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Metal Gear Solid Community |OT4| God Bless the Chopper!

Icefire1424

Member
Just have fun with it. Honestly. i've been having a blast with the game. Even if i have a grumpy impression of it, fact still remains, that TPP is a really really great game. Even with all flaws considered.

And I am! Just a bit bitter at the moment after (Mission 3 Spoilers)
my fulton extraction of the Spetsnaz commander killed the poor bastard, so now I need to go back and try again to get him for Mother Base.

Sigh.
 

Timeaisis

Member
There is no way this game couldn't have satisfied everyone from a story and gameplay perspective. The expectations were astronomical.

Anyway, I'm at Chapter 35 now. Side ops grind and all. Still digging it so far but bracing myself for what's next.
 

Shy

Member
There is no way this game couldn't have satisfied everyone from a story and gameplay perspective. The expectations were astronomical.
A lot of people keep saying that everyone who is disappointed with the game had unreasonable expectations, but (in my case) that's simply not true, and quite patronizing.
 

Crypt

Member
I have to say that FOB play is surprisingly fun. It's probably the most intense part of the game for me because every one of the soldiers can spot you from 80 meters away unless you're crawling.
 
A lot of people keep saying that everyone who is disappointed with the game had unreasonable expectations, but (in my case) that's simply not true, and quite patronizing.

Yeah, I just wanted
good revenge story, men becoming demon and maybe a lead up to MG1.

Didn't get that. Disappointed. Also, sloppy writing.
 

Purdy

Member
A lot of people keep saying that everyone who is disappointed with the game had unreasonable expectations, but (in my case) that's simply not true, and quite patronizing.

Have to agree, I am very disappointed with aspects of it (story wise obviously, gameplay wise GOAT)

Some of the vitriol being spouted towards the game and Kojima is down right pathetic though, the suggestion that it isn't a fantastic game on its own I think is silly. If only it was someone akin to Valve funding Kojima. (That said I could be wrong and Kojima was happy with this but I very much doubt it but seems he is facing the blame now, blah blah same budget witcher 3, 5 years etc etc. Ignoring the depth of gameplay in this and the fact it is on a brand new and simply incredible engine.)
 

Timeaisis

Member
A lot of people keep saying that everyone who is disappointed with the game had unreasonable expectations, but (in my case) that's simply not true, and quite patronizing.

Not saying that at all. I think the hype created an impression of something that this game is not: the end all be all MGS game.

Let me finish the game and we can talk about it. :)
 
X

Xpike

Unconfirmed Member
There is no way this game couldn't have satisfied everyone from a story and gameplay perspective. The expectations were astronomical.

Anyway, I'm at Chapter 35 now. Side ops grind and all. Still digging it so far but bracing myself for what's next.

My expectation was to have a series of unique missions showcasing the rise and fall of Big Boss and how he drives away his best friend and treats his son like shit in the process. I didn't get that.
 

Timeaisis

Member
So how would you rate the series considering most of you have finished V.

I'm at (haven't finished V yet, but soon):

3 > 2 = 1 > 5 > 4 > PW
 

Dawg

Member
I shared my final opinion on twitterz, but I can drop it here too:

Metal Gear Solid V: The Phantom Pain will definitely end up being my favourite MGS game when it comes to gameplay, of that I am certain.

I just wish I could praise the rest of the game on an equal level. But I can't. It's not even about the dialogue or the writing. It's okay.

I mean, by videogame terms, it's not bad at all. But this being MGS, it is only normal for me to expect a little more.

And with a little more, I don't mean a story that equals the best of the best in the industry. I just wanted a Metal Gear story.

I'm sure a lot of people probably hate writing in most MGS games. But its the crazy personality that drew me to MGS in the first place.

The gameplay has always been fun, imo, but I played these games for the over the top characters and tongue-in-cheek overall story.

It's one the few franchises that, despite its wacky nature, still managed to deliver a dramatic story that kept me interested.

Metal Gear Solid V simply didn't give me that feeling. And that's a shame. Because even the ludicrous story of MGS4 did.

In the end, MGSV lacks personality. And I don't think my opinion on that will ever change. Still a very impressive game.

Sorry for spam.
 
So how would you rate the series considering most of you have finished V.

