Microsoft / Activision Deal Approval Watch |OT| (MS/ABK close)

Do you believe the deal will be approved?


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You are giving off a SoloKingRobert/florian writing style, now and your failure to acknowledge the market power of Windows/DirectX, Azure and Xbox combined with ABK's library certainly seem devoid of any critical thinking to agree with negativity against this deal IMHO.

You've just said Windows is an open platform, when every company that has died at the hands of Microsoft - like Novell - would attest to the APIs are far from open. In this very thread - about 1000 pages back - I linked a great gaf thread link about Ubershaders being completely opaque for processing on Windows through the Hardware Abstraction layer (HAL) to get similar optimisation between Nvidia/AMD from people who are so proficient they wrote ubershaders (in Vulkan IIRC) to eliminate shader stutter in the Dolphin emulator with games like Metroid prime. they were told they couldn't get access to the problem because it is closed source, and no surprise they got parity performance via linux. So not really an open system for gaming when the graphics API is the point around which competitive advantage rotates - as it will be in cloud gaming.
can you please relink that thread again?
 
Ah yes, "market-leading" Cloud Gaming service xCloud running that Desktop Operating System... Xbox OS...

FFS man do you even think about what you're typing before you type it? If you're so concerned with DirectX taking over the nascent cloud gaming "market" then why aren't you petitioning or suing Sony to force them to stop foreclosing their widely-supported, non-DirectX OS to cloud gaming providers? That seems like a simple solution to this doomsday scenario you've invented.
So have you got a link to UWP /GDK where it states it produces byte identical code for Cloud versions as the Xbox, and where it states the version of Windows for Xcloud is the console version - byte-identical, meaning as-is ?

edit:

i assume if DF profile cloud gaming on xcloud they get identical dips in frame-rate as the game running native on a XsS? Or is that a no?
 
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can you please relink that thread again?
Here's the article that was linked.


NVIDIA's Compiled Shaders on OpenGL and Vulkan are Much Slower than D3D

This one is particularly frustrating as there is no great way for us to debug this. We're feeding the same shaders to the host GPU on OpenGL, Vulkan and D3D, yet, D3D ends up with shaders that are much faster than the other two backends. This means that on a GTX 760, you may only get 1x internal resolution in a particular game on OpenGL or Vulkan, but on D3D, be able to comfortably get double or even triple before seeing slowdown.

Since NVIDIA does not allow us to disassemble shaders despite every other desktop GPU vendor having open shader disassembly, we have no way to debug this or figure out why the compiled code is so much more efficient on D3D. Think about how ridiculous this is: we want to make Dolphin run better on NVIDIA and they don't provide the tools to let us even attempt it. It's a baffling decision that we hope is rectified in the future. Without the shader disassembly tools provided by other vendors, fixing various bugs would have been much more difficult.

The sad thing is, the tools we need do exist - - if you're a big enough game studio. Edit: NVIDIA informed us that they only provide shader disassembly tools for Direct3D 12 (under NDA), and they are not available for other APIs regardless of NDA. Hopefully tools for other APIs will be available in the future.
 
Here's the article that was linked.

idk man it just sounds like the best deal in gaming to me
 
i assume if DF profile cloud gaming on xcloud they get identical dips in frame-rate as the game running native on a XsS? Or is that a no?

I'd assume so, given that the games are indeed running on XSX hardware.

Here's the article that was linked.


Sounds like a middleware issue with a specific hardware vendor to me.
 
Here's the article that was linked.


What was your point here?

That's nVidia not providing something.

And ironically they aren't providing tooling for Vulkan and OpenGL, but do for D3D.

But that's their business, nothing to do with Windows. Feel like you have that story twisted.
 
What was your point here?

That's nVidia not providing something.

And ironically they aren't providing tooling for Vulkan and OpenGL, but do for D3D.

