Metroid Prime Hunters Is The DS Killer App

Oh give me a f-cking break seriously.

It's not "worthy" of the name?

Grow up.

Really.

Nintendo still makes 2D Metroids for the Game Boy.

We have various Mario titles, various Zelda titles, various Donkey Kong titles, why is Metroid the only one that can't be done in any other way than the norm?

Quite frankly the 2D Metroid games are very good but they're not *that* great. Super Metroid is not the best SNES game, nor is Metroid the best NES game IMO. It's only a friggin' video game franchise, it's not like they changed the Bible or anything.
 
See, here is your problem. You are not a metroid fan yet you seem confident to determine its direction. N-Chip off. If you think it is 'just a video game' then why defend it?
 
MPH is a fucking tech demo, nothing more. What they have here is the best controlling FPS on a non-PC system, imho. It's downright REMARKABLE how slick and easy it is to control. I haven't tried it with the thumb strap, only the stylus so far, but I've had NO problems seeing the map. Then again, this stylus is much thinner than the thumbstrap, obviously.
 
I am a fan of the Metroid series.

What I am not, is an anal retentive fan that goes crazy if the series is done any other way.

Super Mario 3 is my favorite Mario game, but I didn't have a heart attack when Nintendo moved the series in a very different direction with Super Mario 64.

It's a franchise name who cares? Donkey Kong Country is nothing like the original Donkey Kong, the newer Final Fantasy's are nothing like the older ones, why did you expect the Metroid series to stay exactly the same?
 
f_cheer.gif
 
soundwave05 said:
Super Mario 3 is my favorite Mario game, but I didn't have a heart attack when Nintendo moved the series in a very different direction with Super Mario 64.

What? SM64 is very much a Mario game. MP Tournament is not. Metroid is far more than playing as samus.

Whould you eat up a Zelda without dungeons and items?
 
soundwave05 said:
Have you even played the game or are you just posting in the thread to be a total jackass?

You can make a point without making yourself look like a 7th grader in the process, btw, even if you don't agree with someone elses opinion.

Try it some time.


Talking to me? I'm not the one typing in caps to get a point across, like a true to form 7th grader.

Anyway, as I had mentioned before, I don't think this is the right direction for a metroid game, especially a DS metroid game. Multi was not all that much fun at E3, and even multi in Echoes isn't all that much fun. Well, whatever... It's just not the game I was hoping to get.
 
Mejilan said:
MPH is a fucking tech demo, nothing more. What they have here is the best controlling FPS on a non-PC system, imho. It's downright REMARKABLE how slick and easy it is to control. I haven't tried it with the thumb strap, only the stylus so far, but I've had NO problems seeing the map. Then again, this stylus is much thinner than the thumbstrap, obviously.

That I can agree with. A simple name change, with different enemies, along with varied locals and you have a Killer app.
 
Society said:
That I can agree with. A simple name change, with different enemies, along with varied locals and you have a Killer app.


Exactly. Don't drag Metroid into this.

And soundwave, you haven't brought up a compelling argument yet except for attacking those with differing opinions. Isn't that a bannable offense? :P
 
Whould you eat up a Zelda without dungeons and items?

If it was a well made game that used Zelda characters, like say a fighting title or a turn-based RPG ... sure why not? A good game is still a good game.

Nintendo's characters are just a means to an end, they're not the reason why I play their games ... the reason why I play any game (period) is if its a good game or not on its own merits.

Mr. Bob --

What arguement do you want? It sounds like you haven't even played the game and you come into a thread hurling out insults like "ntards". What do you want? A cookie?
 
soundwave05 said:
Whould you eat up a Zelda without dungeons and items?

If it was a well made game that used Zelda characters, like say a fighting title or a turn-based RPG ... sure why not? A good game is still a good game.

Nintendo's characters are just a means to an end, they're not the reason why I play their games ... the reason why I play any game (period) is if its a good game or not on its own merits.

Do you love the CD-i Zeldas?
 
I never played the cd-i Zeldas, but I don't have any problem with the idea of something different being done with the Zelda series, as long as its of a high quality based on its own merits.

The difference is Metroid Prime Hunters is a fun game, so that comparision is moot.

