They can do nothing butCosmicGroinPull said:No. The PROXIES.
Iaido Sword said:So I really enjoyed the credit song and I looked into it further. Here are the lyrics.
"Here's to you, Nicola and Bart.
Rest forever here in our hearts.
The last and final moment is yours.
The agony is your triumph."
The lyrics are about Ferdinando Nicola Sacco and Bartolomeo Vanzetti who were given unfair trials in 1927 due to an anti-italian, anti-immigrant, and anti-anarchist judge. They were innocent victims in an entire game played out by fate, but ended up sending a message throughout the world.
To me, this felt very appropriate to the game and attributes Solid Snake's role as being the chess piece but finally being free in the end while helping to send a message to everyone in the world.
You've gotta be shitting me about theDarkpen said:you did get to do the final battle, there was NOTHING at the gunboat scene, you DID get to play the escape from the church, or do you mean that you wanted it to not be on-rails? And the"track and field inspired ending crawl" WAS played. Hell, that has to be the most emotional (and best) execution of button mashing/QTE ever done in any game. It marries gameplay and cutscene in such a wonderful way. That scene was so powerful; it really really really was the game's obligatory torture sequence. Mashing triangle, and seeing Snake struggle, and seeing all kinds of shit happening on the top screen, and just hearing Otacon's pleading cries made me break out into tears, to be honest. Hearing Otacon, and hearing the Old Snake song, and just, wow.
I can't believe you're making that scene an "example" of where you feel that the control over the scene was taken away from you.
Really now. Your complaints don't hold much water from the angle you're coming from.
SRG01 said:... I'm doing the3rd part of the chase (with all the unmanned fliers) on TBE and I can't beat it!
I've tried autoaim, V-Rings, and all that, and it doesn't work. 20% of the time I can get to the sniper, at which I die immediately because of a nearby Frog. I managed to get pass it once but that's about it.
Smoke grenades and stun grenades aren't effective enough. I even turned off autoaim and tried aiming in the distance. I can manage to get to the roadblock with the jeep and two frogs but that's about it.
sleeping_dragon said:wtf? how did u do that?
That was by far the most memorable and emotional scene I ever experienced.Dan said:You've gotta be shitting me about the. How on Earth can that be considered "gameplay"? All you do is mash a single button for a couple minutes! If you want to praise the scene for other reasons, you're free to, but you can't possibly describe that scene as one you play.end crawl
Johnas said:On my third run-through of the game I skipped all the cutscenes and thoroughly enjoyed the gameplay. I still feel like the game lacks a sense of cohesion. I do understand the grand sense they attempted to employ by having each act take place in a different part of the world, but I still can't help but think the game is disjointed as a result. On one hand I appreciate the variety, but I think the overall game would be stronger if every act was similar in structure and gameplay style to 1 and 2. If 3 and 4 did something like that, and then 5 took that and ramped it up even further, I think the game as a whole would feel more evolutionary. All imo of course, I know many would disagree.
hirokazu said:I really dislike how thebeauties FaceCamos have their suits go up all up to the cheeks. They look crap and dead. Especially Kikuchi, she looks like she came from a Japanese horror movie.
Ether_Snake said:Ah I wish
JB1981 said:jesus you're making me like the game less and less ...
dermannmitdemcolt said:Perfectly sums up all of your posts in this thread.
Ether_Snake said:Except it was pretty much Kojima's original intention to make the game as such if you read the interviews. A lot was cut down on, no wonder he was disappointed too.
evilromero said:the crappy aiming (what happened to the quick FPS mode from previous games?)... On the aiming, I would often find myself misfiring because I accidentally hit one button before the other.
I don't know if you can gripe about the controls. I'm someone that enjoyed watching previous MGSes more than playing them because the controls were retarded. This series has not controlled well for as long as I can remember. Only now with MGS4 can I be satisfied with the controls. If anything, the sensitivity is set too low. I have everything cranked to 10, but it's still too slow at times.evilromero said:A lot of little things kind of annoyed me about MGS4. Like the absence of quick reload, the crappy aiming (what happened to the quick FPS mode from previous games?), the distracting GUI that never disappears and the ever-persistent duck/crawl fiasco. Much like GTAIV it's like they refuse the evolve some of the main gameplay gripes. On the aiming, I would often find myself misfiring because I accidentally hit one button before the other. There has to be a better way to approach this. The controls just felt overly cluttered- even moreso than previous games. And my god- the cut-scenes. I really don't mind them most of the time but when they are there to serve no purpose, such as watching the A-team jump down an elevator shaft, I have to question Kojima's filmmaking integrity. Other than those grips I loved the game.
gantz85 said:However, regardless of what ether_snake or others think.. consider the fact that we can argue about content, editing, story, and more about MGS 4 on a level that is simply impossible for other games.