But that's their business, nothing to do with Windows. Feel like you have that story twisted.
I'm guessing you don't know the history of how DirectX was rebuilt for Windows Vista/OG Xbox (Nvidia CG, with DX HLSL and Nvidia Cg shader languages) when Nvidia and Microsoft partnered, after Microsoft loaned them money to ensure their stability for project xbox, and had it written into their contract that Microsoft gets first preference to buy Nvidia should anyone else try -obviously not applicable today with Nvidia's having a monopoly of the GPU market and a share price to match, but the contract is still valid based on some 1000pages ago quoting the arrangement from Nvidia's 10K report.

Anyway, Nvidia CG began being partially agnostic to support HLSL, Cg and GLSL shaders and their corresponding APIs ( DX, cg, Opengl), but with the HAL change in Windows Vista, the graphics APIs all ran opaquely through the HAL, and based on Nvidia's ubershader's reply, saying they having no shader debug tools for anything other than DirectX(and that's NDA), it is clear that all other APIs are 2nd class, getting poorly translated to HLSL before compilation, and giving off a perceived software advantage to DirectX over Vulkan on the vast majority of gaming PCs - that all use discrete Nvidia GPUs. Which protects DirectX's place in Windows, and continues to wield control over PC gaming, and gamers to buy Microsoft Windows PCs for PC gaming, like the 95% market share the CMA cited in their Cloud SLC..
 
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I'd assume so, given that the games are indeed running on XSX hardware.

...
So you think that world class leading cloud Azure/xcloud needs one whole console per player without any innovation towards saving resources and energy?
Are they repeating a cloud version of circuit switching then?

It sounds very risky that the xcloud network OS is vulnerable to some random hacker reverse engineering their XsS and finding an exploit in the Xbox OS?

I'm guessing you didn't read about Gaikai's design when it was first launch, to know that even more than a decade ago the solution was far more sophisticated.

I mean it is ridiculous to think a 50MB XBLA game played on Xcloud is eating up even 8GB's of XB1 virtual machine running on a XsX, and that if 1000 people are playing the Witcher 3 in the cloud, that all that redundant data is triggering 1000 console levels of disk IO and RAM consumption without the game instances being compiled to be container aware and make huge redundancy savings.

If what you say is true, then clearly Microsoft getting a default Cloud game monopoly would be awful, because they needed innovation to help them do the job so much better.
 
So you think that world class leading cloud Azure/xcloud needs one whole console per player without any innovation towards saving resources and energy?
Are they repeating a cloud version of circuit switching then?

It sounds very risky that the xcloud network OS is vulnerable to some random hacker reverse engineering their XsS and finding an exploit in the Xbox OS?

I'm guessing you didn't read about Gaikai's design when it was first launch, to know that even more than a decade ago the solution was far more sophisticated.

I mean it is ridiculous to think a 50MB XBLA game played on Xcloud is eating up even 8GB's of XB1 virtual machine running on a XsX, and that if 1000 people are playing the Witcher 3 in the cloud, that all that redundant data is triggering 1000 console levels of disk IO and RAM consumption without the game instances being compiled to be container aware and make huge redundancy savings.

If what you say is true, then clearly Microsoft getting a default Cloud game monopoly would be awful, because they needed innovation to help them do the job so much better.

Witcher 3 is not on xcloud.

The rest of your post is an undecipherable mess.
 
PaintTinJr PaintTinJr : I'm aware of the history of DirectX (and all the other Direct* MS abstraction layers).

Your conspiracy theory is interesting but I don't really buy it.

Nothing you are saying about xCloud makes any sense.. I'ma go back to ignore your insane ass lol
 
PaintTinJr PaintTinJr : I'm aware of the history of DirectX (and all the other Direct* MS abstraction layers).

Your conspiracy theory is interesting but I don't really buy it.

Nothing you are saying about xCloud makes any sense.. I'ma go back to ignore your insane ass lol
Specifically what part about xCloud?

edit:

Let me simplify the whole cloud point. services like cloud make money by overbooking what they actually have to offer (multiplexing).

