Admiral Woofington
Member
I'm jealous of you people with an abundance of filters the most I've ever had when I go out to the surface is like 10 minutes.
I'm jealous of you people with an abundance of filters the most I've ever had when I go out to the surface is like 10 minutes.
I'm jealous of you people with an abundance of filters the most I've ever had when I go out to the surface is like 10 minutes.
Have you been looking on bodies or using your bullets in cities to buy them. They pretty much litter the game with filters wish they made them harder find
YOU CAN BUY THEM? lol
Maybe that's why. All the filters I've found have been found, and I'm 2/3rds of the way through Last Light.
A few traders have them not many compared to metro 2033. No point buying ammo and throwables as they always found everywhere.
I don't know if there's any traders in the Redux versions that sell filters. I never noticed any.
I don't know if there's any traders in the Redux versions that sell filters. I never noticed any.
Just use flashlight push them back and move past them. You can run through level using light and lighter
Only reason to use incendiary grenades is so when you have to defend as objective to make a wall of fire to stop them advancing or channel them into choke points. Nosalis tend to halt at wall of fire or jump into it which drops them on ass while burning.
Only reason to use incendiary grenades is so when you have to defend as objective to make a wall of fire to stop them advancing or channel them into choke points. Nosalis tend to halt at wall of fire or jump into it which drops them on ass while burning.
God the bear made me wanna pull my hair out. Beating was so simple but I kept on dying.
did youafterward? lolsave it from the watchmen
Not sure if it's been mentioned yet but to you people that keep running out of air filters:
Don't run unless you really have to, air filter run out like 3x faster if you do.
I had to defeat bear today on hardcore with no health packs and slight red screen damage. One hit equals death cue lots of raging after getting to point near beat it and hit from behind
Have you considered an alternative approach to that fight?
Dropping grenades while I run in circles worked fine then use VSV for weak spot and pick of goons who attempt attack me. Just when mind drifted or accidentally moved left instead right to avoid the blows I died. Only sucked when it last blow and hit from behind
Lemme rephrase.
Have you considered not killing it?
Lemme rephrase.
Have you considered not killing it?
You have no choice not til after get choice and I do try be good but levels like bandit and through fire I go on stabbing spree.
Ok, here's a more detailed explanation of what I mean. You do have to fight it, right, but I meant at the end.you know it's a boss fight, right? you can't progress unless you fight it.
As someone with arachnophobia Last Light has some truly creepy parts.
I get tense from just hearing the sound of those spiders
yeah, those sections are pretty cool
Have I made a bad decision by selecting the option for the original, Survival Horror difficulty in 2033? The other option that I could choose was to make the game more like The Last Light, which I thought was the game a lot of people said played better.
Not sure if it's been mentioned yet but to you people that keep running out of air filters:
Don't run unless you really have to, air filter run out like 3x faster if you do.
Beat LL. Solid series. Hoping they release a third one.
Only reason to use incendiary grenades is so when you have to defend as objective to make a wall of fire to stop them advancing or channel them into choke points. Nosalis tend to halt at wall of fire or jump into it which drops them on ass while burning.
So just watched a youtube vid and this must be another detail I've somehow missed. How do I read the actual clipboard below my compass? Everytime I press the touchpad the only thing I see is the green arrow.
Okay, Last Light got a hell of a lot better after. Lots of stealth and that tunnel with theyou got capturedwas A+++. Love all the optional rooms.railcar
I wish there was more interesting combat design sometimes though, like 3 way encounters where all your enemy strategies can be used at the same time, or even to bait the other sides into fighting each other.
Right trigger pulls the clipboard up and left trigger is the lighter so you can read it better in dark spots.
It's because up until that point,you've been following someone the whole way, doing everything you're supposed to do. It's dull, boring, and not at all fun, but it really sets up the amount of CRAZY disorientation that's to follow, where you're on your own and you have to think for yourself. And that's when it gets awesome.
The lighter is a compass too. The flame points towards your objective.Smh. I can't believe I went through both games without knowing this. Never played the originals so I figured it was just some luggy ass compass, until I saw it was an actual notepad on YouTube. Kinda pissed I missed this detail. Walking around following a green arrow did start to bug me when I was playing the campaign lol.
The lighter is a compass too. The flame points towards your objective.
It'll always baffle me that the decided to have Artyom be a silent protagonist considering the amount of people that go with him and interact with him. I mean they are directly asking him questions and looking for feedback and he just stares at them. I mean shit, if you're going to have a faceless protagonist so the player can be immersed that's great and all, but Artyom has a clear backstory and he narrates/speaks during the loading screens and many cutscenes, so we know he has a voice. What's the point of making him mute in the game?
Or are we assuming that's somebody else reading what he wrote? Because if so then who's the man writing down during opening cutscenes, if not Artyom?