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Metal Gear Solid 4 |OT| No Place to Hide, No Time for a Legend to FoxDie

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tha_con said:
I think it's high time you either accept the type of seris MGS is, or move on to another thread and torture them with your rabid assumptions.

Act 4 had a lot of great gameplay elements and sneaking, and it forced you to used cover and concealment to hide your location instead of simply relying on the Octocamo which get's you out of TONS of situation and literally made the game amazingly easy for the first 3 acts.

In Act 4, you're playing a different type of gaming, having to stay on the move to stay out of the enemies line of sight. You're giving it FAR too much credit because you're caught up in all the hoopla that all your battle buddies have stirred up about it being nothing more than 'fan service'.

The only reason THEY think it's nothing more than fan service, is because they are indeed fans of the series, and they felt it didn't service THEM, so now they shit on it. Bravo, indeed.

Hmm. You seem to have an issue with me not loving everything about this game. Figure out why that is, and stop it.

Dont counter my opinion of certain sections with your own, that proves nothing. Lay out what you think but dont get defensive.
 

Duderz

Banned
Seems like the backlash against the game is pouring in now, judging from the quick scanning I just did. :lol

Quick question - I'm looking to replay it so I can unlock the Altair costume, but it says I have to get caught
less than 25 times.

So, basically, if I get caught up to, say, 24 times, every time after that I'll need to reset the game? :X
 

tha_con

Banned
Gamer @ Heart said:
Hmm. You seem to have an issue with me not loving everything about this game. Figure out why that is, and stop it.

Dont counter my opinion of certain sections with your own, that proves nothing. Lay out what you think but dont get defensive.

Right, so let's make sure we're covering all the points here.

1) Because I don't actively engage in negative conversation regarding MGS4, I must think it's holy. Since I don't see the need to come in here and talk about what I disliked (which is stupid to begin with, because it get's you no where) I obviously am unable to accept it's faults?

2) It's okay for YOU to counter someone who enjoyed the game with "well I thought these acts sucked, the game was more of a movie (what a fucking stupid thing to say about Act 4, did you even fucking play it? or did you watch someone else play). Seriously.


Here's the deal buddy:

Act 4 was heavier on gameplay than Act 3. You think Act 4 'sucked' because
it was 'too nostalgic'. That's ridiculous. The last time I checked, Shadow Moses wasn't flooded with patrol robots, and sure as hell wasn't as lifeless as it is now. Sure, the game offered up many flash backs, but it added to the experience, so if you liked it or not, simply writing off the ENTIRE FUCKING ACT just because of that fact? STUPID.

Secondly, we get it, you think there are faults, you don't have to high 5 everyone who comes in the thread with a similar opinion and actively persue a conversation about everything you thought sucked, and how we're all 'blind to the games faults'. It's perfectly A okay to just say "yea, I agree".

Instead, we have probably two dozen posts by yourself and Solo ass slapping anyone with the similar opinion that we're all wrong for liking it, that acts 4 and 5 suck. We're all victims of 'hyperbole' and we can't accept 'faults'.

Here's a concept for all you debbie downers: We don't want to talk about stupid faults, because take it leave it, that won't change shit about the game. I can harp all day long on how stupid I thought the
Fight with Screaming Mantis was, or how ridiculously put together the first section of Shadow Moses was (getting into the hanger through the front door with HORDES of robots).
But, again, the fact is, that isn't going to change anything, and it's far more engaging and fun to talk about all the things I enjoyed, than the few minor things I didn't like (and trust me, the shit I enjoyed FAR outnumbered the shit that bothered me).
 

1stStrike

Banned
Duderz said:
Seems like the backlash against the game is pouring in now, judging from the quick scanning I just did. :lol

Quick question - I'm looking to replay it so I can unlock the Altair costume, but it says I have to get caught
less than 25 times.

