farnham said:
i think they wont add anything and i also dont think that they will take away anything
im neutral towards it.
Any design choice adds and/or subtracts something. Thats why there is no ultimate game, book, movie, etc. Theres always a push and pull between the various elements of any creative project.
Kard8p3 said:
I don't think they'll take away from the game at all.
I take it you mean on the whole. Unless you dont think they will take away from the immediacy of the gameplay, or a more subtle show, dont tell style of narration? Because it's a direct dichotomy. You can't add a heavy mandatory narrative and simultaneously preserve those things. Whether or not you think the trade off is for the better, worse, or is a wash is a different matter.
_Alkaline_ said:
As I've said before, Super Metroid did the minimalist approach of story-telling so well that I actually prefer that Other M is heading in a different direction. Rather than ape what Super perfected, it'll stand on its own.
Honestly, I think the whole 'isolation' thing is built up way too much by many on GAF. Yes this is an element of the series, but it's far from being the most important. There are many other things that define Metroid more than isolation, and Other M appears to tick most of these boxes.
Let me start by saying I dont personally believe Super Metroid perfected anything, although I do think its easily the most refined version of the franchise formula. Even so, there is just as much potential today to build upon and refine what Super Metroid did as Super Metroid builds and refines on what Metroid and Return of Samus did. Secondly, how would following in the vein of Super Metroids underlying structure be aping the game, yet Other M, which seemingly borrows heavily from Fusions playbook will stand on its own?
I agree that the 'isolation thing is overemphasized sometimes, but to be fair in some instances I think its people trying poorly to articulate some ephemeral feeling they have about the game. Nonetheless, it is a valid point that isolation is not the end all be all. In fact, I think it would be very interesting to see a Metroid game with the hands-off narrative style of Super Metroid set on a grander scale, with more spontaneous events and a wider variety of interactions. Sounds like one of a million great ways the series could be contemporized without sacrificing half of what made it unique to begin with.
You are probably right that Other M will have a lot of little Metroid touches that would fit neatly on a checklist of what it expected from the series. Even the Metroid games that I think do the series the least justice have some interesting nods to previous games. They are all based on the same IP after all. I suspect that like Fusion this game will feature some really great transcendent moments that totally capture the right spirit. My concern is primarily what the underlying fabric is that ties all those moments together.