The Xtortionist
Member
Which room? Phaaze was absolutely beautiful and creepy, but there wasn't really a room that stood out to me over others.
The room with the
baby Leviathan and Metroid Prime carapace
Which room? Phaaze was absolutely beautiful and creepy, but there wasn't really a room that stood out to me over others.
Phaaze also has the nod to Echoes with thePhaze-Ing creatures which could be the progenitors of the Ing if they were on the Leviathan that hit Aether and fractured it.
The room with thebaby Leviathan and Metroid Prime carapace
I definitely really liked how Phaaze subtly explained the origins of the disasters on both Tallon IV and Aether. You'll just have to handwave the idea that metroids were somehow living on Phaaze, where one rode the Leviathan and became Metroid Prime, since metroids were created by the Chozo and the Chozo clearly didn't know about Phaaze. Oh well! Still pretty cool stuff
I'm amazed that a decade (nearly) old trilogy is getting as much traffic as new games and news, lol.
I honestly think it's the greatest gaming "package" (software product) ever released. And for $9.99. It fucking deserves it.
Excellent post. I felt the same way picking this up again..."why did these controls never catch on?"
Exactly this. I picked this up yesterday for the first time. Couldn't put it down until I was deathly tired at about 4am. It's freaking incredible how visceral and tight the experience is. I love the Wiimote-Nunchuck combo while slobbing out on the couch. This is glory.
Actually, thinking about my previous point, the chronology discrepancy could possibly be explained byTallon IV's leviathan choosing out a metroid from the planet to be its host. Then it became Prime by eating the core and producing phazon of its own. It wouldn't have come from Phaaze, it would've been on Tallon IV from the Chozo. Then Emperor Ing can be explained as an Ing from Phaaze, birthing the rest of the species once it crash lands on Aether.
Then the reason that metroids appear on Phaaze would be that Prime brings them there once it controls the Pirates as Dark Samus. With Prime's ability to launch leviathans at will and an entire nest of metroids, it had quite a formidable plan.
... Until Samus goes and mucks everything up by blowing up the planet.
Metroid Prime sure sparks discussion on its story for a game with so little of it, haha.
Edit: yep, we're on the same page here
Another edit: On a sidenote, I like how this series actually leads up to Metroid II in a solid way, when you think about it. The plot of Metroid II was that the Federation deemed metroids too dangerous to survive, so they ordered their extinction, and Metroid Prime features.just a single metroid nearly dooming everything
Yes, it's a Wii game so it works just like putting the trilogy disc into your wii u.I never saw anything interesting in these Metroid games but I just discovered this thread, and it seems like the trilogy is playable on the TV and not just on the GamePad screen.
That might sway me to buy it at $10.
There's a lot that's inferred, but not directly explained.This post alone cements that I need to replay 3 immediately. I don't remember ANY of this and I scanned everything. It's weird, 3 seems to fall in this black hole of my life where I know I played a few games but can't remember anything about them.
There's a lot that's inferred, but not directly explained.
There's plenty written about how each of the games, Prime 3 especially, were planned to have much more detailed scans to explain the backstory but much was cut. The pieces are still in place to figure it out, though.
I'm amazed that a decade (nearly) old trilogy is getting as much traffic as new games and news, lol.
One thing that's especially crazy that they weren't able to implement in the story was how in the Metroid Prime 3 trailers, they showMetroid Prime used Dark Souls' story telling before Dark Souls was a thing
I think you can see the difference between Samus' portrayal in Prime and Other M just from her walk.For what it's worth, this is essentially my first Metroid ever. I played tiny portions here and there, but this is the first time I'm sitting down and actually working through the whole game.
I'm only at the beginning, but certain games have this 'feel' to them that you know they're something special. It's hard to articulate, but the sheer fact that I am impressed by the graphics of a 12 year old game running in below HD resolution speaks to this. It's not merely great art direction, it's art direction that is brought for a purpose. The entire opening level set a tone for the game that evoked the kind of vibe I get when I watch Alien. A wrecked space station with a scant few survivors, and some kind of inhuman alien presence that caused all this lurking not far away.