So, basically, if I get caught up to, say, 24 times, every time after that I'll need to reset the game? :X

I wouldn't really call the same 3 people shitting on the game a "back lash". Not everyone is going to like it, but the vast majority in this thread are all on the positive side.
 

kamorra

Fuck Cancer
LordAzrael said:
Accept a series with its faults? There is something seriously wrong with the fucking annoying follow quest at the beginning of Act 3, yet its forgivable just because its Metal Gear? Annoyingly long cutscenes that, while most are fun to watch, there are several that are just painfully boring and long, yet thats still okay just because its metal gear? Jesus Christ, its because of fans like you that Hideo still has absolute control over his games, and you just jizz all over any decision he decides to make, good or bad.

Wow, that's a lot of anger. Seriously stop playing if you hate it so much, it could kill you.
 

Dragon

Banned
LordAzrael said:
Accept a series with its faults? There is something seriously wrong with the fucking annoying follow quest at the beginning of Act 3, yet its forgivable just because its Metal Gear? Annoyingly long cutscenes that, while most are fun to watch, there are several that are just painfully boring and long, yet thats still okay just because its metal gear? Jesus Christ, its because of fans like you that Hideo still has absolute control over his games, and you just jizz all over any decision he decides to make, good or bad.

You argue against him yet the very thing you accuse him of doing, you do yourself.

I'd rather listen to someone's opinion than the same criticism over and over again. But that's just me.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Solideliquid said:
Can anyone share any tips for beating
the female soldiers before fighting laughing octopus
without getting an alert?
Stay under the bed with tranq gun. Works 100%
 

LJ11

Member
I actually enjoyed Act 4 very much, it had pretty good variety. From my observation, I think the pacing of Act 3 threw off a lot of people. Players wanted more control, more freedom, much like the first two acts,
especially since you had to "track" near the end of Act 2 as well.
It would have been nice if they threw in a few open areas to allow the player to do his/her own thing. Another neat idea in 3 would've been to include
the sewers Eva and Snake travel through, but people tend to hate escort missions, though KP got it right with MGS3.

I wonder if some people would change their minds on 4 if Act 3 had a few more areas like 1/2. Maybe I'm in the minority, but 4 had some nice balance.
 

tha_con

Banned
Solideliquid said:
Can anyone share any tips for beating
the female soldiers before fighting laughing octopus
without getting an alert?


Buy the Sleeping Gas Mines (forget what they are called). They basically go off whenever someone is in proximity, and you can just throw one at the end of a hall way, the other at a doorway, and tuck away in a corner and wait for them to walk into it. They all run in patterns, so it's easy to lay them where you'll see them.

You'll never really have to move much, and you can stay out of their way, and take them all out, non-lethally. Works like a charm.
 

1stStrike

Banned
Solideliquid said:
Can anyone share any tips for beating
the female soldiers before fighting laughing octopus
without getting an alert?

Sleep gas mines. Or, crawl under a bed and tranq them as they run by.

Edit: Beaten..twice D:
 
LordAzrael said:
Accept a series with its faults? There is something seriously wrong with the fucking annoying follow quest at the beginning of Act 3, yet its forgivable just because its Metal Gear? Annoyingly long cutscenes that, while most are fun to watch, there are several that are just painfully boring and long, yet thats still okay just because its metal gear? Jesus Christ, its because of fans like you that Hideo still has absolute control over his games, and you just jizz all over any decision he decides to make, good or bad.

Dude!

Metal Gear Solid!!

METAL GEAR SOLID!!!
 
LordAzrael said:
Accept a series with its faults? There is something seriously wrong with the fucking annoying follow quest at the beginning of Act 3, yet its forgivable just because its Metal Gear? Annoyingly long cutscenes that, while most are fun to watch, there are several that are just painfully boring and long, yet thats still okay just because its metal gear? Jesus Christ, its because of fans like you that Hideo still has absolute control over his games, and you just jizz all over any decision he decides to make, good or bad.
No, you're completely off base.



Sometimes I just get a boner, no jizz.
 
Lifeonmars? said:
No, you're completely off base.



Sometimes I just get a boner, no jizz.

lol, okay, you got me there.

