radcliff said:Just started the epilogue and I have 100% items in Sector 1, 2, and 3. But there is 1 item in the Main Sector I can't access. The room that contains the item is inaccessible due to the elevator being powered down. Any help on how to get into this room?
So what I'm hearing is that if you don't agree with someone's reasoning, it's a farce, or at best clouded judgment, but in any case a "delusion" (and of course you'd think that... we certainly can't all be "blessed" with your apparent freedom from all bias and dogmas ).Koodo said:I honestly feel blessed to be devoid of farce beliefs from the past that would cloud rational judgement, at least when it concerns Metroid.
I've adored almost every entry in the series post Metroid II. I even recognize and accept what Hunters tried to do instead of forcing the game into a category it doesn't belong in (it was nothing more than a multiplayer game). I can only imagine the profound sadness those that feel differently must be going through; that they, be it for rational or irrational (delusional) reasons, were unable to receive the unmitigated joy those of us that liked the games have experienced over the past decade.
You know, I was wondering what would happen if that upgrade wasn't acquired before the elevator gets (permanently) shut off.radcliff said:Just started the epilogue and I have 100% items in Sector 1, 2, and 3. But there is 1 item in the Main Sector I can't access. The room that contains the item is inaccessible due to the elevator being powered down. Any help on how to get into this room?
Ire?GrotesqueBeauty said:So what I'm hearing is that if you don't agree with someone's reasoning, it's a farce, or at best clouded judgment, but in any case a "delusion" (and of course you'd think that... we certainly can't all be "blessed" with your apparent freedom from all bias and dogmas ).
Meanwhile, you bring up Hunters in the context of forcing the game into a category it doesn't belong in, but amazingly your ire is directed at the audience rather than the developers. I guess I feel blessed to not be as blessed as you.
Really? I think we've kept it as civilized as can be with all the trouble makers runnin 'round.GrotesqueBeauty said:Excellent. I'm so much more used to making enemies in these threads. :lol
Doorman said:So you didn't enjoy most of the game mechanics either. Not that we all didn't know that already. Could you at least admit that you might see where other people would enjoy some of the game's quick action, enough that they'd be willing to set aside a cliche video game story? Like I said, if not, then there really must not be very many games that you truly enjoy.
I also hope I'm not the only one that takes a sense of amusement out of seeing etiolate calling most people in the thread closed-minded when he's been largely unwilling to budge at all throughout this discussion, even on matters that largely boil down to personal opinion.
Shin Johnpv said:The people crying about "standards of quality" for a damn video game story are ridiculous. Even the best narrative in a video game is still a damn joke compared truly great pieces of literature.
So if you want you're great standard of narrative quality I suggest you stop looking for it in video games, put the controllers down and pick up something like Crime and Punishment. Which shits all over every story ever written for any video game ever.
The rest of us will go back to discussing the game with an open mind, with out acting like giant pompous d-bags.
Stopped reading there, because frankly, you make no sense about the gameplay part.etiolate said:I just don't see anything but mediocrity in the gameplay,
quadrax1s said:Just because video games haven't evolved to the point where their stories can be comparable to classic literature or even movies doesn't mean they can't be criticized in that regard. I don't mind games that have flimsy stories, but I do mind games that have flimsy, poorly written stories that are forced onto the player by making them a major part of the game's experience (though I'm not saying that Other M does this because I haven't played it yet).
Segata Sanshiro said:You've expressed your dissatisfaction very strongly and nobody here is going to go around saying Etiolate is down with the Other M.
But you've also continued past that point. You've run around, nay, made continuous laps of the circuit, pissing in everyone's Cheerios,...
You've kept it light, to be sure. It's a nice counterbalance to some of the blatant vitriol floating around. I try, but in my weak moments irritability creeps in. Usually after I've put some effort into expressing myself clearly and intelligently and 3 posts later someone starts making offhanded remarks about how crazy and dumb everyone involved with the discussion obviously is. Nothing erodes a decent conversation more quickly than implying everyone who shares their thoughts is a moron.Boney said:Really? I think we've kept it as civilized as can be with all the trouble makers runnin 'round.
quadrax1s said:Just because video games haven't evolved to the point where their stories can be comparable to classic literature or even movies doesn't mean they can't be criticized in that regard.
The game doesn't force the story onto the player. The cutscenes are only of a noticeable length during the beginning and end. Hour long, MGS-esque cutscenes are nowhere to be found. That's why all the rage directed at the story still baffles me; there's not even enough of a story to warrant all the controversy.quadrax1s said:Just because video games haven't evolved to the point where their stories can be comparable to classic literature or even movies doesn't mean they can't be criticized in that regard. I don't mind games that have flimsy stories, but I do mind games that have flimsy, poorly written stories that are forced onto the player by making them a major part of the game's experience (though I'm not saying that Other M does this because I haven't played it yet).
