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Metal Gear Solid 4 |OT| No Place to Hide, No Time for a Legend to FoxDie

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jonhuz

Member
A complete masochistic exercise:

big_boss_1.jpg

big_boss_2.jpg



never again.
 

NameIess

Member
^ I agree...
MGS4 is it's own unique experience and could be considered it's own genre.
All of the threads regarding cutscenes and such are idiotic at best, because the game is receiving a lot of critical acclaim.
I'm a huge fan of the MGS series and consider MGS4 one of the best titles released this console generation, but does that mean every game should utilize the MGS4 formula; hell no...
 
NameIess said:
^ I agree...
MGS4 is it's own unique experience and could be considered it's own genre.
All of the threads regarding cutscenes and such are idiotic at best, because the game is receiving a lot of critical acclaim.
I'm a huge fan of the MGS series and consider MGS4 one of the best titles released this console generation, but does that mean every game should utilize the MGS4 formula; hell no...
While I agree that not every game should follow the same formula as Metal Gear Solid 4's. I think every game developer should strive to make their games with such quality in mind.

MGS4 is great. The best game I've played this generation, even. But I still don't consider it the best in the series.
 

Brobzoid

how do I slip unnoticed out of a gloryhole booth?
for those of you posting big boss ratings; that's the entire game under one ranking, not just one mission right? And does saving effect the ranking in any way?
 

tha_con

Banned
I ran through Act one on extreme, and it took me like 50 minutes, is that too long? I have to start over anyway because some how I got a fucking kill...
 

Imm0rt4l

Member
tha_con said:
I ran through Act one on extreme, and it took me like 50 minutes, is that too long? I have to start over anyway because some how I got a fucking kill...


maybe you destroyed one of those tank things attacking the rebels? I think 50 is right around where I was.
 

tha_con

Banned
"Here's to You" is slowly replacing "The Best is Yet to Come" as my favorite MGS song...

Also - Does anyone know if you get the awards for Fox and Fox Hound ranking if you get the Big Boss ranking?
 

jett

D-Member
Looking at the database,
it's funny how mangled Liquid's body is. First Ocelot use it to retrieve his arm, then Otacon uses it as replacement for Snake's body in MGS2, and then EVA and god knows who else use some parts from it to reconstruct Big Boss. Is there a Liquid-rent-a-store in the MGS universe?
 

SaitoH

Member
While it's not a Big Boss ranking, I'm happy I managed to do a Normal stealth run:

2ndrun462.jpg


Now to play with all my new toys and work on that Assassin's emblem.

Ps. Oh, my time is a bit high because I watched a bunch of the cutscenes again. hah
 

h3ro

Member
Imm0rt4l said:
during act 2
when snake and naomi are holding little gray, what is drebin remembering, is that a scene from some manga?

I though it was
a picture that was up in his truck on the wall next to all the pics of the BB Corps
...

I'm sure someone will know in depth details on it though... :p
 

FabCam

Member
I'm just starting Act 5.

I still think that entering (ACT 4 spoiler)
Shadow Moses for the first time after playing the PS1 section is the best scene in gaming ever. The MGS1 music kicks in, you hear the flashbacks etc. I also love that the chaff is on the heli pad just like in MGS1. And then looking at the camera. So good.
 

rainer516

That crazy Japanese Moon Language
h3ro said:
I though it was
a picture that was up in his truck on the wall next to all the pics of the BB Corps
...

I'm sure someone will know in depth details on it though... :p

Google image search for little grey.
EDIT: It's a picture of military men supposedly holding an alien.
 

Nizz

Member
FabCam said:
I'm just starting Act 5.

I still think that entering (ACT 4 spoiler)
Shadow Moses for the first time after playing the PS1 section is the best scene in gaming ever. The MGS1 music kicks in, you hear the flashbacks etc. I also love that the chaff is on the heli pad just like in MGS1. And then looking at the camera. So good.
Yeah, I agree with you
crazy how far graphics have come since the PS1 days ;) The memories...
I also started Act 5 yesterday. I know it's been said a bunch of times here but I really like this game. :)
 
SaitoH said:
While it's not a Big Boss ranking, I'm happy I managed to do a Normal stealth run:

2ndrun462.jpg


Now to play with all my new toys and work on that Assassin's emblem.

