Not possible yet.burgerdog said:Did people ever figure out how to use the motion blur from very high settings while playing under high? :l
Also I forgot to say that 4A games are looking for PS3 programmer and network programmer.
Not possible yet.burgerdog said:Did people ever figure out how to use the motion blur from very high settings while playing under high? :l
eosos said:Gonna pick up this game when my GTX480 arrives . Does anyone know if there is a modding community for this game? I've heard that the A.I is abysmal so that's what I really want to find a mod for. Does such a beast even exist? Thanks.
Dark FaZe said:Does this game get any better? I'm just a few chapters in and atmosphere aside the game is getting close to unplayable for me...just horrific gunplay.
Slo said:Shit, I was just about to ask my own "does it get better?" question. I'm at the end of act 4. I don't understand the story at all. What the hell are these things that are attacking us over and over and over? that seems like the most basic question to get answered. Why am I the chosen one again? Chosen to do what exactly?
The graphics and atmosphere are the only thing that's keeping me going to be honest. The gunplay feels like shit, and the combat just isn't satisfying.
AkuMifune said:I find the comments about the gunplay confusing, were you expecting pixel-perfect accuracy with homemade weapons and rusty ammo in a post-apocalyptic world? MW2 this aint.
Y2Kev said:What's the best way to sneak around at the part where Bourbon and you split up? I can't get like 2 feet without getting spotted.
kamspy said:Silenced weapon and shooting lights.
Think Splinter Cell.
I managed to get through it mostly unscathed after some trial and error. The error was on my end since I didn't expect the stealth to work as well as it did. It's not perfect, and I did have to result to grenade spamming the last 5-7 guys, but I got pretty far in the shadows.
Ooh. Throwing knives too. Those things are great for sneaking. Pretty much a necessity since they are one hit kill.
I NEED SCISSORS said:The plot is moving at a snail's pace, and fuck all seems to have happened. All I know is that i'm trying to get somewhere, but the game is placing too much emphasis on the petty deviations rather than the overall excitement of the journey., but it's just a cheap excuse to throw a stealth mission in there and peddle some Steam achievements. .Bourbon just got kidnapped, which is cool I guess
Slo said:Shit, I was just about to ask my own "does it get better?" question. I'm at the end of act 4. I don't understand the story at all. What the hell are these things that are attacking us over and over and over? that seems like the most basic question to get answered. Why am I the chosen one again? Chosen to do what exactly?
kamspy said:Silenced weapon and shooting lights.
Think Splinter Cell.
I managed to get through it mostly unscathed after some trial and error. The error was on my end since I didn't expect the stealth to work as well as it did. It's not perfect, and I did have to result to grenade spamming the last 5-7 guys, but I got pretty far in the shadows.
Ooh. Throwing knives too. Those things are great for sneaking. Pretty much a necessity since they are one hit kill.
subversus said:I don't now people what's wrong with the plot for you. It's quite simple and straightforward at the beginning, gets more layered at the end.
Stallion Free said:I don't know if you read the book or something, but the plot is not straight forward, it's really confusing because they do a really terrible job of conveying information. Motives are never really clear and the enemy is never really explained that well. Like I said, it's as bad as Modern Warfare 2 as both need you to pretty much go read the wiki to figure out what the hell is going on.
TTG said:Quick question: Should I buy the auto shotty or will there be one laying around up ahead? I just got the second metro station(somewhere on the road to)Riga
I noticed they're selling the pneumatic rifle at a high price, too bad I threw one out on the way as it ran out of ammo and I was desperate.
Pankaks said:You'll find auto shottys laying around in the levels ahead.
I just beat the game myself, I didn't even realize their was a morality system until I read the wiki online :lol.
FirstInHell said:I just got to the Soviet front lines. Is it worth buying anything from the merchants? I think I made the mistake of buying an upgraded handgun at the beginning and I have no military grade bullets to get some of the cooler weapons for sale.
Is there a trick to finding more money? So far it has been pretty scarce.
Liara T'Soni said:Question for 360 version :
Do the armors stack? I'm at the part where you get get both the body armor, and the spy armor with the goggles. I want to make sure I'm not wasting money by buying both.
FirstInHell said:Is there a trick to finding more money? So far it has been pretty scarce.