People praise how intuitive the wii controls are that are unlike in any other game, and while I am certainly feeling a little of that, what impresses me more how badass Samus feels without uttering a single word. Juxtaposed to the horror-esque environment is Samus, who is seemingly unfazed by the space station she is exploring. Some might argue that she is without character, but I don't think that's true. The cutscenes convey to me a certain tension. Ridley's appearance in that level, for example, has her gun up, very aware of her arch enemy, and prepared to fight, before realizing it's not the time and place and that she has to escape. This to me suggests both tension at seeing a powerful enemy and a warrior's experience. Or I'm just projecting my feelings on to her, since I was actually rather creeped out by the first level but the game played as if she had a handle on things. That's possible I suppose, but I prefer the former interpretation as it seems more appropriate within the story. Either way, the important thing is that Samus feels like she is a tense but experienced and capable soldier. She takes her job seriously, but is unafraid even though she is in a seriously scary place.
As I said, I never played a full metroid game, but I have a friend who was a fan and forced me to watch all of Other M's cutscenes to make me see how bad it is. And while the writing was obviously atrocious, I really hate seeing awesome characters made weak. At the time, I didn't like it on general principle, but if I had played Metroid Prime and then played Other M, I'd have been furious. This Samus' badassery simply radiates from her without her having to speak a word. I'd be very upset to see her reduced to the hollow shell Other M left her as.
Is it just me or do these games look smoother in HD on Wii U than the old Wii/GC versions up-scaled? I remember playing Prime 3 on the Wii on my 47' LCD using my receiver to upscale the image to 1080p and the game looked a lot more blurry with jaggies everywhere than the Wii U digital release.
For example, Prime Trilogy at 480p output to 1080p on Wii U has a ton less jaggies than Xenoblade being played on disc in Wii Mode on Wii U output to 1080p.
Is there any smoothing going on you guys think, or did those games simply use AA on the graphics while Xenoblade didn't use any at all?
Heh, I recently re-read the fantastic OP after showing it to a couple of people. It was a pleasant surprise this morning to see that my comments about the controls got quoted!
...with that in mind, I think I've finally found something about the controls that bothers me: Switching between visors takes a little more effort that it should. While being about to point and shoot is a fantastic control method, having to hold down the - button and then point at the Scan visor over and over is just... tedious.
Is there something I'm missing here? Or should I just get used to it?
So I downloaded that Prime Trilogy EU save file, but I can't for the life of me work out what folder I need to create (EU/PAL) to get the WiiU to see it on my USB. Any suggestions?
I forgot Samus loses all her shit at the start of MP1. I was like "Huh.. seems OP for the start of a Metroid game". Boom.
You'll quickly get down the habit of pressing the - button and flicking in the direction of the visor you need to select in one motion. The game asks you to do it so much that it will only take a split second after a short while.
I forgot Samus loses all her shit at the start of MP1. I was like "Huh.. seems OP for the start of a Metroid game". Boom.
Prime used Super Metroid's storytelling mechanic.Metroid Prime used Dark Souls' story telling before Dark Souls was a thing
ill just say this and people will kill me for it but eh.
this game is not playable really with the wii mote. I mean I am really good at fps but the aiming is :
1- way too fast
2- not accurate ? I mean Is there even any sort of auto look to help ?
3- the fact I have to hold the - button then move the sensor up then press Z just to scan something not only its stupid, its also confusing as I find my self lots of times looking at my wii mote for the - button
is there a way to configure this ? during game play I couldn't find anything that can help. maybe in the main menu ?
and why is it so hard to implement a GC or WII U pro controller ? I mean I am really loving the game and I am still at the beginning of Metroid prime 1. but c'mon
I haven't had time to read through most of this thread but is anyone else having problems downloading the game? I have had errors 4 times now due to the whole game not fully downloading for whatever reason. I never have this type of problem so not sure if it is the store or my Wii U..
So I downloaded that Prime Trilogy EU save file, but I can't for the life of me work out what folder I need to create (EU/PAL) to get the WiiU to see it on my USB. Any suggestions?
I've followed the advice in the OP and disabled 'lock on free aim', but what does this do - what does "allows you to decouple the aiming reticule from your lock-on pivot-point" mean in simple English?
What is the worst that can happen if I go from 1 (played a few years ago) to 3? Don't know if I can dedicate the attention 2 seems to need right now. Will I miss key story elements?
First post of this topic should help you out.