for gamers unless they wanted to play games and watch BD movies on the same device, but DVD was still the popular movie choice so that was a minority. Sony lost a ton of money on it pushing it too far on devices that had no use for it at the time, PS3, CD players, and PC being the best examples.
Most BD games then were bloated or unoptimized, and many required you to install which created the installing meme that ended up being used against the PS3. Most of the more complex software fit on one DVD and sizes really didn't become an issue until very late.
Final Fantasy XIII mentioned before is a good example to illustrate my point, 13-2 on the 360 was only on one disc. The 3 discs the original was on wasn't needed, Square Enix didn't optimize the game and didn't think they would need to since the game was originally in development for the PS3 only, and so knew the BD would have enough space for them to not have to bother with optimization. The decision to release on the 360 later resulted in the game being released on 3 discs because of this, but when they actually tried with the 2nd game it was only on one disc. There's nothing in the original XIII that the sequel didn't have that required 3 discs.
The biggest games that generation could fit on ONE 8GB or later 10GB DVD. For the Xbox One and PS4 they were required since there wasn't another storage medium that could hold enough storage that was cheap to produce, but for 360 and PS3 they weren't needed.
Dude, MGS4 is so customized to the PS3's architecture that is one of the games where emulators struggle the most. The storage was unoptimized as you said but it entirely depended on using BR.
That said, it's possible that Sony money hatted Konami to keep it exclusive but then again, why not money hat again for MGSV? I think it's just as likely that it wasn't interesting enough to deal with all the other implications... Which is a shame because we would at least be able to play it on XSX today.
The first two Metal Gear Solid titles were ported to Microsoft platforms, Windows 98 and the Xbox. Only since MGS3 was it fully exclusive to Sony consolesTo be fair, Metal Gear has been a PlayStation-centric series since 1998. Even when MGSV released on Xbox and PS4, it sold 3x more copies on PS4. Same with Final Fantasy games. For whatever reason, most Japanese games tend to do significantly better on Sony consoles when they're released on both simultaneously.
Would still be an issue, the first 360 consoles only had 13GB of user storage, and the game uses a dual-layer Blu-ray. And then you have the core and arcade consoles that had no HDD.If only digital game downloads existed back then.
Oh wait…
The person you quoted from months ago will never see your response. This was a necro bump.Downloading 30GB today versus 2008 are two very different things.
I didn't say Metal Gear never appeared on other platforms. It's been on Nintendo consoles and handhelds as well. I said it has been a PlayStation-centric series since 2008, and that's where the overwhelming majority of sales came from even when it released simultaneously on other platforms.The first two Metal Gear Solid titles were ported to Microsoft platforms, Windows 98 and the Xbox. Only since MGS3 was it fully exclusive to Sony consoles
They're right though, it was never released digitally because it was too big.The person you quoted from months ago will never see your response. This was a necro bump.
I noticed someone mentioned you had to install multiple times which is true but you could also install the whole game with a lengthy install.
"they wont do it?!"Replies on this tread just sound like American management.
Just do it, now!!
Yeah it was released with the Trophy Patch.No you couldn't, at least not until 4 years after release with the greatest hit release, until then you had to install each chapter individually as you played.
https://www.destructoid.com/budget-version-and-mgs4-patch-will-allow-a-full-install/
Yeah it was released with the Trophy Patch.
I mean sure ya right it did take 4 years for them to implement it but saying you couldn't do it is like me saying the 360 never had HDMI port or PS3 is fully backwards compatible.
both are false and correct depending on the time it was said.
And as we're talking about something from a decade ago....then I am correct when I say you can install it fully on your harddrive or do it per episode.
I know, I was there/herePS3 is discontinued these days, you can't patch anything now lol.
But either way you had to install the game, that was a major inconvenience back in the 360 ps3 years. People don't mind now but back then that was turn off and was mocked online frequently. That wasn't just for MGS4, that was any game that required installation.