Metro 2033 has been 'very profitable' for THQ, CEO says
Metro 2033 was released at the tail end of publisher THQ's last fiscal year, which ended March 31. With only two weeks of sales before the close of the fiscal fourth quarter, the 4A Games-developed title was not a huge factor in THQ's trumpeted turnaround. Still, THQ CEO Brain Farrell took a few moments during the company's earnings call today to highlight the game's sales to date, which contributed to fourth quarter sales growth for the publisher and could be a standout figure in its first quarter of the new fiscal year. "It's a very profitable title for us," Farrell said, without disclosing a number.
Farrell did reveal that Europe has accounted for roughly two-thirds of Metro 2033 sales, as forecast by the publisher, with North America buying up the remaining units sold. "A lot of the sales were done on PC," he added, "and a lot of the sales were also done through digital mechanisms that don't get captured by any service."
The CEO attributed profits to the game's low-cost development model, "so when we get to even pretty modest levels of sales, we're still making good money." (First-time, Eastern European studios make cheap games, apparently.) "And we like that model going forward," Farrell noted, when it produces a high-quality game.
TTG said:So, I decided to buy the stealth suit, but my goggles seem to be out of batteries? It shuts down a split second after I put them on and don't come back on. Any way to buy a battery? Or is that suppose to happen in a non shooty area?
Also, the stealth suit and a silenced and scoped pistol pretty much clean me out. Anything I should consider before giving my life savings away in about a 30 second span? :lol
Stallion Free said:Hold the flashlight button down to bring out the hand-held generator. Crank that up and they should work fine. I played through almost the entirety of the game without knowing that because I missed some random prompt shown on the screen in the beginning of the game for 5 seconds and then never shown again and not even explained in the menus.
subversus said:That's why ditching paper manuals and putting them into menus is a wise decision. But the game is really light on hints, that's lame.
TTG said:I just went through a stealthy level in Metro and even without playing the new Splinter Cell, I would bet money that Metro 2033 checked off the majority of the things Ubisoft stayed as far away from as possible.
TTG said:This game is definitely not "streamlined" or "easy to pick up and play" or whatever trendy term people use these days. It doesn't seem to be a conscious choice either. The reward only mentality and focus testing are probably unheard of concepts to them. :lol Not saying that doesn't come back to bite you on occasion, but for the most part I'm very happy that there's someone out there still doing things that way.
I just went through a stealthy level in Metro and even without playing the new Splinter Cell, I would bet money that Metro 2033 checked off the majority of the things Ubisoft stayed as far away from as possible. Take the night vision mechanic as an example. It's completely optional to have it at all, you can only buy it(as far as I can tell) as a part of a 100 bullet upgrage(which is a huge amount for this game) and ofcourse nobody is gonna come out and tell you that there's a long ass stealthy section ahead. Then, you have a manually cranked, hand held generator that you have to charge to get any life out of it at all, so you're having to find a safe location to recharge the damn thing. And to top it off, it doesn't even work all that well. Bright lights(like the flashlight on every bad guy's cap) blind you, especially dark areas are still hard to navigate and it limits your peripheral vision. Oh, and some bad guys have goggles too and full body armor/helmet so if you shoot one you pretty much alert everyone of your exact location... it doesn't matter if you're crouching in the dark with a silenced pistol or not.
ScHlAuChi said:Which version should i get? PS3 or 360?
ScHlAuChi said:Which version should i get? PS3 or 360?
TTG said:I hope Metro2033 did well enough. Not only well enough to merit another title from this studio on consoles, but maybe entice the team that's putting out the STALKER games to finally port something. The 2 games being in the same universe makes it that much more painful if we don't see a 360 version some time down the line.
subversus said:It was profitable, see a few posts above.
And these games aren't in the same universe. 4A Games and GSC are two separate competing companies. 4A games was founded by people who left GSC. Also there is a rumour that GSC is considering CryEngine 3 for STALKER 2.
TTG said:Also, I don't know about the English dub, but in Russian, Khan specifically mentions stalkers in one of the conversations he has with Artyom. It's part of his warnings about how Artyom is becoming a lot like the Hunters etc.
Digital Foundry: But if you had just done a straight port of the X-Ray engine, how would it have worked out on PS3 and 360?
Oles Shishkovstov: That would be extremely difficult. A straight port will not fit into memory even without all the textures, all the sounds and all the geometry. And then it will work at around one to three frames per second. But that doesn't matter because without textures and geometry, you cannot see those frames! That's my personal opinion, but it would probably be wise for GSC to wait for another generation of consoles.
TTG said:I saw the article, my concern is if the xbox360 port specifically was ultimately worth doing financially.