The only Metroid I haven't played yet is Echoes
Should I bite?
Buy it, beat it and then buy it again and beat it and repeat a few more time for good measure. It what these games deserve.
The only Metroid I haven't played yet is Echoes
Should I bite?
The thing that's KILLING me is that I'm just not understanding the + and - buttons for the scanners. I've been stuck in one small room in the tutorial for 20 minutes because it tells me to use the " - " to scan CERTAIN objects. A static reticule appears, and I've no idea what to scan because my FoV is so limited, I've no idea what to scan, and the icon doesn't move. It's frustrating.
Intuitively, I'm thinking that wherever I aim, I should be able to scan. For some reason I feel like i was able to do that on the GameCube.
I actually think it was a bug in the music that was fixed apparently: http://metroid.wikia.com/wiki/List_of_Metroid_Prime_version_differencesSo what's up with Flaahgra's boss music? That song sounded different than I expected.
I love how each game has Areas that are there to really emphasize that "Alien" "Isolation" feel in addition to the normal exploration areas. Some of them even become kind of creepy with the music.
Prime 1: The Frigate Orpheon and the Glacier One Research Station
Prime 2: The GFMC Compound and the Ing Hive (aka. hell)
Prime 3: The Elysia Xenoresearch Labs and The Valhalla (creepy dead space like area)
Most of Dark Aether is pretty grim and, well, "dark" with lots of unsettling imagery with the Ing's organic matter which looks really messed up with all those worm-like tentacle things intertwining with each other. The Ing Hive of course it the pinnacle of that which takes the already insane level design of the Sanctuary Fortress and puts a severely twisted spin on it (hence, Hell)Adding to your list, I always used to dread trips to Torvus Undertemple in the Dark World in Prime 2. Certain portions of the dark world version of Temple Grounds are completely unsettling as well.
Prime 3's Valhalla was so fucking good though. I kinda wish if the entire game was more like that at times.
Are these running at 720 or 1080p?
How many play with the helmet opacity all the way down? I just tried it and it completely opens up the view. Can't believe I always played with it on.
Well, always read the OP. I think I probably stopped at 10$, now I have absolutely no way to play the game with my pad or pro controller. And there it is, large as you please, wiimote and nunchuk only. Dammit. Not really wanting to drive across town to buy those. Would it really have been so hard to have proper controls for at least the two games that were designed to have them?
Are these running at 720 or 1080p?
There was a bug in the original NTSC version of the game that prevented it from looping correctly. The PAL and Japanese versions fixed this, and the version of Metroid Prime in Metroid Prime Trilogy is based on the PAL version, which had even more differences such as slightly different logbook entries.So what's up with Flaahgra's boss music? That song sounded different than I expected.
Boost Guardian was the only one I really had trouble with, and he's made a lot easier in the Wii version because you can free aim at him and shoot him when you can't lock on.
I actually think it was a bug in the music that was fixed apparently: http://metroid.wikia.com/wiki/List_of_Metroid_Prime_version_differences
The Flaaghra battle theme loops correctly in the PAL version. (which was probably put in the Wii version)
480p.
Lame. The hardware is the same architecture, I can't imagine it would have taken much effort to have them output at 1080p. I mean, shit Nintendo.
Lame. The hardware is the same architecture, I can't imagine it would have taken much effort to have them output at 1080p. I mean, shit Nintendo.
Lame. The hardware is the same architecture, I can't imagine it would have taken much effort to have them output at 1080p. I mean, shit Nintendo.
Lame. The hardware is the same architecture, I can't imagine it would have taken much effort to have them output at 1080p. I mean, shit Nintendo.
they'd have needed to do a complete port for that and that is several times more costly than what they did here.
this release is just a Wii iso with a Wii U shortcut. they didn't have to reprogram almost anything.
Pretty lazy then. You'd think being the same architecture and all the existing code would run on Wii U with a minimal amount of effort. These games deserve better.
Pretty lazy then. You'd think being the same architecture and all the existing code would run on Wii U with a minimal amount of effort. These games deserve better.
I haven't been playing many games lately but I should make time to pull out my Wii, install this game from disc onto a flash drive, and go to town.
Metroid Prime stands out to me as one of the most "next-gen" experiences I've ever had. It still feels otherworldly in many qualities. And that soundtrack. Ugh. So good.
Your quote kind of reminds me of EGM's original review for Prime 1 where they said it was like someone went into the future and brought this game back to the current day. Still kind of feels that way.
