I've got your card number now Mr. Henry Wells.
rip
I've got your card number now Mr. Henry Wells.
Of course, it has a lot of the best moments in the series and the tapes you get after it are amazing.
Of course, it has a lot of the best moments in the series and the tapes you get after it are amazing.
I've got your card number now Mr. Henry Wells.
rest in peace, big bizzle
Grabbed on steam. So what's the point of the open world. Like I finish a mission, want to do a side op, but it's like 2000m away..so I ride. So..what? Like I can find some plants or animals, maybe an outpost, but so what..? There's no need to stealth an outpost with 3 guys, just go in and pop them. Then grab 2 mats and maybe an emblem..but so what lol. Am I supposed to just have the chopper take me everywhere? The missions are great but I don't get the point of the giant open space.
Grabbed on steam. So what's the point of the open world. Like I finish a mission, want to do a side op, but it's like 2000m away..so I ride. So..what? Like I can find some plants or animals, maybe an outpost, but so what..? There's no need to stealth an outpost with 3 guys, just go in and pop them. Then grab 2 mats and maybe an emblem..but so what lol. Am I supposed to just have the chopper take me everywhere? The missions are great but I don't get the point of the giant open space.
i had a much better experience with the game by having the chopper pick me up after basically every mission. i only did side ops if they were really close to where i was. the game definitely did not need to be "open world" in the traditional sense. it could have been a collection of large sandboxes for missions.
I can't stand the tapes in this game. I've literally fallen asleep while listening to them.
Wish MGS5 had followed the formula of the previous games and went with the longer cutscenes or at least mid-game codecs
I don't think it was intentional. It screams unfinished to me.
soooo....
I've downloaded the game during the Japan deal.
Please, tell me that the Prologue isn't representative of the game :|
I hated it, 58min of boring semi-gameplay
Once arrived in Afghanistan I immediately felt in love with the atmosphere. tell me the game is way more represented by the first chapter than by the Prologue.
It was intentional.
You can thank all those people who bitched, moaned and laughed at MGS4 and other games in the series.
This, MGSV is very gameplay focused.
I'm not convinced it was intentional. It's way too large a departure. There's no way in hell they recorded that much dialogue and thought tapes was an intelligent way to use it.
I bet they created a great game. Then they told konami all they need is 6 months of mocap studio time and they got told to F off. I refuse to believe a studio as good as that as an intentional design decision.
Well, you would be wrong. Read some interviews and they will tell you as much. They did the mocap in 2012 btw.
People got on Kojima's case so much about MGS4 that he himself started joking about it in interviews.
They came up with the idea of tapes in Peace Walker and it is actually a pretty damn smart compromise between not having long cutscenes while still being able to deliver a lot of story. They also work great in that they work your imagination, stuff like the Chico tapes and many others wouldn't have had the same impact with visual representation which spells everything out for you.
There's no way. You think they game was finished as intended? You've seen the cut ending right? The game had no closure. It was unfinished.
The incoherent story, the cut ending, konami's shift away from AAA games, the firing of kojima and KP, etc. All point to an unfinished game. I don't see how anyone could actually play the game and decide that it's a finished product.
That's true, but I can't help believe that that "strategy" was due to konami's tightening the noose. I'm sure in a few years kojima will tell it all, and I highly doubt it will be pretty.
How would you know?The main game is finished.
That "ending" was clearly planned DLC post launch
How would you know?
It really isn't obvious.Because it's obvious and fits right in with the game's main theme?
It really isn't obvious.
It was intentional.
You can thank all those people who bitched, moaned and laughed at MGS4 and other games in the series.
This, MGSV is very gameplay focused and the delivery of the story has been adjusted as such.
Even if I agreed that there's some kind of rule that states games should always have an even number of levels (or multiples of 5 or whatever) and that an odd number is a clear indication of DLC shenanigans (and I don't), how they ultimately numbered and named that segment doesn't mean much of anything. For all we know, there might have been more episodes leading to that segment that got scrapped, and they just went with those "51" and "Phantom Episode" labels for the sake of clarity when they made the Blu-ray.EpisodeThe "Phantom Episode"51, beyond the 50
Well, clearly. I was contesting the idea that it was obvious it was meant to be DLC.Seems pretty obvious to me that it was planned content in a half finished state.
Nah, that seems to have always been the intent after the MGS4 complaints. You can also see this in how refined the gameplay is in MGSV, it is easily one of the best playing games to date.
Whatever noose Konami tightened was probably related to censorship. Going by the Paz tapes in Ground Zeroes, Kojima had no intention of holding back. This is of course a problem for Konami since it can limit the game's audience.
Kojima mentioned in an interview that he was envious of movies like Beasts of No Nation because they could show whatever was needed instead of being held back by superiors like he is.
