Crazymoogle said:You can walk onto the island from the water around the back. Takes a bit of slogging around. No crazy jumps required, thank god.
thanks!
Crazymoogle said:You can walk onto the island from the water around the back. Takes a bit of slogging around. No crazy jumps required, thank god.
tha_con said:I think you're amazingly off base on so many topics, but it's your opinion.
rs7k said:Does the game even look like it's possible to port over to the 360? (not trying to troll, I just want to know how awesome it is)
AzerPhire said:This coming from the guy that has to justify every fault within the game.
jjasper said:Well to be fair I see product placement that the 360 would probably reject (it probably just pixelate it)
AzerPhire said:I think he is dead on about a few things.
For one there is way too much explanation of certain items. HavingRaiden explain for several minutes to Snake what 'Awareness' was seemed like a joke. I mean Snake is a combat vet, he should already know what it is.
tha_con said:Solo - Honestly, you're not worth replying to at this point, as you've only been in this thread to talk about the 'negatives' about MGS. BUT, just for you, I'll go back and quote a lot of Andrewfee's post and show you why it's so off base.
meddow said:erm yes it could.
Theres nothing i have seen so far that the 360 could not achieve
Paranoid_Robot said:Having not played MGS2 and MGS3 since they were released or really remembering a lot of the story, I was a little confused at the ending and I was hoping someone could briefly answer a few questions.
Is it ever implied in previous games that there is bad blood between Zero and Big Boss? I was trying to figure out who exactly Zero was at the time and I only remember him playing a substitute role for Campbell in Snake Eater.
I think I missed the part about the la le lu li lo (can't remember the correct phrase ), what does it mean and when was it explained in MGS4?
I'm not 100% sure on the patriots, Zero started it with Para-Medic, Sigint and a few others. Were these characters in MGS3 that I've forgot? And the whole thing about them being dead 100 years in one of the previous games, is it all bullshit at the time?
I'd appreciate it if someone can help me remember / clear up the story a little. It sucks because I love the story but because of the nature of the releases of games and the fact that the story is so crazy I'm having trouble getting my head around it and trying to remember everything.
MGS is probably my favorite series of game ever, but I guess it doesn't really sold like it with these questions. If no one can be bothered answering the questions, then is there a link anywhere that can help explain everything?
Also, why can't I keep my iPod songs? I wanted to listen to Snake Eater while playing MGS4 :'(
AzerPhire said:Another that bugs me about the bosses:
They are clearly named after the bosses in the previous games yet only Mantis shares a connection. All the others have some ridiculous back story just to jutsify the name similarity.
There should have been either a stronger connection to the previous bosses or none at all.
Paranoid_Robot said:Also, why can't I keep my iPod songs? I wanted to listen to Snake Eater while playing MGS4 :'(
lolz.besada said:Sure, there are irritations and flaws, but seriously..a monkey in vinyl pants? Can you beat that?
meddow said:erm yes it could.
Theres nothing i have seen so far that the 360 could not achieve
Agent Ironside said:"Does the game even look like it's possible to port over to the 360? (not trying to troll, I just want to know how awesome it is)"
Aisde from disc space, definitely yes, I see nothing that the 360 could not pull off, I mean lets be realistic here. With that said, it looks very, very good.
TTP said:uh? You can. I have all the songs found during my 2 playthroughs.
TheBranca18 said:The last cutscenes of the game really make me think otherwise, along with themotorcycle chase
Yes, this drove me crazy. I have no clue why they included "press start" on all of those loading screens. Even during the motorcycle chase, they use that damn press start thing. The old method was vastly superior and would have worked well here as the loading was faster than MGS3.NME said:So, I really loved the game. I actually enjoyed it more and more as it progressed, and not strictly from a story standpoint, but I thought the gameplay became more compelling. I am very much looking forward to playing back through the game and really working on fine tuning how I play.
I'm curious though. My biggest problem with this game is the way loading is handled. It seems to me that with the game requiring five separate installs, loading time should be non-existent, at least ideally. I'm willing to accept loading times, especially with as much content as was seemingly crammed onto the Blu Ray disc. However, I thought the loading screens, their presentation and the fact that you had to press start to progress to the next scene, was a pretty big step backward in terms of presentation for the series.
I'm not sure what the problem was with the standard loading screen; the black screen with the name of the area you're entering displayed while it loaded, which automatically went away once the area had loaded. It felt more streamlined to me in each of the other games (excluding PO), whereas I felt the loading screens were designed to make it very clear that you were, in fact, playing a video game. That, of course, felt like it was flying in the face of every other element of the game's presentation, which bothered me even more.
I'm certain I'm making this sound like a bigger deal that I really think it is, but I think that speaks to how great I feel the game is otherwise. This one minor thing stood out so much to me because, as far as I'm concerned, there wasn't much else to find fault with. I was pleased that as the game progressed I became more forgiving towards the loading screens, but I'm wondering if anyone else even cared about them, or if I'm just a dope.
