I'm probably going to swap jump and shoot the next time I play. I haven't been using charged shots much but for this I'll have to.
I just spent 2+ hours lost in torvus bog becauae I didn't explore ONE room all the way through.
I fucking love this game: "oh, you're missing a key? fuck you, here's where you have to go when (if) you find it."
Did you miss thein the large room next to the light world templehalf pipe
or theportal after getting the Gravity Boost
...because I did :l
I noticed the loading screen after selecting you game and save file, where she turns and shoots, always shows Samus in the current suit you have for that particular game. Pretty cool.
Sounds like an inverse Infinity Ward situation (Retro recovered and made DKCR, while Infinity Ward made CoD Ghosts LOL). I thought it was just a few department leads that bailed for Armature.
It's little things like that which make me fall I love with games.They even went as far as to have two different Dark Suit loading screens, one without the Gravity Boost and one with it. Really nice attention to detail, but I have no doubt that's a big part why it's nearly 8 gigs, since those loading screens are FMVs.
Last night I basically finished Skytown in Corruption. It is so much better than Bryyo, I could hardly believe it. What a fantastic location.
Nope. Actually, Retro was a very stable studio for the first three games. Then about 1/3 (maybe more) of the team left. They still have a good amount of people from Prime and Echoes there though. I'm just going by the credits though. And actually it seems like there are as much or even more ex Retro folk at Bluepoint now than Armature.
Is it me or the arm cannon doesn't have the hot metal effect when you shoot a lot?
Is it me or the arm cannon doesn't have the hot metal effect when you shoot a lot?
The heat effect? Only in Echoes and Corruption. I don't think it was ever in Prime 1.
Just you. It has it in all three games.
I'm feeling crazy right now so here's some top locations lists. All imo, of course
Prime Top 3
1. Phendrana Drifts
2. Tallon Overworld (includes Crashed Frigate)
3. Chozo Ruins
Echoes Top 3
1. Sanctuary Fortress
2. Torvus Bog
3. Temple Grounds
Corruption Top 3
1. SkyTown
2.3. GFS ValhallaPirate Homeworld
Overall Top 5
1. Sanctuary Fortress
2. Phendrana Drifts
3. Torvus Bog
4. SkyTown
5.Pirate Homeworld
Anyone else want to give their thoughts?
I'm expecting huge things from Bluepoint now that Kynan Pearson joined them. I hope they're working on something...
I was crushed when, yet again, the three lead designers left after Returns. Mike Wiccan got a lot of shit for being the one that created the enemies and bosses for DKCR, and people were actually happy that he left. But he was a senior designer on all three Prime games. I wonder if he was responsible for leading the creation of all the incredible bosses and enemies for those games too. But anyway, it's amazing how they seem to be pretty much unaffected no matter what happens. The studio culture is strong there, as if there is some unseen spirit present at all times inspiring everyone who works within their walls to do awesome things!
I actually dug DKCR's bosses quite a bit. Mangoruby and Colonel Pluck in particular are excellent, and I also like Stu and Thugly.
I actually dug DKCR's bosses quite a bit. Mangoruby and Colonel Pluck in particular are excellent, and I also like Stu and Thugly.
I was a bit concerned about Tropical Freeze's level design after Kynan Pearson left, but it seemed to work out in the end. Surpassing Returns' level design is pretty much impossible, so I'm glad to see that TF consistently matched it.
Retro is a miracle. Staff changes, genre switches...the studio's output seems unaffected by anything. I'd blind buy any game with their name on it. My favorite studio by far.
What? For real? DKCR is one of my favorite games, but I absolutely despise the bosses in it. Last time I played I almost broke my 3DS nearly every time I encountered one. I don't even know how you're supposed to defeat Thugly or the chicken mech without taking damage.
Yup, same here. I'm so torn between wanting another Metroid from them and a new IP. Normally I would want a new IP more, but it's been so long since Corruption, and as much as I love them, I don't trust that EAD understands the essence of Metroid. If someone new were to take a crack at it, I'd give it to Next Level.
