DeepEnigma
Gold Member
multiple strategies and ideas can work for different console makers

multiple strategies and ideas can work for different console makers
I think units sold is a more fair way to judge the actual market. How does revenue and profits factor into it? The market is all about how much you sell. Always has been.
That's because one of the big 3 stopped disclosing numbers a long time ago, so it shifted to MAU for a while, but now it shifts to revenue/profits, which you can't get a full picture either with one leaving the profits out as well.a lot is always talked on these forums about profit and revenue
a lot is always talked on these forums about profit and revenue
Ah yes, poor old Microsoft you see were unable to outbid Sony for third-party timed exclusives so they went out, spent about $75 billion on two big publishers (clearly the same thing) & now are looking to make future multiplat titles that were already coming to Xbox, permanent console exclusives. I mean, the only reasonable way to respond to Sony having a timed exclusive quest in Hogwarts Legacy must be to acquire EA & Take Two, it's the only way to stop Sony's dominance this gen & protect us from the bad guys at Apple & Amazon. Lol at that last sentence, as if that isn't gonna happen anyway.![]()
Sony have reportedly locked timed exclusivity for huge multiplatform games
According to a reliable Imran Khan, Sony will shock gamers with timed exclusivity deals for some huge and widely popular multiplatform games, which could be revealed in the next couple of months.www.altchar.com
just a reminder that Sony is paying for multipltform games to be exclusive or timed exclusive. Microsoft had to respond to this or it would of been another gen like last gen with PS dominance
It is a fallacy that all 3rd party games will hit Xbox anyway. There is plenty of evidence that many 3rd party games are either blocked by a timed exclusive or blocked entirely. MS has decided to not pay to keep a title off other platforms temporarily but purchase the studio and get a new continuous source of content for their platform. That makes way more sense for the long term. As someone else said MS preferred to 'buy over rent'. Some posters here should be able to appreciate that.Ah yes, poor old Microsoft you see were unable to outbid Sony for third-party timed exclusives so they went out, spent about $75 billion on two big publishers (clearly the same thing) & now are looking to make future multiplat titles that were already coming to Xbox, permanent console exclusives. I mean, the only reasonable way to respond to Sony having a timed exclusive quest in Hogwarts Legacy must be to acquire EA & Take Two, it's the only way to stop Sony's dominance this gen & protect us from the bad guys at Apple & Amazon. Lol at that last sentence, as if that isn't gonna happen anyway.
Ah yes, poor old Microsoft you see were unable to outbid Sony for third-party timed exclusives so they went out, spent about $75 billion on two big publishers (clearly the same thing) & now are looking to make future multiplat titles that were already coming to Xbox, permanent console exclusives. I mean, the only reasonable way to respond to Sony having a timed exclusive quest in Hogwarts Legacy must be to acquire EA & Take Two, it's the only way to stop Sony's dominance this gen & protect us from the bad guys at Apple & Amazon. Lol at that last sentence, as if that isn't gonna happen anyway.
See this is the thing, Microsoft didn't see the value in paying high money (possibly) to get the rights to exclusive DLC or timed exclusives. They went down a route if purchasing studios to bolster their own games . Sony is buying studios also maybe on a smaller scale but they are doing it
Very true. After this deal closes MS is guaranteed access to the Activision games, they weren't before, Just because they had always been there doesn't mean that they couldn't suddenly go timed exclusive. SFV is proof enough of that.
Ark 2MS has decided to not pay to keep a title off other platforms temporarily but purchase the studio and get a new continuous source of content for their platform. That makes way more sense for the long term. As someone else said MS preferred to 'buy over rent'. Some posters here should be able to appreciate that.
You were saying? I know all your posts are written by an AI robot but please update your firmware. Thanks.
Embracer just bought the IP in question (Tomb Raider), in addition to Deus Ex, Legacy of Kain, and Thief for $300M. Do you honestly think Sony couldn't afford $300M? Buying IPs isn't what they would do "if they could afford it".
If this wasn't about also securing COD, Diablo, WoW etc for a subscription service then you can bet they could have made very early concessions to get this through much quicker and much cheaper. Out of curiosity what do you think it's mainly about for MS? King and mobile?
You were saying? I know all your posts are written by an AI robot but please update your firmware. Thanks.
You were saying? I know all your posts are written by an AI robot but please update your firmware. Thanks.
To me SFV being exclusive was a turning point because SF4 was at least as big on 360 as on PS3 (I even think it was bigger due to less input lag and bigger online scene but I can't prove it).I mean I get it. I was disappointed when street fighter went exclusive last gen but I got over it by playing killer instinct insted. On paper not as good as street fighter but still fun to play
To me SFV being exclusive was a turning point because SF4 was at least as big on 360 as on PS3 (I even think it was bigger due to less input lag and bigger online scene but I can't prove it).
