If you don't wait for the two guys that stroll down to check up on her after you take her out of the cage. With them incapacitated, you can ghost the whole thing.Awesome, I'll try it again. Don't you get a forced alert once they know Paz is missing though?
Man there's so much detail in this game, it's staggering. Like I just found out you can cut the power to the base and stalk around like a badass in the dark,
I bought this and ran through the GZ mission (spent about 2 hours) before Infamous and TR, but once I got back to it I realized just how fucking awesome it really is. I can spend hours just exploring, shooting shit, and blowing shit up. It reminds me of my playtimes with GTA-- just fucking around, seeing all that I can do with the game. It is easily my most played PS4 "game."
I hope the PP has areas like this (small, contained) and not just one huge open world. I would love to be able to return to areas to just explore and fuck around with trials and extra missions.
Also Deja Vu is lol. I love that they actually put a hint. What's the bonus you get for acing the quiz? Kaz said he would give it to me later...on the back of the box
New skins for Boss: Snake MGS1 for normal and Grey Fox for hard.
Oh, tomorrow the Jamais Vu mission is available! or Deja Vu for Xboners.
Interesting about PP world design. And you are right about the graphics--amazing. Boss in direct light is incredibly realistic.
BTW: Awesome avatar.
Ah gotcha, do the scenes change on Hard?
What makes the lighting even better is the fact that you can shoot out almost every single light in the game.
Haha thanks, it's a great film.
Link isn't working for me Nvz.
Also, question:
are there any unlockable stun/sleep weapons for use?
Pacifist runs are a little hard.
I tried to stay as stealthy as possible
Yeah this was literally made on the fly, so it was more like "trying to stay as stealthy as possible within 15 minutes so my USB drive doesn't fill out"Not a dig, but I didn't see much stealth...
You could get a faster run by not weaving back and forth through the camps. Pick one side of the base and follow that path for attack and escape. Unless you are rescuing all the prisoners, but I don't think you would do that for a speedrun.
And there is more tranq ammo in some of the guardposts.
Oh man, I would have loved that.I guess it's absent because of balancing, but having the Mosin as an unlock would've been cool.
folks have we heard any confirmation that phantom pain will also run at this wonderfull 60 fps framerate?
Imp know it seems kinda obvious that it will be, since GZ is all that, but confirmation wouldnt hurt.
Actually I'd like to know this too.
The PS4 version being at 60fps made a huge difference for me. Bonus points for not even dropping a frame once.
How are you guys measuring frames on a television screen?Actually I'd like to know this too.
The PS4 version being at 60fps made a huge difference for me. Bonus points for not even dropping a frame once.
I need to do this as well. I haven't tried no HUD or subs yet. Haven't played in a couple weeks at least. Gonna be rusty.To make the game more interesting, I'm currently doing "immersion playthroughs": Hard, no reflex, no HUD, no subtitles.
It's been really fun so far. Just beat the Ground Zeroes mission with an A ranking, got caught right at the end!.
There was a Digital Foundry analysis, and I remember them stating that the game is almost at a constant 60 fps.How are you guys measuring frames on a television screen?
Play the side missions and you'll start to see the warts. Day time exposes it's cross gen nature. It's still pretty good looking, though.I just finished it for the first time (finally) and thought it was pretty damn awesome. I borrowed a copy from my brother so I wasn't let down by the "value" of the package. The cutscenes/storytelling are top notch and I am very excited for Phantom Pain now. The graphics looked really damn good to me as well. This does not look to me like a cross-gen game. This almost looks like a game built just for the PS4. I don't quite understand any comments about the graphics not being great.
Obviously, beating the first/main mission is only the start, so I don't want to get too deep into whether or not I like the gameplay changes yet. I like some things and dislike others, but it's short and I need to mess with it some more and try the side missions. One thing I strongly dislike is the auto-aim/magnetism. It fucked up my shots more often than it helped.
Do we know what else the patch did besides adding the extra mission?
No, but probably did nothing more.
I thought they said it would fix bugs? Like maybe the clipping while running with a POW, or make the idroid load faster?
I thought they said it would fix bugs? Like maybe the clipping while running with a POW, or make the idroid load faster?
I kinda doubt they'd address the clipping. I figure they'd have to go in there and change animation to do that.
Tranq gun, empty mags, and cqc are all ya get and all ya need. It would be nice to get more toys though
There's the Uragan-5 Pistol, which is basically a stun gun that knockouts people in one hit. Makes a ton of noise.
PS4 retail. The map issue is more frequent (it will show enemy positions and objective markers but not the map image itself) but the mission info loading was especially bad in Déjà Vu.
Huh. Weird.