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Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Kid Ska

I Was There! Official L Receiver 2/12/2016
It's clear we need a course on how to tag spoilers.

Step 1: Provide context for your tagged content.

Bad example:
At the end you find out Snake was 3 kids in a trenchcoat, the WHOLE time.
Bad example: "Yo wtf
At the end you find out Snake was 3 kids in a trenchcoat, the WHOLE time.
"
Fixed version: "End game spoiler
At the end you find out Snake was 3 kids in a trenchcoat, the WHOLE time.
"

Step 2: Ensure your tags are correct before you hit the post button.

It's not hard, folks. You'd all be gone if it was up to me.
I like this post.
 

Alienous

Member
Just curious (to gauge how far I am in the main missions): How many Main Missions are there in total? just the number.

It's ... complicated.

31 until you see the credits.
51 total.
Perhaps 10 of those 51 are harder versions of old missions, maybe slightly more.
 
Does anybody know how you trigger the cut-scenes for Quiet? The only
scenes I've had with her so far are the initial capturing of her, and one time when she attempted to board the chopper when I was leaving, but decided not to go.
I don't want to miss any of those moments, as they seem pretty important.
 
Mission 6, again,
Snake sees the creepy gas mask kid from the hospital, a giant robot hand grabs him, a guy with a messed up face and a grudge walks up and talks about wanting him dead, sees a giant walking robot, and fights more Skull soldiers...
and not a word. I hate Mute Snake.

edit: Not mission 5, sorry.
 

A-V-B

Member
Mission 5, again,
Snake sees the creepy gas mask kid from the hospital, a giant robot hand grabs him, a guy with a messed up face and a grudge walks up and talks about wanting him dead, sees a giant walking robot, and fights more Skull soldiers...
and not a word. I hate Mute Snake.

The one thing I'm really gonna miss from Silent Snake is "...Metal Gear?!"
 
Does anybody know how you trigger the cut-scenes for Quiet? The only
scenes I've had with her so far are the initial capturing of her, and one time when she attempted to board the chopper when I was leaving, but decided not to go.
I don't want to miss any of those moments, as they seem pretty important.

She's being held in the brig and Ocelot will call you automatically when it's time for her to join you. Don't worry.
 
Why do they make this game such a pain to travel around?

Can you really not get in the helicopter and go to a different point? What a shit design. You can do it at motherbase...
 

Liamc723

Member
It's ... complicated.

31 until you see the credits.
51 total.
Perhaps 10 of those 51 are harder versions of old missions, maybe slightly more.

What's the point of the remaining
20 missions? Is there any new story attached to them?
 

Dimmle

Member
Why do they make this game such a pain to travel around?

Can you really not get in the helicopter and go to a different point? What a shit design. You can do it at motherbase...

There is fast travel but I'm not even clear how it works? You get tickets from machines or something?
 

A-V-B

Member
Why do they make this game such a pain to travel around?

Can you really not get in the helicopter and go to a different point? What a shit design. You can do it at motherbase...

Big parts of this game speak of splintered design and direction. Sections of MGSV are indescribably wonderful. And other sections play like they were forgotten features rediscovered and reincorporated at the last moment.
 
I feel like I'm leering new things every day I play. Not sure if that's a good thing or a bad thing lol.

Does anyone know how to switch what Snakes wearing in the field? I want to try something other than the sneaking suit.
 
Why do they make this game such a pain to travel around?

Can you really not get in the helicopter and go to a different point? What a shit design. You can do it at motherbase...

You can just use touchpad and click go to ACC. and there is fast travel between points using the cardboard box.
 

CHC

Member
Mission 5, again,
Snake sees the creepy gas mask kid from the hospital, a giant robot hand grabs him, a guy with a messed up face and a grudge walks up and talks about wanting him dead, sees a giant walking robot, and fights more Skull soldiers...
and not a word. I hate Mute Snake.

I also hate that aspect. Like, no reaction?! Dude what is it gonna take to get him to say anything.

I wouldn't even have a problem with it if they justified it in game, like when Ocelot asks something and you don't answer, he could say something about you not talking as much after the coma. I mean just some kind of acknowledgement of why Snake pretty much has NO dialogue.

Also you may want to edit because that's mission 6 you're talking about. Not a big deal but just in case.
 
Are certain staff members like Malak required for anything later on? Ended up firing him due to him being the worst on my R&D team, and someone else having his special skill.
 
There is fast travel but I'm not even clear how it works? You get tickets from machines or something?
I think that is if you get a ticket from an outpost yu then can use it with a box to travel to that outpost. I'm sure it takes a while and is convoluted as fuck though, so I don't try it.
 

Alienous

Member
What's the point of the remaining
20 missions? Is there any new story attached to them?