I actually thought the textures were pretty nice in the town. They didn't hold up as well at close range, but they looked excellent during most of the gameplay. They simply avoided the use of detail texture layers like many other games. Gears of War, for instance, has a lot of low-res surface textures hidden amongst the higher res textures but they use a noise texture in order to make them seem gritty and more detailed.It was just the epic camera angles and motion blur that made it impressive. The textures on the buildings and the town in general were all very basic
Paranoid_Robot said:Having not played MGS2 and MGS3 since they were released or really remembering a lot of the story, I was a little confused at the ending and I was hoping someone could briefly answer a few questions.
Is it ever implied in previous games that there is bad blood between Zero and Big Boss? I was trying to figure out who exactly Zero was at the time and I only remember him playing a substitute role for Campbell in Snake Eater.
I think I missed the part about the la le lu li lo (can't remember the correct phrase ), what does it mean and when was it explained in MGS4?
I'm not 100% sure on the patriots, Zero started it with Para-Medic, Sigint and a few others. Were these characters in MGS3 that I've forgot? And the whole thing about them being dead 100 years in one of the previous games, is it all bullshit at the time?
I'd appreciate it if someone can help me remember / clear up the story a little. It sucks because I love the story but because of the nature of the releases of games and the fact that the story is so crazy I'm having trouble getting my head around it and trying to remember everything.
MGS is probably my favorite series of game ever, but I guess it doesn't really sold like it with these questions. If no one can be bothered answering the questions, then is there a link anywhere that can help explain everything?
Also, why can't I keep my iPod songs? I wanted to listen to Snake Eater while playing MGS4 :'(
Without knowing exactly what's going on under the hood it's impossible to know if a no-loading screen concept is possible in the game. MGS4 clearly does VERY different things and I certainly know enough to know no one can say without knowing details about their tech.It's a shame they didn't take a lesson from Naughty Dog or something. Uncharted had just as many dramatic scenery changes yet it never ever resorted to a load screen. It didn't even require an installation AND it used significantly more detailed textures throughout. I know the cutscenes were videos in Uncharted, of course, while MGS4 is almost entirely realtime, but that shouldn't have made a huge difference.
oracrest said:act 4, can I get a fuck yeah!!?
dark10x said:I actually thought the textures were pretty nice in the town. They didn't hold up as well at close range, but they looked excellent during most of the gameplay. They simply avoided the use of detail texture layers like many other games. Gears of War, for instance, has a lot of low-res surface textures hidden amongst the higher res textures but they use a noise texture in order to make them seem gritty and more detailed.
Solo said:Raising valid complaints doesn't make you a hater, nor does being a fan require that you worship each and every thing about the game.
oracrest said:act 4, can I get a fuck yeah!!?
bloody pirate said:I started it.. and died like 5 times... Do I suck at life?
dermannmitdemcolt said:Valid complaints like too interactive Briefings, the Tekken comment or the straightout lies about the framerate? Please. Way too obvious. Of course there are faults. Like with every game. But just making things up is not a very constructive way of discussion this or any game.
Aeon712 said:Finally was able to play the game for 2 and a 1/2 hrs . This is my first metal gear game whats with pressing the X and L1 buttons during some cutscenes to turn the screen gray for a second?
Feindflug said:Finally installing the game (77%)....can't wait to start the game!
Also 1080p support baby! ^__^
L1 shows you Snakes p.o.v.Aeon712 said:Finally was able to play the game for 2 and a 1/2 hrs . This is my first metal gear game whats with pressing the X and L1 buttons during some cutscenes to turn the screen gray for a second?
Paranoid_Robot said:Thanks Torquill and jjasper That clears things up a bit.
So at what point in the game was la li lu le lo explained, I think I missed it
I meant that when I go to do a second play through, I can't keep the ipod songs I already unlocked in my first play through. Why? I thought part of the fun was trying to unlock everything, but if I unlock it all and then it's taken away from me that sucks, especially if it's the snake eater song
.urk said:Dude, I had the hugest boner all the way through.
FUCK YEAH
slasher_thrasher21 said:Heres a question in regards to the bosses :
So each boss is obviously a reference to the bosses from the first. (Wolf, Mantis, Raven) but what the hell is Octopus mimicking? Or am I just not getting it?
slasher_thrasher21 said:Heres a question in regards to the bosses :
So each boss is obviously a reference to the bosses from the first. (Wolf, Mantis, Raven) but what the hell is Octopus mimicking? Or am I just not getting it?
slasher_thrasher21 said:Heres a question in regards to the bosses :
So each boss is obviously a reference to the bosses from the first. (Wolf, Mantis, Raven) but what the hell is Octopus mimicking? Or am I just not getting it?