Ps. Oh, my time is a bit high because I watched a bunch of the cutscenes again. hah

that's not a normal stealth run! You used 26 rations :/
 

1stStrike

Banned
I think some people in this thread forgot about some portions of the metal gear universe.

Here's some music videos that I think you'll find will not only refresh your memory on some of the metal gear universe, but will make you feel all warm and tingly inside too.

This
And this
Aaaand this

Edit: Grats to the new guys that were masochistic enough to get through the boss extreme and get their big boss emblems. Years from now, we can go back and tell our kids.."I beat metal gear solid 4 on extreme!" ...alright, maybe not.
 

FabCam

Member
Another touch that is really awesome is that the shells fly off differently each time you fire. Sometimes the shell might fly upwards, sometimes is just flies sideways. A neat touch that adds to the realism.
 

SaitoH

Member
shagg_187 said:
that's not a normal stealth run! You used 26 rations :/

Funny, I wasn't spotted, and didn't kill anyone. Pretty stealthy if you ask me. Besides which I unlocked the
Stealth suit, Solar gun, and Bandana.
What do I get for not using a ration? I'm not on Big Boss Extreme, so It doesn't matter ... correct?
 

alr1ght

bish gets all the credit :)
front page on yahoo

http://www.nytimes.com/2008/06/22/weekinreview/22itzkoff.html?no_interstitial
The Shootout Over Hidden Meanings in a Video Game
Prepared for Combat A scene from Metal Gear Solid 4. Is there a message about American domination? At right, real life in Iraq.

By DAVE ITZKOFF
Published: June 22, 2008

If there’s a subject that’s as contentious as war itself, it might be a video game about war.

It’s been just over a week since the release of Metal Gear Solid 4: Guns of the Patriots, the latest chapter in the popular video game series about a covert military agent named Solid Snake. And already, fans are exchanging rhetorical fusillades on the Internet, teasing out what the underlying political and philosophical messages of Metal Gear Solid 4 might be.

Encrypted within this discussion is a more sophisticated argument about the nascent medium of video games. Can it tell a story as satisfyingly as a work of cinema or literature?

Is the Sisyphean mission of Solid Snake — to rid the world of a robotic nuclear tank called Metal Gear — a parable about the futility of war or about its necessity? A critique of America’s domination of the global stage? A metaphor for the struggle between determinism and free will? If the creator of the Metal Gear Solid series, Hideo Kojima, has answers to these questions, he isn’t telling.

“He doesn’t interview very much,” said Leigh Alexander, an associate editor at Kotaku.com, a video game blog. “Sometimes he will speak about it, and other times it’s left to the critical peanut gallery to disassemble what his intentions might have been.”

Devoted players have no shortage of opinions about what Mr. Kojima’s games are saying. The original Metal Gear Solid, released in 1998 for Sony’s PlayStation console, combined stealth combat with cinematic intermission scenes, full of dialogue and imagery that directly invoked the bombing of Hiroshima and the birth of atomic weapons. The game called attention to the scourge of nuclear proliferation, and forced players to consider the morality of their own lethal actions.

These messages were complicated by a pair of sequels: Metal Gear Solid 2: Sons of Liberty, released in late 2001, introduced a shadowy supernational group called the Patriots, so powerful that even the president of the United States answers to it. (A commentary on the disputed 2000 election? The cabal theories of post-9/11 politics?) And Metal Gear Solid 3: Snake Eater, released in 2004, explored the cold war origins of its characters, whose personal stories are intertwined with the rise of the military-industrial complex.

“This is a just-off-center world that gamers can almost believe in,” said Rob Smith, the editor in chief of PlayStation: The Official Magazine. “All the important world history of the 20th century matches up in ways that say, ‘If we’d gone down this path then, this is what we’d now be facing.’ ”

Metal Gear Solid 4, released for the PlayStation 3 console, further upends traditional notions of heroism and villainy: in this game Solid Snake (think James Bond meets Rambo) has aged considerably, as have several of his archenemies; the forces he battles are not the soldiers of identifiable nations but the mercenaries on the payroll of private military companies. “The issue of good guys and bad guys doesn’t exist anymore,” Mr. Smith said. “It’s just: here’s the guys.”