I'm at (haven't finished V yet, but soon):

3 > 2 = 1 > 5 > 4 > PW

Prior to the ending:

2 = V > PW > 1 > 3 > 4 > MG2SS > MG

After I had completed Mission 46 and listened to the cassettes that come along with it:

2 > PW > 1 > 3 > 4 > MG2SS > V > MG
 
MGS4 > MGSV in terms of Magic Moments, I am not even kidding. I won't look anything up in 5 years of MGSV but I will do for 1,2,3 and 4.

Absolutely. 4 might be the game I look up clips for on youtube the most. Can't think of one scene in MGSV that I want to see again except the WHOOOOOOOOOOOO moment. Any of the other alright scenes are portrayed better in the trailers so I'll likely just watch those again.
 
Absolutely. 4 might be the game I look up clips for on youtube the most. Can't think of one scene in MGSV that I want to see again except the WHOOOOOOOOOOOO moment. Any of the other alright scenes are portrayed better in the trailers so I'll likely just watch those again.

I kinda agree with you, but seeing the trailers makes me even more sad and disappointed.
 
Wow, you liked V as much as 2 before the ending, huh? Weird.

I really don't want to spoil anything for you or somehow try to dissuade you from enjoying it in any way. I was absolutely loving the game (and I still do, despite my disappointment). But then (without spoiling anything), it all comes to a screeching halt and the deeper you dig, the more shallow the game becomes. For me, it's not even in the city in which the same ball park is located - when compared to other Metal Gear Solid titles.

Everything I didn't worry about before ultimately lead to my disappointment with the game:
1. Cassette tapes
- In Peace Walker and Ground Zeroes, these were used effectively (and acted out well), to help build on the backstory (of the series and of the characters within their respective games). Here, they are used as a cheap substitute for cutscenes, which is bolstered by the fact that
Chico, Amanda, Cecile and Strangelove
all go off to God-knows-where or die off-screen.

2. Mother Base and Replayability
- In Peace Walker, the system worked perfectly in tandem with the gameplay. But what made it so special is that the game encouraged you to continue developing it in post-game. By the time you reach the end of the story, the game has thrown tons of Side Ops at you (with even more to come once you finish the main campaign). There was a great deal of variety in the Side Ops, which would encourage players to return to their Mother Base development list and try out various weapons and items. Once you reach the end of The Phantom Pain, on the other hand, you've seen all there is to see and done all there is to do within the game world. Mother Base feels like a big, empty shell in post-game, as once you complete the campaign, there's really nothing to throw you back out into the Afghanistan deserts nor the African jungles unless you are really into Mine Clearing Side Ops.

3. Story
Prologue concludes
xf713Fg.jpg


Credits roll for Chapter One
Hand-Clap-Emoji.png


COMING IN CHAPTER TWO
Andy-Dwyer-OMG.gif


Chapter Two made up of Chapter One missions with modifiers
CJz7UZEUYAA2iXY.jpg

(Would kill for Zadornov Search Missions right about now.)

Mission 43
MGS3-Snake-Salutes-The-Boss-Grave.jpg


The twist
61360263c4af358f19bea59acb54f56b.jpg


After, empty and hoping that Chapter 3 is hidden in-game somewhere
KLPAXhx.jpg
 

MajorTom

Member
LD your post above mine is basically how I feel.

Does TPP make anyone else's PS4 sound like it's going to blow up?
I've got a new PS4 coming tomorrow (Destiny limited edition) so it doesn't matter too much but I'm still worried that my old one is about to die :(
So I land back on MB and the DD crew
wish me happy birthday
!

Amazing.

Happy Birthday :D
 
X

Xpike

Unconfirmed Member
In terms of being a good Metal Gear game:

2 > 1> 3 > 4 > MG2: SS > GZ > PW > >>>>> TPP > MG1

Was considering putting Ground Zeroes higher but after seeing how The Phantom Pain turned out it hurts to even play it.
 

Vally

Member
Man mission 30 was tense

WHOOOOOOOO

Just tried mission 31 once and it didn't go well lol, I think I'm gonna beef up Pequod since he was basically doing all the job
 

Timeaisis

Member
31 was crazy hard for me. I kept
falling off the damn cliff.
Awesome, though. I think 30 and 31 are my favorite missions so far.
 

brau

Member
Man mission 30 was tense

WHOOOOOOOO

Just tried mission 31 once and it didn't go well lol, I think I'm gonna beef up Pequod since he was basically doing all the job

So... are you happy with
the lust for revenge and whoooooooooooooooooooooooooo!!!??
 