Final Fantasy XIII mentioned before is a good example to illustrate my point, 13-2 on the 360 was only on one disc. The 3 discs the original was on wasn't needed, Square Enix didn't optimize the game and didn't think they would need to since the game was originally in development for the PS3 only, and so knew the BD would have enough space for them to not have to bother with optimization. The decision to release on the 360 later resulted in the game being released on 3 discs because of this, but when they actually tried with the 2nd game it was only on one disc. There's nothing in the original XIII that the sequel didn't have that required 3 discs.
I don't think with this information you can say that the sole reason, or even the main reason, for Final Fantasy XIII-2 being on a single disc was due to better optimization.
I know, I was there/here
I think you're wrong on this one, man. A huge part of this is that in Final Fantasy XIII-2 the cut scenes were generated using the game's engine. Final Fantasy XIII had pre-generated cut scenes which took up a lot more space. Also, Final Fantasy XIII had more content and took longer to beat than Final Fantasy XIII-2.
I think the biggest reason 13-2 and LR were single disc is because producing real time content is a lot cheaper than outsourcing lavish CG, that and FFXIII also had almost all 'regular looking' cut-scenes as video files as well. Not sure if it was done to counter PS3's slow blu ray speed or what, but with XIII-2 and LR, you only had opening and ending CGI, everything else was rendered in real time.
Hence them being comfortably sized for a single dvd.
FF13 had a lot of cutscenes which take up space at 1080p.Even years later before he left Konami there were many better choices than he had in 2008 compared to 2016. but he was able to get all the other MGS games including newer ones all over the place. Again, that doesn't sound like something that would happen if Kojima actually had control of MGSIV, it sounds like Sony had it via Konami.
Back in the 360 ps3 days BD was completely useless for gamers unless they wanted to play games and watch BD movies on the same device, but DVD was still the popular movie choice so that was a minority. Sony lost a ton of money on it pushing it too far on devices that had no use for it at the time, PS3, CD players, and PC being the best examples.
Most BD games then were bloated or unoptimized, and many required you to install which created the installing meme that ended up being used against the PS3. Most of the more complex software fit on one DVD and sizes really didn't become an issue until very late.
Final Fantasy XIII mentioned before is a good example to illustrate my point, 13-2 on the 360 was only on one disc. The 3 discs the original was on wasn't needed, Square Enix didn't optimize the game and didn't think they would need to since the game was originally in development for the PS3 only, and so knew the BD would have enough space for them to not have to bother with optimization. The decision to release on the 360 later resulted in the game being released on 3 discs because of this, but when they actually tried with the 2nd game it was only on one disc. There's nothing in the original XIII that the sequel didn't have that required 3 discs.
The biggest games that generation could fit on ONE 8GB or later 10GB DVD. For the Xbox One and PS4 they were required since there wasn't another storage medium that could hold enough storage that was cheap to produce, but for 360 and PS3 they weren't needed.
X360 had no hdd by default. It was mandated that on 360 games run off of the disc without a need for a HDD.
The only thing preventing FFXIII from being on a single DVD for the 360- was poor Square optimization for the game itself, and the media. Even if we ignore the 360 and focus just on the PS3, and compare FFXIII game files and media files to other PS3 games, it's clear it's bloated to the extreme for the results you get.
I mean yeah, its bloated because Square had a lot of 1080p CGI and 720p video files masquerading as game cut-scenes. We can call it optimization issue sure but the game as it was, was never going to fit into a single disc at all without major changes in development.
XIII does not take longer to beat and doesn't have more content than XIII-2. I'm assuming that the site you're using is talking about going for the bad ending straight away which isn't the real ending, even ignore fluff, unlocking all the time gates in the grid and getting the real ending takes maybe double the time of XIII.
The main story is much shorter than FFXIII. It can be beaten in 20-25 hours pretty easily if you ignore side stuff and just go straight from one story objective to the next, although it'll probably take you longer if you do any exploration. Instead of a longer story, XIII-2 has a lot more and better optional content than XIII.
XIII-2 has whole zones that are optional, with their own side stories, and also has things like alternate endings for you to unlock. XIII has a much longer main story, but doesn't really have any optional content except for a bunch of "go here and kill this" missions.
Lord pretty much summed up FFXIII-2 well.
