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Metroid Other M |OT| You're Not Supposed to Remember Him

Nessus

Member
I think another thing a lot of this Ridley encounter discussion hasn't taken into consideration is that Sakamoto seems to be treating this game almost like the "first time".

For instance,
Sakamoto doesn't seem concerned at all that large sections of Other M are almost word for word a retelling of the story in Fusion, except this time on the "big screen". It's exceedingly derivative of a game he already made, pretty much just adding in the MB stuff later on. He seems to be treating Other M almost like a remake, like a chance to do what he originally wanted to do with Fusion.

Other things suggest to me that he's giving considerably more weight to Other M than the 2D games, like how frozen Metroids no longer magically hover in mid air to be used as a stepping stone.

I get the impression that if he could go back and do the dramatic "You killed my parents in front of me" scene the same way in Super Metroid, or even in the original Metroid, he would. But technological limitations sorta prevented that.

I think he's treating Other M like it's Samus' first encounter since then for dramatic purposes. I'm not saying it works, or that it's a good idea, but I think in his own weird way he's trying to make the definitive version of Metroid with this game.

I just honestly don't think he looked at it like she's already faced Ridely half a dozen times and should be used to it by now, he was simply exploring the idea of how horrific it'd be to face your parent's murderer, timeline be damned.

Ridley327 said:
Some guys just do not want localizations to be so free with the translation. This is actually why MGS1 has such a vastly different feel to its script compared to its sequels; Jeremy Blaustein cut down on the "Japanese-ness" of Kojima's script and made it work. Kojima and Konami didn't like that, so no more Blaustein.

Huh. I didn't know that. That might go a long way to explaining why I really like MGS but not the subsequent ones.
 
Leon S. Kennedy said:
I thought the story was fine as well and I am enjoying the game. Neogaf is synonymous with hyperbolic crap so I never take what I see here very seriously. Super Metroid nerds are the only ones upset at the story.

What about people who think the story is bad but don't hate the game with a burning passion?
 

Kard8p3

Member
etiolate said:
It's not passable. It's got bad plot holes and bad characterizations. It introduces a squad of team members that you know are all doomed to die before the game even really starts. And it does all of this without a nod and a wink. It takes itself so seriously.

Again, "ITS BAD BUT SO IS THIS OTHER BAD STORY" is still admitting its bad and you're admitting to not having any standards.

Also, your last bit, it concerns stuff you probably are foreign to. Don't delve into latin if you don't speak latin.

So you're saying your opinion overrides the opinion of anyone that likes the story or thinks it's passable. You really need to get over yourself.
 

RagnarokX

Member
Crunched said:
My biggest problem with the
Ridley scene is that he just isn't that menacing. Samus has been given character, but Ridley still seems like a dumb purple space dragon. The only backstory we have on him is stuff that's told to us in the manga and game manuals. He doesn't need a voice (and I shudder to think of how that would have gone over), but I'd have liked to see some sort of threat to trigger Samus's PTSD. He shows up, growls at you, gives you a nasty stare, and then proves to be a total pushover. As he is in Other M, he's not really worth the five seconds Samus takes to compose herself.
People can have PTSD triggered by anything. It's an unconscious thing. A person could almost drown and have episodes seeing a tub of water.
 
D

Deleted member 30609

Unconfirmed Member
Leon S. Kennedy said:
I thought the story was fine as well and I am enjoying the game. Neogaf is synonymous with hyperbolic crap so I never take what I see here very seriously. Super Metroid nerds are the only ones upset at the story.
either get off your lazy ass and start naming names and dissecting points or stop posting
 
I will say out of fairness to Sakamoto, as much as I disliked the majority of the cut scenes (and pretty much all the inner monologues), the scene
at the climax with the abstract vignettes of MB
was pretty visually arresting, and the first time I actually saw the Dario Argento influence that Sakamoto once mentioned. Still, the writing for all the characters was balls.

