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Metal Gear Solid Community |OT4| God Bless the Chopper!

Shy

Member
I can't believe you guys have such a huge problem that MGS4 is a way better experience to some of us than MGSV.
I don't have the slightest problem with any of you guys and girls liking MGS4 more than V, i just happen to strongly disagree, and i really don't like V.
 

War Peaceman

You're a big guy.
I can't believe people are saying MGS4 is better than MGSV.

Exactly! It is fucking insanity.

IV is atrocious outside of a couple of excellent moments - and I do mean moments. Both have total nonsense stories, albeit in very different ways, but IV just takes a shit (literally in the case of Sasaki) on so much of the series. V on a gameplay level is a genre-leader. I think it will age as well in that regard as 2 has.
 

TheBoss1

Member
Exactly! It is fucking insanity.

IV is atrocious outside of a couple of excellent moments - and I do mean moments. Both have total nonsense stories, albeit in very different ways, but IV just takes a shit (literally in the case of Sasaki) on so much of the series. V on a gameplay level is a genre-leader. I think it will age as well in that regard as 2 has.

4 is parody/satire of the series.
 

War Peaceman

You're a big guy.
4 is parody/satire of the series.

Sure, ok, yes I have seen this idea knocked around. That is was supposed to critique or self-sabotage the series. But at the end of the day it isn't interesting - or isn't done in an interesting way - and is terribly dull plus the game part is woefully lacking.
 

LowParry

Member
I liked the fact that his was open world game but you seriously had a lot of dead zones all over the place. The exploration was pretty nice for the first couple of hours but then it started to feel less explore and more of just "Point A to point B. But while you're on your way, here's a whole lot of nothing to look at". GG D-Horse. You served your purpose well. I was half expecting to find myself going back to same area's with later side missions and surely enough, we did. Honestly I don't think I liked this open world. I wish we got more of a linear path like previous games but more open in terms of what path to take and how to take down the challenges along the way. Ah well. Fun game yet still...

MGS4 > MGS5? Eeeesh. I dunno about that. Granted MGS4 has the full Metal Gear experience, but the journey was an interesting one. Please Drebin, tell me more about feelings. Don't forget our sandwich making time while Snake smokes up while waiting between chapters.

MGS5 just forgot to give us the whole package. Instead we got small portions of the meal and it leaves a good chunk of people wanting more. I'm curious how Konami will handle any sort of "story DLC". Toss in the cut content that we already know about? The mysterious Chapter 3? I don't know anymore.
 
IV just takes a shit (literally in the case of Sasaki) on so much of the series

No. Quite the opposite, really. It embraces the series and cranks some of the series more prominent aspects all the way to max. V abandons almost everything that makes the series great with the exception of its gameplay.
 

War Peaceman

You're a big guy.
No. Quite the opposite, really. It embraces the series and cranks some of the series more prominent aspects all the way to max. V abandons almost everything that makes the series great with the exception of its gameplay.

i really loved these parts which embraced the series;

-raiden's character development from 2 gone
-the shitlord marrying the main romance interest from 1 and then they get married on an air strip (!!!)
-DREBIN!
-everything about naomi is fucking terrible i mean really terrible none of it makes any sense she has no motives
-the entire post credits scene
-nanomachines
-endless cut scenes
-poor solidus
-VAMP
-Jonny trying to grab Mei Ling's arse is the worst. What were they thinking?
-DREBIN
-Ocelot and the arm are stupid

In all fairness there are some great parts
-microwave obviously
-Old Snake is done very well
-the beauty and the beast fights were solid and I even liked the erotic-horror thing they were going for, though it is badly executed
-Rose being the de-stress contact is a nice touch
-the final boss fight
-Ocelot and the arm are stupid

I would argue that the stealth-action gameplay and general tone (sombre with splashes of silly) are the defining elements of the series. V is the best for these since 2. Don't get me wrong, it is blatantly unfinished, but at least they made the gameplay great rather than in 4 where the gameplay portions are also blatantly unfinished.
 

Screaming Meat

Unconfirmed Member
It has its moments, sure, but MGS4 is IMO the lowest point in a consistently great series. It shits the bed with Act 3 and never cleans up after itself.

