SMZC said:
Bullshit. To name one example, if MGS3 explicitly stated "the American branch of the Philosophers changes its name to the Patriots" you can't make a new game, ignore that statement and say that the Patriots was an organization that had nothing to do with the Philosophers. Especially when the whole point of MGS3's ending revolved around the idea that the Philosophers were the Patriots.
Not being the game we expected? Maybe you guys just never gave a fuck about the story, that's why you don't mind the retconfest that is MGS4. Which hey, is perfectly fine. I realize that not everyone wants to play every game of the series four or five times just to understand every tiny detail of the storyline. But some of us do, so please don't come to us with this "you can't take MGS' storyline seriously" bullshit, especially when the MGS storylines are more than worthy of being taken seriously (although MGS4 has definitely changed that, I'll give you that).
And speaking of a game not being what people expected, remember the MGS2 haters?
Considering I wasn't an MGS2 hater, I don't understand your point. I don't even know what you're talking about, as far as your first paragraph is concerned.
If you've played every canonical MGS game, including Portable Ops, and then read the Database, you'd know that its not MGS4 that's at fault, its the fact that they went and brought in more confusion than necessary with Big Boss "explaining" things at the end, and then having the Database released, which complicates matters even more, to the point of contradicting Portable Ops.
When I say that you can't take the MGS story seriously, I'm not talking about the story's integrity or worth, which you seem to be confused with. I'm talking about how people outright expect linearity, realism, and a solid foundation.
Not to mention, if there's one thing that MGS4 pointed out, its that you can't take MGS3 seriously, let alone Portable Ops. Because of MGS3's postmodernism (i.e. time paradox), you can only assume that MGS3 was, as MGS1 was to Raiden (aka you), a videogame, a story, that was portrayed to an audience, the world of people in MGS4. Prior to MGS3, people always viewed Big Boss as this evil guy, and it wasn't until after 3 that we saw him in a different light, as did the people in the world of MGS4 did.
But at the same time, everything has to be taken with a grain of salt, whether for plot purposes (Zero), or in the name of the fact that this is a videogame, a crafted story.
You can't take the game seriously, or at least, you shouldn't, otherwise you're just walking down a path of disappointment. That applies to any game outside of purposely mindbending ones that demand the player to figure the answer out to move on, which are few and far between thesedays.