There's an easy comparison point here - the S-AX. That was the idea of the clone character done to perfection. The game established rules that these enemies could adopt others' DNA and essentially copy them. When they copy Samus it makes sense. The parasites have also been known the hunt and eradicate Metroids and other powerful threats. Samus now has Metroid DNA and is a power threat. It's immediately apparent that this thing is going to be hunting her down, and why. Its design is far more unnerving than Dark Samus, and it's has far more presence when on the screen. Sorry, Dark Samus was terrible.
And then Adam ruins it by constantly telling you how scary it is and explaining what it is and ugh, I hate Adam.
Fusion is a game with some great ideas, but by God I hate what they did with the communication rooms. Any sense of tension or isolation is ruined when you're forced to have a friendly chat with your boring boss every five minutes. Then Nintendo somehow thought that awful idea was great and brought it back for Prime 3 and Other M, and it was awful there too.
So Metroid Prime 2: Echoes is a better game than those because U-Mos is respectful enough not to dial you up every five minutes and tell you to do janitorial work in generic Sector #453.
I seriously hope that I never have to play a Metroid game where another character constantly blathers to me redundant obvious mission directives again. Every time I try to have fun with Fusion or Prime 3, the AU or Adam shows up and reminds me that Nintendo thinks I have the cognitive skills of a goldfish.
Yeah, that really is the biggest downside to the Metroid Prime Trilogy, which is an otherwise amazingly well put together collection. The title screens for the original games were sofuckingcool. Just watching those play, you knew you were in for something special. I remember being in awe at how slick the MP2 title screen animation was, just jaw dropping. Such a shame that they were cut for the Trilogy collection.
This is my third time playing Metroid Prime, and I gotta say, I think I'm enjoying it more now than ever before. When I first played it it was only the second Metroid game I had ever played (the first being Metroid II), and now that I've fallen in love deeper with the series, I really appreciate how well crafted the game is.
I think I'll double dip on MPT. As much as I've played (and love) the original, I've never beaten it. I'll start up a new file every few years and get like halfway through and just stop for some reason. Hopefully I can get over that finally.
I remember playing MP 13 years ago in college (damn, I feel old) when it came out... And it still holds up. Unlike a lot of games from that era, it still looks decent and doesn't make me cringe. A lot of that has to do with the amazing art design, but I'm actually amazed that I'm still pretty impressed. Plus it doesn't hurt that it just runs so amazingly silky smooth.
I seemed to miss a pretty good discussion on Dark Samus in the last page so let me see if I can put in two cents before I lose this thought. Dark Samus was pretty cool to see as one of the forces in Prime 2 on Aether. The way the game's "story" progressed, it really made the game feel like a battle royale between the Ing, Luminoth, Pirates and Samus proper. Dark Samus always felt like this force that (up until the last fight) was a creature of reaction more than something with a driving or cunning force behind itself.
In the first encounters you had with DS, she always seemed like she didn't particularly care that Samus was around, so much as she saw Samus as a threat to her continued consumption of Phazon (see the first dark portal cut scene and the cutscene before the fight in the Pirate phazon facility). Later on, you could slowly see that Dark Samus was getting more proactive about taunting Samus (cutscene in Torvus Bog) and shades of intellect were beginning to be apparent, but Sanctuary Fortress showed that in the end, she's just trying to eat and anyone trying to defend the plate is getting shot. After finishing her off at Sanctuary, you go into this long stretch of game where there is radio silence regarding her until after beating the Emperor Ing (the true final boss of the game). As you make your escape, an extremely poised, calm and hopped up on Phazon Dark Samus calmly stares Samus down as if to say it recognizes her threat just as how both Samus and the players coming into the game from Metroid Prime should recognize the eerily ethereal Metroid Prime Core comprising the majority of her now visible innards. Dark Samus 3/4 pretty much established at this moment that it had either fed on enough Phazon to be confident in its ability to fuck Samus over or had seemingly reached a new state of mental clarity that wasn't just a response to meeting a base need and evaluated the need for a decisive action versus Samus, hence the bold setup for this epilogue battle. Even more interesting to think about (while also reaffirming the idea of Dark Samus gaining confidence in herself at this point) is that up until this point, every time you've ever fought Dark Samus was in the light Aether side of the planet. While the first cut scene establishes that she isn't hindered terribly by Dark Aether's environment, one has to wonder if that was just for the sake of dramatics or not, especially when (fun little gameplay corroborating lore spoiler, don't click if you want to mess around for yourself in Prime 2)
the dark beam is the most powerful weapon you can use against her in her second fight at Sanctuary Fortress - it's the only time she takes double damage from any weapon Samus possesses. [Interesting note: it's also one of the most subtle hints ever that Dark Samus is in fact Metroid in constitution.]
With elements like this in the mix, I always felt like Dark Samus fulfilled a cool role in the title as a truly chaotic neutral being who just didn't care about the greater conflicts or situations on Aether so much as it exhibited a creature like tendency scavenging for phazon and killing anything that didn't enable her continued consumption of it.