So for example, having a server with 768GB of RAM running virtual machines that get to use 32GBs of RAM in a session if needed would mean 24 sessions, but instead the system offers 48 virtual machines sessions at any time, knowing that the resources used by 48 will average somewhere between Windows standard use of 8GB, and 16GBs at any one time - or some other formal probability analysis to pick a maximum different to 48 - and in the event the system is going to run out of RAM in edge cases, the system just suspends to disk for the highest RAM users and boots them temporarily.
 
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PaintTinJr PaintTinJr in here like,
Captain America Avengers GIF
 
Specifically what part about xCloud?

edit:

Let me simplify the whole cloud point. services like cloud make money by overbooking what they actually have to offer (multiplexing).

So for example, having a server with 768GB of RAM running virtual machines that get to use 32GBs of RAM in a session if needed would mean 24 sessions, but instead the system offers 48 virtual machines sessions at any time, knowing that the resources used by 48 will average somewhere between Windows standard use of 8GB, and 16GBs at any one time - or some other formal probability analysis to pick a maximum different to 48 - and in the event the system is going to run out of RAM in edge cases, the system just suspends to disk for the highest RAM users and boots them temporarily.
You really seem to be extremely knowledgeable dude but the one thing I don't understand is obviously Microsoft is evil but Sony is also an evil company so why do you really care that much that it might hurt Sony? One it's not gonna hurt them at all and two Sony will just make some other business move and then the cycle continues regardless. It's pointless to care anyway we are powerless to these corporations wills.
 
You really seem to be extremely knowledgeable dude but the one thing I don't understand is obviously Microsoft is evil but Sony is also an evil company so why do you really care that much that it might hurt Sony? One it's not gonna hurt them at all and two Sony will just make some other business move and then the cycle continues regardless. It's pointless to care anyway we are powerless to these corporations wills.

#SonyToo

Sony isn't acquiring a publisher worth $69 billion.

Sony didn't try to threaten a country's economy when they said no to the acquisition.

Sony didn't try to outspend its competitors out of business. (Please don't talk to me about Psygnosis ffs)

They also didn't try to lobby and make the CMA bend the knee to its will. But yes. Go ahead with your #SonyToo bullshit.
 
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#SonyToo

Sony isn't acquiring a publisher worth $69 billion.

Sony didn't try to threaten a country's economy when they said no to the acquisition.

Sony didn't try to outspend its competitors out of business. (Please don't talk to me about Psygnosis ffs)

They also didn't try to lobby and make the CMA bend the knee to its will. But yes. Go ahead with your #SonyToo bullshit.

Definitely not console warring, no sir.
 
#SonyToo

Sony isn't acquiring a publisher worth $69 billion.

Sony didn't try to threaten a country's economy when they said no to the acquisition.

Sony didn't try to outspend its competitors out of business. (Please don't talk to me about Psygnosis ffs)

They also didn't try to lobby and make the CMA bend the knee to its will. But yes. Go ahead with your #SonyToo bullshit.
does Sony even need to do that? They were close to the death blow on Xbox anyway. Why make waves when you don't have too? With Xbox gone they wouldn't need to buy anything tbh.

But yeah obviously Microsoft has done more wild shit than Sony in the history of its existence. I Defo don't buy that they wouldn't do the same exact thing in that position tho.

But all of this doesn't matter at all because Sony could never release a game on the console again and still outsell Xbox 2:1 so why does any of this even matter. I'm convinced we aren't getting a next gen Xbox and they are more than likely going to be third party. Do you really think they can even survive with the numbers they are selling? All of this "destroying gaming" shit is just fear mongering.
 
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You really seem to be extremely knowledgeable dude but the one thing I don't understand is obviously Microsoft is evil but Sony is also an evil company so why do you really care that much that it might hurt Sony? One it's not gonna hurt them at all and two Sony will just make some other business move and then the cycle continues regardless. It's pointless to care anyway we are powerless to these corporations wills.
Why does it have to be about Sony?