Kaijima said:
The more I see of the "e-rage" hidden behind a veil of faux-intellectualism and "standards for the medium", the more I suspect some salty folks are crying into their curiously masculine life-sized Samus pillow in the bedroom.
You know, I usually enjoy your insightful if a bit wordy posts (I'm a pretty wordy guy myself at times), but in this thread you've missed the mark entirely over and over again, baldly misconstruing and pigeonholing other people's opinions. It bums me out to see someone who is generally on point sink to those low levels of discourse.
 
The people crying about "standards of quality" for a damn video game story are ridiculous. Even the best narrative in a video game is still a damn joke compared truly great pieces of literature.

So if you want you're great standard of narrative quality I suggest you stop looking for it in video games, put the controllers down and pick up something like Crime and Punishment. Which shits all over every story ever written for any video game ever.

The rest of us will go back to discussing the game with an open mind, with out acting like giant pompous d-bags.
 

Poyunch

Member
Shin Johnpv said:
The people crying about "standards of quality" for a damn video game story are ridiculous. Even the best narrative in a video game is still a damn joke compared truly great pieces of literature.

So if you want you're great standard of narrative quality I suggest you stop looking for it in video games, put the controllers down and pick up something like Crime and Punishment. Which shits all over every story ever written for any video game ever.

The rest of us will go back to discussing the game with an open mind, with out acting like giant pompous d-bags.
Bububububbut how is gaming going to evolve as a media if we let atrocities like this exist?
 

Koodo

Banned
etiolate said:
It's not passable. It's got bad plot holes and bad characterizations. It introduces a squad of team members that you know are all doomed to die before the game even really starts. And it does all of this without a nod and a wink. It takes itself so seriously.

Again, "ITS BAD BUT SO IS THIS OTHER BAD STORY" is still admitting its bad and you're admitting to not having any standards.

Also, your last bit, it concerns stuff you probably are foreign to. Don't delve into latin if you don't speak latin.
Yes, I left the narrative standards outside the door. It would be fruitless to do otherwise, much like walking into Avatar and expecting Quentin Tarantino. This resulted in a story that didn't bother me, and an adoration for the other brilliant elements of the game.

And I can't believe you're still clinging to the thought that Samus was more than a robotic blank slate in early games, and that you believe that argument is capable of convincing anyone. I'm simply stunned.
 

etiolate

Banned
Having standards promotes the growth and change in games that people seem to think the critical people are against.

Just saying.
 
Crunched said:
It's kind of sad, really. It's gone past arguments or opinion and turned into an attempt to convince us that we didn't really like it, we just think we did, and explaining why we're wrong.

Seriously, like one person's misguided grasp at academia is the plateau we should all aspire to.

ugh. crunched, what youre not getting is that etiolate works with narratives as a profession. therefore, he is right when it comes to game stories. im gonna start listening to him from now on.
 

Doorman

Member
Off-topic, but regarding that Kirby's Epic Yarn screenshot...I can't think of anybody in Dreamland that even wears pants. How does Kirby already know what pants feel like?

But I digress...

etiolate said:
It's not passable. It's got bad plot holes and bad characterizations. It introduces a squad of team members that you know are all doomed to die before the game even really starts. And it does all of this without a nod and a wink. It takes itself so seriously.

Again, "ITS BAD BUT SO IS THIS OTHER BAD STORY" is still admitting its bad and you're admitting to not having any standards.

Also, your last bit, it concerns stuff you probably are foreign to. Don't delve into latin if you don't speak latin.
Well, some people like the story, and that's their opinion. As for the rest, the point that you seem to be glossing over is that people are admitting that this game's story is bad, but the badness of said story is not such a glaring sin in their mind that it poisons the entirety of their gameplay experience. There are, after all, many more facets to a game than just the quality of its writing or voice performances.

Nobody's saying "the story is bad but I like it anyway." It's more a matter of "the story is bad but I'm willing to overlook that, because other parts of the game are enjoyable enough to be worth playing and I'd rather not eliminate 96% of all video games that might otherwise be fun due to only one dimension of a multi-dimensional experience."
 

Salsa

Member
Shin Johnpv said:
The people crying about "standards of quality" for a damn video game story are ridiculous.

