There's a difference in nostalgia (playing MGS1 and get all swept up) and nostalgia he'll get while playing MGS4. It's not the same thing.Solo said:He'll only thank you if hes the type to get swept up in nostalgia.
Definitely, in MGS 4, that nostalgia will be ruined by scarabs and Gekkous. :lolSeiken said:There's a difference in nostalgia (playing MGS1 and get all swept up) and nostalgia he'll get while playing MGS4. It's not the same thing.
Solo said:Its exactly the same thing. They obviously designed Act 4 as pure fan service, to get long time fans to recall MGS1.
All it ended up accomplishing for me in the end was making me want to play MGS1 instead of 4.
Agreed, also...Snuggler said:With or without nostalgia, Act 4 has some great steal gameplay.Sneaking by the red eyesight beams was intense, there were some parts later on that are really intense you if you try to go stealthy through them. Of course if you just try to shoot down the Geckos it's gonna be retarded, but if you sneak and crawl and wait MGS style it's a blast to play.
In the first 2 acts, yeah, they just provided a bigger challenge than if it was just the PMCs, but in act 4, they're just bad design choices. Exactly like the scarabs, a very annoying enemy.Seiken said:Oh and Shikashi, Gekkos were genius and interesting to fight.
I never noticed if they were annoying the first time I played through the game because I fucking rocked so I don't blame you for letting them notice youShikashi said:In the first 2 acts, yeah, they just provided a bigger challenge than if it was just the PMCs, but in act 4, they're just bad design choices. Exactly like the scarabs, a very annoying enemy.
Deploying a PMC in Shadow Moses, or FROGS even, would have made it much better.
I already complained about the lack of Chaff grenades a few pages ago. You can only get them in 3 or 4 spots in the whole game.Seiken said:I never noticed if they were annoying the first time I played through the game because I fucking rocked so I don't blame you for letting them notice you
Chaff Grenades baby. Gotta know your MGS right, son!
You're right, the lack of Chaffs were annoying but for some reason I hadn't used them up until Act 4... ;DShikashi said:I already complained about the lack of Chaff grenades a few pages ago. You can only get them in 3 or 4 spots in the whole game.
Besides, I can't toy with soldiers in act 4.
The partSnuggler said:same with the geckos.
I'll admit, that was pretty cool.Seiken said:The partDamn I want to replay this game again.where Otacon needs to open up the door and you're there protecting him from a Gekko is what defines the word "intense".
Hell yeah, you know what I'm talking about!Shikashi said:I'll admit, that was pretty cool.
Seiken said:Hell yeah, you know what I'm talking about!
heliosRAzi said:It wasn't intense for me once I figured out an exploit in the Gekko's AI. Every time I ran up the times, it would jump up onto the next level to stop me. All I had to do was run back downstairs and it would jump back down onto the floor. The whole entire time, I just ran up and down the stairs.
Why would you want to exploit an AI the first time through?heliosRAzi said:It wasn't intense for me once I figured out an exploit in the Gekko's AI. Every time I ran up the times, it would jump up onto the next level to stop me. All I had to do was run back downstairs and it would jump back down onto the floor. The whole entire time, I just ran up and down the stairs.
People here seem to forget very quickly. I'm willing to bet most of them finished it under 10 hours and then never touched it again.TTP said:What about the split-screen part with raiden vs vamp on one side and snake dealing with gekkos on the other one?
What about the Ray vs Rex fight?
So many awesome moments.
I hate how the choreography for the Raiden vs Vamp fight on top of REX was so badly used. I can never pay enough attention to it since I'm busy with the Gekkous and it's really awesome to look at.TTP said:What about the split-screen part with raiden vs vamp on one side and snake dealing with gekkos on the other one?
What about the Ray vs Rex fight?
So many awesome moments.
Teetris said:People here seem to forget very quickly. I'm willing to bet most of them finished it under 10 hours and then never touched it again.
Seiken said:The partDamn I want to replay this game again.where Otacon needs to open up the door and you're there protecting him from a Gekko is what defines the word "intense".
Even if he loved RE 4's merchant, the merchant had specific locations and you couldn't just press start at any point and stock up on ammo... actually, you couldn't even buy ammo.jett said:yeah...it'd be intense except for the fact that the gekko goes down from a couple of rpgs. Being able to buy ammo from Drebin at any point during the game, and Drebin himself, is one of the dumbest things Kojima could have added to MGS4. Cheapens the entire game. I guess he loved RE4's merchants. Only Drebin is so much worse.
Shikashi said:Even if he loved RE 4's merchant, the merchant had specific locations and you couldn't just press start at any point and stock up on ammo... actually, you couldn't even buy ammo.
jett said:That and you end up collecting a MASSIVE amount of money in MGS4. You buy ammo over and over and all the weapons you want because shit, you have cash to spare. And all that cash and weapons stick with you even if you choose another difficulty level. So fucking broken.
