MGS 5 or Witcher 3?

MGS V has amazing gameplay that blends well into its open world. The Witcher 3 has a fantastically realized story that blends well into its open world. Both are great but it depends what mood you're in.
 
If you care about writing or the actual world you're playing in, it's the Witcher as MGSV doesn't handle either of those well. On the other hand MGSV plays and controls much better than the Witcher 3.

I....don't understand. I've played every MGS game to date and I love MGSV. I think your hyperbole is a bit strong.
That's the sort of reaction you're going to see from people coming to MGSV for the lore and story. It plays amazing, just don't come into it with any expectations for the writing.
 
I'm always surprised when people say The Witcher 3 has all these amazing side quests or story. Most amount to me turning on Batman vision and awkwardly lumbering from place to place finding a red glowing object, when I'm not doing that I'm helping some guy find his goat. Then when it comes to the main story, all it amounts to is one giant fetch quest of finding a particular person. I'm not even exaggerating when I say that you continue throughout the entire game to do monumental favors for people in order for them to tell you the location of a character. On top of that, controlling Geralt is a chore in itself and the performance on the PS4 is pretty miserable.

I was bored to tears with the gameplay in The Witcher 3, while there was many many moments of me being on the edge of my seat in Metal Gear in fear of fucking up at the last moment in a mission. Simply put, MGSV has some of the best stealth gameplay ever made.

Yea this is how I feel about Witcher 3 as well but for some reason its held as the pinnacle of open world gameplay. To go with what you said the world is filled with repetitive markers that don't mean anything because the loot system is bad and witcher gear is the only stuff that matters. The writing is very good but that's about it.

I would go with MGS V the gameplay is incredible and while the side ops can get repetitive as well the gameplay allows you to handle them whichever way you want. You would be surprised like all other MGS games, what the game allows you do.
 
MGSV:

oh look a prisoner, lets fulton that

oh look a guard, lets fulton that

oh look a cassette tape, lets grab that

oh look... um, an outpost, yeah lets fulton that

Yeah, except I'm given a variety of options to get to that. In the Witcher I can swing my sword in some half-assed sword play or use the two magic spells the game's leveling system let me level up all the way.
 
oh look, a prisoner to extract

oh look, a highly skilled soldier to extract

oh look, tanks to destroy

oh look, blueprints to steal

x156

This gets repetitive too.

By the way, the treasure chests, monster caves, and monster nests are not even side quests. They affect nothing and can be ignored altogether. The actual side quests hardly involve doing any of that.

You're being incredibly reductive. If you want to go that route you could do the same to every game. MGS V lets you tackle situations however you want and the game never tells you no.
 
Narratively, sure, but mechanically not even close. Almost all of Witcher 3's quests function the same way: talk to someone, use witcher sense, fight monster. MGS gives you samey goals "capture x, kill x" but the level and gameplay design makes it so that no two missions play out the same way. Even replaying the same mission gives wildly different experiences if you change up your tactics. Witcher 3 has very little flexibility outside of the occasional key dialogue choice.

Definitely agree with you there, but those nice little stories kept me coming back for more side quests. In MGS V, I don't see much variety in side ops. Sure, you can tackle each one of them differently, but they're not too varied. It boils down to preference really, but calling TW3 side content repetitive/recycled is a tad unfair IMO.
 
Narratively, sure, but mechanically not even close. Almost all of Witcher 3's quests function the same way: talk to someone, use witcher sense, fight monster. MGS gives you samey goals "capture x, kill x" but the level and gameplay design makes it so that no two missions play out the same way. Even replaying the same mission gives wildly different experiences if you change up your tactics. Witcher 3 has very little flexibility outside of the occasional key dialogue choice.
I don't think this is quite true. Witcher 3 has sidequests that can be accomplished entirely by talking to people, or investigation and exploration, or by diving somewhere. Even in combat, I'd argue that e.g. fighting in a dungeon is quite different from fighting in the wilderness, or fighting a flying enemy is different from a standard one, or fighting a larger group is different from a single enemy. And that's before getting into quest-specific gameplay elements (e.g. moving magical shields, items with a special function etc.).

You're being incredibly reductive.
I think he was mimicking the post he quoted in that regard.
 
look a monster nest, let's drop a bomb

look another monster nest, let's drop a bomb

look, yet another monster net, let's drop another bomb


let's use our witcher sense to follow these foot prints

let's use our witcher sense to follow this smell

let's use our witcher sense to follow the blood


oh look, a map directing me to treasure under water

oh look, a map directing me to treasure in a cave

oh look, a map directing me to treasure in the middle of a fucking ocean


yes, that shit gets repetitive

You could do exactly the same with MGS V.
 
Definitely, but in The Witcher 3 there's always some story revolving around the side quests, with proper voice acting and characters, so you can't really call it recycled or repetitive in the same sense as how a lot of the side ops in MGS V are straight up recycled.