To me it was the moment after which everything was fair game when it came to moneyhats. At least they're not doing the same mistake with SF6.
Street Fighter has always been kind of everywhere though:Pretty weird line to draw in the sand especially considering how much Capcom loves giving out exclusives.
Street Fighter has always been kind of everywhere though:
- 2 was on SNES / MegaDrive as well as countless others;
- 3 was initially on Dreamcast but got then ported to PS2 / Xbox;
- 4 was on both PS3 and 360 (and PC too);
- 5 will never be anywhere other than PC / PS4 despite its predecessor selling 9 million as a multiplat.
Unforgivable imo.
We shouldn't start a list wars but there's nothing on this list as big as final fantasy for example. MS and Sony third party exclusives are in a whole different level.Ark 2
Ashen
S.T.A.L.K.E.R. 2
Phantasy Star Online 2 New Genesis (Time Exclusive Western Release)
Crossfire X
Valheim
Echo Generation
Sable
Warhammer 40,000: Darktide
Slime Rancher 2
High On Life
Somerville
Lightyear Frontier
CACOON
Replaced
The Last Case of Benedict Fox
Ereban: Shadow Legacy
ExoMecha
Shredders
PowerWash Simulator
PUBG
NARAKA
The Medium
The Ascent
Scorn
Palworld
Tunic
You were saying? I know all your posts are written by an AI robot but please update your firmware. Thanks.
I have heard this story multiple times. Is there any evidence Capcom didn't want to release SFV? SF4 sold around 10 million.My memory is a little fuzzy but I'm pretty sure Street Fighter 5 wasn't happening unless someone stepped in and covered development costs which is kind of like the Bayonetta situation. The 2-3 logic is also a little faulty as those were arcade games that were ported to tons of systems, but I digress.
I've read it too but I always find it difficult to believe because:My memory is a little fuzzy but I'm pretty sure Street Fighter 5 wasn't happening unless someone stepped in and covered development costs which is kind of like the Bayonetta situation. The 2-3 logic is also a little faulty as those were arcade games that were ported to tons of systems, but I digress.
I just wonder too if this impending deal will have much impact on this new COD sales wise.
Texted my nephew to see if he got nailed by Epic since he uses one of those newly banned cheating devices and he hasn't played yet
Then asked if he was going to buy the new COD since he has been playing the beta and he replies "Why would I it should be on Gamepass soon enough, will just play Warzone 2 until then".
![]()
I've read it too but I always find it difficult to believe because:
- The port of USFIV to PS4 was also exclusive (there was no XBO port ever) at a time where there was no backwards compatibility from 360 games. I doubt this port was expensive to make or couldn't be done without Sony money - seems like a deliberate moneyhat to me;
- SFIV had sold 9M copies, which would at the time make it the #5 best selling Capcom game of all time. So I find it dubious they couldn't green light a sequel, or if not at least port it to the new generation (which they did but only for PS4).
- SFV was inexplicably rushed to release less than two years after USFIV, in a less than feature complete stage that did considerable damage to the entire franchise. This never really made sense to me other than to honor contractual agreements.
Sorry for going off topic but it's a franchise that's close to my heart.
We shouldn't start a list wars but there's nothing on this list as big as final fantasy for example. MS and Sony third party exclusives are in a whole different level.
I have heard this story multiple times. Is there any evidence Capcom didn't want to release SFV? SF4 sold around 10 million.
To me SFV being exclusive was a turning point because SF4 was at least as big on 360 as on PS3 (I even think it was bigger due to less input lag and bigger online scene but I can't prove it).
To me it was the moment after which everything was fair game when it came to moneyhats. At least they're not doing the same mistake with SF6.
Not anymore. Actually, that's a pretty archaic way of looking at the market these days. Console sales worked well when it was strictly consoles and digital was in it's infancy. The market is much too diverse for that today. Consoles sold only tell one part of a bigger story.I know but ultimately, whoever is actually selling the most units and getting them into actual consumers hands, are the market leaders. That's the only absolute indicator of how successful your product is in the actual market. Who is making the most profits or has the most subscribers on their subscription is another discussion.
Considering SFV has never been ported to other systems and other money hats of Capcom's small (Lost Planet), medium (Dead Rising), and large (Resident Evil) titles have found there way elsewhere in pretty short order leads me to believe Sony's involvement runs a little deeper than the norm. Maybe it's an urban legend though. Ono on the subject matter:
We wanted to really unify the community. In previous titles we'd say 'we're having a tournament' and it's like 'which version? Is it PC, Xbox, PlayStation? Which joystick should I bring? Which framerate should I practice in?' It was all over the place. We wanted to have it be one place to play Street Fighter."