In all honesty, it was Prime 3's assertion of Dark Samus as The One True Evil that soured me a bit on her as a figure in the Metroidverse. Thing is, even that wasn't so bad because her fight in Prime 3 was fun as all fuck. I do wish if we could have had multiple fights with her and climactic moments to go with them a la MP2 though. (I don't care how technically advanced we've gotten, but one of the best fights of that generation in terms of sheer thematics was fighting up the elevator shaft in wild west tuck and cover style during the second fight with her in the Sanctuary Fortress Aerie.)
TL;DR Dark Samus as more of a creature governed by base needs > Dark Samus pegged as the evil clone mastermind of universal chaos.
I'm currently having this internal debate since Prime 1 is the only one I've beaten. I still haven't beat Bayo 2 in ∞ Climax. Haven't even touched Bayo 1 and it's basically a new experience compared to the shoddy PS3 port I've played extensively. I'm going to do an NG+ run of Dark Souls 2 in March to prepare for Bloodborne and get the Platinum trophy while I'm at it. So many quality games, so little time.
I love this game (Prime 1). Is it wrong that I want to take a week off and just play it all week like I did when I was in school when I first got it during the school holidays?
Oh thank you for that last one. That was the biggest offender in Prime 1 when it came to loading. And wow, what a huge difference! I mean I assume the final clip in the vid is the Digital Trilogy version. That was so much faster than the previous versions.
It appears on the Wii U menu. When you launch or exit the game, it acts just as any other Wii U title would. The only way you can tell the game is ever actually in Wii mode is that pressing the home button while playing brings up the Wii in-game menu, not the Wii U one.
I love this game (Prime 1). Is it wrong that I want to take a week off and just play it all week like I did when I was in school when I first got it during the school holidays?
I love this game (Prime 1). Is it wrong that I want to take a week off and just play it all week like I did when I was in school when I first got it during the school holidays?
Oh thank you for that last one. That was the biggest offender in Prime 1 when it came to loading. And wow, what a huge difference! I mean I assume the final clip in the vid is the Digital Trilogy version. That was so much faster than the previous versions.
It's only happened once to me back when it was on the Gamecube (when I was first starting on Hard or whatever the hardest difficulty was) and it scared the crap out of me so much.
It's only happened once to me back when it was on the Gamecube (when I was first starting on Hard or whatever the hardest difficulty was) and it scared the crap out of me so much.
The cardiac arrest one is still one of the most frightening things in gaming to me just because of the implications. Being alone on Tallon/Aether slowly bleeding out unable to move and just watching whatever's killing you do so...
Legit shook.
The Corruption one with the pooling red blood/blue blood was also pretty unsettling/incredible given the context for the latter (dying of a Phazon overdose).
Just got to Tallon overworld. The controls are so finnicky, maybe I need to recalibrate my Wiimote. It definitely takes some getting used to. I've definitely noticed doors and scanning is faster.
Aw dangit. I guess the auto-download of my Wii U wasn't turned on or the system wasn't on standby mode. Sucks now I have to download the thing. An hour or more of gametime lost this night.
I love this game (Prime 1). Is it wrong that I want to take a week off and just play it all week like I did when I was in school when I first got it during the school holidays?
The only effects that are missing are in Prime 1. The Wave Beam does not spark when charging, the Ice beam does not freeze over when charging, the Plasma beam does not emit embers when charging, and the Power Beam does not cause the arm cannon to smoke when charging several shots. There also is no ripple when shooting water. These are all because these effects were simply 2D images laid on top of the screen. Now that you can aim anywhere, this would not work. The sequels actually use particle effects, so they're all there.
Prime 1 and 2 add graphical enhancements, though, too. Noticeably, bloom lighting is present in both games where it was not in the GCN versions.
Best game over screen in history, imo. I can still remember every note of her death scream. Hated that sound. Never wanted to hear it.
Man, has any game ever done such a good job of putting you right in the shoes of someone else? I remember just jumping around the Frigate Orpheon back in the day to watch how Samus' view would tilt down as you naturally would to see where you're going to land, then she'd land with this satisfying metal thud and there'd be a bit of bounce/recoil.
Just 'being' Samus as you traversed through the world was such a tactile pleasure. It's the sort of shit that Nintendo consistently nails, but it was radical to me to come across that kind of experience in an FPS. The visor just doubled this inherently immersive control system. Everything was so *nsync.
You really could praise Metroid Prime all day, couldn't you. God damn.
Holy Crap. My download is it 95%. I'll be lucky to get an hour in tonight. I think I'm just going to play an hour of Echoes for old times sake since it is definitely my favorite. Then this weekend I'll start seriously working through the whole thing.
Took this rerelease as a cue to start replaying the trilogy on my disc copy. Metroid Prime really is SUCH a fantastic game, easily one of the best games ever. It is so good at conveying emotion and eliciting a reaction - the Frigate in the beginning is possibly one of the most intense tutorial levels in all of gaming, tonally.