*10, and yeah, sort of. It wraps some story points up. Most of the missions are fairly generic, one in particular is really interesting, and one of the last ones is terrible, IMO. Then there's the 10 (or so) repeat missions.
 

pringles

Member
Overall I would've preferred a normal MGS style game over this. This kind of thing you can get in places like Far Cry, GTA, Skyrim, Fallout - you name it. I felt a bit fatigued in the 2nd mission already because I could foresee the gameplay of the next 50 ahead of me. As of mission 10 that prediction hasn't been disproven. I hope as more gameplay elements get brought up and the story progresses things that to feel more distinct but right now this is a fine game which just kind of improves on an open world formula that has already been done.
How do you play though? In sidemissions I play a lot more 'loose', trying to use more experimental techniques (blowing stuff up to create distractions, using reflex mode to pop headshot after headshot on a group of enemies, using the horse for stealth etc), while I'm trying to play more stealthy in main-missions. I feel like there's plenty of variation in the gameplay but it's kinda up to you to make it happen.
Played 8 hours. More or less enjoying it, but these are some criticisms I've got of it so far:
- Open world 'take the outpost' style gameplay is derivative of other games and repetitive
I'm sure there's some game that has done something similar, but at least for me this type of open-world stealth game feels fresh and it's one of the few games that truly feel like it nails the 'freedom' aspect of being an open-world game.
- Accessing cassette tapes should be much more intuitive if it is supposed to provide entertainment during the dull travelling sections. The constant radio and UI chatter going over tapes doesn't help either.
Agreed, would like some type of quick-access to the tapes, so you could start them up quickly. At least they autoplay.
- Helicopter feels like a waste of time 10 missions in, it should be skippable, credits are pointless (although you can skip through most of this at least)
I've done like 5 main story mission and 4 or 5 side-missions, and I've been in the chopper like... 3 times? Starting up missions while being out in the world, calling in supply drops, every now and then managing some Mother Base upgrade stuff.. I just love the way the game flows with very little interruptions. I was a bit concerned when you were forced back to Mother Base after Mission 1 but since then it hasn't happened. I've built like 3 platforms and recruited probably 50 people since since I was last to the Base.

Tip: you can jump on D-Horse while running, if you call the horse while you run it will run beside you until you get on it.
... this game! However do you need to upgrade the bond or something? I feel like I've called the horse while running and it has stopped behind me.. I do remember one time that it kept walking/running beside me which was awesome, but I haven't been able to trigger it again.
Mission 6 had the best level design since... I don't remember, but it's just perfect. Now I'm doing side ops with the sneaking suit, listening to some 80's badass music, feels damn good man.
I'm on that mission now. Spent like 2-3 hours just getting to the actual mission area. Just incredibly epic so far. Had to go to work so couldn't finish but yeah. That relay station area or whatever.. incredibly fun area.
 
You can just use touchpad and click go to ACC. and there is fast travel between points using the cardboard box.
Yeaaa, I see that. But you have to go through all the loading and loadout crap again I assume...

Big parts of this game speak of splintered design and direction. Sections of MGSV are indescribably wonderful. And other sections play like they were forgotten features rediscovered and reincorporated at the last moment.
It's so weird. It is a common thing I think with Japanese titles, noting making things that comfortable.

Playing Farcry4 and I can just open the map and hit fast travel. They like torturing you in these games for some reason.

Also why is dhorse a buddy and not a vehicle? It's really annoying.
 
Am I the only one that thinks Mother Base is an absolute waste of time?

It kinda could have just been fully menu based like Peace Walker and the general game design would be less convoluted for it.

I guess if I didn't have such a bad taste in my mouth over the FOB thing I'd be looking forward to using it more.
 

Lashley

Why does he wear the mask!?
LOL

If you interrogate your own soldiers they'll tell you where diamonds are around mother base.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
... this game! However do you need to upgrade the bond or something? I feel like I've called the horse while running and it has stopped behind me.. I do remember one time that it kept walking/running beside me which was awesome, but I haven't been able to trigger it again.

Hmm, I'm not sure if it has anything to do with the bond but it works for me all the time.
 

Kagari

Crystal Bearer
My main gripe is that I wish the game was more story-driven like the past games. Not really a fan of the mission structure so far.
 

Khronico

Member
Unfortunately I'm at the point in the story where my only main objective is to build my first FOB and since the server is under maintenance I can't do that. I already did all the story missions up till then and can't do anything but side ops right now -_-

I guess this is what I get for playing so much the past 2 days.
 

Alienous

Member
Just a public service announcement.

You can CQC swipe the feet of your enemies while prone, using either your arms or your legs.

Have fun with that.
 
Played 8 hours. More or less enjoying it, but these are some criticisms I've got of it so far:

- Open world 'take the outpost' style gameplay is derivative of other games and repetitive
- Story is densely packed into the background which is a poor delivery system for something which this much information to portray
- Helicopter feels like a waste of time 10 missions in, it should be skippable, credits are pointless (although you can skip through most of this at least)
- Waiting for Mother Base to feel important beyond being a weapons shop you can access in the menu
- Accessing cassette tapes should be much more intuitive if it is supposed to provide entertainment during the dull travelling sections. The constant radio and UI chatter going over tapes doesn't help either.

Overall I would've preferred a normal MGS style game over this. This kind of thing you can get in places like Far Cry, GTA, Skyrim, Fallout - you name it. I felt a bit fatigued in the 2nd mission already because I could foresee the gameplay of the next 50 ahead of me. As of mission 10 that prediction hasn't been disproven. I hope as more gameplay elements get brought up and the story progresses things that to feel more distinct but right now this is a fine game which just kind of improves on an open world formula that has already been done.

I'm sure it's been said before, but just in case: It's possible to go in the audio options and just mute the UI chatterbox. I did that 2 missions in. It still shows in writing so it's all good, you just don't have the audio anymore telling you the same thing over n' over again.
 

Grief.exe

Member
I'm on the destroy the tanks mission.

I snuck through the entire base, cleaning out what soldiers I wanted to keep, rid the base of its items, then placed C4 on the tanks. Perfect run.

Escaped out, detonated C4, didn't destroy the tanks.

I can upgrade my C4 to the next level, will this help?
 
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