So if you want you're great standard of narrative quality I suggest you stop looking for it in video games, put the controllers down and pick up something like Crime and Punishment. Which shits all over every story ever written for any video game ever.

Sigh. Comparing media again ?

Like i said a trillion times, you cannot compare games to books, man. The greatest videogame plots come from the fact that the game itself uses its provided tools (tools you cant find anywhere else) to tell the story. Where the videogame should get an advantage is in the fact that it can tell a story in a way that no other media can. Sadly, yeah, most times they try to ripoff movies, but even then, the way you experience the whole thing is different than reading a book or seeing a movie.

Stop saying Videogame stories are bad by comparing it with other media, it is not a valid argument.
 
D

Deleted member 30609

Unconfirmed Member
Shin Johnpv said:
The people crying about "standards of quality" for a damn video game story are ridiculous. Even the best narrative in a video game is still a damn joke compared truly great pieces of literature.
I wish people would stop pedalling this nonsense. The best stories in games are the ones that are aware of their medium and play to the strengths of a video game and work BECAUSE they are a video game. Half-Life works because you play it. Super Metroid works because you discover it. Bioshock works because of the way you receive it.

Saying they wouldn't work as a piece of literature and therefore we should be okay with self-indulgent anime-styled story-telling is utter rubbish.

There are better options out there. Trying to sew on a thoroughly average anime on top of a video game will only create a boring Frankenstein in the majority of cases, unless you're thread is lined with the tears of newborn babies being inspired for the first time. We do not need to settle for this. Ok isn't good enough anymore, especially when it is unskippable.
 

Poyunch

Member
thecouncil said:
ugh. crunched, what youre not getting is that etiolate works with narratives as a profession. therefore, he is right when it comes to game stories. im gonna start listening to him from now on.
nvphrq.jpg
 

Gravijah

Member
PounchEnvy said:
:(

You're such a meanie. Just because I was born this way. :(
i'm going to go register the pouchenvy name on gaf right now

NOT REALLY MODS I ONLY HAVE ONE ACCOUNT I KNOW IT'S AGAINST THE RULES TO HAVE MULTIPLE
 

MadOdorMachine

No additional functions
Boney said:
On what to do next he refered to style of play, wether working with Team Ninja again on Other M 2 or move to different hardware. Or even let it hibernate.
I'm not going to lie. I'll be a bit disappointed if they ditch what Team Ninja brought to the table. I love the refined action they introduced into the game. I just want to see them incorporate more exploration into the next one, make it a bit harder, and fix the controls and story. I really think they have a good foundation it just needs some fixin!
 

etiolate

Banned
Doorman said:
Off-topic, but regarding that Kirby's Epic Yarn screenshot...I can't think of anybody in Dreamland that even wears pants. How does Kirby already know what pants feel like?

But I digress...


Well, some people like the story, and that's their opinion. As for the rest, the point that you seem to be glossing over is that people are admitting that this game's story is bad, but the badness of said story is not such a glaring sin in their mind that it poisons the entirety of their gameplay experience. There are, after all, many more facets to a game than just the quality of its writing or voice performances.

Nobody's saying "the story is bad but I like it anyway." It's more a matter of "the story is bad but I'm willing to overlook that, because other parts of the game are enjoyable enough to be worth playing and I'd rather not eliminate 96% of all video games that might otherwise be fun due to only one dimension of a multi-dimensional experience."

Well I did not enjoy the other parts of the game and I think the story structure had an impact on that. The need for linearity and the repetitive battles really started to get tiring. I could never take a break from this either, since the game would lock me out from going to old places so I couldn't avoid progressing according to the story. If I don't want to go through the lab section, what am I to do but turn off the game? There isn't really a way for me to do something entertaining for awhile. I am forced to go this direction because of the story.
 
Shin Johnpv said:
The people crying about "standards of quality" for a damn video game story are ridiculous. Even the best narrative in a video game is still a damn joke compared truly great pieces of literature.

So if you want you're great standard of narrative quality I suggest you stop looking for it in video games, put the controllers down and pick up something like Crime and Punishment. Which shits all over every story ever written for any video game ever.

