MGS Ground Zeroes editing tools released

Has anyone found out why cutscene textures are white when changing GZ from night to day, and if there's a way to fix it?
 
Whoa, that's awesome. Have you thought about how you're going to handle the shooting? I'm trying to turn it into a boring FPS because there aren't many of those on the market, so we've got our bases covered at least!

Yes i do have an idea ;)
Anyway, do you mind to send me the vector3 and distance code for this?
Would save a lot of time for me.

How does the cover system work? I kinda want to try your FPS mode simply because it'd be an interesting twist after doing 100%.

Coversystem:
Code:
actionName	= "ACT_BehindStand"
actionName	= "ACT_BehindSquat"
actionName	= "ACT_BehindStandEdgeZoom"
actionName	= "ACT_BehindSquatEdgeZoom"
actionName	= "ACT_BehindSquatPeepingUpZoom"
 
Yes i do have an idea ;)
Anyway, do you mind to send me the vector3 and distance code for this?
Would save a lot of time for me.

Everything set to zero plus:
Code:
attachType = "Head",

There are issues with this for anything other than CameraTpsParams that I'm scratching my head over, but it's a starting point.
How does the cover system work?
At the moment it works exactly as before but first-person, but now you've got me thinking about a first/third-person hybrid like Deus Ex: HR :)
 
0OMSogP.gif

Is it possible to reverse it?
 
Did anybody manage to improve the Ambient Occlusion in the game? People were saying someone should be able to easily patch in HBAO or something.
 
This is cool! Does it look like headswaps will be possible? I'd imagine each soldier shares the same body files but I dunno.

I haven't really looked into the model side of things at all; I was going to today but got distracted (see below). I'm sure I saw seperate files for heads at one point but maybe it was something else, I'll have to look again.

CavernousAnxiousCheetah.gif
 
Thanks to this tool I removed FXAA (game is waaaaay too blurry at native res otherwise). Now I am just looking for the best way to inject SMAA.

Any suggestions? Radeon Pro crashes like a pro!
 
This thread is legendary. I can't wait to see what happens with TPP. So glad they ported this and did such a good job.
 
Hey guys,
just tried out the 120fps unlock. Wo000000 is that intense.

Now all we need is the ability to mess with motionblur intensity, because right now the PC version, like the PS4 version, lacks proper object motionblur. The ability to tweak it, would be fantastic!

As you can see below:
obmbmgsv1tosl.png
 
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