dabookerman said:Saying too many cutscenes is a flaw is only valid if said cutscenes are unskippable.
If a non MGS fan wanted to play the game, then I would be under the assumption that the story means nothing to them, and there would be no harm done if they were to skip these life threatening cutscenes.
You could argue that the cutscenes are the only way to get all of the plot, and that Kojima could have had them edited better.
That's actually one thing I like about MGS2. It had long cutscenes, but I think MGS4's were even longer. MGS2 didn't reveal everything outright; it left clues that pointed to the answers to some questions, whereas MGS4 tried as much as possible to throw every single answer at the player. Kojima tied up all the loose ends, but I think he took it to an extreme.