I was disappointed with them too. I was expecting it to be a lot more difficult to deal with them. For instance if you got into a fight with one it'll take a lot of effort to take it down and that it'd difficult to run away and hide from them. It didnt turn out to be like that at all though; the gekko's were far too easy.Ether_Snake said:I was really disappointed with the Gekkos in the game. Too easy to take down, and I always thought you're first fight with one would be a sort of boss battle, and that you would feel very tensed/stressed when dealing with one, hiding around as it searches for you and jumps around, etc., until it leaves. But no, they just patrol in circle.
Thats exactly how I felt. When i finished the game I thought it was brilliant, but the more I started thinking about it, the more I realised that they could have made the game so much better.Ether_Snake said:Well it's only AFTER finishing the game that I realized I was disappointed. It was like:
1- MGS4 is awesome!!!!!
2- Oh no chapter 5 is just a long hallway? Surely something will happen!
3- Crap, boss fight already...
4- SNAAAAAAAAAAAAKE!
5- LIQUID!!!!!!!
6- Noooooooooo it's over already
7- WTF Big Boss?!
8- This game ruled!
9- Ah crap this sucked now that I think about it
10- Fucking stupid story!
11- Ah well, can't wait to see what KP do next anyway!
ScissorHands said:Ok, so what is the best way to beatScreaming mantis on a Foxhound run? She keeps killing me after Meryl starts flying around trying to shoot me.
psycho_snake said:I was disappointed with them too. I was expecting it to be a lot more difficult to deal with them. For instance if you got into a fight with one it'll take a lot of effort to take it down and that it'd difficult to run away and hide from them. It didnt turn out to be like that at all though; the gekko's were far too easy.
Laughing Camo: OctoCamo pattern imbued with the emotion "Laughter". Enemies' LAUGH emotion will increase when they spot you.
Raging Camo: OctoCamo pattern imbued with the emotion "Rage". Enemies' RAGE emotion will increase when they spot you.
posted time and time againtrickstar said:
not if you're playing MGO it aint. (or if you have the Patriot and you're on the on-rails sequence for Act 3)Meier said:Oh man, I had laughing Raven at like half and was doing good on health... fell so I was hanging from a ledge and hit X on accident instead of Triangle. Fell to my death. Sooo annoyed.
p.s. AUTO-AIM = GARBAGE
Dr.Hadji said:Come on now. MGS4 isn't the only game in which people can (and do) discuss aspects of a game that don't solely pertain to the game itself. I guess you missed the whole determinism in video games and why Bioshock is 'art' because it blah blah blahs while other game only yada yada yada. This isn't new. People were talking this way about video games ever since they've gotten a chance to.
ScissorHands said:Ok, so what is the best way to beatScreaming mantis on a Foxhound run? She keeps killing me after Meryl starts flying around trying to shoot me.
SRG01 said:So I finallyfinally beat the chase part. However, I'm now at 4h at Raging Raven so I don't think I can make it for BBE.
Think MGS3.Kadey said:I just met Big mama.From what she's saying, Zero is part of all this crap. Is he that pinhead looking guy in portable ops? I remember someone having that name.
AKS said:Hmm, unfortunately probably not the BBE. There are a few freaks out there who can beat the entire game in 2.5 h or less, but that's a tall order. You also have about 17 min of unskippable stuff at the end to consider. I think an average completion time of 40 min or less per act is a decent guideline. I have a BBE run up next after getting Fox Hound today. The part you suffered through is the part I fear most.
SRG01 said:It was actually difficult untilI figured out that tranqing along the way (after the jeep flip) up until 3-7 seconds before the last checkpoint works really well. Threw a stun grenade immediately at the jeep, then kept tranqing until the sniper. After that, I just kept throwing stun grenades left and right until the end.
AKS said:I've only completed this on Big Boss Hard, but II was relying on smoke grenades and the sawed off shotgun (V-ring, auto-aimed). I still need to work on my timing for that segment for a BBE run. I got by the first segment OK, but it seemed like the rest was very tough. I rarely used grenades of any sort other than maybe a couple of chaffs (and thus my aim with grenades isn't great), but the motorcycle segment seems impossible without grenades of some sort. Just as well get used to using grenades, however, as they are very useful in taking down FROGs, who are hard to KO on the higher difficulty settings.
phez said:P90 greatest gun ever made confirmed?
SRG01 said:All tranq hits are insta-sleep during the chase sequence, even on the TBE run that I'm doing.
The first scene is just smoke grenades. The second scene is a bit tricky since you have to use a combination of smoke/stun grenades and tranqs. I usually aim directly at the ground with the grenades to get good coverage. Third scene I just described.
AKS said:I didn't know about the instant tranquilization. That should help. I hadn't used auto-aim at all prior to today, but that could be handy with this insta-tranq busines. Thanks.
A P90 can take down Metal Gear Rays in a few shots. :lolSRG01 said:BS. M4 is better.