Toa TAK

Banned
Every Metal Gear Solid game has had a central theme that it sticks to from beginning to end.
Every Metal Gear Solid game has had a rich and engaging story, showing appreciation to long-time fans as the series progressed.
Every Metal Gear Solid game has had a vibrant cast of characters.
Every Metal Gear Solid game has capitalized on key moments, bringing as many fans to tears - whether they be generated by joy or sorrow.
Every Metal Gear Solid game has brilliant callbacks to its creator's legacy; charm.
Every Metal Gear Solid game has used its vocal track to perfection.
Every Metal Gear Solid game has given us a mission to carry out and lectured us on why it is so important that we - as the protagonist - do it.
Every Metal Gear Solid game has taught us the importance of stopping Metal Gear.

Every Metal Gear Solid game... except V.

Because Metal Gear Solid: Peace Walker was originally slated to be Metal Gear Solid 5: Peace Walker, I'll use that as my point of comparison - to highlight what I feel that game did right in contrast to what Metal Gear Solid V: The Phantom Pain did not, using the outline above. (MGSV spoilers will be tagged.)

Theme
Peace Walker stays true to its theme of Peace from start to finish - introducing you to Paz (Spanish for "Peace"), a school girl who has come to you in hopes of creating a world of peace. By game's end, you are tasked with stopping Peace Walker, a mech who, within a minute, can launch a nuke at anywhere on the planet. (I'll touch more on this battle later.)

The themes of The Phantom Pain are Race and Revenge. Revenge is covered, thoroughly. Race on the other hand... not so much. The only time MGSV touched on race, one of its core themes, was
towards the end of Chapter One, despite Chapter Two being titled "Race." Skull Face planning to return various ethnic groups to their native tongue with his "Ethnic Liberator," as he referred to it, is about the only time the game touches on the subject.

What's funny, personally, is that I feel more of a lust for revenge (Yeah, yeah. I know.) after playing The Phantom Pain than I did after Ground Zeroes. After Ground Zeroes, I thought "OK, it's time for payback! Get hype for a new Mother Base." Yet after The Phantom Pain, with all the emptiness I feel after the ending, I think "Wow. Now I really want revenge. On Kojima! (And more seriously on
Big Boss, Ocelot, Zero, on down the line for their part in all of this.)
"

Rich Storytelling
Metal Gear Solid: Peace Walker was a story of Peace. However, it also shed light on the downfall of Big Boss. Clinging to hope that his mentor, The Boss, was still alive, Big Boss made his way to where her voice was last heard. The game plays out as it does (will detail bits and pieces as I get into the characters) and eventually, Big Boss is face to face with Peace Walker, who carries "The Boss" on its build by way of the AI Pod. After Peace Walker is stopped in its tracks by Big Boss, it (representing The Boss) puts down its gun, walking away from the battlefield. This was a decision that Big Boss could not live with, damning her will, and casting aside everything she had taught him to believe, in turn creating Outer Heaven.

The Phantom Pain's story is as self-contained as a story in the canon Metal Gear universe can be. However, it does next-to nothing for the arch as a whole unless we choose to plug things in where they may or may not be within the lore. To try and make some sort of sense of it all, I've been using head-canon to piece everything together. For example:

Were the Parasites meant to serve as a FOXDIE prototype of sorts? In Ground Zeroes, Chico has a hole meant for a headphone jack in his chest. Was he an early test subject for the Skull Face's Parasite project - a "Ground Zero," if you will? (Whether it was suggested or confirmed to be self-mutilation, I don't know what to make of what's true and what isn't in Ground Zeroes.) What happens to the English strand carried by Eli?

Even Ground Zeroes gives me more closure than The Phantom Pain. At least after Ground Zeroes, I can say "OK, so this is the straw that broke the camel's back." The Phantom Pain, on the other hand, not so much.

To clarify: I am a fan of the twist. I love the way it was presented, even. I just hate that the game ends at that point. With all of this said, however, people are finding new scenes - a certain monologue was confirmed NOT CUT and still in-game, so that could really add alot to the story - and of course, if there's anything else out there, then that certainly could, as well. If its not hidden behind some Find Zadornov-style missions, let us hope that
Chapter Three: Peace
becomes DLC at some point in time.

