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Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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CQC is awesome.

Sneak up behind people with your gun aimed at them to hold them up. Press L1 (or whatever your platform equivalent is) to bring up a menu where you can give them some commands.

DD is fucking awesome.

Thanks for the tips.

Is DD better than Quiet?

Is there a gun customization and improvement aspect of this game? I like to have the perfect gun for my needs rather than depending on what drops in game.
 
tip for those encountering heavy armoured enemies now, if you get spotted by one in reflex mode and they are close but not close enough for cqc....Throw a decoy at their feet and pop !
 

Jarmel

Banned
Tapes replacing the trademark MGS cutscenes are really disappointing :(. I'm one of the people who liked the long story scenes.

I feel like the long cutscenes would have been fine here as there are such long segments of gameplay with no interruptions.
 
I wonder if there is any chance at all we could (if enough of us were vocal) get a patch that maps a corner of the touch pad to pause tapes. It would be nice if they paused it for you but it's too much work to get back to the player
 
In a way, it is going to be so hard to go back to an open world game that doesn;t let me scouyt and plan as well as this. I really feel like a highly trained soldier when i'm scoping out an area for enemies and entry points.
 
Just got to Episode 3
0
.

Absolutely amazing.

For anyone who has got past this point;

This isn't the end, right? What's this Chapter 2 stuff mean? I've seen the credits and then there's that sizzle reel that seems to suggest there's still a LOAD of narrative still to come (some of which looks pretty damn tasty). I'm still loving playing the game, so it's wise to push on again and keep playing? And there are still narrative goodies ahead beyond just replaying missions and Mother Base?


Yes there is. Insane shit. Shame about the replaying past missions bit though.
 
Just got to Episode 3
0
.

Absolutely amazing.

For anyone who has got past this point;

This isn't the end, right? What's this Chapter 2 stuff mean? I've seen the credits and then there's that sizzle reel that seems to suggest there's still a LOAD of narrative still to come (some of which looks pretty damn tasty). I'm still loving playing the game, so it's wise to push on again and keep playing? And there are still narrative goodies ahead beyond just replaying missions and Mother Base?
Only a couple actuall missions, but lots of story developments
 

Eldon

Member
Just got to Episode 3
0
.

Absolutely amazing.

For anyone who has got past this point;

This isn't the end, right? What's this Chapter 2 stuff mean? I've seen the credits and then there's that sizzle reel that seems to suggest there's still a LOAD of narrative still to come (some of which looks pretty damn tasty). I'm still loving playing the game, so it's wise to push on again and keep playing? And there are still narrative goodies ahead beyond just replaying missions and Mother Base?

Of course it is. The real Metal Gear starts now(sort of)
 
I'm enjoying the game a lot, I love the gameplay and most missions (except the one you have to kidnap a sheep... seriously what happen with open world games and sheeps? you always end up stealing one). I don't feel like I need too much story so far, I'm only at mission 7 and have done all side ops available and listened all tapes anytime they were given to me. I like the management of Mother Base, nothing too complicated so far and I don't need to spend time with it other than asign some work and develop stuff that are useful to me.

What I can say is that I'm not mindblowed so far, it's a great game and I still have a lot ahead but I've played 14hs and until now nothing has amuse me beyond the "this is great" feeling.

I'm with people saying that mute Snake is weird, it's not annoying but sometimes a response or word is needed from him.
Also, it's really obvious that this game is cross gen, I like what I see but to me the graphics aren't very good, I don't know but after the Witcher 3 this world feels really poor in comparison and I don't think it's all due to art direction.
Another thing is that traversing from one place to another doesn't feel appealing to me, I love to ride a horse in this games but here the only thing that matters are the missions, infiltration in bases and villages, and it's ok, that's the goal of the game but sometimes I've to travel a really long way and is somehow boring.

I don't know if someone had made the joke but: "This is a great game, but no a great Metal Gear Solid game".
 
did you listen to the audio? You need to extract the truck befofe it gets there.