Ultimately, the support we were able to get – not just in terms of community building support, but also technological support and advice – Sony was able to provide to us. It's really helped us achieve that goal. It's all on one place and it's one community and everyone can play together.
Ark 2
Ashen
S.T.A.L.K.E.R. 2
Phantasy Star Online 2 New Genesis (Time Exclusive Western Release)
Crossfire X
Valheim
Echo Generation
Sable
Warhammer 40,000: Darktide
Slime Rancher 2
High On Life
Somerville
Lightyear Frontier
CACOON
Replaced
The Last Case of Benedict Fox
Ereban: Shadow Legacy
ExoMecha
Shredders
PowerWash Simulator
PUBG
NARAKA
The Medium
The Ascent
Scorn
Palworld
Tunic
You were saying? I know all your posts are written by an AI robot but please update your firmware. Thanks.
Quick question, which approach do you prefer and you find that is more pro gamer, based on recent game announcement;
Team ninja Wo Long - all platforms, gamepass day one (ms moneyhatting)
Team ninja Rise of Ronin - ps console exclusive, not available on other platforms (Sony moneyhatting)
Ark 2
Ashen
S.T.A.L.K.E.R. 2
Phantasy Star Online 2 New Genesis (Time Exclusive Western Release)
Crossfire X
Valheim
Echo Generation
Sable
Warhammer 40,000: Darktide
Slime Rancher 2
High On Life
Somerville
Lightyear Frontier
CACOON
Replaced
The Last Case of Benedict Fox
Ereban: Shadow Legacy
ExoMecha
Shredders
PowerWash Simulator
PUBG
NARAKA
The Medium
The Ascent
Scorn
Palworld
Tunic
You were saying? I know all your posts are written by an AI robot but please update your firmware. Thanks.
That's a really good observation you are making IMO, and although it expands to the full extent of gaming, you would wonder if the context was narrowed to sold - rather than F2P/subbed - WRPGs or FPS games whether the acquisitions by their genre would look differently in terms of market share, and potentially damaging other platforms by taking the lion's share of platform cut of certain genres away. Damaging the competition by a smaller revenue percentage but optically by a much larger percentage.
I've already had someone respond in another thread to one of my posts saying that Xbox can do shooters and online multiplayer and PlayStation can do single player cinematic games, as though Microsoft taking away the biggest tent pole FPS is okay, because PlayStation gamers shouldn't expect that on the market leading platform.
1) all companies seeks to be a monopoly and 'corner the market', its not a particularly unique trait
2) increasing costs/revenues is always going to happen largely irrelevant of the business model. We live in a capitalist system that requires constant growth.
Quick question, which approach do you prefer and you find that is more pro gamer, based on recent game announcement;
Team ninja Wo Long - all platforms, gamepass day one (ms moneyhatting)
Team ninja Rise of Ronin - ps console exclusive, not available on other platforms (Sony moneyhatting)
As another poster mention don't go into the list wars, we all know both companies are doing it, but it seems that ms might be slightly switching their approach now, release on anything you want and we will pay you to have it day 1 on game pass (lower cost of this sort of agreement I assume) while Sony is still doing traditional moneyhatting (sift, stray, kena etc.) with some non-gamepass clauses in them. I have asked on the example that is very recent, which one of these approaches is better for the players.But Microsoft do the exact same thing? Why are sony always the guilty ones?
But Microsoft do the exact same thing? Why are sony always the guilty ones? Or are people not even aware of these timed exclusives for some reason.
So cutting out pc, Xbox, Nintendo players is okay, and it is more pro gamer in your opinion? I am also sure that wo long gamepass money were not invested in development.I prefer investing in the games themselves, so Ronin
So cutting out pc, Xbox, Nintendo players is okay, and it is more pro gamer in your opinion? I am also sure that wo long gamepass money were not invested in development.
So cutting out pc, Xbox, Nintendo players is okay, and it is more pro gamer in your opinion? I am also sure that wo long gamepass money were not invested in development.
Ok so you're against the game Xbox is doing with Avalanche studios and Kojima, right?Quick question, which approach do you prefer and you find that is more pro gamer, based on recent game announcement;
Team ninja Wo Long - all platforms, gamepass day one (ms moneyhatting)
Team ninja Rise of Ronin - ps console exclusive, not available on other platforms (Sony moneyhatting)
My turning point was when Dead or Alive 1 and 2 were multiplatforms and then MS moneyhatted Dead or Alive 3 and 4. The series was never the sameTo me SFV being exclusive was a turning point because SF4 was at least as big on 360 as on PS3 (I even think it was bigger due to less input lag and bigger online scene but I can't prove it).
To me it was the moment after which everything was fair game when it came to moneyhats. At least they're not doing the same mistake with SF6.