The "everything and the kitchen sink" attitude to the plot, of having to tick boxes to appease the fanbase, along with the sense that the game was made by a man bored with his own formula and who felt obliged to make it, taints the whole thing. Chuck in the fact that gameplay systems are discarded before we even get to embrace them fully and it makes for easily the least enjoyable experience of the bunch.

No amount of historical revisionism will change the fact that nothing in MGS4 is of the calibre of the previous three entries. Hate TPP's story all you like, but the gameplay is indisputably up there with the series' best.
 

Batzi

Banned
i really loved these parts which embraced the series;

-raiden's character development from 2 gone
-the shitlord marrying the main romance interest from 1 and then they get married on an air strip (!!!)
-DREBIN!
-everything about naomi is fucking terrible i mean really terrible none of it makes any sense she has no motives
-the entire post credits scene
-nanomachines
-endless cut scenes
-poor solidus
-VAMP
-Jonny trying to grab Mei Ling's arse is the worst. What were they thinking?
-DREBIN
-Ocelot and the arm are stupid

In all fairness there are some great parts
-microwave obviously
-Old Snake is done very well
-the beauty and the beast fights were solid and I even liked the erotic-horror thing they were going for, though it is badly executed
-Rose being the de-stress contact is a nice touch
-the final boss fight
-Ocelot and the arm are stupid

I would argue that the stealth-action gameplay and general tone (sombre with splashes of silly) are the defining elements of the series. V is the best for these since 2. Don't get me wrong, it is blatantly unfinished, but at least they made the gameplay great rather than in 4 where the gameplay portions are also blatantly unfinished.

I disagree with Old Snake being done very well. His voice acting was shit and annoying. His constant coughing was annoying, they over did it.

Mei Ling was useless and while the beast fights were good their background stories were useless. Big Boss came out of no where and Zero was there because fan service.

The things I liked about 4:

1- Rex vs Ray
2- Solid vs Ocelot
3- Microwave
4- Big Boss' speech

70% of the cutscenes were not necessary. The codec moments had no moments and sucked compared to previous MGS games.

In comparison, every cutscene in V was necessary and straight to the point. The gameplay is the best in the series. I can't even go back and play the previous games anymore. I'm one of those who actually adored the gameplay in PW and was looking forward to something similar in V and I got more than I asked. I am still playing the game after finishing the story and I am blown away by the amount of details the game has compared to previous games in the series and games in general.
 

Arjac

Member
DINÉ

( ͡° ͜ʖ ͡ °)
Look at that Wolbachia, show me the Wolbachia
Give me the Wolbachia, I want the the Wolbachia
Back up the Wolbachia, I need the Wolbachia
I like the Wolbachia, oh what a Wolbachia

Shaking that Wolbachia, I saw the Wolbachia
I want the Wolbachia, lord what a Wolbachia
Bring on the Wolbachia, give up the Wolbachia
Loving the Wolbachia, round Wolbachia

Down for the Wolbachia, I want the Wolbachia
Hunting the Wolbachia, chasing the Wolbachia
Casing the Wolbachia, getting the Wolbachia,
Beautiful Wolbachia, smoking Wolbachia
Talk to the Wolbachia, more Wolbachia...
Fine Wolbachia
 

Venom Fox

Banned
Hypocrites is the right word. Their words are fueled with hate. They judged the whole package based on the ending.
Quoting now because I've just been unbanned.

They're not really hypocrites, it's just there opinion.
For me, MGSV is good in terms of gameplay but falls flat on its face in the story department.

The twist was something I predicted back in March.
Everything that was good was shown in the trailers.
The story felt like a 15-20 hour experience stretched out over 100 hours.
There's next to no closure on a main story thread.
Everything was WOLBACHIA.

Like JayEH said, the twist was a twist for twists sake, it had no need to be shoehorned in. Kojima spent 5 years making the game and it came out half baked.

You cannot even defend the shambles that is called "Chapter 2". Nobody but Kojima would've gotten away with that, it's sick, it's worse than Micro transactions.
 