I did but the first time I played it...I went to the village to get info, and before I'd interrogated anyone the vehicle popped up over 1km away and i couldn't get there fast enough.

Second time I stuck around in the village and found an intel file with the movement route heading south. So i headed to the crossroads north of the airport and it's still 2020m away.

My friend just said he did it first time, went to the village, got the intel file and figured airport would be a good place and blam.

Weird.

Edit: I've been doing this mission in the middle of the night. Maybe that effects the vehicle route.
 

julrik

Member
Noob question (Episode 1):
Why did Ishmael have Kiefer's voice, and why did BB have another voice, before being voiced by Kiefer again after Ishmael died? Is there a reason, or is it just Kojima being Kojima?
 

SteveO409

Did you know Halo invented the FPS?
yRlgaFP.jpg


Answer!

https://twitter.com/HIDEO_KOJIMA_EN/status/639446589757493249
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I wouldn't be surprised if we would have eventually seen something like that if Konami didn't decide to shitcan Kojima Productions. I don't blame them for not wanting to explore that in MGSV because it's already a huge achievement for them to jump from MGS4 and PW to this level of quality and depth in an open world. But after they mastered the implementation and the tech, making stuff more dynamic with self-evolving battlefields would definitely be the next step.

Absolutely. If anything, a successor to MGSV built exclusively for PS4/XBone tier CPU and memory ceilings, would be the perfect condition for MGSV open world with greater depth to emergent AI and battlefield developments. It's a logical step forward.

Alas, it will never be.
 

Bumhead

Banned
Yes there is. Insane shit. Shame about the replaying past missions though.

I think I'm ok with that.

It's pretty amazing to think that after about 50 hours - by some way the most amount of time I've played a single player game in ages - there's still so much ahead.

MGSV definitely has a few flaws, but honestly.. I really do feel like this is once in a generation level stuff. It frequently reminds me how incredible it really is. Phenomenal game on several levels.
 

grimmiq

Member
After I did episode 23, I got a call telling me that Mother Base has set up
a quarantine and to act on anyone I suspect of being sick
. Am I just to go through the staff management screen and pick out anyone with a medical cross beside their name?

It's language based, there's common languages between the infected people, you need to quarantine everyone who knows that language..Mine reset after 1 mission and couldn't be bothered doing it again and lost 80+ soldiers.
 

Tacitus_

Member
Noob question (Episode 1):
Why did Ishmael have Kiefer's voice, and why did BB have another voice, before being voiced by Kiefer again after Ishmael died? Is there a reason, or is it just Kojima being Kojima?

Reason. It's in the first tapes IIRC or here
Snake was hallucinating since the shrapnel presses on his optic nerve
 

SomTervo

Member
Open world syndrome for me.

Definitely not for me. Open world syndrome for me, historically, has applied to Arkham City (not Origins or Knight), any Assassin's Creed except 4, Far Cry 3+, Crackdown...

It has not, however, applied to Dying Light, The Witcher 3 or MGSV for me this year. Those games have just upped the ante in terms of open world. Often I didn't feel like I was in an open world while playing them because they're so well designed.

Basically the open world gameplay in MGSV is phenomenal, and the story is great (so far), but they kinda fucked it by shunting the story irregularly into the open world. Like too much gameplay before story.

Compare that to most open world games where the story is just shit but plentiful - so you can mainline the story missions with far more ease, but they're just bad and don't gel with the world. MGSV doesn't have that problem. The story is great just "diluted" too much.
 

Auctopus

Member
I wonder if there is any chance at all we could (if enough of us were vocal) get a patch that maps a corner of the touch pad to pause tapes. It would be nice if they paused it for you but it's too much work to get back to the player

Yeah this really grinded me throughout.

*Play*
"In 1981, Skull Face established...SNAKE THATS THE TARGET THERE GET EM GET GET EM... *end of important plot point*"
 

Karkador

Banned
I just want to add that last night I discovered the satisfaction of calling your horse and jumping on it while never stopping your sprint
 

Alienous

Member
It's also weird to see the CO-OP from Peace Walker disappear.