Do you not see this as a consumer choice versus telling Microsoft no? And them still forcing themselves on the market in the way they want, even when we've reiterated that "no, means no!"
 
Why does it have to be about Sony?

Do you not see this as a consumer choice versus telling Microsoft no? And them still forcing themselves on the market in the way they want, even when we've reiterated that "no, means no!"
I hear you, but what is the kicking and screaming going to do? This still might not happen but obviously the chances of it closing are high so when people go "here's how the deal can still fail!!!" And then when that doesn't happen it's "here's another way the deal can still fail!!!!" It comes across as desperation.
 
Any idea or speculations out there about specifics of Sony's signed agreement with Microsoft? I know there were some redacted filings posted in this thread but it's become too massive to locate.
 
Ever since the CMA blocked the merger for the Cloud SLC as a nascent market where innovation can flourish we have had - until the last two pages AFAIK - zero conversation about the types of innovation the CMA's cloud SLC represents, and I barely even scratched the surface - to refute that xcloud is running xbox OS and game console binaries "as-is" - and your discord channel brain trust narrative response is to say you are too dumb to understand.

Am I supposed to believe that? :)
 
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I hear you, but what is the kicking and screaming going to do? This still might not happen but obviously the chances of it closing are high so when people go "here's how the deal can still fail!!!" And then when that doesn't happen it's "here's another way the deal can still fail!!!!" It comes across as desperation.
Did we all miss a tweet where the CMA inquiry group - not the CMA front-of-house - said they agree it is a new merger offer and that they don't need feedback to irrationally drop the findings of their report?

Until that happens, everything is still in play, even if it does look like the CMA front-of-house have accepted the Microsoft deal, but it is the independent inquiry group that makes that determination, not them.
 
Ever since the CMA blocked the merger for the Cloud SLC as a nascent market where innovation can flourish we have had - until the last two pages AFAIK - zero conversation about the types of innovation the CMA's cloud SLC represents, and I barely even scratched the surface - to refute that xcloud is running xbox OS and game console binaries "as-is" - and your discord channel brain trust narrative response is to say you are too dumb to understand.

Am I supposed to believe that? :)



I hear you, but what is the kicking and screaming going to do? This still might not happen but obviously the chances of it closing are high so when people go "here's how the deal can still fail!!!" And then when that doesn't happen it's "here's another way the deal can still fail!!!!" It comes across as desperation.

You're not far off, my guy was thinking Google or Apple will come in and undercut MS for Activision just a few days ago.
 
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Ever since the CMA blocked the merger for the Cloud SLC as a nascent market where innovation can flourish we have had - until the last two pages AFAIK - zero conversation about the types of innovation the CMA's cloud SLC represents, and I barely even scratched the surface - to refute that xcloud is running xbox OS and game console binaries "as-is" - and your discord channel brain trust narrative response is to say you are too dumb to understand.

Am I supposed to believe that? :)

Here's some innovation for you: DMA/DMCC style regulation/legislation that forces the triopoly of console manufacturers to open up their currently closed operating systems (Playstation OS, Xbox OS, Switch OS) to competing marketplaces, and forces them to stop foreclosing their OS to competing cloud gaming providers.

If I want to start up a cloud gaming provider in the future here are my choices regarding base OS:

Windows - Wide Support - Not Foreclosed to Competitors
Linux - Patchy Support (proton exists but could run into licensing issues when commercialized) - Not Foreclosed to Competitors
MacOS - Near Zero Support - Not Foreclosed to Competitors
Playstation OS - Wide Support - Foreclosed to Competitors
Xbox OS - Wide Support - Foreclosed to Competitors
Switch OS - Patchy Support (currently not a delivery target for a noticeable number of upstream providers) - Foreclosed to Competitors

The funny thing about that situation above is that literally nothing about it changes after the Activision/Blizzard - MSFT merger.

