Okay: so thats perhaps a slight exaggeration. But really, MGS4 has more secrets and subtle features than most games have
well, game.
MGS4 is a game built from the ground up for repeat play. As the story draws to a close, you are awarded with one or more secret emblems that acknowledge (and, in effect, rate) your performance and style of play. Usually, even veteran gamers only unlock one, perhaps two on their initial playthrough. There are a ton of these accolades in total.
Though it contains a handful of situations which have the potential to stop even hardcore players in their tracks , Metal Gear Solid 4 is defined not so much by what you do during play, but what you havent done. When you pass through a checkpoint your first reaction often isnt to focus on what lies ahead, but to reflect on how you could have approached the previous area in a completely different way. MGS4 constantly inspires the question What if
? even as the final credits crawl by, you suspect that you didnt so much beat it as simply reach the end. Precious few games evoke this kind of response, and its a big part of what makes Kojima-sans opus so very special.