If Nintendo held strictly that their franchise properties could only be used in a certain way, we never would have gotten Super Mario 64, the 3D Zeldas, Mario Kart, Smash Brothers, or a number of other great games.
 
The difference is Metroid Prime Hunters is a fun game, so that comparision is moot.
Is it a Metroid? No. Then why use the name.

This is something I would expect from EA *cough*Goldeneye*cough*.
 
Is Mario Kart a Mario?

Hell, Super Mario 64 didn't even start off as a Mario game, it was only until the engine was well into development that it was changed to a Mario game.
 
Society said:
What? SM64 is very much a Mario game.

In my opinion, the 3D Mario games (SM64 and Sunshine) are a very different type of games than the 2D platformers (SMB, SMB3, SMW, etc), I don't consider them as faithful 3D evolutions of the same formula... Zelda games on the other hand are pretty much the same in 2D and 3D.

2D Mario > 3D Mario... And I love them both dearly.
 
The brand isn't whats important and its never been.

Nintendo's characters are just cartoon or comic book characters, that's all. They're not biblical figures, people.

They're just a means to an end.

I have no problem with EA doing different things with the Bond license, as long as the games are of high quality. When that isn't the case, that's when you have problems.

Super Mario 64 is VERY different from any other of the 2D Mario games. There's no power up mushrooms that make you big, there's no fire flowers, there's traditional "end" to a stage, there's more emphasis on explorable over pure platforming, etc. etc. etc.
 
Naked Snake said:
In my opinion, the 3D Mario games (SM64 and Sunshine) are a very different type of games than the 2D platformers (SMB, SMB3, SMW, etc), I don't consider them as faithful 3D evolutions of the same formula... Zelda games on the other hand are pretty much the same in 2D and 3D.

2D Mario > 3D Mario... And I love them both dearly.


Was SM64 focused on multiplayer? Did it have a strong SP element? Did it retain most of the staples of the franchise?

The changes from say Metroid III to Hunter is far more drastic than SMW to SM64.
 
Society said:
That I can agree with. A simple name change, with different enemies, along with varied locals and you have a Killer app.

Because a kick ass FPS game with Metroid style levels, gameplay, and enemies is somehow instantly worse than an unknown (or different IP) with the same features? Bull. It's an odd evolution, but not entirely so. I mean, Metroid has progressed from two-dimensional 3rd person side scrolling adventures games to three dimensional 1st person adventure games. If anything, that was the great leap, and it worked. It paid off. Taking that first person adventure experience and turning it into an actual first person shooter. I don't see what's inherently wrong with that anymore. I don't see why that's NOT OK.

The same way we can take things like Paper Mario, and Mario Tennis, and Mario Kart and not consider them to be "Mario canon", or things like Zelda Four Swords, and separate them from the "core Zelda series." Why is it somehow inappropriate to do this with Metroid?

And I'm not sold on the idea that MPH will ONLY be a multiplayer frag fest. The advertisement that comes with MP2E promises more. It promises a unique single player experience, and I expect something more than a dedicated training mode!

After all, the game's not due to hit until the beginning of next summer, right? They had what we're playing now pretty much done at E3, or close enough. It doesn't take THAT long to just whip up a couple of muliplayer modes and dozen or two multiplayer maps.

If the game provides a decently robust single player Metroid experience with these slick controls, and a solid UT like multiplayer mode as well (online, even), then how is this some sick bastardization of the Metroid franchise? I don't buy it.
 
Society said:
Was SM64 focused on multiplayer? Did it have a strong SP element? Did it retain most of the staples of the franchise?

The changes from say Metroid III to Hunter is far more drastic than SMW to SM64.

Inappropriate. Consider, then, the changes from the Metroid Primes to Hunter, keeping in mind that we don't know anything about the promised single player mode yet.
 
soundwave05 said:
I have no problem with EA doing different things with the Bond license, as long as the games are of high quality. When that isn't the case, that's when you have problems.

This is the equivalent of having a Metroid game with some of the focus on the adventure of a Space Pirate. Or Halo 2 where.....anyway, same basic gameplay structure is still there just told from a differnet viewpoint. Not the same as Metroid Prime Hunters is in relation to its series.
 
I think it may help to look at Metroid Prime Hunters as a SPIN OFF (sheesh). Obviously I don't think it's meant to be looked at as a regular installment in the Metroid franchise.