MGS4 is a classic. No matter how shitty some of the parts were, the ending always makes up for it.
MGSV is great too. People need to get over the twist. It's fine if you didn't like it (I'm not sure if I really do myself), but to call the whole game garbage because of it is insane. I love how because of one thing in the story that people didn't like, the gameplay now sucks, the voice acting sucks, the characters suck, etc.
I also like how with MGS4, everyone was like "Kojima should've done what he wanted and killed off snake and otacon. It's his game and his story." But now with MGSV everyone is shitting on Kojima for doing what he wants. Sure the twist was kind of thrown in and contrived and shit, but it was still REALLY interesting (in the sense that I was jumping out of my seat when it was happening) and VERY Kojima-ish, and VERY metal gear-y.
MGSV isn't the game people expected it to be, and that's fine and a good thing.
It's another great addition to the series. It's not the perfect game I hoped it would be and expected it to be (blinded by hype), but its am excellent game and an excellent metal gear. Kojima wanted to do something different this time. Maybe he should've saved it for a new IP, but he put those ideas in MGS. The cut content is unfortunate, but the game is definitely not "unfinished" like some people say. It's polished AF.
I think most people will get sick of whining about MGSV after a while and realize it's a flawed but great game (like every other MGS game). And it deserved the reviews it got.
 

-Deimos

Member
I keep seeing people say that other people are calling the game garbage. FYI, saying this isn't your favorite Metal Gear isn't the same as calling the game garbage.
 

Venom Fox

Banned
I keep seeing people say that other people are calling the game garbage. FYI, saying this isn't your favorite Metal Gear isn't the same as calling the game garbage.
Exactly, it's just opinions etc. The game is fucking amazing and made it into my top 10. My point is, the story is disappointing.
 
Exactly. All you need is a couple of published articles praising the story and everybody will change their minds. Nobody would know about the phantom episode if they didn't want to show it?

Anyway, I've finally finished the game. Agree with the idea that the ending come a bit abrupt (which was something that could have been easily fixed, with another "to be continued" or maybe
tied with the end of Paz's missions
and it would have been more powerful. I was also surprised that
Kojima didn't allowed us to play with Ishmael mission 46, what a great opportunity to give farewell to Big Boss
.

Having said that, I think it was a good story, the final cassette tapes really bring new nuances to the saga. I think it makes MGS4 better.
All tapes with Zero are great and so is the complete tape from the end of Ground Zeroes.

Does it has flaws? Yes, it does. But so does every other MGS game and I can live with that. But I was expecting to have major continuity problems with the game and it is certainly not as bad as I thought.

Let's see what future MGS would have for now on. The game sold 3m copies and it appears that it needs to sell double of that to make a profit for Konami, so I don't know if they will make another one.
This. Especially the bolded. People called MGS2s story garbage (and you can make a case for that just as you can with MGSV) until people like super bunnyhop started analyzing the game's "genius" story (I'm not hating on MGS2 btw, it's probably my favorite game).

And regarding playing
as Ishmael... DUDE THAT'S GENIUS. I wish Kojima did that. Instead of just having us replay the mission. MAN now I want that
 
Alright, let me clarify. Calling the story garbage isn't the same as calling the game garbage.

Well, I have seen people calling the game a mess, mediocre, terrible, boring, not better than what ubisoft/other open world games do, if not, they are better and also, garbage. I have also seen people say GZ is better than TPP and Camp Omega is better than anything TPP offers.

1481.gif
 
Can we talk about some of stuff this game does right? Like fucking mission 43, The
Paz subplot
, the prologue, mission 45's story (lel fuk the actual mission doe), huey's characterization, Kaz's VA.

Well, I have seen people calling the game a mess, mediocre, terrible, boring, not better than what ubisoft/other open world games do, if not, they are better and also, garbage. I have also seen people say GZ is better than TPP and Camp Omega is better than anything TPP offers.

1481.gif
Haha yeah this is what I was talking about earlier. Somehow the whole game sucks because the story isn't what they wanted.
 

Batzi

Banned
let us please never mention mgsv in the same breath as mgs2 thanks

They're pretty much the same to me. Everybody hated MGS2 and now everybody is hating on MGSV. Both times were when Kojima dared to take a risk and both times when fans asked for Snake
and got someone else.

MGS2 was a big step in gameplay evolution and MGSV was pretty much the same and took it even further.
 

