Nah. Most of the info is already on the net.h3ro said:I'm gonna have to get this strategy guide... aren't I... damn Kojima and all these secrets...
Nah. Most of the info is already on the net.h3ro said:I'm gonna have to get this strategy guide... aren't I... damn Kojima and all these secrets...
Bricfa said:Does "killing" vamp count as a kill?
It's like you have to do everything perfectly.dabookerman said:Man, just started Big Boss run, finished act 1 in 40mins.
Man, they should rename The Boss Extreme.. to The Boss Extreme Realism.
Seriously, the AI are freaking clever. THey can see me from miles away.
Marconelly said:Simply not true. Tactics and techniques against bosses were largely the same between the games. In fact, this time Octopus, Vamp and Mantis provided some new tricks that you needed to figure out, most of which I found very amusing. There are lots of neat trickery and easter eggs associated with these bosses, you are probably just not aware of that yet, just as you weren't aware ofDS3 / Siaxis thing during Psycho Mantis' appearance
Opus Angelorum said:Just finished Act Three, what a mixed bag that is.
The game-play was terrible, completely removed from what had gone before it. However, the lengthy cut-scene set around the river was astonishing.
I really hope this Act is an exception...
Opus Angelorum said:Just finished Act Three, what a mixed bag that is.
The game-play was terrible, completely removed from what had gone before it. However, the lengthy cut-scene set around the river was astonishing.
I really hope this Act is an exception...
Sneakings not your thing?Opus Angelorum said:Just finished Act Three, what a mixed bag that is.
The game-play was terrible, completely removed from what had gone before it. However, the lengthy cut-scene set around the river was astonishing.
I really hope this Act is an exception...
Farnack said:Pure genius level design.
:lolOatmealMu said:So yeah... Firing that Tanegashima sure makes the rebels hate you fast.
Your opinion that everything should be a warfest from 10 FPS shooters combined in one level.Opus Angelorum said:I thought the whole environment was sterile, lacked tension and in general felt disembodied from prior events. The chase sequence was laughable.
Farnack said:Sneaking isn't for you.
OatmealMu said:So yeah... Firing that Tanegashima sure makes the rebels hate you fast.
Shinz Kicker said:bet you picked up a fuckton of items though.
And you said you want act 3 to be more like act 1 and 2.Opus Angelorum said:You couldn't be more wrong.
Steroyd said:Hell yeah! I keep finding new routes everytime I play through this game.
I kind of regret not getting closer to laughing Octopus now to get a close up shot (I overwirte my save of there , but eh, the place caught me off guard and I was freaked out with the timer and I wanted to get the fuck out. :lol
Solid eye thread?
OatmealMu said:It was like Christmas with a sprinkling of corpses.
Red Blaster said:Zuh?
Farnack said:If you don't like Act Three because it was different, then you hate great game design.
Seeing above. Reasoning in circles.Opus Angelorum said:It seems the majority of people thought it was a highlight.
I understand the need to offer a change of pace, but this felt completely devoid of context and lacked both the subtlety and finesse of everything that went before it.
See above. I dislike the implementation, not the intention.
Farnack said:Seeing above. Reasoning in circles.
More like move out of this thread if you're not going to provide clear and concise reasoning.Opus Angelorum said:Clearly we will never agree, shall we move on.
Farnack said:The chase scene was awesome. No other game has a chase scene as awesome.
Except maybe MGS3.
Yeah the story really couldn't have aSolo said:MGS3's (which you did mention, so I'll give you credit for that) is 10x more awesome.
Big Boss + Young Eva + Shagohod + runway >>> Old ass Snake + Old ass Eva + weird flying thingies + European streets
Im pretty down on MGS3 on the whole, but its respective chase scene is easily the best part of that game, and easily better than MGS4's.
Opus Angelorum said:It seems the majority of people thought it was a highlight.
I understand the need to offer a change of pace, but this felt completely devoid of context and lacked both the subtlety and finesse of everything that went before it.
See above. I dislike the implementation, not the intention.
oOOpus Angelorum said:I thought the whole environment was sterile, lacked tension and in general felt disembodied from prior events. The chase sequence was laughable.
I believe that gun is up top.Brobzoid said:did anyone say mgs4 had any hint of subtlety? was I asleep at this point?
anyway, I'm currently playing the opening of act 5. and it's pretty fucking awesome/hard. (big boss hard btw, first play through).
My tactic is sticking to the left side until I cross completely, but I get spotted at the very end by some random ass I can't eye. and I can't find a PSS(or whatever that gun's called) along this route....
Should I toss it up, going right/center?
zoukka said:Ok I missed the launch completely so here's my ramblings about the game in a nutshell.
...
I didn't like the mission briefings either and they had too much pointless yapping in them. The character of Sunny didn't really open to me. The games structure with acts also had a same kind of effect for me as Metroid Prime 3, with it's shattered world. You really didn't connect to the locations because they changed so fast. And I sure did miss my codec moments
It's definitely possible to make it this way. But you have to be careful aboutBrobzoid said:anyway, I'm currently playing the opening of act 5. and it's pretty fucking awesome/hard. . . .
Should I toss it up, going right/center?
Farnack said:I believe that gun is up top.
Take the ladder that you see straight ahead and go up. You'll see another set of ladders, take either one and climb across it. You'll see the PSS on a lonely platform.
Liabe Brave said:It's definitely possible to make it this way. But you have to be careful aboutThe real problematic issue is going to be at the end; it's very difficult toFROGs observing you from up on the superstructure, and pairs of them jumping down straight on top of you. If your aim is good, you can headshot the random patrols as they land, but they'll probably scare crap out of you a couple times.open the bulkhead fast enough to not be spotted.
jett said:WHUT?
The chase scene in MGS4 is totally balls-out awesome, the only saving grace of that worthless act.
I would definitely suggestBrobzoid said:see, the frogs are mostly easy. But there seems to be one patrol I don't know about or can find... because I make it to the door but I get spotted and before I can eye the troop that saw me the place is swarming with every soldier ever. how many gekkos are there? I only killed one.
Brobzoid said:see, the frogs are mostly easy. But there seems to be one patrol I don't know about or can find... because I make it to the door but I get spotted and before I can eye the troop that saw me the place is swarming with every soldier ever. how many gekkos are there? I only killed one.
....I have to see this for myselfSlurmer said:By the way: here are the RRoD pics from the ending. Not the best quality, but still pretty visible.
*MASSIVE SPOILER IN LINKS*
http://i297.photobucket.com/albums/mm227/Slurmer/dsc02017jz9.jpg?t=1214613906
http://i297.photobucket.com/albums/mm227/Slurmer/dsc02018yk2.jpg?t=1214613938
Reaching.Slurmer said:By the way: here are the RRoD pics from the ending. Not the best quality, but still pretty visible.
*MASSIVE SPOILER IN LINKS*
http://i297.photobucket.com/albums/mm227/Slurmer/dsc02017jz9.jpg?t=1214613906
http://i297.photobucket.com/albums/mm227/Slurmer/dsc02018yk2.jpg?t=1214613938