I love how each game has Areas that are there to really emphasize that "Alien" "Isolation" feel in addition to the normal exploration areas. Some of them even become kind of creepy with the music.
Prime 1: The Frigate Orpheon and the Glacier One Research Station
Prime 2: The GFMC Compound and the Ing Hive (aka. hell)
Prime 3: The Elysia Xenoresearch Labs and The Valhalla (creepy dead space like area)
Well, always read the OP. I think I probably stopped at 10$, now I have absolutely no way to play the game with my pad or pro controller. And there it is, large as you please, wiimote and nunchuk only. Dammit. Not really wanting to drive across town to buy those. Would it really have been so hard to have proper controls for at least the two games that were designed to have them?
You'd think being the same architecture, the existing code would run on Wii U with a minimal amount of effort.
Your quote kind of reminds me of EGM's original review for Prime 1 where they said it was like someone went into the future and brought this game back to the current day. Still kind of feels that way.
Pretty lazy then. You'd think being the same architecture, the existing code would run on Wii U with a minimal amount of effort. These games deserve better.
Well, always read the OP. I think I probably stopped at 10$, now I have absolutely no way to play the game with my pad or pro controller. And there it is, large as you please, wiimote and nunchuk only. Dammit. Not really wanting to drive across town to buy those. Would it really have been so hard to have proper controls for at least the two games that were designed to have them?
To this day when I am up at night playing alone sometimes the music combined with the atmospheric noises gets to me a little and I look around the room. Just in case. Haha
lets not turn this into the grim fandango thread pleaseLame. The hardware is the same architecture, I can't imagine it would have taken much effort to have them output at 1080p. I mean, shit Nintendo.
Is this the worst investment you could make with 10 bucks?
If the answer is no (and it should be no) then go for it.
BUY IT!!
http://metroid.wikia.com/wiki/List_of_Logbook_entries_in_Metroid_Prime
The same site has logbook entries for MP2 and 3. So if you like it you can check those out.
Well, always read the OP. I think I probably stopped at 10$, now I have absolutely no way to play the game with my pad or pro controller. And there it is, large as you please, wiimote and nunchuk only. Dammit. Not really wanting to drive across town to buy those. Would it really have been so hard to have proper controls for at least the two games that were designed to have them?
What is this....I don't even....Starting it up last night I was reminded the graphics are almost no better than PlayStation 1 plus alpha.
I've of course picked it up ($10 for 3 amazing games, how could I not). I gave Prime a quick burst last night.
Wow. These games have aged a LOT more than I expected. I mean, they still play well, and everything in the enjoyment department remains in tact. But somehow in my head the game looked better, like something of the PS2 era perhaps. Sharper at least. Starting it up last night I was reminded the graphics are almost no better than PlayStation 1 plus alpha. At the time Retro pushed the boundaries of the GC and it was indeed an amazing artistic feat. These days though it shows its age. It surprised me. Counting polygons, seeing the texture painted details per pixel, etc. It's rough.
That said...they are still amazing games, and I'm likely to play through them all again. It's just... you know... GC games fall in that gap of bad game aging. Pre-PS1/N64 we have the pretty pixels, anything after is likely to look...weird....
I've of course picked it up ($10 for 3 amazing games, how could I not). I gave Prime a quick burst last night.
Wow. These games have aged a LOT more than I expected. I mean, they still play well, and everything in the enjoyment department remains in tact. But somehow in my head the game looked better, like something of the PS2 era perhaps. Sharper at least. Starting it up last night I was reminded the graphics are almost no better than PlayStation 1 plus alpha. At the time Retro pushed the boundaries of the GC and it was indeed an amazing artistic feat. These days though it shows its age. It surprised me. Counting polygons, seeing the texture painted details per pixel, etc. It's rough.
That said...they are still amazing games, and I'm likely to play through them all again. It's just... you know... GC games fall in that gap of bad game aging. Pre-PS1/N64 we have the pretty pixels, anything after is likely to look...weird....
Comparing it to a PS1 game... I mean, come on.
Okay okay, retracted.
But I stand by my claim that visually it has aged a lot more than I'm comfortable with.
I had similar issues with Mario Galaxy 2 on VC. The 480, it's just... it...ugh... it's hard.
Well, always read the OP. I think I probably stopped at 10$, now I have absolutely no way to play the game with my pad or pro controller. And there it is, large as you please, wiimote and nunchuk only. Dammit. Not really wanting to drive across town to buy those. Would it really have been so hard to have proper controls for at least the two games that were designed to have them?