01011001
Banned
Yeah, no. The MSX was a consortium type deal a la 3DO.
it was developed by Microsoft and ASCII, and then they licensed it out to different manufacturers to actually build the systems and market them.
Yeah, no. The MSX was a consortium type deal a la 3DO.
it was developed by Microsoft and ASCII, and then they licensed it out to different manufacturers to actually build the systems and market them.
MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983.[1][2] It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation.[3] Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines.[4][5]
Yeah pop in was shit. That was what I mentioned earlier. I'm not pursuing anything in particular I just said games running off the disc was mandatory back then. You said that was false and said these games required a HDD. They didn't really require one even if the experience was kind of shitty running from the disc. Mandatory patches for online are something else and they were required for anti-cheats/exploits.If you wanted the game to not run like ass, it was....it streamed textures off the disc, lol. If you spun around, nothing behind you would have textures for a noticeable amount of time, it certainly wasn't just "save you 8 seconds on the loading screen that's it" it was mandatory in all but name if you wanted a playable experience. There was a mandatory install on PS3 because of this, ironically. But sure...
Burnout Paradise requires it for multiplayer though....go ahead try to play online without installing it.
"Requiring an HDD" is a whole other can of worms though, as that is true for games outside of full game installation, such as every single Backwards Compatible game, the Forza titles, etc.
I'm not sure why you're pursuing this narrative though, all I said was that there were plenty of games that required an install, which is true.
14 years ago...
Man 2008 was a good year for the Xbox 360 probably its best?
Fable II
Gears of War 2
Lost Odyssey
Left 4 Dead
Portal Still Alive
Castle Crashers
Banjo-Kazooie: Nuts and Bolts
Civilization Revolution
Braid
Fallout 3
GTAIV
Burnout Paradise
Far Cry 2
Ninja Gaiden 2
Rainbow Six Vegas 2
Geometry Wars: Retro Evolved 2
BF Bad Company
Tales of Vesperia
GRID
Deadspace
Tomb Raider Underworld
Saints Row 2
Mirror's Edge
Burnout Paradise
Ikaruga
A Kingdom for Keflings
Bully: Scholarship Edition
Condemned 2
wtf...
It's not like they haven't tried, mainly in the 360 years. Tales games, even an exclusive, did poorly on Xbox. Same with Lost Odyssey, Blue Dragon, Infinite Undiscovery, Eternal Sonata.Hard to have an audience if you don’t make product for it.
Yeah, no. The MSX was a consortium type deal a la 3DO.
Downloading a 30GB game onto a 360's 20-60GB HDD using 8Mb Broadband in 2008 would have been an honestly, horrific experience.That is 3 disc.
Some games had alot of disc's.
Plus didn't x360 and ps3 had internet?
He had alot of option. But opted out the easy way.
It explains why him and Konami had a fallout lately. You dont do stupid stuff like these, and miss out on those sales.
Then again it's Kojima. He lives in his own world.
Sometime, I forget that the internet was super slow at that time.Downloading a 30GB game onto a 360's 20-60GB HDD using 8Mb Broadband in 2008 would have been an honestly, horrific experience.
I misspoke, it was Final Fantasy XI. That was in 2006. I'm sure Microsoft actively discouraged mandatory installs, but they existed prior to the cross gen games, regardless.Yeah pop in was shit. That was what I mentioned earlier. I'm not pursuing anything in particular I just said games running off the disc was mandatory back then. You said that was false and said these games required a HDD. They didn't really require one even if the experience was kind of shitty running from the disc. Mandatory patches for online are something else and they were required for anti-cheats/exploits.
But now he is taking Microsoft's money for this cloud game? LOL. Money talks I guess.
Probably not too far off the mark, considering it's not a matter of simply dividing up a 30GB game by 7.3 GB dual layer XGD2 DVD discs and calling it a day.
Probably not too far off the mark, considering it's not a matter of simply dividing up a 30GB game by 7.3 GB dual layer XGD2 DVD discs and calling it a day.
Many redundant assets (commonly used models, sounds, textures, music) would have to be replicated onto each disc and they'd also need to make the game compatible with X360s whose owners opted to not get a hard drive. (imagine how brutal the constant loading times would've been in that setup)
Sounds like it is. Maybe we'll hear about it next monthDepends if that's even true.
That showcase would give us all the answers we want. Meanwhile try to avoid all the rumors, and fake info.Sounds like it is. Maybe we'll hear about it next month
Sounds like it is. Maybe we'll hear about it next month
I don't know how you could type that onto your browser with a straight face on Neogaf when the game won GOTY......TWICE
People have revisionist goggles on these days about how huge the 360 really was that generation.
It was the blu ray and he was really into the idea of the Cell processor from early on.While Konami and Sony not signing a deal to make mgs4 exclusively is news. I recall something being said about the reason why ps3 was soley chosen was because of blu ray back in the day. Before the games release we're taking.
