Bought the game as i wanted to push my new setup 9900k and 1080 ti. ( mostly visual talks )
Visuals:
Really demanding game for hardware:
Videocard:
Extremely taxing, i play only on 1080p and even with everything turned on without raytracing i hit dips of low 60's at 0.1% and 80 at 1%. With average of 100 fps. with spikes up to 190 fps.
It eats my GPU for sure as it sits at 99% always.
CPU:
The same goes for the CPU, all cores are used and threads up towards 70%. It's by far the most taxing CPU game out there from what i found out.
Framepacing:
Zero issue's here, framepacing freels extremely smooth and has low ms in general. Really well done on this part.
How the game looks:
All with all, the game looks like a mixed bag tho.
I really felt like i booted up metro 2033 at certain times. The start for example the overview of the area, looks terrible outdated on geometric and holded back big time.
A good example, just look at the objects, it all looks extremely bad and that comes with ~80 fps on my setup at that scenario. It really feels like this metro 2033 at this point as it hits the same FPS at the start in the closed area with the attacks.
Metro 2033 screenshot of objects:
Also the character model looks extremely bad for todays age. They should have done some work on those.
The lightning and smoke is something metro always shined big on tho the original 2033 is still drop dead gorgeous because of this ( redux version not so much ). In combination with good animation this time around, the game feels pretty much like a next generation title even while the base of it is nothing more then old metro visuals revamped.
exodus:
metro 2033:
The game looks absolutely amazing in these instances, however the moment lightning and animations aren't on the screen the game jumps straight back a gen again something what killed metro's visuals with the redux version.
The monsters however got a massive upgrade on detail which is surely appriciated as they got a bit of a hit in last light and redux versions in general. The original metro also had really high quality and detail visuals on this front.
However i can't seem to unsee the metro 2033 engine basically with a open world solution. While at times it looks fantastic at other times i got the feeling i am playing something last generation.
Visual settings:
Down right unacceptable.
Barely any visual settings to tune other then stock presets which is really bad. But the most offensive part is that metro in this day of age doesn't have borderless fullscreen windowed setting, makes the game a extremely hard thing to play. I cannot do stuff next towards it which makes my playtimes really short because of it. For devs that originated from PC section. its really disappointed to see this.
Also motion blur not being able to disable completely without ini tweaks is also something that is not really acceptable in any day of age on PC department. It's clear the game is designed for consoles.
Conclusion on visuals:
It's clear its a current gen game, it has the same geometric and holded back by nvidia + consoles as result. The game in my opinion should not have been launched on consoles and should have been pushed PC gear even harder and actually a generation jump forwards. Or wait until the next generation consoles come out and push a more visual jump forwards.
The lightning is all the game is atm with good animations on the visual department. So raytracing isn't helping the PC version as it's not going to push more aggresive detail worlds forwards through performance hit. I was kinda surprised that a 1080 ti would still rock this game at the start of the game at 150 fps on extreme settings. I remember my 580 gtx wouldn't hold even 30 fps in the same area's when it was out and focused on pc with dips as low as 8 fps.
Gameplay:
Really well done here, nothing to complain about. It's great. and the low ms without any frametime spikes makes the game really smooth specially with gsync going on.