Honey, it's not that ire is a big word (I would be baffled if anyone thinks it's anything beyond common), it's that you think I was actually angry.GrotesqueBeauty said:I suppose for some people 3 letters can still constitute a "big word". Lol, I said "constitute" lolololll11one11!1
I suppose for some people 3 letters can still constitute a "big word". Lol, I said "constitute" lolololll11one11!1Koodo said:Ire?
:lol
I've disagreed with a few of your points but meant to apologize earlier for something I said in response to your post stating the last decade of Metroid games have steadily been becoming more "commercial." In my initial post I just ended myself with an "oh my god," but meant to have more typed up. I had to leave my computer for a while and decided to finish my thoughts later.GrotesqueBeauty said:You've kept it light, to be sure. It's a nice counterbalance to some of the blatant vitriol floating around. I try, but in my weak moments irritability creeps in. Usually after I've put some effort into expressing myself clearly and intelligently and 3 posts later someone starts making offhanded remarks about how crazy and dumb everyone involved with the discussion obviously is. Nothing erodes a decent conversation more quickly than implying everyone who shares their thoughts is a moron.
etiolate said:But some of us discussing this don't consider those good narratives since they don't really use the medium. This is about game narrative, ludo narrative, etc. Not cinematic plots. The whole baby metroid element of Other M was explained in Super Metroid via playing it. It accomplishes what the monologues and cinematics do in a much more fitting and rewarding way for a game player.
I don't think I've watched a cutscene since Uncharted 2.Snuggler said:Jeez. Here I am waiting to take care of the final fight and this goddamn cutscene will not end.
Good thing my laptop is so close to the TV so I can just GAF instead of watch it/stare at the wall.
Finally Kojima's influence has been realized.Snuggler said:Jeez. Here I am waiting to take care of the final fight and this goddamn cutscene will not end.
Good thing my laptop is so close to the TV so I can just GAF instead of watch it/stare at the wall.
Red Dead?ShockingAlberto said:I don't think I've watched a cutscene since Uncharted 2.
I just turn to the computer and do something else.
Actually, the MGS series has allowed you skip the cutscenes since day 1.Crunched said:Finally Kojima's influence has been realized.
Oh, right. That had good cutscenes. I think I also stopped watching those sometime around the 5th "I'm a bad guy, but you need my help!" ones.Rez said:Red Dead?
I appreciate the nod. It's cool. I actually have a folder of massive posts I've started in response to one thing or another and never got around to finishing because I get swept up in more pressing matters. I feel chronically guilty for not addressing everyone as completely as I'd like. Plus, once you've walked away for a bit it's difficult to recapture that initial energy that goes into a long winded post about how wrong someone else is. :lolCrunched said:I've disagreed with a few of your points but meant to apologize earlier for something I said in response to your post stating the last decade of Metroid games have steadily been becoming more "commercial." In my initial post I just ended myself with an "oh my god," but meant to have more typed up. I had to leave my computer for a while and decided to finish my thoughts later.
What frustrates me about game narratives is that so many developers try to emulate film. The strength of a game is in its interaction. That's what makes it a game. Tell the story through that interaction. I'm really surprised the trend seems to be moving in the other direction.brandonh83 said:The problem with games being compared to films (lol) boils down to one huge issue: with videogames, the developers are, first and foremost, making a videogame. A filmmaker is focused 100% on the film (most of them) whereas a videogame developer has to actually make the game. It's not all about the quality of the movie sequences. This is why some of us don't really care if the cutscenes aren't that great, but people who need for videogame cutscenes to be on the level as something you'd see in a theater need to wake the fuck up. Even what I consider to be the very best of videogame cutscenes still pale in comparison to a standard film. I think it's fine for games to have movie-style scenes, in fact I enjoy them most of the time, but I don't sit there and think "well it was okay but didn't quite compare to any scene from whatever movie I saw last night." That's just dumb.
Other M's cutscenes, I'd say, are more comparable to a Saturday morning cartoon-- along with many other videogame cutscenes. Some people like that, some don't, but I don't really understand what seems to be so confusing about the argument.
Yeah, absolutely. A lot of the time I type something up and just hit back because I've completely lost the urge to post it.GrotesqueBeauty said:I appreciate the nod. It's cool. I actually have a folder of massive posts I've started in response to one thing or another and never got around to finishing because I get swept up in more pressing matters. I feel chronically guilty for not addressing everyone as completely as I'd like. Plus, once you've walked away for a bit it's difficult to recapture that initial energy that goes into a long winded post about how wrong someone else is. :lol
heh. not unreasonable.ShockingAlberto said:Oh, right. That had good cutscenes. I think I also stopped watching those sometime around the 5th "I'm a bad guy, but you need my help!" ones.
If anything I'd say the slow seep of Western design ideology corrupting Japanese design philosophy will push it further in the right direction next gen.Crunched said:What frustrates me about game narratives is that so many developers try to emulate film. The strength of a game is in its interaction. That's what makes it a game. Tell the story through that interaction. I'm really surprised the trend seems to be moving in the other direction.
