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Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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T.O.P

Banned
Just bought this on Steam


...i might need to check a recap of the story or something before starting it, can't remember shit tbh
 

eso76

Member
i'm a metal gear veteran, can't believe i sound like such a noob right now..
i still need to find an interpreter so i can talk to people.

I just moved the cursor around on the map and read the objectives for a few side ops. One of those specifically told me to extract the interpreter, I didn't really have to look for him
 

Peff

Member
There are way too many soldiers with helmets around later in the game, the tranq is sometimes so inefficient that even putting 7 bullets in one won't put the bugger to sleep instantly. One tranq should be enough to put one to sleep after a certain duration. You can still put a guy with helmet to sleep with a headshot provided you hit their face but the sniper hit detection is wonky for such small targets.

The worst ones are the dudes who have a shield on their back, helmet on their head and use a walker....wtf?

There is a dispatch mission with the goal of disrupting enemy helmet distribution, which sounds like it resets the "if x headshots, soldiers wear helmets" condition, but maybe main missions aren't affected by it.
 
Is this game OK to jump right in if you know nothing about the MGS series? The stealth aspect interests me and I'm tempted to buy it, however, the last one I played was Snake Eater back in the day!

If you played snake eater you are all set! Basically follows on from its gameplay! It may be worth playing ground zeroes first though which is all of an hour long.

Peace walker was a portable game so I wonder how many people played it? It was pretty important to the story but you can use a synopsis online for the story as it was mostly about the characters it introduced
 
I'm at mission 9, but I already have Quiet in my brig since I ran into her randomly doing sideops. Anyway, Ocelot said I should visit her in the brig, but I can't find the damn thing. Anyone know where it is?
 

Tovarisc

Member
I think hitboxes for helmets and bulletproofvest bug out at times, and give enemies full protection against darts above waist. Shot one soldier to middle of his face from ~6 meters away to only hear ding like it hit his helmet, then he rubbed his vest like it hit vest instead of helmet or head.

Weird.
 

Steroyd

Member
First time I seriously attempted to connect online and holy shit.

Fucking Konami servers goddamn, Idroid doesn't pause the game yet I'll be lying there like a nugget waiting for the Idroid to connect to servers that are shit. I'm not even seeing a benefit to going online either, but holy fuck there's E ranked deploy missions that can take 44 hours... I take back loosely using the term mobile f2p model in full priced games this is copy and paste a mobile f2p model in a fully priced game. Offline this game is so good you can overlook this shit, but godfuckonamidammnit does this interpretation of online features need to be stamped out.
 

Marvel

could never
I think hitboxes for helmets and bulletproofvest bug out at times, and give enemies full protection against darts above waist. Shot one soldier to middle of his face from ~6 meters away to only hear ding like it hit his helmet, then he rubbed his vest like it hit vest instead of helmet or head.

Weird.

Nanomachines son.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
I think hitboxes for helmets and bulletproofvest bug out at times, and give enemies full protection against darts above waist. Shot one soldier to middle of his face from ~6 meters away to only hear ding like it hit his helmet, then he rubbed his vest like it hit vest instead of helmet or head.

Weird.

Bullet drop.

It's totally possible to shoot them in the face when they wear helmets.
 

JimPanzer

Member
Medical Platform, on the northern/north west bit there are stairs going downstairs.

I have visited her, but can't interact with her at all. No cutscene etc. All she does is
listening to music and sunbathing
. But I have seen a cutscene with her where she
wants to get on the chopper with me, but is held back.
. How do I "advance" her plot from there?

Also a question about D-Walker:
I've used Hueys D-Walker in the Mission where you have to rescue him, but after the mission I didn't get D-Walker as a buddy. Did I mess up? or will I get him later?
 

SomTervo

Member
I think Mother Base for most part is very missed opportunity. It's so empty with nothing interesting to do or find, you don't even see buddies or major characters there for most of the time. Beating up soldiers gets boring quite fast, but same time seems to be tad mandatory because of moral so departments run in their full capacity.

At least it's pretty during night because of all lights :b
mgsvtpp2015-09-0303-5sxsz0.png

I think Mother Base is fine. It gets busier, diamonds are fun to find because the environment is so intricate, and Shooting Range missions are surprisingly fun.

It's perfect for listening to cassettes while messing around with new gear.
 

Tovarisc

Member
Bullet drop.