So, lets take your invented doomsday scenario into account: If I am the CMA, and I'm concerned about hypothetical future cloud gaming providers having options for base OS to combat a hypothetical future where DirectX is necessary to run a cloud gaming service the answer to me is clear. Blocking the ACTI/MSFT merger doesn't change anything about the situation so that doesn't work. But, what could work is using the upcoming DMA/DMCC legislation/regulation to force upstream providers to stop foreclosing their OS's to competing cloud gaming providers. In practice that would mean that Microsoft would be forced to license Xbox OS, and Sony would be forced to license Playstation OS, and Nintendo would be forced to license the Switch OS to competitors in the Cloud Streaming market. Problem solved. Now cloud gaming providers have viable options for backend Operating Systems, at least one of which would have very wide support for upstream inputs AND doesn't rely on DirectX (Playstation OS).
 
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Here's some innovation for you: DMA/DMCC style regulation/legislation that forces the triopoly of console manufacturers to open up their currently closed operating systems (Playstation OS, Xbox OS, Switch OS) to competing marketplaces, and forces them to stop foreclosing their OS to competing cloud gaming providers.

If I want to start up a cloud gaming provider in the future here are my choices regarding base OS:

Windows - Wide Support - Not Foreclosed to Competitors
Linux - Patchy Support (proton exists but could run into licensing issues when commercialized) - Not Foreclosed to Competitors
MacOS - Near Zero Support - Not Foreclosed to Competitors
Playstation OS - Wide Support - Foreclosed to Competitors
Xbox OS - Wide Support - Foreclosed to Competitors
Switch OS - Patchy Support (currently not a delivery target for a noticeable number of upstream providers) - Foreclosed to Competitors

The funny thing about that situation above is that literally nothing about it changes after the Activision/Blizzard - MSFT merger.

So, lets take your invented doomsday scenario into account: If I am the CMA, and I'm concerned about hypothetical future cloud gaming providers having options for base OS to combat a hypothetical future where DirectX is necessary to run a cloud gaming service the answer to me is clear. Blocking the ACTI/MSFT merger doesn't change anything about the situation so that doesn't work. But, what could work is using the upcoming DMA/DMCC legislation/regulation to force upstream providers to stop foreclosing their OS's to competing cloud gaming providers. In practice that would mean that Microsoft would be forced to license Xbox OS, and Sony would be forced to license Playstation OS, and Nintendo would be forced to license the Switch OS to competitors in the Cloud Streaming market. Problem solved. Now cloud gaming providers have viable options for backend Operating Systems, at least one of which would have very wide support for upstream inputs AND doesn't rely on DirectX (Playstation OS).
I don't know if your laughable response is intentional by dishonesty to avoid talking about the horizontal and vertical topology innovation an open gaming cloud market might see in bringing orders of magnitude more gaming sessions versus hardware from start-ups or are just so blinkered to defend Microsoft you don't even realise how stupid the comparison between Windows/DirectX' market share and any other non-smartphone OS is - that aren't sold.

Yeah, let's not deal with the $.2.7T company trying to buy a $70b company to foreclose $140b company that is winning on merit, and lets instead apply trillion dollar company general computing device expectations to specific purpose innovative luxury gaming hardware sold at a risk.
 
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So you are saying if 3million gamers want to play Starfield on an Xcloud XsX, Microsoft will need 3million circuits-switched XsX consoles in Xcloud to delivery that?

Wow, that is so stupid I'm completely shocked their cloud team can tie their own shoelaces if that is the sophistication of their solution. I read the article but I don't believe for one second that is their solution, I call BS on what Microsoft told the Verge.
 
How's the PaintTinJr PaintTinJr vs the World thread.....err.....I mean the MS-ABK acquisition thread.....doing today?

The goalposts just keep moving. First it was foreclosure of ABK games on consoles, then it was foreclosure of ABK games in the cloud, now it's foreclosure of Graphics APIs. Something tells me there will be another reason soon enough.
 