Rise of Ronin is coming to PC as well.So cutting out pc, Xbox, Nintendo players is okay, and it is more pro gamer in your opinion? I am also sure that wo long gamepass money were not invested in development.
So scorn, NAKAMA, the ascent etc. are all okay then? Is it only established IPs that we have problem with? Even stalker 2 is okay as it never was on playstation. Got it.But its a new ip and Sony are helping develop it. It isn't an established ip, that is popular on other platforms. Its a big difference. This is actually an example of how to do it right.
Rise of Ronin is coming to PC as well.
Yeah, I am not a fan of this approach, I would rather see ms getting more day one AAA games on gamepass but not timed exclusivity. Release it everywhere, save money and make it day 1 on gamepass instead. I am working with assumption that this kind of deal would cost less. Of course this is based on assumption that completion wouldn't make timed exclusive deals with gamepass exclusion requirement. Then we are back to full time exclusivity plus day 1 game pass.Ok so you're against the game Xbox is doing with Avalanche studios and Kojima, right?
And you're still angry about Ninja Gaiden, Dead or Alive 3 and 4 (same Team Ninja).
You can add Alan Wake, Quantum Break, Ryse, Mass Effect, Sunset Overdrive, Dead Rising 3 and all the games MS did with third-parties (moneyhats according to you).
According to the trailer is Console Exclusive, not Playstation Exclusive. After PS hype will settle down, we will see an official announcement.Wasn't aware of that. Is this confirmed?
I don't want to say lazy dev but it feels like it however its not really about laziness.We wanted to really unify the community. In previous titles we'd say 'we're having a tournament' and it's like 'which version? Is it PC, Xbox, PlayStation? Which joystick should I bring? Which framerate should I practice in?' It was all over the place. We wanted to have it be one place to play Street Fighter."
Ultimately, the support we were able to get – not just in terms of community building support, but also technological support and advice – Sony was able to provide to us. It's really helped us achieve that goal. It's all on one place and it's one community and everyone can play together.
I didnt touch the topic about about monopolistic practices for a reason. I know that you can get a monopoly without doing any practices that would be deemed illegal or anticompetitiveNo not really. You're conflating "cornering the market" with "monopolize"; you can be #1 in a market without having a monopoly in the sense where you've abused your growing position and resources to do so.
All companies may want to be #1 but the laws ensure they at least try their best to do so through means in accordance with fair competition. Stuff like offering a superior product, avoiding price-fixing, not pricing out competitors on supply securement to the point said competitors can't realistically pay any prices for those supplies, offering better advertising, generally not paying for resources/shelf space/distribution etc. in ways to directly harm or limit competitors (like with certain clauses blocking them out or paying such a premium that no other competitor could hope to pay), etc.
Again wasn't talking about acquisitions, I was just saying that companies will increase prices regardless of whether they are renting you a product/service or selling it to you.2)Yes but there are ways to do that. Mergers & acquisitions are only one such answer, and if we're to a point where it feels necessary, then that's symptomatic of a deeper problem. But we know that you don't need massive acquisitions to see revenue growth even as costs increase, because both Sony and Nintendo have seen record-breaking growth over the past couple of years with either no acquisitions, or relatively small acquisitions at best. Unfortunately like with Xbox, some of the growth over the past year or two was due to COVID lockdowns, but it'd seem most of that growth was of substance as revenue has either remained stable or increased QoQ.
So yes, the way economies are set up basically push public companies to keep pursuing growth, but that does not necessarily mean that acquisitions are the only or in some cases, even the best, option to seek for that. And at the very worst, if a company feels pressured to, they can just go private, that way they don't need to keep pursuing potentially unrealistic growth models for shareholders and board members
So scorn, NAKAMA, the ascent etc. are all okay then? Is it only established IPs that we have problem with? Even stalker 2 is okay as it never was on playstation. Got it.
Quick question, which approach do you prefer and you find that is more pro gamer, based on recent game announcement;
Team ninja Wo Long - all platforms, gamepass day one (ms moneyhatting)
Team ninja Rise of Ronin - ps console exclusive, not available on other platforms (Sony moneyhatting)
Very true. After this deal closes MS is guaranteed access to the Activision games, they weren't before, Just because they had always been there doesn't mean that they couldn't suddenly go timed exclusive. SFV is proof enough of that.
Exactly. Sony was able to block 2 Bethesda games from Xbox and Game Pass before Xbox bought Bethesda. If the rumors are true, it's possible Xbox gamers would be blocked for a year or more from Starfield if they hadn't bought Bethesda. By purchasing them Sony will never be able to block any Bethesda games from Xbox again. Same with CoD and any perks like early access, different game modes, exclusive betas, etc.