I can land dart to eye of enemy soldier from 20+ meters away by now, aiming to master that shit. From 6 meters away drop for dart should be non existent and hit to point where you aim and result in hit to flesh. In fact I have landed such hits against helmet soldiers, but then there is that oddball soldier at times with super helmet and vest. If not bug then then game just isn't consistent with hit reg.

Edit: To your edit, I know. At times game doesn't register it as face hit tho when it should be with 100% certainty.
 

Marvel

could never
I have visited her, but can't interact with her at all. No cutscene etc. All she does is
listening to music and sunbathing
. But I have seen a cutscene with her where she
wants to get on the chopper with me, but is held back.
. How do I "advance" her plot from there?

Keep playing, Ocelot will contact you when you can see her for buddy use.
 

SomTervo

Member
There are way too many soldiers with helmets around later in the game, the tranq is sometimes so inefficient that even putting 7 bullets in one won't put the bugger to sleep instantly. One tranq should be enough to put one to sleep after a certain duration. You can still put a guy with helmet to sleep with a headshot provided you hit their face but the sniper hit detection is wonky for such small targets. At it doesn't work all the time. shot to the head shot blow away their helmet all the time while putting them in caution mode, b

The worst ones are the dudes who have a shield on their back, helmet on their head and use a walker....wtf?

Dude.

They're only wearing helmets because you keep tranquing them in the back of the head.

What the soldiers wear and how often they wear it depends on your tactics.

I used smoke grenades a lot earlier in the game (puts nearby guys out for a full minute) and now they all wear gas masks. If you've never used a smoke grenade, I'll assume you never see guys wearing gas masks? (Was chatting to a guy back on page 30 or so who said he was 40+ hours in and had never seen a gas mask. I was 15 hours in and every 2nd or 3rd guy was wearing one.)

Also if you do attacks only at night, guards will start wearing NVGs.
 

Woffls

Member
Anybody that has finished or very close to finishing able to answer a quick question? Around mission 3
6

So I captured all the kids that escaped, immediately I got a call to say there had been a radiation leak or something so I headed back to Mother Base (where pretty much something has happened every time I came back after mission 32) expecting to see an interrogation with Eli, something regarding the leak etc etc, but there's just...nothing. The way MB is designed makes me think I could just be missing something but I have no idea how to get to where the children/ocelot are, or if even that's a possibility.
I don't remember having to run around to trigger anything. I think I might have actually done another side-op before going back to base, so maybe that's a requirement.
 
Anybody that has finished or very close to finishing able to answer a quick question? Around mission 3
6

So I captured all the kids that escaped, immediately I got a call to say there had been a radiation leak or something so I headed back to Mother Base (where pretty much something has happened every time I came back after mission 32) expecting to see an interrogation with Eli, something regarding the leak etc etc, but there's just...nothing. The way MB is designed makes me think I could just be missing something but I have no idea how to get to where the children/ocelot are, or if even that's a possibility.
man there's nothing you had to do, just resume doing side ops and replays.
the story's happening but you get to interact with very little of it.
 

Jack cw

Member
Bullet drop.

It's totally possible to shoot them in the face when they wear helmets.
It is. I really was surprised when the AI adapted to my playstyle but as long as their faces are exposed tranq will work. Wonder if the enemies get full helmets later on. This game is addicting as hell. Especially with new companions and the options you have.
 
For some strange reason, the alternative version of Quiet's theme isn't on either of the OST releases. The humming version, that is, that was used for one of the trailers.
 

Heartfyre

Member
I have visited her, but can't interact with her at all. No cutscene etc. All she does is
listening to music and sunbathing
. But I have seen a cutscene with her where she
wants to get on the chopper with me, but is held back.
. How do I "advance" her plot from there?

Also a question about D-Walker:
I've used Hueys D-Walker in the Mission where you have to rescue him, but after the mission I didn't get D-Walker as a buddy. Did I mess up? or will I get him later?

An answer to both questions: just wait and keep playing. You haven't missed anything.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
I can land dart to eye of enemy soldier from 20+ meters away by now, aiming to master that shit. From 6 meters away drop for dart should be non existent and hit to point where you aim and result in hit to flesh. In fact I have landed such hits against helmet soldiers, but then there is that oddball soldier at times with super helmet and vest. If not bug then then game just isn't consistent with hit reg.

Edit: To your edit, I know. At times game doesn't register it as face hit tho when it should be with 100% certainty.