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The goalposts just keep moving. First it was foreclosure of ABK games on consoles, then it was foreclosure of ABK games the cloud, now it's foreclosure of Graphics APIs. Something tells me there will be another reason soon enough.

I still like Diet Coke more than Coke Zero...

Come At Me All That GIF by NickRewind
 
I heard the CMA is investigating Microsoft for possible foreclosure of the Overcharge Delirium XT drink from Sunset Overdrive in the artisanal, minority-owned, microbatch cloud gaming market in the UK.

PAUCL4v.jpg
 
Dark Berry Tango for moi. Aspartame free. 😎

Anyway ding ding. Next round. In the MS yuckey green, pro acquisition corner we have Vox Machine (booo) And in the never give up, go down swinging blue corner, we have our PaintTin (raaargggh, yaaay)

Muhammad Ali Boxing GIF
 
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I don't know if your laughable response is intentional by dishonesty to avoid talking about the horizontal and vertical topology innovation an open gaming cloud market might see in bringing orders of magnitude more gaming sessions versus hardware from start-ups or are just so blinkered to defend Microsoft you don't even realise how stupid the comparison between Windows/DirectX' market share and any other non-smartphone OS is - that aren't sold.

Yeah, let's not deal with the $.2.7T company trying to buy a $70b company to foreclose $140b company that is winning on merit, and lets instead apply trillion dollar company general computing device expectations to specific purpose innovative luxury gaming hardware sold at a risk.

Against my better judgement I will engage this ridiculous argument (mostly because I'm bored).

the comparison between Windows/DirectX' market share and any other non-smartphone OS is - that aren't sold.

It isn't Microsoft's fault Sony doesn't sell the Playstation OS to prospective competitors (in the Cloud Gaming Service market, or otherwise). Sony could decide tomorrow that it would offer, for sale, licenses to use Playstation OS for the purposes of offering cloud gaming services (or native, for that matter). Hell, they could even attach hardware requirements to the license. This would certainly help engender this vibrant "non-DirectX" cloud gaming market you yearn for. So why don't they do that? The reason is simple, they want to happily continue foreclosing access to this OS from their competitors in order to prop up their first-party native hardware business and cloud streaming business, and the profit margins that come along with those.

lets instead apply trillion dollar company general computing device expectations to specific purpose innovative luxury gaming hardware sold at a risk.

Nobody is saying that Playstation OS has to become a generalist OS like Windows. It doesn't have to be a generalist OS if all you're going to use it for is playing games (and in fact, for the service providers that DO use Windows as their base OS they don't offer the general use of the OS to their end users, it just exists to play the games the user wants to play). And if creating their "luxury gaming hardware" (LMAO) is so risky, then wouldn't a good way to offset that risk be to license their OS to customers and rake in licensing revenue? Why don't they do that? Again, the answer is simple. By keeping access to their OS, (which supports a wide variety of games that would be valuable to a prospective Cloud Gaming Service provider), foreclosed they increase the profit margins on their first-party services and products that use that OS (Playstation hardware, PSN Store, Cloud Streaming, etc).

If the CMA truly wanted a cloud streaming future where DirectX has competitive constraints set on it then their answer is easy. It isn't blocking the ACTI/MSFT merger, because that changes nothing. It's to use DMCC-style legislation to force providers of closed platforms to open up access to those platforms both at the store level and at the OS level. That way cloud gaming providers could use Windows, Playstation OS, or Xbox OS (these being the three most widely supported operating systems) to provide their backend OS.
 
The fuck does this have to do with anything we;re discussing in this thread?

Inject horse shit into the thread that you know is divisive says more about you than you realize.
I think it was in reply to PaintTinJr vs World query. Dont believe there was any other intent.
How's the PaintTinJr PaintTinJr vs the World thread.....err.....I mean the MS-ABK acquisition thread.....doing today?
 
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