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Metal Gear Solid 4 |OT| No Place to Hide, No Time for a Legend to FoxDie

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Miburou

Member
Iaido Sword said:
So I really enjoyed the credit song and I looked into it further. Here are the lyrics.

"Here's to you, Nicola and Bart.
Rest forever here in our hearts.
The last and final moment is yours.
The agony is your triumph."

The lyrics are about Ferdinando Nicola Sacco and Bartolomeo Vanzetti who were given unfair trials in 1927 due to an anti-italian, anti-immigrant, and anti-anarchist judge. They were innocent victims in an entire game played out by fate, but ended up sending a message throughout the world.

To me, this felt very appropriate to the game and attributes Solid Snake's role as being the chess piece but finally being free in the end while helping to send a message to everyone in the world.

Wow, now that I know the story behind the song, it's even more touching. Thanks, man.

I might've expressed some dislikes with the game (and got jumped on, lol), but MGS4 is an experience I soon won't be forgetting.
 

Dan

No longer boycotting the Wolfenstein franchise
Darkpen said:
you did get to do the final battle, there was NOTHING at the gunboat scene, you DID get to play the escape from the church, or do you mean that you wanted it to not be on-rails? And the
"track and field inspired ending crawl" WAS played. Hell, that has to be the most emotional (and best) execution of button mashing/QTE ever done in any game. It marries gameplay and cutscene in such a wonderful way. That scene was so powerful; it really really really was the game's obligatory torture sequence. Mashing triangle, and seeing Snake struggle, and seeing all kinds of shit happening on the top screen, and just hearing Otacon's pleading cries made me break out into tears, to be honest. Hearing Otacon, and hearing the Old Snake song, and just, wow.

I can't believe you're making that scene an "example" of where you feel that the control over the scene was taken away from you.

Really now. Your complaints don't hold much water from the angle you're coming from.
You've gotta be shitting me about the
end crawl
. How on Earth can that be considered "gameplay"? All you do is mash a single button for a couple minutes! If you want to praise the scene for other reasons, you're free to, but you can't possibly describe that scene as one you play.
 

JCtheMC

Member
SRG01 said:
... I'm doing the
3rd part of the chase (with all the unmanned fliers) on TBE and I can't beat it!

I've tried autoaim, V-Rings, and all that, and it doesn't work. 20% of the time I can get to the sniper, at which I die immediately because of a nearby Frog. I managed to get pass it once but that's about it.

Smoke grenades and stun grenades aren't effective enough. I even turned off autoaim and tried aiming in the distance. I can manage to get to the roadblock with the jeep and two frogs but that's about it. :(

Okay, this shit is very friggin difficult. Took me a while to figure out.

Needed equipment: Smoke nades, MK II Pistol, Double Barrel and the Solar Gun. If you don't have the Solar Gun this section is nigh impossible. Check out this video: http://www.youtube.com/watch?v=IRAwrEbYHyc for a general strategy.

Quick run through: Ignore the fliers, they don't you any damage. Equip the MK II, and turn on auto aim. The first Humvee you encounter will be on your right. As your auto aim locks on to the gunner, immediately fire. You could take some damage here, if you do, restart the section. Equip Double Barrel, wait for the next Humvee to show up and again, take the gunner down as soon as your auto aim locks on. Reload the shotgun. Now there's a roadblock of 2 humvee's and you will take some damage here. This part is crucial, if you take too much damage here, you'll probably not make it. Be sure to shoot atleast 1 of the Gunners, then equip the MK II pistol, Turn off auto aim. Now you'll encounter the 2 humvee's flipping over. When you're under them you can get a shot at 2 frogs a little further down the street. Shoot 1, and equip smoke nades. Chuck a smoke nade at the next corner, and equip the solar gun. Do not auto aim here! Now start blasting the frogs you see with quick bursts of the solar gun, but be sure to not run out too quickly. When you get to the Humvee/Frog roadblock, shoot the frogs with the solar gun. After that start spamming smoke nades and try using what's left of your solar gun. Try to remember the positions where the frogs show up so you can put smoke nades there before you drive past.

