Microsft Flight Simulator 2020 Xbox Series S/X Trailer

FS2020 is absolutely stunning on pc, the best looking game at the moment, no two ways around it.

If the consoles can get close to it, we're in for a good ride.

Check this out:

 
I expect no less than a constant 30 fps in quality mode, and I as a discerning consumer in fact believe to be it very disingenuous of MS to show a nearly perfect representation of the game - aside from one particular scene with notable pop in - one scene with notable pop in - in a trailer meant to give the consumer a comprehensive view of what they can expect to find therein. I take this to mean MS is communicating in a covert manner that this game will have visual defects - and notable pop in - even if it only in fact shows up currently in the trailer in during one sequence inexplicably.

So, you're upset because they showed pop-in only in one scene in the trailer, which was meant to show what the final XSX console-spec game will look like. You then deduce that they are "covertly" tricking us all into thinking the game will have pop-in by showing us pop-in. You also claim it only happens in the trailer.

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Have you run this software on a PC or even seen it run in-person? It's been out for a while now. There are a ton of instances where that happens, with a poor connection it's basically constant regardless of location, but can increase with area complexity and it's more prevalent as you get really close to the ground as it loads in the highest LODs available. This trailer is 100% representative of the actual thing running at mid-high PC settings which is what I expect the XSX will be using. Even a PC with an RTX3090 will struggle to hit 4K/30 in some instances, performance in this sim is not a consistent thing either. It's actually possible to be network bottlenecked in this sim, not just hardware limited.



Notice the pop-in as the plane gets lower to the ground. Things are popping in closer to the camera after other things pop in further away even on Ultra settings. That's because the game is constantly streaming photogrammetric map data for the entire city from the cloud, not just loading everything from local memory. Loading up millions of data points through an internet connection to populate the map isn't something any game has ever really done before, not at this scale and speed. On poor connections the pop-in is even more erratic.

This sim does not adhere to the concept of "locked framerates" either. You clearly don't understand what this software even is and it's clearly not meant for you.
 
So, you're upset because they showed pop-in only in one scene in the trailer, which was meant to show what the final XSX console-spec game will look like. You then deduce that they are "covertly" tricking us all into thinking the game will have pop-in by showing us pop-in. You also claim it only happens in the trailer.

giphy-downsized-large.gif


Have you run this software on a PC or even seen it run in-person? It's been out for a while now. There are a ton of instances where that happens, with a poor connection it's basically constant regardless of location, but can increase with area complexity and it's more prevalent as you get really close to the ground as it loads in the highest LODs available. This trailer is 100% representative of the actual thing running at mid-high PC settings which is what I expect the XSX will be using. Even a PC with an RTX3090 will struggle to hit 4K/30 in some instances, performance in this sim is not a consistent thing either. It's actually possible to be network bottlenecked in this sim, not just hardware limited.



Notice the pop-in as the plane gets lower to the ground. Things are popping in closer to the camera after other things pop in further away even on Ultra settings. That's because the game is constantly streaming photogrammetric map data for the entire city from the cloud, not just loading everything from local memory. Loading up millions of data points through an internet connection to populate the map isn't something any game has ever really done before, not at this scale and speed. On poor connections the pop-in is even more erratic.

This sim does not adhere to the concept of "locked framerates" either. You clearly don't understand what this software even is and it's clearly not meant for you.


The sim does not adhere to the concept of locked framerates? On PC? Did you just drop information specific to the PC platform when the thread titles specifies Series X - A platform known for multiple modes of quality, 60fps mode, quality mode, 4k mode - did you just attempt to supplant topical platform specific information by posting PC specific information that may or may not be relevant?

Have we even heard about viewing options on Series X?

What are you even talking about?

Also considering Microsoft is optimizing this specifically for Series X ""We are trying to have the best visuals on every single platform, and it's another layer of optimization," "
and it isn't a simple port then it is worth pointing out here - to Microsoft - and wherever they advertise that they have advertised a flawed product. The real question is would this even
be up for debate if it were Flight Simulator 2007/2014 or has the realization that Series X currently has no first party titles coming down the pipe, aside from this title - helped you all glaze over this fact.

On the other hand, since Microsoft has disclosed very little information - even with this trailer - as to what quality modes will be supported on Series X - it is pertinent to the consumer at large that they specify if and when "60fps/120fps" mode is being utilized - which may explain away the pop in; however by not specifying they continue to push the illusion that this was all captured under the same render mode.
 
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