It's really no different from what Nintendo did with Mario Kart or Zelda: Four Swords.

Why is it so much more difficult to understand this just because the main character is a bounty hunter instead of a plumber or an elf?

The game itself, having played the demo, is quite fun and intriguing display of the DS' capabilities, which is what this thread was supposed to be about (c'est la vive).
 
Society said:
Was SM64 focused on multiplayer? Did it have a strong SP element? Did it retain most of the staples of the franchise?

The changes from say Metroid III to Hunter is far more drastic than SMW to SM64.


i'd say the changes from Super Mario Bros. 3 to Paper Mario or Super Mario RPG are just as drastic.
 
How is this game going to be great? Most of the Metroid Prime 2 reviews out there talk about how LACKLUSTER Metroid Prime 2s multiplayer is. This is basically just a downgraded version of it in portable form.
 
SomeDude said:
How is this game going to be great? Most of the Metroid Prime 2 reviews out there talk about how LACKLUSTER Metroid Prime 2s multiplayer is. This is basically just a downgraded version of it in portable form.

I dunno. I played it the demo and had fun with it. A lot of the press reviewing the DS software also has spoken favorably about Metroid Prime Hunters. And you might want to educate yourself on the game first, Retro Studios which developed Metroid Prime 2 has nothing to do with Metroid Prime Hunters.
 
I mean, Metroid has progressed from two-dimensional 3rd person side scrolling adventures games to three dimensional 1st person adventure games. If anything, that was the great leap, and it worked. It paid off. Taking that first person adventure experience and turning it into an actual first person shooter. I don't see what's inherently wrong with that anymore. I don't see why that's NOT OK.

Noone at Retro had a press conference saying 'The main focus of Metroid Prime will be multiplayer'. NST did have a press conference saying 'Hunter will focus on Multi'. I mean come on, you see the uproar with the MP component of MP2:E. This game can work without the Metroid name, that in itself is proof that it is not a Metroid game.

I fail to see why people who do not care about something seem so determined to defend changes.
 
Is there anyway to get multiple DSes with GBA linkable games to link? I haven't tried it yet, but I just thought of it.

I.e. will a NDS with Pokemon Ruby be able to wirelessly connect to another NDS with Pokemon Sapphire?
 
soundwave05 said:
I dunno. I played it the demo and had fun with it. A lot of the press reviewing the DS software also has spoken favorably about Metroid Prime Hunters. And you might want to educate yourself on the game first, Retro Studios which developed Metroid Prime 2 has nothing to do with Metroid Prime Hunters.




Yeah, NST is making the game which makes me even more skeptical. They did games like the new Wave Race and the new 1080 snowboard which IMO were very lackluster.
 
Society said:
Noone at Retro had a press conference saying 'The main focus of Metroid Prime will be multiplayer'. NST did have a press conference saying 'Hunter will focus on Multi'. I mean come on, you see the uproar with the MP component of MP2:E. This game can work without the Metroid name, that in itself is proof that it is not a Metroid game.

I fail to see why people who do not care about something seem so determined to defend changes.

What uproar? It had been known forever that MP2E would have a multiplayer mode, and that it would play second fiddle to the single player. There were misgivings... mostly justified, I'll add, but the multi turned out competent if not exceptional. The uproar was when Metroid when into the 1st person perspective.

If this demo is any indicator, MPH will turn out JUST FINE. Everyone here seems to be treating this demo as if... that's all there'll be. It feels like a dumbed-down version of MP2E's multi? That's because when this DEMO was created, it wasn't anywhere near final... and it still isn't, really. And hell, getting rid of the split screen ALONE makes it something more than MP2E offered. Add in wifi multiplayer, and keep in mind that there will undoubtedly be much more content in the final version, and you have a solid foundation for a great Metroid themed FPS.
 
To answer some else's question, the NDS CANNOT play standard GBA games in multiplayer. At all. You cannot link 2 NDS systems playing GBA games and have them interact, with or without wires.

Ramirez said:
Does the game have a single player mode or is it strictly deathmatch?

It WILL have a dedicated single player mode, but the details are unknown.
 
Society said:
Was SM64 focused on multiplayer? Did it have a strong SP element? Did it retain most of the staples of the franchise?