That's about how i did it. Good Luck, this section is hard, and you need a little bit of luck, but it's not as difficult most people make it out to be. You just need the right strategy.
 

jmd494

Member
Dan said:
You've gotta be shitting me about the
end crawl
. How on Earth can that be considered "gameplay"? All you do is mash a single button for a couple minutes! If you want to praise the scene for other reasons, you're free to, but you can't possibly describe that scene as one you play.
That was by far the most memorable and emotional scene I ever experienced.
 
All I can say is this game is fucking awesome. Laughing Octopus is now my favorite boss fight in the series. Once again the game pushes what you can do in an open environment (I love how the second act reintroduces the MGS3 environments).
 

Ether_Snake

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Johnas said:
On my third run-through of the game I skipped all the cutscenes and thoroughly enjoyed the gameplay. I still feel like the game lacks a sense of cohesion. I do understand the grand sense they attempted to employ by having each act take place in a different part of the world, but I still can't help but think the game is disjointed as a result. On one hand I appreciate the variety, but I think the overall game would be stronger if every act was similar in structure and gameplay style to 1 and 2. If 3 and 4 did something like that, and then 5 took that and ramped it up even further, I think the game as a whole would feel more evolutionary. All imo of course, I know many would disagree.

I'm almost 100% sure that at least Act 3 was supposed to be more like Act 1 and Act 2,
maybe you'd still have to follow the guy, but during a conflict itself or something like that, no idea. The city is extremely detailed, there are all sorts of patrols places all over the city, a park, patrolling jeeps and helicopters, but you just have to follow some dude and avoid confrontation?? And heck, I remember a KP report where they were talking about how they felt about the game now that the script was completed, and at some point Ryan says how the Solid Eye System is really cool and how you will use it to spot enemies through windows at night, that never made it into the game in the end but it was probably part of Act 3. Also I am pretty sure the sewers part with Eva was cut out, cause if I remember weren't there screenshots of an MPO map set in sewers? I'd guess the assests were made and also used for an MPO map but the part with Eva was cut out.

Act 4 was really disappointing to me because the level of hype brought by nostalgia quickly faded when I realized the place was filled with the worst enemies of the MGS series ever, and the Gekkos once again failed to be used in any intense manner.

I was really disappointed with the Gekkos in the game. Too easy to take down, and I always thought you're first fight with one would be a sort of boss battle, and that you would feel very tensed/stressed when dealing with one, hiding around as it searches for you and jumps around, etc., until it leaves. But no, they just patrol in circle.

In fact, we know the game's "battlefield" aspect was supposed to be the main gameplay of the game but it's only present during act 1 and half of act 2. I really wish they had focused more on that and didn't waste money on the terrible intros of the game (I never watched more than one I saw when I turned the game on for the first time) which were really unnecessary, and not spend a dime on scanning some models just to make the worst bosses of the series
(the look of the bosses is cool but I hated how you never deal with them again until you fight them, except Raven during the chase, and how they have absolutely no relation to the game's story or characters at all).

Kojima's original idea for a dynamic battlefield would have been great, and it's very feasible, but it takes a lot of strong planning and the rest of the game would have to be shaped around this idea; having enemies with goals who patrol across the whole region rather than over a few meters, helicopters passing by going to "hot zones" with scouts scanning the streets below before they pass by, delivery trucks escorted from one part of the city to a camp, etc. A team of Gekkos jumping from one city quarter to another looking for the intruder if you caused a major ruckus or dealt heavy damage to the enemy, etc. And of course some base infiltration here and there:) More dynamic, less predictable, etc. It would have been great. But for that to be possible they would have probably had to make the whole game set only in the Middle East. I would have liked that anyway!

Hopefully Kojima hasn't given up on this idea. Imagine a huge dynamic real-time battlefield that evolves based on how the factions are fight each other (and based on your actions too), while you sneak your way through from one goal to the next, with optional missions like taking down an enemy supply depot a la MGS3, or blow up a delivery truck of repair parts for Gekkos to keep the Gekko patrols less frequent, etc. Having to make your way to the gun launderer instead of accessing him via the menu, who would be located at a few different spots at the same time on the map (with the possibility to send the MG MKII on a quest to find ammo and rations, losing him for a few minutes in the process or even giving you the possibility to control him, but with more restrictions cause I felt it was too easy). Having a limited number of weapons on yourself at a time, that way if you run out of ammo at least the dynamic changes because you're suddenly forced to stealth your way through, making the situation more tense and changing the flow of the game as you end up either actually putting some strategy in how you use ammo, or start to hunt down enemies with your knife and CQC using stealth to replenish your ammo supply; emergent gameplay!