Though this does make things interesting for his next game since he is now his own boss.
was it welcome and praise at launch?
Even if I agreed that there's some kind of rule that states games should always have an even number of levels (or multiples of 5 or whatever) and that an odd number is a clear indication of DLC shenanigans (and I don't), how they ultimately numbered and named that segment doesn't mean much of anything. For all we know, there might have been more episodes leading to that segment that got scrapped, and they just went with those "51" and "Phantom Episode" labels for the sake of clarity when they made the Blu-ray.
Well, clearly. I was contesting the idea that it was obvious it was meant to be DLC.
Nah, you're not conving anyone, I absolutely don't see why it would have been separate from the rest of the game.You can dance around the issue all you want but there is more than enough indication that this portion of the game was separated off into it's own thing. The set up and reasoning behind it also makes sense.
Nah, you're not conving anyone, I absolutely don't see why it would have been separate from the rest of the game.
I didn't say there was a need for them, I was just pointing out a possibility. It seems possible to me that multiple missions were planned for that third environment, and the Blu-ray merely focused on the climax of those missions, dubbing it "51" / "the Phantom Episode". Considering how the rest of the game (Metal Gear Solid V Ground Zeroes included) keeps exploiting/recycling the environments for multiple missions and side-ops, and how the fight against Sahelanthropus at the end of chapter 1 was its own mission (here, you'd at least have to reach it first, and the video talks about traps set set by the children in the jungle), it doesn't seem all that outlandish an idea to me.There is no need for any lead up segments
(How am I dancing around anything, here?)You can dance around the issue all you want but there is more than enough indication that this portion of the game was separated off into it's own thing.
That we know of, anyway.It is the only portion of the story that is missing.
(How am I dancing around anything, here?)
Just to be clear: I'm not saying it couldn't have been planned to be DLC. I'm saying I disagree it's obvious it was meant to be DLC. Your only actual argument seems to be "it's set in another, separate area", and I don't find it particularly convincing, sorry.
I said "your only actual argument". ;þRead my posts, I mentioned more than just "it's set in another, separate area" as my reasoning.
Now, that's a fair point.Also, they already sold one self contained portion of MGSV separately with Ground Zeroes.
i had a much better experience with the game by having the chopper pick me up after basically every mission. i only did side ops if they were really close to where i was. the game definitely did not need to be "open world" in the traditional sense. it could have been a collection of large sandboxes for missions.
Awesome, ill play it this way too. Unless the other areas in the later game offer something else in the world.
Correct. We were supposed to return to camp omega, and there were also other locations rumored, such as a state in North America and and South America. 5 locations in total.That we know of, anyway.
Actually, that might not even be true: didn't Kojima say something about going back to Camp Omega, at one point?
2 questions:
Why do soldiers during an FOB mission have full gear and sometimes not? For this FOB mission I can only gas them or choke them out. They have bullet deflecting armor.
Has anyone here Completed all tasks? This is one of the last trophies I have to earn for my platinum, but it's extremely hard. For the record, I've had the game since day one and have all the good gear with high levels I think.
Any way to kind of exploit this a little or get an advantage you're not supposed to have?
So,what's the current state of MGO? I remember getting disconnected of every match,literally unplayable.
And how's that quiet dlc? is it worth buying?
Nah, you're pretty much looking at just getting a chopper to pick you up or you can simply leave the hotzone in a main mission.
Can only answer number one but yea..totally. Youre right that it would be the perfect tape listening time. It can be like a 2-3 minute ride some places so I was just trying to figure out what the point of the size of the world was.
1.random Side Ops, yes. You can't engage in random Story missions because Story missions commence once you've selected them in your IDROID.Just picked this up in the Japan sale. Been feeling the Metal Gear itch recently, and am looking forward to jumping in. Couple of things I'm curious about:
1. It is possible to freely travel around the map (on horseback or in a vehicle) and tackle random missions though, right? I quite like the idea of sticking on a tape for some story exposure or chilling to some music while cruising to the next waypoint.
2. I enjoyed the Mother Base stuff in Peace Walker, so looking forward to a more fleshed out version here. Not so sure about the FOBs and invasions, etc. though. Can that stuff be ignored without missing out on much?
3. Is there anything I should know in general before getting started? General tips for smooth progression and avoiding getting bogged down?
4. I played Ground Zeroes on PS3 but will be playing PP on PS4. I take it the save file bonuses won't carry between gens, so I'd like to know: can you start PP and then upload your GZ save later (unlocking the bonuses retroactively)?
Appreciate any answers/advice!
Correct. We were supposed to return to camp omega, and there were also other locations rumored, such as a state in North America and and South America. 5 locations in total.