I just spent 2+ hours lost in torvus bog because I didn't explore ONE room all the way through.
I fucking love this game: "oh, you're missing a key? fuck you, here's where you have to go when (if) you find it."
Did you miss thein the large room next to the light world templehalf pipe
or theportal after getting the Gravity Boost
...because I did :l
Defeatedon first time on Prime 1. The only boss which gave me a bit more of trouble wasMetroid Prime, but because I arrived at its room with only 2Omega Pirate.Power Bombs
I'm so excited to start Prime 2 again...It's been years since I've last played it.
Cømet;151106633 said:lol yeah, I missed the half pipe after boost guardian, dunno why. Hardly my first playthrough, duh! ;p
Whaaaat, you needed power bombs for Omega Pirate?
Nope. Actually, Retro was a very stable studio for the first three games. Then about 1/3 (maybe more) of the team left. They still have a good amount of people from Prime and Echoes there though. I'm just going by the credits though. And actually it seems like there are as much or even more ex Retro folk at Bluepoint now than Armature.
Too bad these studios output is mostly ports for Playstation...
Yes, this game have some crazy details, the rain drops over Samus canon, the snow and rain stopped by the platforms, the reflections, the lighting. Some animations are amazing too. Is amazing to shoot in the dark and see the beam shot illuminating the room.I haven't really played Metroid Prime since it came out and I'd forgotten how beam shots gave off their own light. It's evident when you shoot down a dark hallway.
I feel like such details weren't common in games from 2002, but I might just have poor memory.
Too bad these studios output is mostly ports for Playstation...
To be fair, Bluepoint is one of the most well-regarded developers in the industry, even if it's for doing good ports of other studios' games. As much as people may not consider that to be as valuable as having an original output, the possibility of a port going mediocre-to-bad is too damn high these days, and it's good to see that there's at least one developer that actually does give a damn. Their Titanfall port on 360 is nothing short of a miracle.
I'm really surprised how well these games hold up. The graphics are clearly a decade behind, but the gameplay still feels great. If they remastered the original Prime for the release of the next handheld, I think it would be a fantastic time sink while mobile. Especially with the immediate suspend/resume.
Great art and 60fps don't age. These games' visuals look and perform better than the majority of the games on the market even today.
Jumping back into Echoes for the first time in over 10 years. The small visual upgrades over the first entry are more evident since I'm coming in hot from Prime. Super reflective suit, extra shiny power beam, well polished morph ball; Samus must have a lot of spare time in her cockpit.
I'm very much looking forward to the music, as I remember it continuing to be a strength for the series.
I keep seeing that the Omega Pirate apparently doesn't like Power Bombs.
I... I never knew this. Where are you even using them? I just beamed his ass like a woman.
I keep seeing that the Omega Pirate apparently doesn't like Power Bombs.
I... I never knew this. Where are you even using them? I just beamed his ass like a woman.
I keep seeing that the Omega Pirate apparently doesn't like Power Bombs.
I... I never knew this. Where are you even using them? I just beamed his ass like a woman.
So what's the best place to pick up a Wii U right now?
I really want this metroid pack, but there appear to be several other games I wouldn't mind picking up now either. The wait is over!
When you have the lead engineer and a senior artist from Metroid Prime and the lead level designer from Donkey Kong Country Returns, you expect more from a studio than ports.
One of the nice things about the Trilogy is that Phendrana Drifts will still be fresh in your memory whenyou reach Bryyo Ice in Prime 3. It's a nostalgia bomb bigger than the one you drop on that Leviathan in Elysia.
The thing with Retro and Metroid is that I just can't imagine that a new Metroid by them would follow the Prime formula. I think that after half a decade of developing 2D plattformers it's more likey that their next Metroid title would also be a 2(.5)D one since that's just what current Retro is experienced in and because such a game wouldn't need as many ressources. I'd still welcome such a game, but it makes me sad that 3D Metroid just seems to be dead.