Venom Fox

Banned
Batzi, you should read up on WHY people don't like MGSV'S story. It's got nothing to do with it being anything like MGS2. I get that you are a crazy Konami fan but people's opinions are different and may not coincide with your own.

Anyway your telling me you enjoyed "Chapter 2?" Oh and what risks? The non existent "Taboo" themes?
 

bojie1986

Member
All i can say is that it was all worth it selling my ps3 to play MGSV on the ps4. After playing V, i am not going to miss MGS4 anymore. lol
 
They're pretty much the same to me. Everybody hated MGS2 and now everybody is hating on MGSV. Both times were when Kojima dared to take a risk and both times when fans asked for Snake
and got someone else.

MGS2 was a big step in gameplay evolution and MGSV was pretty much the same and took it even further.

lol what "risks" ????? My main problem with MGSV is that its more half baked than any movie Dave Chappelle has ever been in; the game underdelivered in every respect I needed it to deliver. People can say what they want about MGS4. It's MGS tho. This game was some Tom Clancy hurrah story with tiny little sprinkles of MGS here and there - and they are ultimately pointless. The Eli/Big Boss thing could have been amazing but nooooooo Kojima is just sooooo deep and meaningfulllllllllllll way over my head mannnnnnnnn we are snake and he is us wooooooooo like gtfo tbh
 

LowParry

Member
They're pretty much the same to me. Everybody hated MGS2 and now everybody is hating on MGSV. Both times were when Kojima dared to take a risk and both times when fans asked for Snake
and got someone else.


Risk? Nobody cared about the "risk". It was spelled out from the very beginning of the game.
 
could have been amazing but nooooooo Kojima is just sooooo deep and meaningfulllllllllllll way over my head mannnnnnnnn we are snake and he is us wooooooooo like gtfo tbh
You could literally say the same thing about mgs2 tho

Risk? Nobody cared about the "risk". It was spelled out from the very beginning of the game.
If "risk" means the twist than yea everybody obviously cares about it since they all have their panties in a twist (heh).
 

Batzi

Banned
Batzi, you should read up on WHY people don't like MGSV'S story. It's got nothing to do with it being anything like MGS2. I get that you are a crazy Konami fan but people's opinions are different and may not coincide with your own.

Anyway your telling me you enjoyed "Chapter 2?" Oh and what risks? The non existent "Taboo" themes?

lol what "risks" ????? My main problem with MGSV is that its more half baked than any movie Dave Chappelle has ever been in; the game underdelivered in every respect I needed it to deliver. People can say what they want about MGS4. It's MGS tho. This game was some Tom Clancy hurrah story with tiny little sprinkles of MGS here and there - and they are ultimately pointless. The Eli/Big Boss thing could have been amazing but nooooooo Kojima is just sooooo deep and meaningfulllllllllllll way over my head mannnnnnnnn we are snake and he is us wooooooooo like gtfo tbh
Child soldiers is taboo. Now you may not see it this way but it really is. You don't have to kill them for it to become taboo. The fact there is a child carrying a weapon is a big deal in most countries. I don't really know what people were expecting but yea he covered some taboo subjects. The whole language thing was fucking genius and is actually far more interesting than fucking nanomachines. And no, parasites are not the new nanomachines. There are many moments in the game other than the ending that I enjoyed playing and watching including Quiet's mission at the end and the things she did in those scenes and the whole presentation of the game from beginning to end was frickin awesome. The opening of the game is still by far the best opening I have seen in any game. Very well written IMO and the music fits very well. The inclusion of Mission 51 would not have changed anything. It was just another ST-84 fight. I wouldn't have minded it though. But don't expect the story to change dramatically just because of that one mission. The story of MGSV was complete years ago and nothing was dumbed down, that's how Kojima wanted it. The ending did tease an epilogue and probably that's what people wanted but I was not expecting it because Kojima was very clear on several occasions when he said
that he was not going to remake those games in any shape or form so I don't see why people were expecting that to happen.

Last but least, I blame the fan base for setting their expectations and other people's expectations very high. You are to blame and not Kojima. No one told you to make a theory out of everything he says and believe in it. You did this to yourself. This community is ridiculous and is filled with hypocrites. The same people who hated the long cutscenes in 4 are asking for cutscenes in V. Seriously, go play something else, MGS is not for you.