SolidusDave said:i
edit: uhm, the money carries over on game+ because there is bonus stuff&weapons to buy etc... how does that break the game :lol
you are free to start a new game any time if you don't want to unlock everything
Yeah, and in previous Metal Gear installments, I didn't even need cash because, shit, floating ammunition boxes just magically reappeared everywhere I stepped.
I don't get this. Does this mean that Kojima wants people to play the game the wrong way then? :lolSolidusDave said:if you needed to buy ammo at any point in the game you played it wrong anyway
seriously...
Shikashi said:I don't get this. Does this mean that Kojima wants people to play the game the wrong way then? :lol
There's no right way, or wrong way, in MGS 4. You can just shoot your way through it and be done with it or waste your time and sneak around. It's kinda obvious that Kojima doesn't really care which way you play it.
jett said:Not even remotely the same.
SolidusDave said:while you can play ANY MGS game the way you want (that's a good thing), you obviously will want to try the stealth way (and I would even recommend to NOT use the tranquillizer if possible) if only because otherwise you will miss a lot of stuff and the gameplay shines if you don't shoot everyone in the head or run around with your MG on auto fire.
You won't see many interactions with the guards and eastereggs etc. if you run straight forward on alarm mode, so I would even go so far to say that Kojima has a specific playing style in mind but wants also the casuals/shooterfans to finish his game.
SolidusDave said:besides at this fightyou have a Rail Gun anyway that oneshots the Gekkos
Because it's just something else that shows how this game is not meant to be played one way or another.SolidusDave said:Then why do you complain about Drebins Shop?
It's your choice if you want to buy ammo.
while you can play ANY MGS game the way you want (that's a good thing), you obviously will want to try the stealth way (and I would even recommend to NOT use the tranquillizer if possible) if only because otherwise you will miss a lot of stuff and the gameplay shines if you don't shoot everyone in the head or run around with your MG on auto fire.
You won't see many interactions with the guards and eastereggs etc. if you run straight forward on alarm mode, so I would even go so far to say that Kojima has a specific playing style in mind but wants also the casuals/shooterfans to finish his game.
I've seen people playing MGS games on very easy and I bet you would agree that it's really painful to watch :lol (though to be fair: if you play stealth you actually make the game harder for yourself on purpose on the lower difficulty levels but it's also way more fun/intense)
jett said:yeah...it'd be intense except for the fact that the gekko goes down from a couple of rpgs.
BigBoss said:That Gekko deflects any rocket you shoot at it, so you couldn't have killed it with an RPG.
SCReuter said:Yeah, and in previous Metal Gear installments, I didn't even need cash because, shit, floating ammunition boxes just magically reappeared everywhere I stepped
jett said:Not even remotely the same.
raziel said:magic respawning ammo boxes during boss fights are just as silly, unrealistic, and "broken" as being able to buy ammo on the fly. there's really no difference at all.
jett said:If it wasn't an RPG it was one of those anti-tank missiles then, same difference. I KNOW they go down with those rockets at least, it's what I use to kill them in the drebin truck chase, so no they don't deflect all rockets, in fact I've never seen them deflect anything. You can also instakill them with the 50cal sniper rifle. Point is they pose no threat at all.
what i mainly saw you harp on with regards to drebin is being able to buy ammo over and over which - yes - is exactly the same as respawning ammo boxes. imagine no respawning ammo boxes during the ray fight in mgs2, you have to buy it from a drebin menu instead - the same.jett said:There's a pretty massive difference. It's not about being unrealistic or silly either, I don't care about that. In MGS2 for example during the 20-Ray bossfight it serves the game to have respawning ammo boxes, otherwise the fight itself would be broken. It'd be literally impossible to finish it. In MGS4 you have access to an unlimited arsenal of weapons any time you want during any situation in the game. There's zero tension during the game, and by game I mean the first two acts, because you can virtually buttfuck any pack of soldiers coming your way, no matter the difficulty level. How is that the same? I mean just a few posts above I just described an easy way to totally break a scene in the game that should be pretty intense, but in the end it really isn't and lasts all 5 seconds for me.
BigBoss said:The Gekkos in the Drebin chase scene don't have the deflectors. At the end of Act 2 when you're running through the marketplace to the chopper a Gekko is blocking the path at the end, it will deflect any rocket whether its from an RPG or a Javelin. The same goes for that Gekko in Shadow Moses when Otacon is trying to open the door, you can't hit it with any type of rocket.
jett said:I just suffered through one of MGS4' act-loads to see if my mind was playing tricks on me. Loaded up a marketplace save and I can confirm that you can kill all of the Gekkos in the marketplace with rockets, except that last one. Weird how it's the only one that deflects shit. I guess it's more of a barrier to the end of the level than an enemy. You can kill it with the 50 cal though...just like the act 4 gekko, so...same difference.
Muffdraul said:Not the first time through the game.The door you're trying to open there is the door that leads to the Wolf boss battle, and defeating her is what gets you the rail gun.
He's talking about afterSolidusDave said:uhm,but the Wolf Boss fight is before the fight with the Gekkos near Rex