I'm not gonna quote anyone in particular, but this is my response to anyone that either quoted me or sort of commented on what's being talked about at the moment:
If there's one thing that everyone agrees about, its that MGS3's Cobra unit were the best collection of bosses in the MGS series, or at the very least, that The End was "an interesting fight that may invoke frustration, but becomes an experience."
Also, as far as the B&B corps is concerned, I personally find that they were the weakest aspect of MGS4. Its never explained (even in the Database, as far as I can tell) as to why Ocelot's entire personal army consists of females, and as to why they burn upon death. Its in no codec call after the first encounter, where you'd think Otacon would have mentioned it. Personally, I generally avoid killing them, but I wonder as to what happens to them afterwards if I leave them alive, and what kind of bugs me is that Snake generally doesn't care much about them either. He's never curious.
But that's not to say that I don't like them. It just so happens that they were poorly executed as a concept, despite the thought that went into their creation. They're not symbolic in any way, outside of their namesake, their emotions, and what we hear about their past.
I agree that MGS3 has a lot to offer in terms of just the level of secrets and depth, which is sorely lacking in MGS4's presentation. In a way, MGS4 lacks in the gimmicks department, despite being packed with them. You can still screw with the soldiers, but interrogation is sorely missed (even though it wouldn't make sense to include it). What's weird about liquid easy is how shooting them to any part of their is an instant kill, unlike previous Very Easy modes.
As for MGS3S, I disagree with zoukka regarding controls, and anyone else that believes the controls aren't flawed, especially in light of MGS4. If there's one thing that's forever bugged me about MGS3, its shooting while using someone as a shield; Splinter Cell introduced it, MGS3 tried it and failed, MGS4 made it a fluid motion, optimized for a multiplayer setting and general use.
Trying to hold down the circle button lightly as to not throat-cut someone, while holding R1, while trying to get the square button held down to whip out your gun, while using either of the right analog stick to aim? Not my idea of optimized controls.
In a single player setting, Subsistence's camera might be fine and dandy, but in MGO, it was near impossible to enjoy yourself without dying. I recall dropping by MGO a few months prior to its death, and getting myself owned by the other team in a game of Capture, as they'd take advantage of corners and precision headshots.
As someone who played SOCOM 2 heavily back in the day, this was very alienating. I'd go deeper into it, like how they dealt with voicechat, but that was a different time. Now we have a more user friendly MGO.
So no, I do not like MGS3:S's controls. I don't I ever will ever again after 4. 1 and 2 I can still play and enjoy to its fullest, but 3 is too similar to 4 in its design philosophy; in a way, 4 perfected what 3 tried to do. Everything from the camera system, to camo, to weapon management: its an evolution.
MGS4 had more problems than simply the cutscene/gameplay imbalance, but its one of its biggest problems. In a way, MGS4 was an experiment, much like 3 was. There were so many experimental changes that were made to "westernize" the controls, and the story was purely meant to explain loose ends. If they ever make another MG game, I expect one of the two things:
1) What happens with Raiden after 2, and right up into 4. A sort of "Raiden Gaiden," if you will.
2) A return to form: urban facility infiltration, fairly straightfoward story, entertaining gimmicks.
I mean, seriously, every time I see Raiden behead a gekko, I can't help but see "Flying Swallow" :lol
TONX: play MG2
-viper-: you can kill gekko and dwarf gekko. From what I hear, you can also destroy those MGS (those light tanks that chase you), and you can also shoot someone with a tranq, and even if they die upon falling, they won't count as a death.
Which is something I have a bone to pick with: When someone falls from a ceiling onto the floor, by like.... 4 feet maybe, THEY DIE. It doesn't make any fucking sense.