I am not going to try to convince anyone to like V, but I will not change my opinion, I think MGSV is the best in the series as far as gameplay goes and I think its story easily topples MGS4's and IMO is on par with MGS2. It is one of those stories that you need to sit down, read again, analyze and put the pieces together. MGS4 is the game that ruined the whole story for me. It ruined what made MGS2 so special. It is at the bottom of the list when it comes to story. Even Kojima said he didn't like it and was not happy with what he did with 4.
 

Davilmar

Member
Child soldiers is taboo. Now you may not see it this way but it really is. You don't have to kill them for it to become taboo. The fact there is a child carrying a weapon is a big deal in most countries. I don't really know what people were expecting but yea he covered some taboo subjects. The whole language thing was fucking genius and is actually far more interesting than fucking nanomachines. And no, parasites are not the new nanomachines. There are many moments in the game other than the ending that I enjoyed playing and watching including Quiet's mission at the end and the things she did in those scenes and the whole presentation of the game from beginning to end was frickin awesome. The opening of the game is still by far the best opening I have seen in any game. Very well written IMO and the music fits very well. The inclusion of Mission 51 would not have changed anything. It was just another ST-84 fight. I wouldn't have minded it though. But don't expect the story to change dramatically just because of that one mission. The story of MGSV was complete years ago and nothing was dumbed down, that's how Kojima wanted it. The ending did tease an epilogue and probably that's what people wanted but I was not expecting it because Kojima was very clear on several occasions when he said
that he was not going to remake those games in any shape or form so I don't see why people were expecting that to happen.

Last but least, I blame the fan base for setting their expectations and other people's expectations very high. You are to blame and not Kojima. No one told you to make a theory out of everything he says and believe in it. You did this to yourself. This community is ridiculous and is filled with hypocrites. The same people who hated the long cutscenes in 4 are asking for cutscenes in V. Seriously, go play something else, MGS is not for you.

I am not going to try to convince anyone to like V, but I will not change my opinion, I think MGSV is the best in the series as far as gameplay goes and I think its story easily topples MGS4's and IMO is on par with MGS2. It is one of those stories that you need to sit down, read again, analyze and put the pieces together. MGS4 is the game that ruined the whole story for me. It ruined what made MGS2 so special. It is at the bottom of the list when it comes to story. Even Kojima said he didn't like it and was not happy with what he did with 4.

There is a lot said with this post, so I will try to break it down in pieces. The mention of child soldiers was taboo, but nothing was done with it. You don't see the child soldiers do anything. During any missions, you aren't allowed to attack the child soldiers. You don't see them engage in actual fighting, quite unlike real soldiers. I was a bit disappointed, but then again I doubt Kojima would have been willing to take the risk and controversy of having children commit war crimes. The whole thing was disappointing because of the back story of Raiden in Liberia, and I was at least hoping that Kojima would expand on it far more than he did.

I honestly found the whole language thing to be stupid. I never thought it was interesting, I found the whole objective of Skullface and the elimination of the English tongue to be boring. Both the nanomachine and parasite plot points were uninteresting to me. Listening to numerous tapes by Code Talker didn't help much. Especially when having many of my own soldiers dying like flies. The problem here was the disjointed nature of the narrative, especially regarding Skullface. We never have a direct confrontation with him outside a cutscene. Then he dies, and that's it.

The opening of the game is fantastic, and I don't quarrel with you on that. We do know however that content was cut. Just look at Episode 51 from the Collector's Edition. This next part is speculation on my part, but I think Kojima had to change the scope of the game to what we eventually got. A lot of the plot is just missing. Character interactions are sparse, certain characters are handled quite poorly (Ocelot and Huey sprang to mind), the dialogue isn't anything to write about, etc.