If you haven't beaten FFXIII expect to log about 50 - 55 hours to complete the main story. If you want to go for 100% completion in 13 it will take you about 100 - 110 hours (it took me 105). FFXIII-2 like he said will take about 25 hours for the main story. If you go for 100% completion for fragments and such it will take probably anywhere from 50 - 70 hours total.
So the story is shorter but FFXIII-2 definitely has its own feel to it (towns, side quests, tweaked battle system, tweaked leveling system, monsters, etc). I thought FFXIII had a more compelling story but I love both games. Still, the ending to FFXIII-2 has much to be desired.
I finished at 44 hours. Granted I've only got 110 artefacts, and I burnt a few hours at the card tables in Sazh's DLC. As well as what seems like hours trying to get the stupid artefact from the stupid slot machines >.<
I kinda consider FFXIII-2 the "Majora's Mask" of Final Fantasy. A very short main story but massive, massive ammount of optional and side stuff to do
Final Fantasy XIII is a long game. Like, longer than the average JRPG, especially by today’s standards when most adventure’s are clocking in at (or even less than) 20 or 30 hours. Thus, its beefy story that spans a solid 50 is tout-worthy. But even outside of the story, there’s a good 50-60 extra hours for the completionists of the world. That’s, for lack of a better phrase, pretty damn enormous.
XIII-2 and Lightning Returns are a bit shorter, though, which is sure to disappoint those who just can’t get enough of Lightning and the gang. XIII-2 will run folks about 30 hours for the story, and another 30 to do everything. Of course, the monster taming mechanic is sure to entice folks to stay with the game a bit longer, as there are over 150 tamable creatures.
As for cut scenes, that's exactly what i was talking about when bringing up unoptimized development. There were PS3 games that took less space that had better quality cutscenes, the massive amount of space for them weren't needed, but as i said, Square didn't care because the game was originally made for the PS3 and they knew BR had enough space. The actual game itself is only 6GB compared to 14Gb for the sequel which is open and HD a lot more to do with more content.
The 360 version on 3 discs was 18GB and it still wasn't optimized just split across 3 DVD's, and optimized FFXIII could have been on the 360 with one disc. Yes, it wouldn't have been as pretty as the PS3 cutscenes but it would have still looked great. On the PS3, the cutscenes had no reason to be that big, they just could afford to do it. FFXIII has an unnecessary 39.5GB file size that could be reduced to 20-22GB without any changes.
But this is slightly off-topic from my main point, and that was that bigger more complex games could all fit on 8GB and 10GB DVD's. The actual game was 6GB, and that was also unoptimized. If Square Enix did a better job they could have put all of FFXIII on ONE 360 disc. Some of the best looking games that gen were on DVD.
The only thing preventing FFXIII from being on a single DVD for the 360- was poor Square optimization for the game itself, and the media. Even if we ignore the 360 and focus just on the PS3, and compare FFXIII game files and media files to other PS3 games, it's clear it's bloated to the extreme for the results you get.
The point is that during that generation BD wasn't needed and was an inconvenience to gamers, especially with many PS3 games requiring installation and the PS3 internal storage not having enough space if you started to buy a few games. Also gamers didn't like to wait, and that was one of the biggest issues players had with it.
Xbox One and PS4 needed BR as a necessity because the game development tools, codecs, graphics, and engines became much bigger as things improved and there wasn't another storage medium that could do the job. So after a whole gen of BD (unless you had a Wii U) gamers are used to installing now. Especially to SSD's, but back then it was not seen as beneficial.
Data caps and throttles will make BD the choice for years to come, ironic when you look back and all the gaming press trashing the PS3 for installs. lol.
Would still be an issue, the first 360 consoles only had 13GB of user storage, and the game uses a dual-layer Blu-ray. And then you have the core and arcade consoles that had no HDD.
Because people wanted to believe it was Sony moneyhatting it and depriving gamers of this exclusive or because they assumed Sony moneyhatted them for less nefarious reasons .This is very well known..... The sole reason it is exclusive is because of him. I don't understand why this info is "news"
And the excuse to not release it on Xbox 360 is a joke, the game install every act on PS3 it would be even quicker to change discs every act on Xbox that waiting 15 min installing each chapter, so yeah he is a fanboy.