Ah I wish:)
 

Ether_Snake

安安安安安安安安安安安安安安安
hirokazu said:
I really dislike how the
beauties FaceCamos have their suits go up all up to the cheeks. They look crap and dead. Especially Kikuchi, she looks like she came from a Japanese horror movie.

It's because otherwise the shape of the jaw would be weird. They did that to make it look like it's really camo and not a new head, and probably because of the facial rig of Snake being too different from theirs or some such. That's my guess anyway. Don't ask about how the face camo reproduces hair tho! :lol

Also, the "Here's to you" song was used because
the original ending was Snake and Otacon turning themselves in to PMCs and being executed since what they did, even if they saved the world, was illegal; remember that Philantropy is considered a fringe organization in MGS2. So what probably happened is that KP paid for the license to use the song a long time ago, and in the end when they changed the ending they kept it anyway, which is why the lyrics don't make as much sense anymore but they would have with the original ending.
 

Ether_Snake

安安安安安安安安安安安安安安安
JB1981 said:
jesus you're making me like the game less and less ...

Well it's only AFTER finishing the game that I realized I was disappointed. It was like:

1- MGS4 is awesome!!!!!
2- Oh no chapter 5 is just a long hallway? Surely something will happen!
3- Crap, boss fight already...
4- SNAAAAAAAAAAAAKE!
5- LIQUID!!!!!!!
6- Noooooooooo it's over already:(
7- WTF Big Boss?!
8- This game ruled!
9- Ah crap this sucked now that I think about it:(
10- Fucking stupid story!
11- Ah well, can't wait to see what KP do next anyway!:D :D

:p

dermannmitdemcolt said:
Perfectly sums up all of your posts in this thread.

Except it was pretty much Kojima's original intention to make the game as such if you read the interviews. A lot was cut down on, no wonder he was disappointed too.
 
Ether_Snake said:
Except it was pretty much Kojima's original intention to make the game as such if you read the interviews. A lot was cut down on, no wonder he was disappointed too.

He was disappointed that he was held back by technical limitations. He said the same thing about MGS2 if you think back. But you're suggesting evil Payton or other Konami staff forced Kojima to change the games structure, plot and themes...and that's bullshit. And frankly, it's disrespectful.

Get over your broken fanboy dreams. The plot has its problems and holes. So do all MGS plots if you over analyze them. Even MGS1 had silly retcons and fanservices.
 
A lot of little things kind of annoyed me about MGS4. Like the absence of quick reload, the crappy aiming (what happened to the quick FPS mode from previous games?), the distracting GUI that never disappears and the ever-persistent duck/crawl fiasco. Much like GTAIV it's like they refuse the evolve some of the main gameplay gripes. On the aiming, I would often find myself misfiring because I accidentally hit one button before the other. There has to be a better way to approach this. The controls just felt overly cluttered- even moreso than previous games. And my god- the cut-scenes. I really don't mind them most of the time but when they are there to serve no purpose, such as watching the A-team jump down an elevator shaft, I have to question Kojima's filmmaking integrity. Other than those grips I loved the game.
 
Yeah, it could have been more. But what we got is fine.

If they were capable of delivering more, they would have. No conspiracy... just lack of time and technology.

We can all build up a new thread as big as this one with what we wish was incorporated into MGS4. Just friggin' deal with it. Explore what we got. Because this is it. MGS titles take a LOONG while 'til we'd finally get news and info on a new release. May not be a Solid Snake story with HK behind it, but something new (and more) is bound to show up 3-4 years from now...

Quit whining.
 

gantz85

Banned
Simply playing through the game let me understand that it would possibly have quite a fair bit of backlash. MGS had its share, MGS2 had its share and MGS3 too. MGS4's backlash stems froma combination of those directed to the previous three I suppose.

I've said in a long post previously that I think Kojipro took on far too much for MGS4; the previous games were generally better realized in terms of core gameplay and bosses. MGS4 has gorgeously varied environments but none of them were as richly realized as the previous games and given Kojipro's obsession with detail I think they would have needed two more years to deliver what we would have wanted.