So much of the story left more to be desired. It was if Kojima is incapable of finding a happy medium in writing a story. That, and having an editor. He toned the story of MGS2 to the good medium we had in MGS3. He ramped it up again to explain everything in MGS4, and got a lot of backlash. Rightfully so. Then he made a bare bones narrative in MGSV. The story didn't fail solely because it toned down in the content. It failed because the content we had (whether cutscenes, dialogue, or tapes) just didn't resonate with me. Not in the way the story was handled in MGS1, MGS3, or even MGS2 which I had problems with. The ending left a sour taste in my mouth. Like nothing I did really mattered. Among other reasons, but this post would be even longer.

One final point I will make with my opinion. I think people give Kojima far too much credit as a story writer. The quality of his work has been inconsistent across the series. Something that always irked me was the acclamation that people gave MGS2. If I were to look at that game cynically, a lot of people overlooked or didn't consider flaws in that game as much as it should have been because it was "meta." A game trying to be clever or deep doesn't automatically make for a well-told story. Which I think MGS2 failed in a lot of ways. Still a good game, same with MGS4. Even though the latter had a more ridiculous story.
 

Screaming Meat

Unconfirmed Member
^ Is that
Nanomachine bit
a spoiler or am I being sensitive?

One final point I will make with my opinion. I think people give Kojima far too much credit as a story writer.

Yeah. I think I agree. I don't think he's a "bad" story teller by any means (there are many great moments throughout the series) but Kojima's real strengths lie (for me at least) in his gameplay design and how he uses it to support his thematic interests.

The story of MG, as much as I love the soap opera-esque twists and turns of its lore (and I do, I really do), is a frame to hang those other parts from. It's why MGS4 is such a disappointment to me, whereas I consider MGS2 one of the great games in the medium; in the former everything seems to serve tying up narrative lose ends, whereas everything in the latter is in service of its gameplay and theme, which are one and the same.

Soooo...

Chapter 2 is [up to mission 35/36]
story heavy. More so than the rest of the game so far. I'm liking the paranoia that's spreading in the base: the fear of Skullface's legacy, the team suspecting each other, Huey's "confession", Kaz's speech to the MB staff, the hints that Code Talker may not be as benign as we first thought. It's especially interesting because it unravels all the team shots that Chapter 1 ended on. Classic Metal Gear unravelling of myths.

Loved the 2nd Skullface/Code Talker tape. Barring the convoluted nature of Skullface's punishment, that was a genuinely good bit of writing with great use of sound effects.

Saw the "rain" scene. Mixed feelings about that.
Although the cassette did set it up beforehand, the first half of it was a total misstep; BB corps photo mode levels of inappropriate. The playing in the rain was, if taken in isolation, quite sweet and innocent enough... not sure why he decided to put the hooker dance in front of it, but I think I'll live
. Still not as cringe inducing as Meryl and Johnny Mr & Mrs Smith-ing it up in MGS4.
 

Davilmar

Member
^ Is that
Nanomachine bit
a spoiler or am I being sensitive?



Yeah. I think I agree. I don't think he's a "bad" story teller by any means (there are many great moments throughout the series) but Kojima's real strengths lie (for me at least) in his gameplay design and how he uses it to support his thematic interests.

The story of MG, as much as I love the soap opera-esque twists and turns of its lore (and I do, I really do), is a frame to hang those other parts from. It's why MGS4 is such a disappointment to me, whereas I consider MGS2 one of the great games in the medium; in the former everything seems to serve tying up narrative lose ends, whereas everything in the latter is in service of its gameplay and theme, which are one and the same.

Soooo...

Chapter 2 is [up to mission 35/36]
story heavy. More so than the rest of the game so far. I'm liking the paranoia that's spreading in the base: the fear of Skullface's legacy, the team suspecting each other, Huey's "confession", Kaz's speech to the MB staff, the hints that Code Talker may not be as benign as we first thought. It's especially interesting because it unravels all the team shots that Chapter 1 ended on. Classic Metal Gear unravelling of myths.

Loved the 2nd Skullface/Code Talker tape. Barring the convoluted nature of Skullface's punishment, that was a genuinely good bit of writing with great use of sound effects.

Saw the "rain" scene. Mixed feelings about that.
Although the cassette did set it up beforehand, the first half of it was a total misstep; BB corps photo mode levels of inappropriate. The playing in the rain was, if taken in isolation, quite sweet and innocent enough... not sure why he decided to put the hooker dance in front of it, but I think I'll live
. Still not as cringe inducing as Meryl and Johnny Mr & Mrs Smith-ing it up in MGS4.