The rest of us will go back to discussing the game with an open mind, with out acting like giant pompous d-bags.
This argument misses the point and diverts attention from the real issue imo. No one expects Crime and Punishment level narratives from a video game, but there are games out there which take great advantage of the medium to deliver compelling stories in ways only possible through interactivity. There are plenty of cogent arguments against Other M's narrative solely in the context of a games in general, and more specifically as a Metroid title. Bu-bu-bu literature is better is not an excuse for sloppy storytelling in games.

edit: I see I was somewhat beaten to the point.
 

Nessus

Member
etiolate said:
Having standards promotes the growth and change in games that people seem to think the critical people are against.

Just saying.

True, but I think games have a long, long way to go. Even the games that are generally held up as having really good stories, that are played almost primarily for their stories (Final Fantasy, Metal Gear Solid) could only be generously considered cringe-worthy, featuring dialogue and voice acting far worse than the production values of a Saturday morning cartoon.

Even most Western-developed games have awful voice acting and dialogue, and are incredibly derivative of movies that were already made, but still somehow manage to lack even the dramatic subtlety and emotional impact of an Arnie movie.

Games are still at the technological fetish stage.

Like where silent movies were a hundred years ago. There are very few silent movies today that could be considered "art". They were curiosities, gimmicks. "Oh! Someone figured out a way to make it look like someone is fading away like a ghost!" And then finally "Oh! Someone figured out a way to get audio to sync to video! And now we have 'talkies'! Isn't this so amazing?!"

No it doesn't mean having standards is a bad thing, but it's a very unrealistic thing given the state of contemporary games.
 

Poyunch

Member
Gravijah said:
i'm going to go register the pouchenvy name on gaf right now

NOT REALLY MODS I ONLY HAVE ONE ACCOUNT I KNOW IT'S AGAINST THE RULES TO HAVE MULTIPLE
Heck my original name was supposed to be Greenyz but when I first registered with my ISP email I never got an email back from the site confirming I registered. I'll never be Greenyz. :(
 

Gravijah

Member
PounchEnvy said:
Heck my original name was supposed to be Greenyz but when I first registered with my ISP email I never got an email back from the site confirming I registered. I'll never be Greenyz. :(

It's OK man, you're PounchEnvy now. Never change!
 

Teknoman

Member
MadOdorMachine said:
I'm not going to lie. I'll be a bit disappointed if they ditch what Team Ninja brought to the table. I love the refined action they introduced into the game. I just want to see them incorporate more exploration into the next one, make it a bit harder, and fix the controls and story. I really think they have a good foundation it just needs some fixin!

Yeah, i'd like a 50/50 mix of memorable tracks and creepy ambient music. More exploration, keep the sensemove and finishing moves/overblasts. Also keep cutscenes, cut voice acting down to a minimum (no long winded sequences, small conversations are nice).
 

Poyunch

Member
Gravijah said:
It's OK man, you're PounchEnvy now. Never change!
When did this happen? I remember my younger years when I was innocent. Now I'm envious of people's pounches. Time goes by so fast. :|
 
D

Deleted member 30609

Unconfirmed Member
Kaijima said:
The more I see of the "e-rage" hidden behind a veil of faux-intellectualism and "standards for the medium", the more I suspect some salty folks are crying into their curiously masculine life-sized Samus pillow in the bedroom.
I'd prefer it if you'd name names or actually try and make a point. If you're talking about any of my posts in this thread, feel free to quote it and tell me why what I'm saying is wrong. I like chatting about these sorts of things, that's why I'm here.
 

Red

Member
Rez said:
I'd prefer it if you'd name names or actually try and make a point. If you're talking about any of my posts in this thread, feel free to quote it and tell me why what I'm saying is wrong. I like chatting about these sorts of things, that's why I'm here.
Wait, we're supposed to be making points here? I thought we were just trying to rile each other up by exchanging thinly veiled personal insults.
 