Going back and forth between the vamp boss fight and gaf. I'm seriously stuck here, the first time in the game. How am I supposed to kill this fucker? I have a feeling it involves the syringe, but I'm not sure how to administer it...
 

Durante

Member
LordAzrael said:
Accept a series with its faults? There is something seriously wrong with the fucking annoying follow quest at the beginning of Act 3, yet its forgivable just because its Metal Gear?
I found that part of the game to be a very nice change of pace after act 1 and 2. It was also very atmospheric. Nothing wrong with it at all.

LordAzrael said:
Jesus Christ, its because of fans like you that Hideo still has absolute control over his games
Seriously? Then I really have to thank all the hardcore Metal Gear fans! (I wasn't one before MGS4) Thank you for supporting Kojima and allowing him to make a game that goes ever so slightly against the conventions of the genre and medium.

LordAzrael said:
Going back and forth between the vamp boss fight and gaf. I'm seriously stuck here, the first time in the game. How am I supposed to kill this fucker? I have a feeling it involves the syringe, but I'm not sure how to administer it...
Knock him out once, then CQC him with the syringe equipped, then press triangle.
 

bizatch

Member
LordAzrael said:
lol, okay, you got me there.

Going back and forth between the vamp boss fight and gaf. I'm seriously stuck here, the first time in the game. How am I supposed to kill this fucker? I have a feeling it involves the syringe, but I'm not sure how to administer it...


Equip the syringe, then grab vamp when he gets knocked out (no psyche or health) and press traingle
 
Well after 3 weeks, here is what I think of the game still.

Metal Gear Solid 4 is perfect. It is flawless. There is nothing wrong with it. Everything is right. Everything about it is the best thing ever. *The story is the greatest story ever. The gameplay is revolutionary. The game is worth an arm and a leg.

*
Teensy weensy exaguration from here.
 
LordAzrael said:
lol, okay, you got me there.

Going back and forth between the vamp boss fight and gaf. I'm seriously stuck here, the first time in the game. How am I supposed to kill this fucker? I have a feeling it involves the syringe, but I'm not sure how to administer it...
CQC
 

LJ11

Member
LordAzrael said:
lol, okay, you got me there.

Going back and forth between the vamp boss fight and gaf. I'm seriously stuck here, the first time in the game. How am I supposed to kill this fucker? I have a feeling it involves the syringe, but I'm not sure how to administer it...

You're on the right track, now highlight the syringe and see what it tells you.
 

psycho_snake

I went to WAGs boutique and all I got was a sniff
Gamer @ Heart said:
I loved it my first time through. I easily got swept along for the ride. However i am not blind to its faults like dam near everyone else here. My biggest issues arent with the amount of cutscenes, like i said, i enjoyed watching them. It was the fact that they took prority over the gameplay from the first two chapters. Instead of providing us with a levels that could further evolve what was delivered in the first 2 acts, the game instead gave us set pieces to walk through to push the story foward.
Act 5 is one area and a boss for goodness sakes. Empty hallways dont count!
I feel exactly the same way. I enjoyed the cutscenes, but they needed to be balanced out better. The first two acts are focused around brilliant gameplay, but act 3 onwards took a huge step back in terms of gameplay and focused too much on the story.

Now I may not mind that huge focus on the story in the last 3 acts, but only if they had made the gameplay in each of those acts more interesting.
The first two acts were spot on gameplay-wise. Act 3 and act 4 should have both been similar.
 
tha_con said:

Way to put words in my mouth good sir.

Your attitude of "if you dont have anything nice to say, dont say anything at all" is childish at best. Need i remind you of the tittle of this message board, "Gaming Discussion" the key word there being discussion. Sre you seriously telling me to not critique the game? Seriously? Why are so defensive about this game? I enjoyed this game immensely and having you dismiss my comments simply because they dont fall in line with your experience is an attitude acceptable on gamefaqs. In no posts did i attack someone for their opinion on liking certain acts. I merely pointed out why someone might not love it as well as my personal opinion on the matter, which you took offense to. Now please, calm down and try not to be so stubburn.
 

chespace

It's not actually trolling if you don't admit it
Gamer @ Heart said:
Hmm. You seem to have an issue with me not loving everything about this game. Figure out why that is, and stop it.

