sublime085
Member
Integral podcasts are actually happening?!
Awesome.
I've been wanting to replay this lately too.
Awesome.
I've been wanting to replay this lately too.
Cerberus said:Bi-weekly? Awesome. Did it say who was going to be hosting these shows?
Dot50Cal said:So, I just got the PS3 year-end famitsu with the bluray..and it has a FUCKING EPIC mgs4 trailer on it. 8 minutes long, I never saw it, and it pretty much spoils everything and basically beats it into your head that EVERYONE IS DYING OMGGG.
Anyway: Youtube:
http://www.youtube.com/watch?v=4-tjo7uHOu4
If someone can tell me how to make the video I uploaded STAY in HD, or whatever, I can do a 720P one there.
Dot50Cal said:So, I just got the PS3 year-end famitsu with the bluray..and it has a FUCKING EPIC mgs4 trailer on it. 8 minutes long, I never saw it, and it pretty much spoils everything and basically beats it into your head that EVERYONE IS DYING OMGGG.
Anyway: Youtube:
http://www.youtube.com/watch?v=4-tjo7uHOu4
If someone can tell me how to make the video I uploaded STAY in HD, or whatever, I can do a 720P one there.
I can! But it'll rape my bandwidth. So find me a site that I can upload that to and winnar.Bit-Bit said:Holy crap! Can you provide a link to download it in 720p? Pretty please?
Dot50Cal said:So, I just got the PS3 year-end famitsu with the bluray..and it has a FUCKING EPIC mgs4 trailer on it. 8 minutes long, I never saw it, and it pretty much spoils everything and basically beats it into your head that EVERYONE IS DYING OMGGG.
Anyway: Youtube:
http://www.youtube.com/watch?v=4-tjo7uHOu4
If someone can tell me how to make the video I uploaded STAY in HD, or whatever, I can do a 720P one there.
Philanthropist said:Hehehe, I love it everytime I see Liquid Ocelot doing the invincible weapon gesture
If I had to boil down my experience with MGS4 into a single thought, it would be thatSMZC said:You mentioned the microwave cut-scene too. While I love the direction of that cut-scene, that moment just doesn't mean anything to me after knowing that no one dies there. What's the point of showing Meryl and Johnny get shot countless times if after everything is over they are perfectly fine? Knowing that Snake will be fine after all that trouble when Ocelot gives him a couple of injections also ruins that cut-scene to me. Kojima really went out of his way to make the microwave corridor seem like certain death to anyone who walked in, but then Snake can recover from it due to a couple of injections? Seriously?
This is a huge problem that I have with the game, MGS4 never seems to take seriously any of the cut-scenes that are supposed to be its most epic moments. One way or another, by the end of the game most (if not all) of them are cheapened. This had never happened before in any game of the series.
FFFFFFFFFFFFFFFFFFFF, in english? You sure?Strider2K99 said:Not to rain on your parade, but this trailer is on the UK PS Store.
Yup. There was also an amazingly epic gameplay trailer that went with it:Dot50Cal said:FFFFFFFFFFFFFFFFFFFF, in english? You sure?
Dot50Cal said:FFFFFFFFFFFFFFFFFFFF, in english? You sure?
Monroeski said:The whole point of the god damn game was that he was racing against the clock to save the world. Then he basically melts himself, takes a few shots and is well enough to have a final climactic melee battle with a guy half his age and totally unharmed, and ultimately ends up quitting smoking and starting a new life. Him living at the end cheapened the entire game. Made the whole damn thing meaningless imo.
Strider2K99 said:Positive. I have it on my PS3 HDD still.
BeeDog said:Hey, MGS fans that also happen to like LBP, check here:
http://www.neogaf.com/forum/showthread.php?t=338867&page=227
BeeDog said:Hey, MGS fans that also happen to like LBP, check here:
http://www.neogaf.com/forum/showthread.php?t=338867&page=227
Why don't I have Little Big Planet again?BeeDog said:Hey, MGS fans that also happen to like LBP, check here:
http://www.neogaf.com/forum/showthread.php?t=338867&page=227
I have to disagree. First, on a matter of fact:Dyno said:I couldn't agree more. It was very disingenuous on Kojima's part.
He gets to make use of all the 'I'm dying' cliches and conventions, which take up about 50% of the game's cutscenes and then once they become inconvenient - POOF - it all gets wished away. Snake is fine, the Foxdie was a lie, everything you've listened to is bullshit.
It's not just that Snake got a cheap way out, but that was crutch for so many of the characters in the game. Raiden maims himself and is at death's door, then - POOF - he's a regular guy again. Naomi commits suicide as soon as she becomes convenient. Big Boss makes a bullshit fanservice reappearance only to deliver a bullshit monologue and then - POOF - he's dead to.
The killing of Zero, a completely harmless old man who no longer has anything power left to do anything, being killed through lack of oxygen, was actually kind of disgusting. He was such a cheap scapegoat and I can't believe that Snake would just watch that murder.
Liabe Brave said:I have to disagree. First, on a matter of fact:The FoxDIE was not a lie, just the "Solid will turn into a human WMD" is negated; the accelerated decrepitude isn't, and he still has only a few months to live at most.
Now, for interpretation:Though Solid is noble in the face of inevitable death, that's not what the game is about. "Inevitable death" is a tautology, for we're all under that sentence; the game is about embracing life despite this. Solid is given many counterexamples: Naomi commits suicide rather than live with cancer; Vamp is desperately trying to die; Raiden has a deathwish just as strong; EVA regrets her mistakes unto death; and so on. Given these examples, Solid is about to commit suicide at the end.
