IbizaPocholo
NeoGAFs Kent Brockman
You're watching a tech demo in action! Our Anvil engine uses Micropolygons to render millions of geometric details in real time. This demo showcases the scale of geometry the system can handle.
You're watching a tech demo in action! Our Anvil engine uses Micropolygons to render millions of geometric details in real time. This demo showcases the scale of geometry the system can handle.
What this engine really needs is a layer of AI slop slapped on top of every frame
A few stutters should go a long ways as well. Then we're truly next-gen.What this engine really needs is a layer of AI slop slapped on top of every frame
AC1 looked crazy. whats new?Future ACs gonna look crazy
So PC only?What this engine really needs is a layer of AI slop slapped on top of every frame
Future ACs gonna look crazy
so i assume just mesh shaders basically. good on them I guess. nothing to write home about everyone's in the process of adapting it.
Both snowdrop and anvil or anvil next or whatever they call it now are great modern engines...Some people in this forum laughed at me for stating that I think that Ubisoft, for all the shit that you can rightfully throw at them, have pretty good in-house tech. The version of Anvil that runs AC Unity is still producing pretty visuals with solid performance. AC Origins still looks and runs great. And what I have seen of AC Shadows, it is a beautiful game and I have not heard any major complaints regarding performance issues or bugs. It's mostly the game design that lets Ubisoft's stuff down, and retarded management decisions.