Dont counter my opinion of certain sections with your own, that proves nothing. Lay out what you think but dont get defensive.

This thread is super amusing, thanks to tha_con. :lol

But yes, I think it might be easier if he just put all the "haters" on ignore. :p

Seriously though, it's okay to love certain sections of the game, and merely tolerate the others. You take that risk of alienating a part of your audience when you design a game with disparate parts and pacing (something I wish COD4 and other shooters would feature more).
 
Lifeonmars? said:
CQC

I'm trying! CQC is R1, right? I can't grab this guy, no matter what I do. I've been trying for the past hour, lowering both his health and psych, and when he collapses, what am I supposed to do? I can't grab him, and when he gets up, he just knocks me away.
 
psycho_snake said:
I feel exactly the same way. I enjoyed the cutscenes, but they needed to be balanced out better. The first two acts are focused around brilliant gameplay, but act 3 onwards took a huge step back in terms of gameplay and focused too much on the story.

Now I may not mind that huge focus on the story in the last 3 acts, but only if they had made the gameplay in each of those acts more interesting.
The first two acts were spot on gameplay-wise. Act 3 and act 4 should have both been similar.

Im glad to see someone is on my side besides Che.
 

Lord Error

Insane For Sony
LordAzrael said:
lol, okay, you got me there.

Going back and forth between the vamp boss fight and gaf. I'm seriously stuck here, the first time in the game. How am I supposed to kill this fucker? I have a feeling it involves the syringe, but I'm not sure how to administer it...
If you press L1 while in the items or weapons screens, you will get a brief description of highlighted item/weapon. That should give you another clue as to what to do.

I heard that after failing enough times (or shooting at Vamp enough), Otacon also calls in to help.
 
LordAzrael said:
I'm trying! CQC is R1, right? I can't grab this guy, no matter what I do. I've been trying for the past hour, lowering both his health and psych, and when he collapses, what am I supposed to do? I can't grab him, and when he gets up, he just knocks me away.
Really? Do you just have the syringe equipped? No weapon?
 

LJ11

Member
LordAzrael said:
I'm trying! CQC is R1, right? I can't grab this guy, no matter what I do. I've been trying for the past hour, lowering both his health and psych, and when he collapses, what am I supposed to do? I can't grab him, and when he gets up, he just knocks me away.

Yeah, you can actually...with R1
 

Durante

Member
chespace said:
You take that risk of alienating a part of your audience when you design a game with disparate parts and pacing
I truly wish more games would do some alienating. Even at the risk of some of them alienating me.
 

psycho_snake

I went to WAGs boutique and all I got was a sniff
LordAzrael said:
I'm trying! CQC is R1, right? I can't grab this guy, no matter what I do. I've been trying for the past hour, lowering both his health and psych, and when he collapses, what am I supposed to do? I can't grab him, and when he gets up, he just knocks me away.
You need to be behind him when he stands up.
 

Won

Member
LordAzrael said:
I'm trying! CQC is R1, right? I can't grab this guy, no matter what I do. I've been trying for the past hour, lowering both his health and psych, and when he collapses, what am I supposed to do? I can't grab him, and when he gets up, he just knocks me away.

You need a weapon equipped. Operator worked for me.
 

patsu

Member
LordAzrael said:
Accept a series with its faults? There is something seriously wrong with the fucking annoying follow quest at the beginning of Act 3, yet its forgivable just because its Metal Gear?

Actually... I enjoyed that segment a lot. So no forgiving is necessary.

Annoyingly long cutscenes that, while most are fun to watch, there are several that are just painfully boring and long, yet thats still okay just because its metal gear?

Yes, I can see this is a problem.

Jesus Christ, its because of fans like you that Hideo still has absolute control over his games, and you just jizz all over any decision he decides to make, good or bad.