You know what game actually surprised me in this regard, even if it was just one scene?Crunched said:What frustrates me about game narratives is that so many developers try to emulate film. The strength of a game is in its interaction. That's what makes it a game. Tell the story through that interaction. I'm really surprised the trend seems to be moving in the other direction.
Crunched said:What frustrates me about game narratives is that so many developers try to emulate film. The strength of a game is in its interaction. That's what makes it a game. Tell the story through that interaction. I'm really surprised the trend seems to be moving in the other direction.
it's a shame that one wonderful moment was revealed to be an accident when Infinity Ward decided to make MW2 bigger, better and more badass with a dramatic death scene at the end of every other mission.Ridley327 said:You know what game actually surprised me in this regard, even if it was just one scene?
Sgt. Jackson's death in CoD4. For 30 seconds, the game finally got it.
To loop this back to Metroid, that's a problem I sometimes have with games. When a game gives me a blank slate, I subconsciously paint my own personality, principles, and morals on to that canvas. This was a problem in Red Dead, where I was free to decide whatever I want outside of the story, but inside of it, I was hamstrung to what the developer wanted.Rez said:heh. not unreasonable.
A-fuckin'-men to that.Rez said:it's a shame that one wonderful moment was revealed to be an accident when Infinity Ward decided to make MW2 bigger, better and more badass with a dramatic death scene at the end of every other mission.
Snuggler said:Wow.
This last part is really testing my patience. It's like they took all of the things about the game that don't work, and combined them into a big shit sandwich. Speaking of shit sandwiches, I've enjoyed the game but I have a feeling this part will leave a bad taste in my mouth.
Crunched said:What frustrates me about game narratives is that so many developers try to emulate film. The strength of a game is in its interaction. That's what makes it a game. Tell the story through that interaction. I'm really surprised the trend seems to be moving in the other direction.
notsureifserious.gifmentalfloss said:I wish I could insert the kaneclapping.gif right now for Segata's nuke-post.
Ramirez said:Which part are you talking about?
It would be really great if a Japanese game tried to simulate a Japanese film. I guess my last post on the topic wasn't entirely on the money; many Japanese games (RPGs, MGS, Other M, etc.) are more anime-centric than they are film-centric. They're much less measured than what you'd expect from a Japanese movie (unless that movie is adopting animation tropes and philosophies).Rez said:If anything I'd say the slow seep of Western design ideology corrupting Japanese design philosophy will push it further in the right direction next gen.
As much as I dislike most of the MGS series, I agree with you. And I agree that Metroid's narrative seems to function better without being disrupted by cinematics. But in the case of Other M, that con doesn't really bother me. I thought it was a fantastic game despite the issues.brandonh83 said:Thing is, I don't think it's impossible for a videogame to have what many would consider a "legitimate" film-quality cutscene. It's just that they would need to hire legitimately good screenwriters and legitimately good directors, and that's not something that happens often, if at all. I agree with you, I like it when the story progresses naturally through the gameplay, but I don't necessarily think every game should have to follow that mold. Like I said, I like it in MGS because I see MGS as a crazy-eyed, over the top videogame action series with heavy anime inspiration and I was able to have loads of fun with that, but Metroid was doing a fabulous job without it.
True, the implementation was poor on some aspects. I didn't understand the slow shoes sections at all, and still don't. The Where's Waldo parts didn't bother me, but I've seen enough complaints here to realize they're a problem. It seems like whoever playtested this game was a bit lenient on their reports.jman2050 said:Interestingly enough, I think some of the worst design decisions in Other M are a direct result of Sakamoto trying to make the story more "interactive" and failing. The Where's Waldo segments I assume are supposed to put the player in Samus's shoes by actually forcing you to "notice" what she is, except that it was executed in the worst way possible. I feel something similar about the over-the-shoulder segments, which I assume were meant to make the more "thrilling" parts of the story interactive in nature but, again, executed badly.
You still got more to goSnuggler said:I beat it, but it was thefirst person part where you have to shoot at the bugs and the android or whatever the fuck lady. It was sloppy as hell, I failed the first few times because I couldn't keep up but then I just shot a few beams at her and locked on and it was over
Baffling ending to a solid game. Now I'm being rewarded with a new cutscene. The reward should be that there ISN'T a cutscene.
That's just the wrapping paper.Snuggler said:I beat it, but it was thefirst person part where you have to shoot at the bugs and the android or whatever the fuck lady. It was sloppy as hell, I failed the first few times because I couldn't keep up but then I just shot a few beams at her and locked on and it was over
Baffling ending to a solid game. Now I'm being rewarded with a new cutscene. The reward should be that there ISN'T a cutscene.
Rez said:it's a shame that one wonderful moment was revealed to be an accident when Infinity Ward decided to make MW2 bigger, better and more badass with a dramatic death scene at the end of every other mission.