Even as gamers ponder what this symbolism means (an allegory of war in the era of Blackwater Worldwide and stateless enemy combatants?), they are also debating whether the story of Metal Gear Solid 4 is a satisfying one, and if its storytelling techniques are used effectively.

“You get so caught up in just figuring out, Does this story need to be here?” said Stephen Totilo, an MTV News reporter who covers video games. “That’s not a question you wind up asking yourself when you’re reading a novel. Of course the story needs to be there! Otherwise you don’t have a novel.”

Players like Shawn Elliott, the senior executive editor of the gaming Web site 1up.com, have criticized the game for its preachiness, and for its reliance on lengthy cinematic interludes that can run 30 minutes or longer.

“It can basically become a movie for long stretches,” Mr. Elliott said. “It’s not necessarily a game catching up with movies, but a game kind of cheating and using a language that isn’t native to its own medium.”

Others object to the sheer density of the story, spanning seven games released over 20 real-world years, that players are asked to master. “Let’s just say it’s not something any of us gamers are nearly as used to doing when we’re playing a game as when we’re reading a novel,” Mr. Totilo said.

Players can skip over the storytelling elements in Metal Gear Solid and still play the game.

But unrepentant fans like Ms. Alexander of Kotaku.com argue that, coherent or not, the narrative of Metal Gear Solid 4 is an inseparable part of the “package experience” that makes it an evolutionary step beyond fare like Halo 3, a first-person shooting game designed to soothe itchy trigger fingers.

Metal Gear Solid, Ms. Alexander said, “has the characters and the narrative, the symbolism and the metaphors, and all of the lore that ties it together,” whereas Halo is popular “not because of any of its peripheral elements or anything else about it, other that you shoot people.”
 

Diablos

Member
Diablos said:
I'm not sure if this got answered but if Naomi and
basically everyone were under the constant surveillance of the Patriots, hence being the reason why they had to start this whole war as a means to fool the AI, how was Naomi able to get away with recording the video that she embeds into the virus to execute after it uploads? She states her real intentions right there in plain sight. Wouldn't the Patriots AI have picked up on her recording that? This is the one thing that still makes me go 'wtf'.

Or even when Mk. II is sending a signal of Ocelot, Vamp, and Naomi talking about their plans to Otacon and Snake until Vamp discovers it and disables it.

Also, what year can we assume as the one where real people stopped running the Patriots and AI's did instead?
^ Surely someone understands this.
 

Evazan

aka [CFD] El Capitan
So i just beat it last night. Went to go start another game on big boss hard and was expecting to get my goodies back when i get mk.II but it didnt happen. Does that only work if you play on the same difficulty level that i beat it on? Or what?
 

Theman2k

Member
Evazan said:
So i just beat it last night. Went to go start another game on big boss hard and was expecting to get my goodies back when i get mk.II but it didnt happen. Does that only work if you play on the same difficulty level that i beat it on? Or what?

Load the very latest end game save (end cut scene), and it will take you to choose the difficulty right away.
Now when you meet the MK 2 you will get you'r stuff.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Evazan said:
So i just beat it last night. Went to go start another game on big boss hard and was expecting to get my goodies back when i get mk.II but it didnt happen. Does that only work if you play on the same difficulty level that i beat it on? Or what?
Probably sounds stupid, but did you check your inventory?
 

Speevy

Banned
Evazan said:
So i just beat it last night. Went to go start another game on big boss hard and was expecting to get my goodies back when i get mk.II but it didnt happen. Does that only work if you play on the same difficulty level that i beat it on? Or what?


You have to load your old game.
 

Speevy

Banned
I forgot my save was tied to my PS account. I was logged into the Japanese account to check the store, so it said my complete game was nowhere to be found.

I almost sold the game in anger.
 

Evazan

aka [CFD] El Capitan
Theman2k said:
Load the very latest end game save (end cut scene), and it will take you to choose the difficulty right away.
Now when you meet the MK 2 you will get you'r stuff.

Oh sweet. Thanks!
 
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