However, regardless of what ether_snake or others think.. consider the fact that we can argue about content, editing, story, and more about MGS 4 on a level that is simply impossible for other games. We don't even consider these factors like story for games like Gears of War, where the story is an excuse for the game. I think MGS4 is ambitious in many ways but fails to achieve a level of maturity for its general content; however, it allows conversation on so many different factors which is in itself a testament to the game's variety and more-than-entertainment nature. In this way, I do think that the MGS series is a serious touchstone in the progressing maturity of the gaming industry.



I wished Hideo would take on an interview with serious questions about the content and such.
 

AKS

Member
evilromero said:
the crappy aiming (what happened to the quick FPS mode from previous games?)... On the aiming, I would often find myself misfiring because I accidentally hit one button before the other.


Options --> Controls --> Remember 1st Person View --> YES

Check the options and stop whining.
 

Pimpwerx

Member
evilromero said:
A lot of little things kind of annoyed me about MGS4. Like the absence of quick reload, the crappy aiming (what happened to the quick FPS mode from previous games?), the distracting GUI that never disappears and the ever-persistent duck/crawl fiasco. Much like GTAIV it's like they refuse the evolve some of the main gameplay gripes. On the aiming, I would often find myself misfiring because I accidentally hit one button before the other. There has to be a better way to approach this. The controls just felt overly cluttered- even moreso than previous games. And my god- the cut-scenes. I really don't mind them most of the time but when they are there to serve no purpose, such as watching the A-team jump down an elevator shaft, I have to question Kojima's filmmaking integrity. Other than those grips I loved the game.
I don't know if you can gripe about the controls. I'm someone that enjoyed watching previous MGSes more than playing them because the controls were retarded. This series has not controlled well for as long as I can remember. Only now with MGS4 can I be satisfied with the controls. If anything, the sensitivity is set too low. I have everything cranked to 10, but it's still too slow at times.

As noted, if you fiddle with the settings, there are a couple of things you can change to make the camera a bit friendlier. But I never had a problem. And funny that you mention GTA4, b/c that's a game who's awful camera and controls became more of a burden as the game went on. PEACE.
 

TTP

Have a fun! Enjoy!
I was going through my 9th playthrough and I noticed this in the pause menu PIP camera feed from the Nomad.

nl20kj.jpg


Is take.. a cake? I didn't pay attention before so I dunno if it was there since after I completed the game for the first time. Maybe it's the
Meryl's wedding cake
? It only shows up in the pause menu, not during the actual briefings on the Nomad.
 

Dr.Hadji

Member
gantz85 said:
However, regardless of what ether_snake or others think.. consider the fact that we can argue about content, editing, story, and more about MGS 4 on a level that is simply impossible for other games.

Come on now. MGS4 isn't the only game in which people can (and do) discuss aspects of a game that don't solely pertain to the game itself. I guess you missed the whole determinism in video games and why Bioshock is 'art' because it blah blah blahs while other game only yada yada yada. This isn't new. People were talking this way about video games ever since they've gotten a chance to.
 

psycho_snake

I went to WAGs boutique and all I got was a sniff
Ether_Snake said:
I was really disappointed with the Gekkos in the game. Too easy to take down, and I always thought you're first fight with one would be a sort of boss battle, and that you would feel very tensed/stressed when dealing with one, hiding around as it searches for you and jumps around, etc., until it leaves. But no, they just patrol in circle.
I was disappointed with them too. I was expecting it to be a lot more difficult to deal with them. For instance if you got into a fight with one it'll take a lot of effort to take it down and that it'd difficult to run away and hide from them. It didnt turn out to be like that at all though; the gekko's were far too easy.

Ether_Snake said:
Well it's only AFTER finishing the game that I realized I was disappointed. It was like:

1- MGS4 is awesome!!!!!
2- Oh no chapter 5 is just a long hallway? Surely something will happen!
3- Crap, boss fight already...
4- SNAAAAAAAAAAAAKE!
5- LIQUID!!!!!!!
6- Noooooooooo it's over already:(
7- WTF Big Boss?!
8- This game ruled!
9- Ah crap this sucked now that I think about it:(
10- Fucking stupid story!
11- Ah well, can't wait to see what KP do next anyway!:D :D
Thats exactly how I felt. When i finished the game I thought it was brilliant, but the more I started thinking about it, the more I realised that they could have made the game so much better.
 
