U K Narayan said:The ending pretty much ruined the entire story, for me. What a waste of all that build-up and "finality".
If Big Boss never came back, the game may have had a chance in being better than Metal Gear Solid 3.
Diablos said:Anyway, why not let Snake live at the end? He doesn't have much time left anyway. It really isn't a "happily ever after" kind of thing. He's got a year at the most to go around the world with Otacon before he dies. If the next Metal Gear game takes place in the same world with a new character and it is more than one year after the events of MGS4, Snake is dead.
Oldschoolgamer said:Oh, and as for Raiden, he was still a whiny bitch in this. I don't care if he stopped a fucking boat with no arms, Grey Fox didn't sound anywhere near as terrible as him. He might be able to break dance with knives, but, in terms of storyline and characteristics he still isn't better than snake: who was dieing and didn't complain nearly as much.
It's actually really shity to play the game skipping the cutscenes since there are two or three for every "room". I would have liked briefer story parts over what i got.davepoobond said:me neither. i think it was great.
i guess people just wanted to spend more time shooting, less time contemplating on the storyline
just play the game over and skip the cutscenes, there you go.
Farnack said:LotR:RotK ran on longer than people wanted, but I loved it.
Of course, their whining didn't stop it from being the best movie ever.
James Power said:The way Otacon mourns Snake's demise at the airport and explains it to the little girl ("He had a hard life.") kind of comes off rather serious for the character and has quite some redeeming qualities for his otherwise quirky appearance.
The whole pre first credit ending gives the game a touch of credibility many of the other cutscenes don't have. Snake killing himself is the only way for this character to exit the stage, the only one that makes sense after all this and the only one that has any meaning whatsoever. It's a final that gives the game weight.
The post first credit ending on the other hand adds nothing to the game or to its resolution. In fact it reverts the whole importance of what just came right before it. It degrades the whole series to a new low and lets it fade into oblivion without having anything to say. Snake surviving (Where did the bullet go? Did he realize he's been shot a million times during the series so one bullet didn't hurt him at all?) is just the cheap way out. Kojima didn't have the courage to let this character die which wouldn't have been that bad if he didn't imply the idea in the first place.
They also went for the corny I've loved you since I first saw you bullshit. It probably would have been better if he had developed a combat love while in the unit.crowphoenix said:It was the Meryl and Johnny thing that got me, mostly because it seemed to just come out of nowhere. I was expecting all game a resolution between her and Snake and then it ends with her with Johnny. That in and of itself doesn't bother me, but we know next to nothing about him. For how important he was to the ending scenes and the ending, you'd think we'd know more about him.
same here, that line really got to medabookerman said:It's like me posting using someone elses account!
The ending was perfect.
"He had a hard life" made me chock :_;
Blame! said:nah huge MGS fans with a fantard level of love for MGS4 will also hate it after they finish it.
Choke on the Magic said:That would be me so why do I love it? Anomaly?
Pachinko said:so is this a new GAF record? the games been out for what 3 weeks and the backlash is allready coming down full force ? For the record I had no problems with the ending it didn't seem half assed or anything to me and the angle they chose is quite a bit less morbid then. Also they way they did it tied the entire series togethor as well. I mean really does anyone want to play a metal gear solid game after this one ?the only way snake can rest is to kill himself off
More like youtubers who didn't buy the game and are bullshitting on it for fun.Pachinko said:so is this a new GAF record? the games been out for what 3 weeks and the backlash is allready coming down full force ? For the record I had no problems with the ending it didn't seem half assed or anything to me and the angle they chose is quite a bit less morbid then. Also they way they did it tied the entire series togethor as well. I mean really does anyone want to play a metal gear solid game after this one ?the only way snake can rest is to kill himself off
Orlics said:Do you post on TUS? The majority of those guys seem to hate it enough.
Farnack said:More like youtubers who didn't buy the game and are bullshitting on it for fun.
Choke on the Magic said:No. Wth is it?
Pachinko said:the games been out for what 3 weeks and the backlash is allready coming down full force ?
James Power said:The way Otacon mourns Snake's demise at the airport and explains it to the little girl ("He had a hard life.") kind of comes off rather serious for the character and has quite some redeeming qualities for his otherwise quirky appearance.
The whole pre first credit ending gives the game a touch of credibility many of the other cutscenes don't have. Snake killing himself is the only way for this character to exit the stage, the only one that makes sense after all this and the only one that has any meaning whatsoever. It's a final that gives the game weight.
