T
thepotatoman
Unconfirmed Member
ScionOfTheRisingSun said:Let us be realistic gentelmen, in terms of narrative veneer it was perhaps clumsy, but in terms of gameplay it made no difference. By moaning about it you display questionable priorities in the way you appreciate this medium.
It is like when people complain about Kratos always losing all of his abillities in the begining. I bet they all know that the games would suck without the nice gradual way the gameplay evolves as you unlock each ability. But despite knowing they choose to moan anyway.
I guess what developers should take away from this is that mechanical contrivances in games are best left unadressed by the narrative veneer. That way fewer people will complain.
I agree with your conclusion, but i think Other M actually made sacrifices in gameplay to fit the narrative. Before upgrades were a reward for killing a gauntlet of enemies, a boss, or a secret passageway. Here they give you the upgrade in order to pass those trials, because it would make even less sense in the already contrived reasoning to give you access after the trial.
Rewards are an integral element of gameplay, and this game decides the cutscenes were good enough of a reward to replace the powerups of the olden days. I don't think many people would agree that the cutscenes were satisfactory rewards.