Ok, so what is the best way to beat
Screaming mantis on a Foxhound run? She keeps killing me after Meryl starts flying around trying to shoot me.
 

Ether_Snake

安安安安安安安安安安安安安安安
Well now all I can do is wait for E3. I'm sure KP has something to tease us about, and then we'll probably get a full unveiling at TGS. Project Snatcher (could happen, Kojima wanted to make an online game with zombies where if you get bitten you have to play as a zombie, but this would work well in the Snatcher world too because you would play as a human and then if you get hunted down by your Snatcher and killed you have to continue to play as the Snatcher!), or ZOE3!!!:)
 

Meier

Member
Oh man, I had laughing Raven at like half and was doing good on health... fell so I was hanging from a ledge and hit X on accident instead of Triangle. Fell to my death. Sooo annoyed. :(

p.s. AUTO-AIM = GARBAGE
 

TTP

Have a fun! Enjoy!
ScissorHands said:
Ok, so what is the best way to beat
Screaming mantis on a Foxhound run? She keeps killing me after Meryl starts flying around trying to shoot me.


use the syringe on you and on meryl. hide behind computer to avoid blades. roll away from dash attacks. shoot at mantis doll. repeat until win
 

TTP

Have a fun! Enjoy!
psycho_snake said:
I was disappointed with them too. I was expecting it to be a lot more difficult to deal with them. For instance if you got into a fight with one it'll take a lot of effort to take it down and that it'd difficult to run away and hide from them. It didnt turn out to be like that at all though; the gekko's were far too easy.

Agree. They look menacing but are actually moving ducks. I can kick their asses at the very beginning of act 1 with ease now that I know their weak spots. They should have made them at least shooting more or dealing more damage.

Edit: so, what about my "cake pic" in the previous page? Any idea?
 
Some of my favorite tracks are in Act 4. Particularly the remix of
Rex's Lair from Metal Gear Solid.
IT ISN'T IN THE SOUNDTRACK THOUGH, THEREFORE -- FAIL! :mad:
 

Darkpen

Banned
trickstar said:
Has this been posted?

Metal Gear Magic. Kojima behind it?
http://youtube.com/watch?v=_1HbJClAP2Y
posted time and time again

also, to ether_snake:

that was your path to disappointment? meh

Meier said:
Oh man, I had laughing Raven at like half and was doing good on health... fell so I was hanging from a ledge and hit X on accident instead of Triangle. Fell to my death. Sooo annoyed. :(

p.s. AUTO-AIM = GARBAGE
not if you're playing MGO it aint. (or if you have the Patriot and you're on the on-rails sequence for Act 3)
 

AKS

Member
I managed to get the Fox Hound emblem with a "perfect" playthrough a few minutes ago in 3 h, 46 min. I didn't purchase any ammo in order to help train myself for an attempt at the Big Boss emblem. The middle of Act 3 and the last two bosses were choke points for me and I'm worried about them being even tougher. It's going to be so difficult. I'm not as worried about the time limit anymore, however. I think I can make it in under 5 hours if I can beat those 3 parts.
 

gantz85

Banned
Dr.Hadji said:
Come on now. MGS4 isn't the only game in which people can (and do) discuss aspects of a game that don't solely pertain to the game itself. I guess you missed the whole determinism in video games and why Bioshock is 'art' because it blah blah blahs while other game only yada yada yada. This isn't new. People were talking this way about video games ever since they've gotten a chance to.

You're right, I mistakenly phrased myself such that it seemed MGS is the only game that could accomodate such dialogue between players. Cookies to that.

Apart from that, congratulations to contributing shit all to the dialogue.
 

SRG01

Member
So I finally
finally beat the chase part. However, I'm now at 4h at Raging Raven so I don't think I can make it for BBE. :(
 

AKS

Member
ScissorHands said:
Ok, so what is the best way to beat
Screaming mantis on a Foxhound run? She keeps killing me after Meryl starts flying around trying to shoot me.

I just did this a little while ago.
She's hard as hell, but if you're really accurate hitting her dolls it goes by faster and stops blade attacks. Try attaching stuff to the M4 (or whatever) that will help you aim (at the dolls only of course), like a grip attachment. You can use the pillars on the outside to help survive the flying blade attacks. You can also heal a bit with iPod music. Syringe Meryl right away for each phase. The solar gun can be handy against FROGs if you can get space to charge it. Save immediately after you beat the beast form so you don't have to fight it again.
 