I can't remember if it was Kojima or whoever but someone did say it was too big for an xbox 360 release.
As far as I remember you could install everything before the first act but okay*makes fun of swapping discs*
*also makes you sit through 5-10 min installs between acts*
This was only true four years post launch when the game was also updated with trophy support to coincide with its release as part of the Legacy Collection.As far as I remember you could install everything before the first act but okay
Nah it really wasnt that good at all, fact it is was confusing for every mutliplatform developer says it all, id probably say the ps3 was definitely top 3 for worst consoles out there, good games just a horrible machine that never hit stable 30fpsIf no game mastered the Cell chip, was the Cell chip really that good? Theoretically, maybe. realistically, no.
MGS2 was on Xbox too, but your point still stands.It's not like they haven't tried, mainly in the 360 years. Tales games, even an exclusive, did poorly on Xbox. Same with Lost Odyssey, Blue Dragon, Infinite Undiscovery, Eternal Sonata.
At some point it was decided it just made sense to focus on where the target audiences were for these types of games.
Maybe MGS doesn't fit with those, but MGS 1-3 were already exclusive to PlayStation.
That option was only added years later ifrc.As far as I remember you could install everything before the first act but okay
To hold that view you are completely ignoring that the console hardware released at a time when PC games were largely still designed around single core (2-way) 2 threads and an Opengl 1.4-2.0 or DirectX 8 - 9.0B GPU with less than 256MB RAM and 256MB VRAM requirements - which the Cell BE PPU and RSX and XDR/GDDR3 in the PS3 matched or exceeded.Nah it really wasnt that good at all, fact it is was confusing for every mutliplatform developer says it all, id probably say the ps3 was definitely top 3 for worst consoles out there, good games just a horrible machine that never hit stable 30fps
You know that any Xbox 360 game could come with multiple discs, right ?Kojima didn't want to be dealing with trying to fit 30GB of data on a 8GB disc.
You know that any Xbox 360 game could come with multiple discs, right ?
That's a false problem, some games were released with 4 discs, yeah, FOUR.
Which Sony, a Japanese company, where a Japanese developer made their game, was the main well known unit in Japan. Which goes back to my original point, in Japan, they were hyped for MGS on the Sony PS, since the series had its roots on the branding. Nobody thought of MS or even ASCII.it was developed by Microsoft and ASCII, and then they licensed it out to different manufacturers to actually build the systems and market them.
My bad, I thought it was one of those that came years later.MGS2 was on Xbox too, but your point still stands.
Actually they outsourced to a small company called Nextech. It didn't have to be a disaster though if they hadn't given said company like a couple of months or so to actually make the port.yeah Bayonetta was basically a console exclusive, tailored to specific hardware, that a Sega internal team hastily ported over... and it shows lol
Of all the memories you could have retained… your mind saved Metal Gear Solid 4.I played collection 10 years ago and I got the say, I haven't forget anything from it. Despite having pretty severe memory loss in 2019.
Mate most 99% of multiplatform games were dog shit on ps3, it took ea years get there ganes at an sub par quality, even red dead redemption on ps3 is a horrible game to play, so was gta 4, screen tearing was rife, every developer mentioned working on ps3 was a nightmare saying it was to alien to work on, i can happily go back and play some ps2 games but ps3 games are awfulTo hold that view you are completely ignoring that the console hardware released at a time when PC games were largely still designed around single core (2-way) 2 threads and an Opengl 1.4-2.0 or DirectX 8 - 9.0B GPU with less than 256MB RAM and 256MB VRAM requirements - which the Cell BE PPU and RSX and XDR/GDDR3 in the PS3 matched or exceeded.
The 360 was only considered easier because it was released mid-gen long before HD-ready(720p/1080i) was defacto TV standard so developers in the first 12month didn't have any pressure to hit 720p30 or multi-core CPU use, it had unified RAM and it had a symmetrical multi core CPU which helped with easier transition to multi-core following the PC shift, even though that is less useful for that gens games compared to 6 extra SPUs to compute on.
Split Second is a game to go back and look at IMO. The developers made lots of comments about liking/preferring the 360 in develop magazine, etc at the time and then released a game that pushed both consoles hard. The 360 was missing the entire tunnel GI light gathering and couldn't hit 720p - unlike the PS3 - and could only just avoid screen tearing most of the time - unlike the PS3. If a multiplatform developer like them that preferred the 360 got so much more out of the PS3, so was everyone else for most of that generation when given equal time and resources to use both consoles - regardless of how Richard at DF successfully framed things.
No I am mean all of them. Not just MGS4, probably written it badly.Of all the memories you could have retained… your mind saved Metal Gear Solid 4.
Well, we all know how FFXIII looked and played on 360. Never in a million years would, a perfectionist like Kojima, have agreed to that level of downgrade.