This type of traumatic "hard-nosed" ending ("Because that happens. People die.") has capped many a melodramatic pulp narrative, to the point where it seems "natural" or even "necessary" to you. But the game rejects it outright, and not as some sort of eleventh-hour cowardice or thematic confusion, but as the entire damn point. Meryl and Johnny survive to get married; Drebin survives to get drunk; Jack finds peace and union; and finally, Solid, even though he's going to die soon anyway, chooses not to end it sooner. I think we're meant to see that this is a reaction to his meeting with his (bio)dad: a broken idealist who's tried multiple times to establish "survival of the fittest" as a moral code, and who does indeed murder an old man just for some sort of abstract "closure". All Big Boss' "tough-minded" coldness has done is destroy things around him.
In the end, Solid rejects all the suffering and idiocy the ideals of the Philosophers, Patriots, and Bosses created (no matter how well-intentioned). They all had believed in ultimate control--of money, country, and military, of the human will, and yes, even control over when you die. Solid chooses chance and the unknown instead, relinquishing control. I believe the game is arguing that this is true freedom, not the "freedom" of power all the antagonists pursue.
Kojima is a sloppy writer at times, and his goal to tie off absolutely everything in this one game resulted in some real dicontinuities and problems with the narrative. (For example,) But the ultimate outcome isn't a mistake or a problem. I think it's one of the greatest strengths of the story.Raiden's recovery, while well-tied to the game's theme, just doesn't seem physically possible.
Liabe Brave said:I have to disagree. First, on a matter of fact:The FoxDIE was not a lie, just the "Solid will turn into a human WMD" is negated; the accelerated decrepitude isn't, and he still has only a few months to live at most.
Now, for interpretation:Though Solid is noble in the face of inevitable death, that's not what the game is about. "Inevitable death" is a tautology, for we're all under that sentence; the game is about embracing life despite this. Solid is given many counterexamples: Naomi commits suicide rather than live with cancer; Vamp is desperately trying to die; Raiden has a deathwish just as strong; EVA regrets her mistakes unto death; and so on. Given these examples, Solid is about to commit suicide at the end.
This type of traumatic "hard-nosed" ending ("Because that happens. People die.") has capped many a melodramatic pulp narrative, to the point where it seems "natural" or even "necessary" to you. But the game rejects it outright, and not as some sort of eleventh-hour cowardice or thematic confusion, but as the entire damn point. Meryl and Johnny survive to get married; Drebin survives to get drunk; Jack finds peace and union; and finally, Solid, even though he's going to die soon anyway, chooses not to end it sooner. I think we're meant to see that this is a reaction to his meeting with his (bio)dad: a broken idealist who's tried multiple times to establish "survival of the fittest" as a moral code, and who does indeed murder an old man just for some sort of abstract "closure". All Big Boss' "tough-minded" coldness has done is destroy things around him.
In the end, Solid rejects all the suffering and idiocy the ideals of the Philosophers, Patriots, and Bosses created (no matter how well-intentioned). They all had believed in ultimate control--of money, country, and military, of the human will, and yes, even control over when you die. Solid chooses chance and the unknown instead, relinquishing control. I believe the game is arguing that this is true freedom, not the "freedom" of power all the antagonists pursue.
Kojima is a sloppy writer at times, and his goal to tie off absolutely everything in this one game resulted in some real dicontinuities and problems with the narrative. (For example,) But the ultimate outcome isn't a mistake or a problem. I think it's one of the greatest strengths of the story.Raiden's recovery, while well-tied to the game's theme, just doesn't seem physically possible.
NinjaCodah said:I think the only problem with Ocelot was when they used the voice of Liquid in MGS2.
dabookerman said:Integral Podcasts are back?? YES!
industrian said:It was a device used by Kojima to get across the message that Liquid had taken control of Ocelot. Just like how in The Hunt For Red October all the sailors appear to be speaking in English and in MGS3 all the Russian characters speak English (Sokolov comments in English that Naked Snake's Russian is good.)
Pretty much.jett said:Nah, it's pretty clear to me that in MGS2 Liquid actually did possess Ocelot. Kojima simply retconned that shit.
Liabe Brave said:I have to disagree. First, on a matter of fact:The FoxDIE was not a lie, just the "Solid will turn into a human WMD" is negated; the accelerated decrepitude isn't, and he still has only a few months to live at most.
jett said:Nah, it's pretty clear to me that in MGS2 Liquid actually did possess Ocelot. Kojima simply retconned that shit.
freethought said:I just don't believe that. I would agree that Kojima didn't really have a concrete explanation but I've always thought that the whole question of who Ocelot really is was the big cliffhanger of MGS2. The identity of the Patriots was a purely historical question by the end of the game but Ocelot was the big mystery that was left hanging for 7 years.
:O Nice find!Captain Nemo said:I noticed this easter egg while I was going through my third play-through today (taken with my phone so not the best quality)
dabookerman said:Has this been getting a lot of end of year awards?
Captain Nemo said:I noticed this easter egg while I was going through my third play-through today (taken with my phone so not the best quality)
Dyno said:Now think about the logistics of Snake's attempted suicide itself. We see the gun go into his mouth and then the screen goes black as we hear the shot. Think about what happened next. Snake, we assume, sees The Boss, obviously pulls the gun out of his mouth, and then what? The gun fires off anyway?
RadioHeadAche said:Is there a catch to buying air rounds for the shotgun? Every time I try to increase the quantity, it won't let me. I have over 200,000 DP and all the required weapons. By the way, I am using a sd tv, so maybe I'm missing something?