I will basically say this about Kojima and any writer. They need editors, and good ones at that. Individuals that are willing to critique and analyze the flow and writing of the narrative, and point out when shit doesn't work. I feel that Kojima needed better editors for his works. I respect MGS2 as a game, and can even appreciate what Kojima tried to do with the game. I just hate how much it got acclaimed over the years, where people criticize MGS3 or even MGS2 without considering that MGS2 had many flaws within it. Everyone keeps talking about the meta commentary, and almost nothing else. MGS3 was a complex story, but also more straightforward. I appreciated it because it was far more coherent than MGS2.

I agree with your opinion on the rain scene. The Truth Records were some of the best recordings in the game. I wish we would have had some cutscenes or something more visual than the tapes, though.
 

Screaming Meat

Unconfirmed Member
I will basically say this about Kojima and any writer. They need editors, and good ones at that. Individuals that are willing to critique and analyze the flow and writing of the narrative, and point out when shit doesn't work. I feel that Kojima needed better editors for his works. I respect MGS2 as a game, and can even appreciate what Kojima tried to do with the game. I just hate how much it got acclaimed over the years, where people criticize MGS3 or even MGS2 without considering that MGS2 had many flaws within it. Everyone keeps talking about the meta commentary, and almost nothing else. MGS3 was a complex story, but also more straightforward. I appreciated it because it was far more coherent than MGS2.

I think it is difficult to separate the meta-commentary from the rest of the game since everything ties into it. The false marketing, the convoluted nature of the plot and the shifting alliances, the similar narrative beats to MGS and their subsequent subversions; all are used to destabilise us, keep us on the back foot, and to make its point about (depending who you ask) sequels or the nature of reality in the digital age. The confluence of all these parts is pretty staggering, I think.

If you ask me, the most important thing about MGS2 is, for me, the fact that it is the very pinnacle of the top-down, line-of-sight style gameplay Kojima has been flogging since MG1. Take Substance into account and you have the most complete and thorough examination of that style of gameplay. That's why he went and broke all the rules with MGS3, breaking up the relentless blockiness of the levels and allowing the player to hide in plain sight. Admittedly, the bosses in MGS2 are not anything to write home about... except Solidus and the Tengu which were series highlights.

If the lofty themes weren't resting on the foundation of such superbly realised gameplay, it wouldn't really mean all that much.... kind of like Spec Ops, I guess?

Also: anyone who criticises MGS3 is a heathen and should be burned at the stake. It is equally as good as MGS2 but for very different reasons.

I agree with your opinion on the rain scene. The Truth Records were some of the best recordings in the game. I wish we would have had some cutscenes or something more visual than the tapes, though.

Not heard them yet! Looking forward to it.

But there are people in here that don't undestand that.

Maybe everyone is just sharing their opinions? It's all gravy, baby.
 
My initial frustration and disappointment with the story is no longer there.

We got what we got and though it's unfinished, I'm gonna appreciate it.
 
MGS5's story wasn't great but it had some stand out moments. Everyone kept asking for the downfall of BB and you sure as hell got it. He's a coward in this game that sacrifice his best man to cover his ass in the same way the US government did with The Boss. Big Boss was a real villain in this, not some misunderstood one. His ideology got warped and he wasn't the legend he was made out to be. He becomes everything he was initially against.

I've always preferred the MGS stories for their themes and messages as opposed to the surface storyline. The series has ridiculous plots and the only reason why they work for me so well is because they demand some level of thought and analysis.

Which is exactly why MGS4 failed in the story department. Yes, there were some great scenes but they don't make up for everything else that was wrong with the game. The biggest gripe for me was how Snake was character assassinated but there's a lot more really. The dumb and cheap explanation that your support team in MGS3 were the big bad, the constant reliance on nano's and the absolutely shitty tone throughout the game.

MGS has always been camp and 3 cranked it up a lot but it worked in the context of it being a cheesy 60's spy movie. MGS4 is tonally so far out of a left field that it didn't even feel like an MGS game to me the first time I played it. I loved it when I first experienced it because again, there are some incredible fan service moments but at the end of the day, I look back at it with less fondness than I initially had for it.