AKS

Member
SRG01 said:
So I finally
finally beat the chase part. However, I'm now at 4h at Raging Raven so I don't think I can make it for BBE. :(

Hmm, unfortunately probably not the BBE. There are a few freaks out there who can beat the entire game in 2.5 h or less, but that's a tall order. You also have about 17 min of unskippable stuff at the end to consider. I think an average completion time of 40 min or less per act is a decent guideline. I have a BBE run up next after getting Fox Hound today. The part you suffered through is the part I fear most.
 

Kadey

Mrs. Harvey
I just met Big mama.
From what she's saying, Zero is part of all this crap. Is he that pinhead looking guy in portable ops? I remember someone having that name.
 

SRG01

Member
AKS said:
Hmm, unfortunately probably not the BBE. There are a few freaks out there who can beat the entire game in 2.5 h or less, but that's a tall order. You also have about 17 min of unskippable stuff at the end to consider. I think an average completion time of 40 min or less per act is a decent guideline. I have a BBE run up next after getting Fox Hound today. The part you suffered through is the part I fear most.

It was actually difficult until
I figured out that tranqing along the way (after the jeep flip) up until 3-7 seconds before the last checkpoint works really well. Threw a stun grenade immediately at the jeep, then kept tranqing until the sniper. After that, I just kept throwing stun grenades left and right until the end.
 

AKS

Member
SRG01 said:
It was actually difficult until
I figured out that tranqing along the way (after the jeep flip) up until 3-7 seconds before the last checkpoint works really well. Threw a stun grenade immediately at the jeep, then kept tranqing until the sniper. After that, I just kept throwing stun grenades left and right until the end.

I've only completed this on Big Boss Hard, but I
I was relying on smoke grenades and the sawed off shotgun (V-ring, auto-aimed). I still need to work on my timing for that segment for a BBE run. I got by the first segment OK, but it seemed like the rest was very tough. I rarely used grenades of any sort other than maybe a couple of chaffs (and thus my aim with grenades isn't great), but the motorcycle segment seems impossible without grenades of some sort. Just as well get used to using grenades, however, as they are very useful in taking down FROGs, who are hard to KO on the higher difficulty settings.
 

SRG01

Member
AKS said:
I've only completed this on Big Boss Hard, but I
I was relying on smoke grenades and the sawed off shotgun (V-ring, auto-aimed). I still need to work on my timing for that segment for a BBE run. I got by the first segment OK, but it seemed like the rest was very tough. I rarely used grenades of any sort other than maybe a couple of chaffs (and thus my aim with grenades isn't great), but the motorcycle segment seems impossible without grenades of some sort. Just as well get used to using grenades, however, as they are very useful in taking down FROGs, who are hard to KO on the higher difficulty settings.

All tranq hits are insta-sleep during the chase sequence, even on the TBE run that I'm doing.

The first scene is just smoke grenades. The second scene is a bit tricky since you have to use a combination of smoke/stun grenades and tranqs. I usually aim directly at the ground with the grenades to get good coverage. Third scene I just described.
 

AKS

Member
SRG01 said:
All tranq hits are insta-sleep during the chase sequence, even on the TBE run that I'm doing.

The first scene is just smoke grenades. The second scene is a bit tricky since you have to use a combination of smoke/stun grenades and tranqs. I usually aim directly at the ground with the grenades to get good coverage. Third scene I just described.

I didn't know about the instant tranquilization. That should help. I hadn't used auto-aim at all prior to today, but that could be handy with this insta-tranq busines. Thanks.
 

black_13

Banned
Man, anyone else think it would've been epic if
Big Boss came back and fought Ocelot while Old Snake would just beat Liquid?
 

SRG01

Member
AKS said:
I didn't know about the instant tranquilization. That should help. I hadn't used auto-aim at all prior to today, but that could be handy with this insta-tranq busines. Thanks.

You can even use the shotgun using V-rings to take out the fliers in the third part of the chase.

Maybe I should just start a new game or something. I made so many blatant mistakes in Act 1 that it took me 1.5h to complete. :lol
 
I just killed a bunch of civilians during the ending getaway sequence of Act 2 expecting angry phone calls from my support-team, but I got nothing.

worst game ever.
 
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