Choke on the Magic said:Pretty much this. :lol @ everyone whining about the ending.
:lol @ guys coming into this thread to :lol @ all the whining
read the title homeboyz.
Choke on the Magic said:Pretty much this. :lol @ everyone whining about the ending.
soldat7 said:Kojima should have done the "Hushed Casket" (Halo 3) approach to Snake: show him returning to where he began: Alaska. Seriously, the ending would have been 10x better showing Snake returning to his home in Alaska, surrounded by his huskies.
Blame! said::lol @ guys coming into this thread to :lol @ all the whining
read the title homeboyz.
Sho Nuff said:the REAL hardcore MGS maniacs.
brandonh83 said:That would be me and I wouldn't trade the way it ended for anything.
ksamedi said:There's nothing serious to the story anyway. How can anyone take a storyline serious when an in game characters like Raiden can stop a ship bigger than the love boat with his legs?
belvedere said:So basically, a person starting MGS4 with a predetermined, almost fantard level of hate for MGS4 will still hate it after they finish it.
Shocking.
Yep. The ending was fantastic. I shed a few tears. Last time I did that over a game was MGS3.brandonh83 said:That would be me and I wouldn't trade the way it ended for anything.
Pojo said:They brought Big Boss back to kill him. But not before he cuts off the oxygen for a guy in a wheelchair. All because Kojima is hellbent on killing off everyone important.
Ok.
You know what really made the ending lose impact? The fact that Raiden looked like a supermodel at the end instead of a monster. He should have been missing an arm and had scars all over. Rose got lucky.
sky said:Meryl's manly shoulders are the only thing I found displeasing.
Blame! said:nah huge MGS fans with a fantard level of love for MGS4 will also hate it after they finish it.
fistfulofmetal said:I didn't.
Mamesj said:Kojima is the James Joyce of our generation. You people just don't know genius when you see it. MGS4 is the Ulysses of vidyagaems.
ending sucked hard. so forced. so corny. so tacky. so Metal Gear Solid.
Steiner_Zi said:When the first credits started to roll, I felt unsatisfied from the end, simply because nothing totally unexpected had happened until that point. Ironically, I felt the EXACT same thing when Naked Snake was banging Eva in MGS3, only to be blown away minutes later.![]()
The scene with Big Boss serves as
a) the big plot twist of the game and of everything that had happened until this point,
b) further explaining the motives of the Patriots and the people who founded the organisation,
c) the death of Zero -the man who started it all- and
d) the final peacemaking between the two protagonists of the series, Big Boss and Snake, father and son, and between Big Boss and his dead mentor, the Boss; giving each character the peace he deserves.
If the game ended with the cliche "happy end when the main hero dies" would be a massive dissappointment for me. This is the easiest way to evoke emotion but it has been used so many times in films and anime nowadays that I've grown to dislike it. The way Kojima ended the game, Snake finally escapes from being a prisoner of fate (both from the Patriots and the Foxdie), receives recognition from his father and achieves peace until he dies.
Essentially, the final scene not only does not downgrade everything that happened in the MGS series, but on the contrary serves as the catharsis of the story.
belvedere said:So basically, a person starting MGS4 with a predetermined, almost fantard level of hate for MGS4 will still hate it after they finish it.
Shocking.
Steiner_Zi said:When the first credits started to roll, I felt unsatisfied from the end, simply because nothing totally unexpected had happened until that point. Ironically, I felt the EXACT same thing when Naked Snake was banging Eva in MGS3, only to be blown away minutes later.![]()
The scene with Big Boss serves as
a) the big plot twist of the game and of everything that had happened until this point,
b) further explaining the motives of the Patriots and the people who founded the organisation,
c) the death of Zero -the man who started it all- and
d) the final peacemaking between the two protagonists of the series, Big Boss and Snake, father and son, and between Big Boss and his dead mentor, the Boss; giving each character the peace he deserves.
If the game ended with the cliche "happy end when the main hero dies" would be a massive dissappointment for me. This is the easiest way to evoke emotion but it has been used so many times in films and anime nowadays that I've grown to dislike it. The way Kojima ended the game, Snake finally escapes from being a prisoner of fate (both from the Patriots and the Foxdie), receives recognition from his father and achieves peace until he dies.
Essentially, the final scene not only does not downgrade everything that happened in the MGS series, but on the contrary serves as the catharsis of the story.
probune said:Snake should have killed himself, that was my only problem. Or actually, he should have died after he went through the hallway with the microwaves. Would have been much better.
I didn't like the scene with Big Boss, but it's not like it's an isolated problem. The entire narrative is made up of Snake going to see characters and having them narrate the entire backstory of Metal Gear to him, and it was just an extension of that.
I can understand why he made it that way since he has to close up a ridiculous amount of narrative from all these past games, and he wanted to do it very clearly and leave no loose ends. I just wished he did it more concisely, because I loved the ending up until Big Boss talked for an hour.
I agree with this post. Especially the part about Otacon (something I also felt was true in MGS2).timetokill said:I thought the ending was pretty unsatisfying as well. I say this all the time, but Kojima really, really needs a good editor.
I don't care so much about the events that happened as I do about their horrible execution.
Though... Johnny seemed to be Kojima's joke on MGS fans, either that or the fact that somehow Meryl is MGS1 was hotter than MGS4 (those shoulders.... ugh)
Basically they didn't know how to end it without turning it into some wordy, self-important nonsense.
Big Boss takes forever to die, Naomi gets like 4 chances to say her "final words," Otacon "crying" = :lol . Apparently giving Big Boss his cigar gives him a few more minutes and some more parting words. The "fake" suicide seemed completely out of character and a cheap way to try and draw emotion. Basically they went for "let's just get the best of both worlds, a Snake-dies and a Snake-lives ending that seems to be gutless and unsure of itself.
The ending scenes could have been 1/4 as long as they ended up being and would have been 10x better for it.