It ruined a lot of what made previous games great and it catered too much to fans and at the end of the day, it really was about the surface level plot. Sure, it had some interesting things to say but it never raised quite as many thoughtful points as MGS1, 2, 3, PW or even 5.

Not too mention the fact that the game side of things just wasn't up to par. The core mechanics were fantastic but Act 3 was straight up bad and Act 5 is so brief it isn't even funny. MGO2 wasn't all that great but it made me feel less rip-off by the severe lack of gameplay. MGS4 is one of the only games in the series I barely replay. I play MGS2 and 3 through at least once a year.

This is my opinion of course, I just think MGS5 is superior to 4. Story wise it isn't fantastic but a lot of the themes are interesting and bring up good discussion amongst my peers and the gameplay is seriously what MGS4 promised to be but never was. The gameplay is almost perfect and is truly what makes this game deserving of GOTY. You can say that the story doesn't feel like MGS but the core mechanics and the amount of little details definitely bring together everything that made each game in the series special.

I couldn't rank the series in order because they all do different things great. MGS2 has the best plot in the series imo, MGS1 had the best atmosphere, 3 had the best pacing, PW had fantastic CO-OP, 4 had great fan service and 5 has the best core mechanics.
 
MGS5's story wasn't great but it had some stand out moments. Everyone kept asking for the downfall of BB and you sure as hell got it. He's a coward in this game that sacrifice his best man to cover his ass in the same way the US government did with The Boss. Big Boss was a real villain in this, not some misunderstood one. His ideology got warped and he wasn't the legend he was made out to be. He becomes everything he was initially against.

I've always preferred the MGS stories for their themes and messages as opposed to the surface storyline. The series has ridiculous plots and the only reason why they work for me so well is because they demand some level of thought and analysis.

Which is exactly why MGS4 failed in the story department. Yes, there were some great scenes but they don't make up for everything else that was wrong with the game. The biggest gripe for me was how Snake was character assassinated but there's a lot more really. The dumb and cheap explanation that your support team in MGS3 were the big bad, the constant reliance on nano's and the absolutely shitty tone throughout the game.

MGS has always been camp and 3 cranked it up a lot but it worked in the context of it being a cheesy 60's spy movie. MGS4 is tonally so far out of a left field that it didn't even feel like an MGS game to me the first time I played it. I loved it when I first experienced it because again, there are some incredible fan service moments but at the end of the day, I look back at it with less fondness than I initially had for it.

It ruined a lot of what made previous games great and it catered too much to fans and at the end of the day, it really was about the surface level plot. Sure, it had some interesting things to say but it never raised quite as many thoughtful points as MGS1, 2, 3, PW or even 5.

Not too mention the fact that the game side of things just wasn't up to par. The core mechanics were fantastic but Act 3 was straight up bad and Act 5 is so brief it isn't even funny. MGO2 wasn't all that great but it made me feel less rip-off by the severe lack of gameplay. MGS4 is one of the only games in the series I barely replay. I play MGS2 and 3 through at least once a year.

This is my opinion of course, I just think MGS5 is superior to 4. Story wise it isn't fantastic but a lot of the themes are interesting and bring up good discussion amongst my peers and the gameplay is seriously what MGS4 promised to be but never was. The gameplay is almost perfect and is truly what makes this game deserving of GOTY. You can say that the story doesn't feel like MGS but the core mechanics and the amount of little details definitely bring together everything that made each game in the series special.

I couldn't rank the series in order because they all do different things great. MGS2 has the best plot in the series imo, MGS1 had the best atmosphere, 3 had the best pacing, PW had fantastic CO-OP, 4 had great fan service and 5 has the best core mechanics.

I like this.

I like you.
 
They're pretty much the same to me. Everybody hated MGS2 and now everybody is hating on MGSV. Both times were when Kojima dared to take a risk and both times when fans asked for Snake
and got someone else.

MGS2 was a big step in gameplay evolution and MGSV was pretty much the same and took it even further.
But I don't think mgsv will be praised years after like mgs2 was. Just because they have some similarities doesn't mean they're equal.
 
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