Spanish article/interview: http://www.elmundo.es/tecnologia/2017/08/29/59a43d43ca4741db708b462d.html
Some parts translated by me (let's see what I can do):
Interview with Yoshio Sakamoto
José Luis Márquez is MercurySteam Creative director. He was director of Castlevania: Lords of Shadow - Mirror of fate.
Márquez, when talking about the game not having long dialogs or cinematics
About Samus and feminism
About MercurySteam
Old school game today
Tried to translate some parts, but if you understand spanish, I encourage you to read the article and maybe translate a bit more that you can find interesting
Some parts translated by me (let's see what I can do):
Interview with Yoshio Sakamoto
It seems unlikely that Nintendo, one of the biggest international gaming companies,
to hire a small company from Madrid to make a game. Sakamoto wanted to do it,
but he didn't know who could take care of it. Then "MercurySteam showed up, with a proposal to make a remake".
"At that moment, I could see that MercurySteam had the required level to take care of Metroid. And being a company in a different country, they have a different perspective and knowledge that can bring a lot tot he table. I met with them to see what they had in mind and know the project. That's how I met José luis and...well, we talked about a lot of things."
José Luis Márquez is MercurySteam Creative director. He was director of Castlevania: Lords of Shadow - Mirror of fate.
We just basically showed our wish to make a remake, and somehow it got to the right people. After two years of development, here we are", tells us Marquez, being humble, and knowing what Sakamoto tells us about them: "When talking to them, I could see that they were a serious studio, really looking forward to start development and to show their knowledge about Metroid. Their prototype exceeded all my expectations and that's how the collaboration began."
Márquez, when talking about the game not having long dialogs or cinematics
"The visual narrative works very well in these games. I believe is one of the cool things about these games, feeling lost in a hostile environment that you have to explore and make your way out, finding abilities and going forward testing new things"
About Samus and feminism
Sakamoto doesn't see his creation as a feminist symbol: "It can be a good example, yeah why not. But I think we have to leave these topics aside. She's a strong being, that fights in solitude against solitude and that fulfills her mission doing the best she can".
About MercurySteam
(...) In that sense, Sakamoto belives that "MercurySteam's help was decisive. They understand very well the original Metroid, but offered a different point of view and helped us try new things". Marques believes in results.:"Once they try the new aiming system, I don't think they will want to go back to the previous one. Still, the opcion of not using it is still there".
Old school game today
Sakamoto has no doubts about the quality of the game. "It's true that despite being an old system perfectioned through the years, the two dimensions can feel old-school, dated,
when comparing to today's generations. But we made some changes and there are camera movements that imitate the three dimensions in the action parts.
Tried to translate some parts, but if you understand spanish, I encourage you to read the article and maybe translate a bit more that you can find interesting