The post first credit ending on the other hand adds nothing to the game or to its resolution. In fact it reverts the whole importance of what just came right before it. It degrades the whole series to a new low and lets it fade into oblivion without having anything to say. Snake surviving (Where did the bullet go? Did he realize he's been shot a million times during the series so one bullet didn't hurt him at all?) is just the cheap way out. Kojima didn't have the courage to let this character die which wouldn't have been that bad if he didn't imply the idea in the first place.
Orlics said:You know, I really hate this line of thinking. It's unnecessary, ungrounded in actual evidence, and stupid. It is possible for people to hate MGS4's plot. I personally don't, because I'm not that huge a fan of the universe (I like it, but I don't comb interviews and bonus DVDs to keep all the facts in check), so I enjoyed the game for what it is. But there are people who do, and don't try to deny that.
have a blast
Orlics said:Do you post on TUS? The majority of those guys seem to hate it enough.
Choke on the Magic said:Oh shit. Thanks, but no thanks. GAF is enough for me. People can keep their opinions. I'm going to get the Big Boss emblem. Everyone else have fun whining.:lol
Barakov said:I thought it would've been great if Kojima gave us the choice to whether or not to kill Snake.Basically similar to the scene with The Boss at the end of MGS 3. You'd have the same kind of scene but with Snake holding the gun in his mouth and you choose whether to kill him(press the R1 button) or make him pull the gun out of his mouth at the last second(move the left analog stick). I'm still of the mind that I'm glad that Snake didn't commit suicide. Although, I do agree that Kojima did a bit more exposition than what was necessary. As much as I love what he does, and like others have said, he does need a editor.:lol
Farnack said:More like youtubers who didn't buy the game and are bullshitting on it for fun.
fistfulofmetal said:Big Boss (the best character in the series) telling his son to live whatever life he has left as a man and not a soldier holds much more weight than Snake killing himself then having another long cutscene after that.
I want to play a tactical espionage action game with absolutely no connection to the Snakes or patriots. And if they mentioned nanamachines I'll kill someone.Pachinko said:so is this a new GAF record? the games been out for what 3 weeks and the backlash is allready coming down full force ? For the record I had no problems with the ending it didn't seem half assed or anything to me and the angle they chose is quite a bit less morbid then. Also they way they did it tied the entire series togethor as well. I mean really does anyone want to play a metal gear solid game after this one ?the only way snake can rest is to kill himself off
What are these ideas that "fail" to tie in the game's plot?sonicmj1 said:So much time is spent on exposition of past events outside the game's plot, and introducing new ideas that fail to tie in at all to the events of the game, that it does nothing but meander.
Clone or not, the point is that Liquid Ocelot managed to access the System. So it cheapens nothing at all."That body of mine the whole third act revolved around? Guess what?It was just a clone of mine! Hahaha! "
Yeah, well, as I said, cheapens the rest.
zoukka said:That wasn't the BB I knew and saved the world with
ICallItFutile said:Could someone explain to me Ocelot's motives were in Metal Gear Solid 1 and 2? At that point he was still working for the Patriots but he was also working with Eva to get Big Boss back. Did he just use Liquid and Soldius?
Also, what was Vamp's motive?
I wouldn't really call this backlash, hating the ending dose not mean the whole game sucks1stStrike said:The bigger the game, the bigger the back lash. Halo 3, GTA IV, now MGS4. There's a huge number of people that like all these games, but a good number that don't as well. You can't please everyone no matter how hard you try. I would say kojima has succeeded though. Tons of people enjoyed the game and continue to enjoy it (either through replays or online).
zoukka said:Yes the ending sucked. That wasn't the BB I knew and saved the world with and no I fucking didn't want to see Zeros last groans.
All that time spent on things 'going back to zero' is probably the main thing. I can see how the stuff about liberty ties into the whole control theme that is central to the game, even if it's a bit loose. Somehow, because Snake fought against both control and anarchy, he is the true inheritor of The Boss's legacy, and he gets to break the cycle of a soldier's life, something even The Boss couldn't do. I can see how it works, but a lot of that seems to stem more from a desire to connect the whole series than from a coherent thread within the game.Steiner_Zi said:What are these ideas that "fail" to tie in the game's plot?
Good point, not liking parts of MGS4 isn't the same as calling GTA IV a horrible GTA game.Guled said:I wouldn't really call this backlash, hating the ending dose not mean the whole game sucks
Guled said:I wouldn't really call this backlash, hating the ending dose not mean the whole game sucks
No idea.140.85 said:What the heck is there to whine about? It's like the best ending ever.