The changes from say Metroid III to Hunter is far more drastic than SMW to SM64.

I was talking solely and purely about Mario... I'm not arguing about Metorid, heck I never played a Metroid game before Prime (I did however play Fusion after that), and I'm not even following that discussion in this thread, I just caught the Mario 2D -> 3D bit and thought I'd throw my 2 cents regarding it.
 
Does the fact that the CD-I Zeldas exist somehow make the other Zelda games less fun to play? No. No, it doesn't. The same will be true of Metroid Hunters and the other Metroid games, should Metroid Hunters turn out to be a bad game.

Which it will not be, judging by E3 playtime and the pack-in demo.

Every once in a while it's good to have a thread like this, just to remind me how goddamn crazy some of the people here are.
 
I don't expect the single player to be anywhere near as good as Metroid Prime 2's game. Fuck, I think Metroid Prime 2 echoes is a great game. SOme of the boss battles in that game are amazing. I don't think NST is talented enough to make those type of bosses nor do I think the DS could do anything like that of Metroid Prime 2 echoes. Sorry, I don't want to spend 30 bucks on a downgraded game just because it's in portable form.
 
THAT'S THE WHOLE POINT! MPH won't be another Metroid Prime, despite the name. It isn't even trying to be!
 
Society said:
What part of this.game.is.not.worthy.of.the.name.metroid. are you having problems with?

Metroid is one of the last franchises Nintendo has that they have not fucked up yet. It is wrong to have some sort of standards?
Agreed. I love you. *cops a feel*

I played Metroid Prime: Hunters earlier. It's fun, HOWEVER it can be compared to a shot glass filled with soup. Little depth and it's just not FUN to drink. It's kind of like an expanded multiplayer Metroid Prime 2 Echoes. Granted, I didn't spend hours upon hours with it, but I completed the demo. It's akin to a stripped-down Unreal Championship (Xbox). I LOVE the aiming reticule. The DS shoulder to shoot is kinda hard, imo, and lifting the stylus up to click is recipe for disaster. The shoulder button is the best solution. I still kind of dislike the control mechanism.

My opinion: WHO THE FUCK SAID A FPS USING THE TOUCH SCREEN WAS A GOOD IDEA?! You could use the a/b/x/y for backward/right strafe/left strafe/forward and the d-pad to turn around and look up & down at fixed intervals.

And this also bodes not-so-well for the foundations of Metroid: Exploration, upgrading and puzzle solving.

Multiplayer 2D Metroid with 4 player co-op, set in the vein of Zelda. That would have rocked.
 
Deg said:
yeah wait for the PSP ;)
I personnally think that the DS has more potential than the PSP, because of all the features. But, having the second screen for any type of analog movement is not the way to go, in my opinion.

Now come on, half of you here that are praising the DS and Metroid Prime Hunters, if it would have been called a Microsoft DS, and that demo would have been Halo Hunters, with exactly the same controls, you wouldn' have bothered/would have laughed at the thing.
 
Don't think of it as a Metroid game. Think of it as "Samus Aran Stars in a 1996 PC LAN Shooter".

Personally, bitching that it isn't like Metroid Prime is like bitching that a turd is green rather than brown, and doesn't have the requisite number of peanuts.
 
I love sitting on the couch playing these games with the stylus especially controlling the morphball. It just feels so relaxed like your doodling or drawing.
 
Hellraizah said:
Now come on, half of you here that are praising the DS and Metroid Prime Hunters, if it would have been called a Microsoft DS, and that demo would have been Halo Hunters, with exactly the same controls, you wouldn' have bothered/would have laughed at the thing.

Probably correct, but that would be balanced out by near-universal GAF love.
 
The 3D Metroid's lost touch with the previous integrity of the series with the introduction of Prime, but I can enjoy them because they're great games. The Hunters demo is yet another blast to the original integrity of the Metroid series, but I can enjoy it because I find it fun. I enjoy the controls and the morph ball stuff. As a series, I don't want to play in first person, and I don't want focus to be on multiplayer. I don't want the series to live in prequels, and develop its own story cliches (two Samus clones?). But they do it anyway. If it's good, I can accept it. I also wish NST would work on original content. Their licensed content always feels awkward and forced in terms of art.
 
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