MadOdorMachine

No additional functions
Teknoman said:
Yeah, i'd like a 50/50 mix of memorable tracks and creepy ambient music. More exploration, keep the sensemove and finishing moves/overblasts. Also keep cutscenes, cut voice acting down to a minimum (no long winded sequences, small conversations are nice).
I think that sums it up pretty nice. I know I'm not the only one that feels this way, but it's nice to hear others say it as well.
 

etiolate

Banned
Nessus said:
True, but I think games have a long, long way to go. Even the games that are generally held up as having really good stories, that are played almost primarily for their stories (Final Fantasy, Metal Gear Solid) could only be generously considered cringe-worthy, featuring dialogue and voice acting far worse than the production values of a Saturday morning cartoon.

But some of us discussing this don't consider those good narratives since they don't really use the medium. This is about game narrative, ludo narrative, etc. Not cinematic plots. The whole baby metroid element of Other M was explained in Super Metroid via playing it. It accomplishes what the monologues and cinematics do in a much more fitting and rewarding way for a game player.


Like where silent movies were a hundred years ago. There are very few silent movies today that could be considered "art". They were curiosities, gimmicks. "Oh! Someone figured out a way to make it look like someone is fading away like a ghost!" And then finally "Oh! Someone figured out a way to get audio to sync to video! And now we have 'talkies'! Isn't this so amazing?!"

You can take notes and clues from a Buster Keaton or Chaplin flick, and I can understand the motives and desires of their main characters though they hardly speak a word. The same can be done with a game.

No it doesn't mean having standards is a bad thing, but it's a very unrealistic thing given the state of contemporary games.

Ehhh. It's important to have them or else you're stuck in the muck forever.
 

Koodo

Banned
I honestly feel blessed to be devoid of farce beliefs from the past that would cloud rational judgement, at least when it concerns Metroid.

I've adored almost every entry in the series post Metroid II. I even recognize and accept what Hunters tried to do instead of forcing the game into a category it doesn't belong in (it was nothing more than a multiplayer game). I can only imagine the profound sadness those that feel differently must be going through; that they, be it for rational or irrational (delusional) reasons, were unable to receive the unmitigated joy those of us that liked the games have experienced over the past decade.
 

Salsa

Member
I think a lot of people like videogames but dont really believe in them as a medium to deliver a story, or an experience (other than gameplay) for that matter..
 

Gravijah

Member
Crunched is a furry, Rez sucks4life, Kaijima is two letters away from being the worst video game maker of all time and etiolate... well, he's actually a pretty smart guy.
 
etiolate said:
But some of us discussing this don't consider those good narratives since they don't really use the medium. This is about game narrative, ludo narrative, etc. Not cinematic plots.

Both series also have blatant inconsistencies and logic problems you can see from a mile away.
 

Red

Member
Gravijah said:
Crunched is a furry, Rez sucks4life, Kaijima is two letters away from being the worst video game maker of all time and etiolate... well, he's actually a pretty smart guy.
You're doing it wrong, Gravijah. I said thinly veiled. You must have missed that part.
 

Doorman

Member
etiolate said:
Well I did not enjoy the other parts of the game and I think the story structure had an impact on that. The need for linearity and the repetitive battles really started to get tiring. I could never take a break from this either, since the game would lock me out from going to old places so I couldn't avoid progressing according to the story. If I don't want to go through the lab section, what am I to do but turn off the game? There isn't really a way for me to do something entertaining for awhile. I am forced to go this direction because of the story.
So you didn't enjoy most of the game mechanics either. Not that we all didn't know that already. Could you at least admit that you might see where other people would enjoy some of the game's quick action, enough that they'd be willing to set aside a cliche video game story? Like I said, if not, then there really must not be very many games that you truly enjoy.

I also hope I'm not the only one that takes a sense of amusement out of seeing etiolate calling most people in the thread closed-minded when he's been largely unwilling to budge at all throughout this discussion, even on matters that largely boil down to personal opinion.
 

Poyunch

Member
Crunched said:
Wait, we're supposed to be making points here? I thought we were just trying to rile each other up by exchanging thinly veiled personal insults.
I'd say the same too. I mean if I was stupid.
;)
 
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