The voice acting can be discussed about in Witcher 3. Most of it sounded really off IMO. And yes the sidequests feels alive with stories but they mostly can be the same with you go there and using witcher sense, find out what happened, find this dude or monster. All these necro ghosts (can't remember the names) looks the same, different story, different hags, different vampires, different drowners and so on.

For me it's repetitive BUT I still love that game. One of the best games I ever played. Next to MGSV.

Edit: And yes, MGSV is also repetitive. But loving it.
 
I think it is also worth asking how much time you have on your hands. The Witcher 3 expects and demands an enormous time commitment to feel like you've gotten something out the game. If you are the type of person who comes home from work and can only play an hour or so a day, it's an incredibly tough sell. MGSV is broken up into episodes which can be completed in 30 minute chunks and you can walk away from it feeling like you've accomplished something.
 
Witcher 3 if you want overrated crap.

MGS5 if you want the goty.
Get to the awful second half of Metal Gear and see if you have that same tone.

They are literally opposites. Witcher gets stronger over time. Has a great narrative and tries to add meaning to each quest. However the combat is rather clunky.

MGS5 might be the best stealth game ever made, but completely stumbles over itself in a disjointed narrative and one of the worst second halfs of any game out there.

I love Metal Gear but I've never turned on a game harder. It's an unfinished game with no satisfactory conclusion, and a story that never ever comes together.

I have a hard time thinking anyone who's saying it's GOTY has gotten that far yet. The game become a serious slog later on. It wanders aimlessly with no real purpose in the second half.
 
You're being incredibly reductive. If you want to go that route you could do the same to every game. MGS V lets you tackle situations however you want and the game never tells you no.

Everybody seems to be missing out on my point. When someone called TW3 side quests repetitive, I replied with how MGS V's side quests are also recycled. Sure you can tackle them however you want, and that's great. I prefer some story to my side quests, while others prefer freedom of execution. And TW3 definitely delivers on the story front.
 
Yeah, except I'm given a variety of options to get to that. In the Witcher I can swing my sword in some half-assed sword play or use the two magic spells the game's leveling system let me level up all the way.

The Witcher 3 also gives options, you can use a lot signs in combat, maybe oils or bombs, or maybe other concoctions that you can craft or even a combination of all. You have options in the story, options in the Skill tree, options in the weapons and armour you want to use.

MGSV does give a lot options, but that's because it's a sneaking game with a lot gadgets. However you're basically doing the same thing, you're either sneaking around or you're shooting people. The problem I have with is the weak story, the objectives we mostly do feel like filler content.
 
MGS5 without a doubt.

Not only is it beautiful, but it's incredibly fun to play. The controls and gameplay mechanics are amazing.

I second this.

Witcher 3 is an amazing game that does a lot of things right, but the actual mechanics/combat are just not on the same level as the overall quality of the game.
 
Both games are good but I prefer MGS5 due to 1080p/60fps, more fluid gameplay, much better controls, and it's the last Kojima game so it's chock full of crazy ass stuff in it (easter eggs, customization, mother base, etc).
 
Witcher 3 is amazing but lol people saying that witcher 3 is not repetitive. Every single contract and many missions are just using "detective vis...errrr witcher sense". Mgs V has far superior gameplay sandbox wise.
 
MGS5 is the best open world yet. Witcher 3 has that Ubisoft school of open world design where they just dotted the map randomly with collectibles that don't really have any meaningful purpose.
 
I'm 23 hours into MGSV and unless it does something really amazing later on, there's no way it's going to dethrone Witcher 3 as my personal GOTY. Yes, MGSV has better gameplay, but personally I enjoyed Withcer 3's rich world and story a lot more.
 
The Witcher 3 also gives options, you can use a lot signs in combat, maybe oils or bombs, or maybe other decoctions that you can craft or even a combination of all. You have options in the story, options in the Skill tree, options in the weapons and armour you want to use.

MGSV does give a lot options, but that's because it's a sneaking game with a lot gadgets. However you're basically doing the same thing, you're either sneaking around or you're shooting.

Every fight in Witcher 3 basically boiled down to the same thing for me, keep my shield up, roll around, stun with Axii and attack. This is was on the hardest difficulty too. I tried using bombs + signs, but most of them felt far too ineffective. Alchemy was too much of a pain to use before each fight, especially when without it the job got done just as easily. The combat systems basically gives you no reason to not do what works. With MGS I can at least stealth, then when I get caught and all shit breaks lose I have to improvise with what I have. The same thing gets done, sure, but never in the same way.

Also the horse is way better in MGS.
 
The voice acting can be discussed about in Witcher 3. Most of it sounded really off IMO. And yes the sidequests feels alive with stories but they mostly can be the same with you go there and using witcher sense, find out what happened, find this dude or monster. All these necro ghosts (can't remember the names) looks the same, different story, different hags, different vampires, different drowners and so on.

For me it's repetitive BUT I still love that game. One of the best games I ever played. Next to MGSV.