Hopefully Metal Gear Online makes an attempt at it, Grand Theft Auto Online style. That could be awesome, and the single-player levels and AI seem like they'd be able to accommodate it.
 

Kama_1082

Banned
Yes, this. Oddly enough, ideas MGS4 was toying with would be far more at home in MGSV. The "living battlefield".
Well, the Russians already took over that land that you are in the less than 10 hrs of gameplay that you have under your belt. Why would there be fighting other than you completing your missions?
 
Tapes replacing the trademark MGS cutscenes are really disappointing :(. I'm one of the people who liked the long story scenes.
The tapes are growing on me... they make the open world void a bit more bearable and as someone not totally versed in MGS canon, the history on the tapes is welcome. Trotting across the desert listening to tapes on a Sony Walkman, I really like the *click* of the play button. Unfortunately the listening experience is totally borked the second Miller or Ocelot starts talking on the radio.
 

Yen

Member
It's language based, there's common languages between the infected people, you need to quarantine everyone who knows that language..Mine reset after 1 mission and couldn't be bothered doing it again and lost 80+ soldiers.

*eyes widen*

Language…as a virus?

Thanks
 

Alienous

Member
Well, the Russians already took over that land that you are in the less than 10 hrs of gameplay that you have under your belt. Why would there be fighting other than you completing your missions?

It's important to separate the narrative context and game design choices.

The game design choice came first, almost certainly, then the narrative was designed to exclude rebel fighters.
 
Lol who at motherbase is in charge of creating all these signs? Did Miller set up a Graphics Design team or something? The ones around
Quiet's cell
are particularly amusing.
"Boss, remember to recover soldiers with artistic abilities."
 

Bumhead

Banned
I'm with people saying that mute Snake is weird, it's not annoying but sometimes a response or word is needed from him.

As always with people who mention "Silent Snake", I would recommend holding that thought until you're further into the game.

I feel like both the regularity of the cutscenes, and the amount Snake speaks within them, improve dramatically past a certain point. If you're only at mission 7, there absolutely are scenes ahead where Snake speaks plenty. And you'll be seeing them with far more regularity.
 

SomTervo

Member
Absolutely. If anything, a successor to MGSV built exclusively for PS4/XBone tier CPU and memory ceilings, would be the perfect condition for MGSV open world with greater depth to emergent AI and battlefield developments. It's a logical step forward.

Alas, it will never be.

Didn't a PR person just come out saying that they want to continue the franchise? Like, last week.

It was a real dick move after how they treated Kojima and their stoic silence about everything, but it does make me curious about the future of MGS.

As always with people who mention "Silent Snake", I would recommend holding that thought until you're further into the game.

I feel like both the regularity of the cutscenes, and the amount Snake speaks within them, improve dramatically past a certain point. If you're only at mission 7, there absolutely are scenes ahead where Snake speaks plenty. And you'll be seeing them with far more regularity.

This is what I think, too.
 

grimmiq

Member
*eyes widen*

Language…as a virus?

Thanks

It's just a marker, I spent 15mins looking at everyone's faces and almost quarantined people based on slight acne..then another 15-20 running around trying to use my night vision goggles on people's chests..When all is revealed it'll make sense and clear up some things from previous missions
 

Kama_1082

Banned
Didn't a PR person just come out saying that they want to continue the franchise? Like, last week.

It was a real dick move after how they treated Kojima and their stoic silence about everything, but it does make me curious about the future of MGS.



This is what I think, too.
The show must go on. The series didn't stop when hayter was shit canned. It won't stop either with kojima gone too.
 
Thanks for the tips.

Is DD better than Quiet?

Is there a gun customization and improvement aspect of this game? I like to have the perfect gun for my needs rather than depending on what drops in game.