Characters
Peace Walker gave us an unforgettable cast of characters. Big Boss, a Hero who took in soldiers from all over the world, giving them a place to call home. Kazuhira Miller, Big Boss' business partner and comrade in arms. Chico, a child soldier who quickly becomes a man under the guidance of Big Boss. Amanda, Chico's tough sister who supports Big Boss in his quest for Peace. Paz, a double agent who plays us all for a fool right up until the very end - filling the void left by Eva and Ocelot.
latest


The Phantom Pain gave us a few cool characters, but every single one of them had been revealed by the end of the E3 2013 trailer. I didn't have a problem with so much being shown off in the trailers, but I had also assumed that Kojima was holding a few surprises close to his chest - but alas. The bigger problem is what happens with the Peace Walker cast - Amanda going off to God knows where, Chico
dying off-screen
, Strangelove
dying off-screen
and so on.

Importance of Key Moments - Playing with Players' Emotions
Mission 43 is the only mission in The Phantom Pain that hit any sort of emotional note with me. It was perfect. However, Metal Gear is a series that makes a living off of its balance in tone. After this mission, I waited for something to come along and pick me back up - something to make me have a giggle. That never happened. Not too long after that, Mission 46 came along and made me even emptier - more so than I'd ever felt playing a Metal Gear game.

I much prefer how this was executed in Peace Walker. After Battle 2, you are shown a cutscene in which Big Boss throws away all of the ideals that The Boss had instilled in him. After this, you are given a set of silly Find Zadornov Side Ops which, once completed, unlock the game's final chapter - and a final boss. And after, an emotionally-charged speech from Big Boss. (My emotions in order of those events: sad, giddy, excited, and finally, satisfied.)

Charm
Peace Walker has charm for days. Comic-style cutscenes, engaging exchanges between its colorful cast of characters, well-delivered cassette recordings, Monster Hunter Missions, a J-Pop song playing during the final boss battle performed by the game's mastermind and on down the list.

The Phantom Pain has Animal Fultons and a Water Gun.

Use of Vocal Track
While its unfair to compare any game to Peace Walker in this regard, The Phantom Pain thoroughly disappoints in every way when it comes to the use of its vocal track, "Sins of the Father." I don't mind it too much, in general, but when compared to how past games made use of their vocal tracks, The Phantom Pain's use of "Sins of the Father" doesn't meet expectation nor come close, really - coming off of Snake Eater's ladder scene, MGS4's return to Shadow Moses (backed by "The Best is Yet to Come"), Peace Walker's "Heaven's Divide" helicopter battle, or even Ground Zeroes' use of "Here's to You" during a recorded torture session, this game's use falls flat.

Purpose of Mission
Peace Walker: They're bringing nukes into Costa Rica. We've been given an oil rig, let's build it up and become a deterrent. We'll house our own Metal Gear and become our own nation. "Snake, it's up to you to create our safe haven!"

The Phantom Pain: Let's build our base and make it big. We can run around it. Wee! We can stop Skull Face, but Mother Base won't really lend a hand in that one way or the other. Still, pretty sweet rig! "You're their commander but you may as well be John Q. Everyman."

Importance of stopping Metal Gear
Peace Walker: The world is on the brink of World War III. Peace Walker is about to unleash a nuke. Snake, you have to stop Peace Walker from launching that nuke!!!!

The Phantom Pain: Sahelanthropus is coming after you. You should probably stop it. We can't let the world find out about it, because that wouldn't be cool!!
[loses Sahelanthropus to group of prepubescents]

I'm coming to terms with how I feel about the game, in hopes of moving past these sorts of things and loving it for its masterful gameplay, which yes, is masterful. I know I'll come around to it, eventually, because by the umpteenth time you play a game, you skip past all of the cutscenes, codec calls, what have you, but still... Metal Gear Solid has always had those special moments that make you want to go back and The Phantom Pain severely lacks that, for me.

Chiming to say this was spot-on.
 
I really wish they would have announced future chapters/ seasons if this game that continue the story.

Maybe they will? I wouldn't even care if it's using a lot of the same assets and characters..
 
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