Well or your shots aren't consistent all the time ;P
 

SomTervo

Member
It is. I really was surprised when the AI adapted to my playstyle but as long as their faces are exposed tranq will work. Wonder if the enemies get full helmets later on. This game is addicting as hell. Especially with new companions and the options you have.

'Heavy' guards have full helmets on that are impossible to tranq I think. Man they are tough. You can see them from as early as 10 hours in, in a side op I think.
 

SJRB

Gold Member
For some strange reason, the alternative version of Quiet's theme isn't on either of the OST releases. The humming version, that is, that was used for one of the trailers.

Yeah the Donna Burke version is missing from both soundtracks and that really pisses me off.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I've accidentally started mission 11 or 12
where you recover Huey
before finishing episodes 9 and 10 I think. Is this going to cause a problem, or should I bail and backtrack?
 

Marvel

could never
'Heavy' guards have full helmets on that are impossible to tranq I think. Man they are tough. You can see them from as early as 10 hours in, in a side op I think.

I love fighting these guys, I use two tactics against em.

1. Quiet. I'll order her to shoot, bullet will ping off their helmet allowing me to grab them whilst stunned.

2. A cardboard Box with anime on it. Easy grab lol
 

LeonSPBR

Member
I've accidentally started mission 11 or 12
where you recover Huey
before finishing episodes 9 and 10 I think. Is this going to cause a problem, or should I bail and backtrack?

Nah, I've dome mission 11 before doing mission 8,9 and 10 and no problems happened.
 

LeonSPBR

Member
It is. I really was surprised when the AI adapted to my playstyle but as long as their faces are exposed tranq will work. Wonder if the enemies get full helmets later on. This game is addicting as hell. Especially with new companions and the options you have.

Heavy emenies right now have helmets that protect their entire face.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
I've accidentally started mission 11 or 12
where you recover Huey
before finishing episodes 9 and 10 I think. Is this going to cause a problem, or should I bail and backtrack?

No not a problem, Kojima said he wanted to create the story so you don't have to do episode 8,9,10 etc. you can play the way you want and still get the same results.
 

heringer

Member
Is the whole game structured in missions that drop you in specific points? Isn't the open world structured like you have to travel by yourself to get to missions? What's the point of the free roam?
 

Marvel

could never
Speaking of, how do I put posters on my boxes? I've already got a couple

Once box is equipped and you are hiding inside like a bitch, hold left on the D-Pad and cycle through the ones you have with Square/X

Some work better when you are prone, as they are horizontal pictures. And some are used when standing up vertically.
 
man there's nothing you had to do, just resume doing side ops and replays.
the story's happening but you get to interact with very little of it.

That's the weird part though, I feel like there has been a lot of story stuff since mission
32
happening when I go back to base etc so that has calmed me down after the initial anger when I saw what the bulk of the missions are now (it's still ridiculous and any re-plays should be side-ops). There has been plenty of yellow side-ops they could have padded the main line out by putting them in the main missions. IDK man, whoever was making structure decisions about this part of the game got it horribly wrong. It feels like they totally ran out of time. At this point I feel comfortable saying the game needed another year to re-do
chapter 2

I don't remember having to run around to trigger anything. I think I might have actually done another side-op before going back to base, so maybe that's a requirement.

Thanks. I'm out of yellow side-ops but there is a new non-replay mission so perhaps I should just do that.
 

TwistedMind

Neo Member
I am still at the beginning of the game, mission 6 I guess. However, when I am doing missions like extracting
the professor
and other missions, the game show me one objective while there are question marks around the other objectives! How do I uncover those?
 
I am still at the beginning of the game, mission 6 I guess. However, when I am doing missions like extracting
the professor
and other missions, the game show me one objective while there are question marks around the other objectives! How do I uncover those?

It'll reveal them after you beat it once, then you replay

You might get lucky and uncover a few on your own, but that's not usually likely
 

Tovarisc

Member
I am still at the beginning of the game, mission 6 I guess. However, when I am doing missions like extracting
the professor
and other missions, the game show me one objective while there are question marks around the other objectives! How do I uncover those?

You can get lucky and complete some of them blind, but they are all shown after you have completed mission at least once. Just select mission again to see them, and replay mission if you want to do them all.

Edit: beaten, tranq me
 

duckroll

Member
After beating episode 6, I seriously want to prostrate at the feet of the entire Kojima Productions environment modeling team and the level design team. Holy fucking shit.
 
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