Until we know the internals of Konami, no outsiders can say whether Hideo has absolute control or not. He might have tried to delegate but no one wanted to take up the job. Or the scenes are a result of team work.
 

Ferrio

Banned
LordAzrael said:
I'm trying! CQC is R1, right? I can't grab this guy, no matter what I do. I've been trying for the past hour, lowering both his health and psych, and when he collapses, what am I supposed to do? I can't grab him, and when he gets up, he just knocks me away.

Alternate way than what people have said:

You don't have to knock him down actually. If you stealth out of his sight, he'll look for you. When he passes by you can CQC him and he'll be surprised so he won't knock you away. Win the fight without firing a single shot... the way snake should!
 

Dr.Hadji

Member
psycho_snake said:
I feel exactly the same way. I enjoyed the cutscenes, but they needed to be balanced out better. The first two acts are focused around brilliant gameplay, but act 3 onwards took a huge step back in terms of gameplay and focused too much on the story.

Thats what I have the biggest issue with. The game builds towards a climax its thematic themes but the gameplay reaches its summit well before that. Act 4 is a nice showcase for negative space in a game though. The same type of space used in the empty expanses in SotC and Wind Waker.
Though it is interesting to note Act 4's negative space is the disparity between past memories and the current state of the area. Which is to say, nostalgia fills in the desolate area with memories of the past.
 
psycho_snake said:
I feel exactly the same way. I enjoyed the cutscenes, but they needed to be balanced out better. The first two acts are focused around brilliant gameplay, but act 3 onwards took a huge step back in terms of gameplay and focused too much on the story.

Now I may not mind that huge focus on the story in the last 3 acts, but only if they had made the gameplay in each of those acts more interesting.
The first two acts were spot on gameplay-wise. Act 3 and act 4 should have both been similar.
Well Act 4
wouldn't have had the impact it did if it was action packed as soon as you step up to the helipad. I think they did a good job of allowing us time to reflect on the past, and then throwing enemies at us after we figured out our objective.
It was a nice balance, imo.
 
LordAzrael said:
Did I say I died a lot? Did I say I was having trouble? No, I'm just having absolutely no fun. Helping the rebels in the first two was fun, hiding from robots in act 4 just isn't. If anything, the boss battles in this game are the only annoying thing, with vamp seriously just pissing me off, and the fucking Beauty and Beast force there simply to exist as boss battles, battles that just aren't fun. Pouring bullets into them takes forever, they're not hard, just annoying. As for the cutscenes, there are so many instances where they just aren't talking, or pausing between sentences, which would be fine, if what they were saying was realistic, believable or even just entertaining. Instead its just fluff and melodrama, which I know the earlier Metal Gears was full of, but maybe I'm getting too old, but I'm now finding myself contemplating skipping many of them, simply because I don't care.

Don't get me started on the annoying Drebin codec conversations after you kill the annoying bitches. I listened to one and I just skipped the rest.

Fuck this game, and fuck vamp. I only playing this pos now to see how it ends, I've come too far.

Here they come!! *Burp*
 

Durante

Member
I would have enjoyed the game much less if all 5 acts had just been some instance of the "warzone" theme. But I dislike all types of War shooters so I'm probably in the minority. Still,
how can you trade away the chase scene in act 3 or the Rex vs. Ray Battle? Or the greatest sneaking part in the game at the beginning of the fifth act?

patsu said:
Actually... I enjoyed that segment a lot. So no forgiving is necessary.
High five!
 

psycho_snake

I went to WAGs boutique and all I got was a sniff
Dark Octave said:
Well Act 4
wouldn't have had the impact it did if it was action packed as soon as you step up to the helipad. I think they did a good job of allowing us time to reflect on the past, and then throwing enemies at us after we figured out our objective.
It was a nice balance, imo.
It didnt need to be
action packed straight away. I appreciate the nostalgia of that act, but it carried on for too long. I liked the gameplay during that act, but did I like that more than the gameplay from the first two acts? ofcourse not. If I want to walk around in shadow moses and hide from things, I'll play MGS1 again.
 
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