DD will auto mark nearly everything of interest automatically (you still have to scan for stats) and he can be used to kill/stun single targets and as a distraction.

Quiet is a kill/tranq machine. If you tell her to provide cover, she practically clear all the enemies for you.

As for gun customization: yes. There are side-ops that you need to complete before you're allowed to cosmetically change your weapons; changing them via mods and attachments is done by developing them through R&D, which basically means that the more attachments the weapon has, the longer it will take to unlock and develop it.
 

Alienous

Member
Lol who at motherbase is in charge of creating all these signs? Did Miller set up a Graphics Design team or something? The ones around
Quiet's cell
are particularly amusing.
"Boss, remember to recover soldiers with artistic abilities."

There was a tape where they talked about the inspiration for the design of the MSF logo, and nobody mentioned the artistic talent necessary to create it.

I thought that was funny.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Well, the Russians already took over that land that you are in the less than 10 hrs of gameplay that you have under your belt. Why would there be fighting other than you completing your missions?

Narrative context could be anything. I don't know. It's Metal Gear. It's a video game. They can work something out. My suggestion was mostly for gameplay reasons, developing a sterile open world into something more lively and dynamic.

Didn't a PR person just come out saying that they want to continue the franchise? Like, last week.

It was a real dick move after how they treated Kojima and their stoic silence about everything, but it does make me curious about the future of MGS.

I'm sure MGS will continue. I just feel evolving MGSV with "living battlefield" ideas is something I'd expect from KojiPro. A new team? Who knows.
 

firehawk12

Subete no aware
No clue, but I would assume it would be greyed out in the mission list if he was considered extracted like the other specialists I got. Going off your idea, maybe his speciality "transfers" to another character in the mission? If it was greyed out in the menu, I wouldn't have even brought it up.
I wonder if the other unnamed prisoners in that mission are randomly generated and can be given the skill? Or are they unique like Malak? Really, why can your guys even die on Mother Base!
 

swooshboy

Neo Member
This honey bee mission can fuck off

I died numerous times on that one trying to run away.

In the end I ran back into the cave and shot the skulls from up high. It was only at the every end that one got up there, so I used the honey bee on him and eventually killed him.

Up until that point it had been doing my head in!
 

duckroll

Member
I wonder if the other unnamed prisoners in that mission are randomly generated and can be given the skill? Or are they unique like Malak? Really, why can your guys even die on Mother Base!

I'm more bothered about the fact that -I- can die on Motherbase just exploring it. What the fuck! Lol.
 
Big Boss isn't a great silent protagonist.

He's quiet but opinionated. If the idea is to stop Big Boss from conflicting with my own views as a player, they failed. He still makes big decisions without my input. He still has a clear personality.

Its the same problem I have with recent Zelda games and Link. He's very quiet in cutscenes and one-sided interactions, but he's clearly a defined character with emotions and motivations that are not my own. This wouldn't be so bad if it was like Half-Life or Bioshock where I never saw the man, but I'm watching cutscenes of this man who's part avatar/part character try to be both and fail. Its wants the cake and wants to eat it too.
 

Crypt

Member
I died numerous times on that one trying to run away.

In the end I ran back into the cave and shot the skulls from up high. It was only at the every end that one got up there, so I used the honey bee on him and eventually killed him.

Up until that point it had been doing my head in!

I just ran out of the area like a bitch and that worked. I hate the skulls. They scare the hell out of me.
 
Noob question (Episode 1):
Why did Ishmael have Kiefer's voice, and why did BB have another voice, before being voiced by Kiefer again after Ishmael died? Is there a reason, or is it just Kojima being Kojima?
I assumed
it was a Fight Club scenario, where he was hallucinating but was actually doing so that stuff. But there were so many moments where that wouldn't make sense
 

Kama_1082

Banned
Also hearing that people are losing their top notch crew doesn't bode well for me. I guess I'll only be logging in for the daily rewards and disconnecting from the server. Hated being invaded in souls games and I'm sure I'll hate it even more now.
 
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