It's side content and it's going to get repetitive. Just like in TW3, MGS V also gives you a limited set of goals in side ops. Just like you have options in MGS V, you have them in TW3 as well. There are bombs, signs, different skill trees, concoctions, potions. And if you try them they do affect and alter gameplay. Just that most people play it as a sword hack-en-slash game. You don't have to do that. You do have options.
 
Witcher 3 is amazing but lol people saying that witcher 3 is not repetitive. Every single contract and many missions are just using "detective vis...errrr witcher sense". Mgs V has far superior gameplay sandbox wise.

Witcher 3 has as much sandbox as Mortal Kombat.
 
Lol at people trying to shit on either game to make the other look more appealing.

Both are great, OP. I'd say get Wild Hunt, if only because all the free DLC has been released by now and you might be able to get it a bit cheaper than the freshly-released TPP.

When in doubt, always get the older game first, just in case the newer one will be even better after a few patches.
 
Even though I think MGS5 is a really solid game at its core, I don't think it trumps gameplay from something such as Bloodborne which would allow it to get away with little story.. It needs that story aspect that the MGS series is known for, and it's painfully missing.
 
I have to choose MGSV just because of how incredible the core gameplay is. Everything just works so well. However, the Witcher 3 has the upper hand when it comes to story and scale. But, in the end, gameplay is the most important thing to me, and that's why I'd choose TPP.
 
You're being incredibly reductive. If you want to go that route you could do the same to every game. MGS V lets you tackle situations however you want and the game never tells you no.

So its okay when he was reductive towards Witcher 3, which has greater content variety than when its done to MGSV? He was justified with his response, as it was clearly hunting for attention.

This is why i love GAF so much, thank you all!!!

Im gonna get Witcher 3 for now, and it
being only $40 at Best Buy right now is icing on the cake! Im still gonna pick up MGS5 at some point too when i have more cash.

Thanks again you all!!! :))

You're welcome friend.

Best wishes.
 
This is why i love GAF so much, thank you all!!!

Im gonna get Witcher 3 for now, and it
being only $40 at Best Buy right now is icing on the cake! Im still gonna pick up MGS5 at some point too when i have more cash.

Thanks again you all!!! :))
 
Gameplay-wise MGS is just incredible in the way it gives players options to complete missions the way they see fit. It's a true sandbox. It also runs way better on PS4 than TW.
 
i would go with MGSV, mainly bc i didnt really like the witcher 3. Witcher 2 was MUCh better IMO. MGSV however is one of the best games i have EVER played. mechanic on top on mechanics. witcher 3 was not done when it released. a lot of its systems are clunky and dense.
 
i'm actually surprised by the number of MGS5 fans that totally crap on Witcher 3.. i thought there would be more overlap where both are held in high regard.
 
Lol at people trying to shit on either game to make the other look more appealing.

Both are great, OP. I'd say get Wild Hunt, if only because all the free DLC has been released by now and you might be able to get it a bit cheaper than the freshly-released TPP.
I think it's a pretty interesting discussion even if the games aren't directly comparable since mostly everyone here is in a qualified position to talk about the strengths and weaknesses of each game. Since its multiplatform I'm assuming most people in this thread have actually purchased and played both of them (me)... rather than just saying gears is better than uncharted ad nasuaeum because that's their platform of choice.
 
It's side content and it's going to get repetitive. Just like in TW3, MGS V also gives you a limited set of goals in side ops. Just like you have options in MGS V, you have them in TW3 as well. There are bombs, signs, different skill trees, concoctions, potions. And if you try them they do affect and alter gameplay. Just that most people play it as a sword hack-en-slash game. You don't have to do that. You do have options.

Yes, I have spent 100 hours on it and I loving the stuffs the game gives me I can use. I'm still not done with the game though. I did a edit before on my post saying MGSV can be repetitive also. That's my feelings to all games. Even life is repetitive haha ;)
 
i would go with MGSV, mainly bc i didnt really like the witcher 3. Witcher 2 was MUCh better IMO. MGSV however is one of the best games i have EVER played. mechanic on top on mechanics. witcher 3 was not done when it released. a lot of its systems are clunky and dense.
MGS5 is an unfinished game.
 
MGSV wipes the floor with Witcher in terms of gameplay and sheer fun factor for me.

The Witcher however wipes the floor in terms of story, immersion, variety, and has passable enough gameplay.

As of right now I side with MGSV but that may change in hindsight.
 
Lol at people trying to shit on either game to make the other look more appealing.

Both are great, OP. I'd say get Wild Hunt, if only because all the free DLC has been released by now and you might be able to get it a bit cheaper than the freshly-released TPP.

When in doubt, always get the older game first, just in case the newer one will be even better after a few patches.

This is the most reasonable opinion in the thread. The Witcher 3 is on sale as well.
 
i'm actually surprised by the number of MGS5 fans that totally crap on Witcher 3.. i thought there would be more overlap where both are held in high regard.

i've had more fun in the ~20 hours of metal gear than i had in getting the plat for witcher 3
 
Top Bottom