Riky
$MSFT
Well yeah, low specs rule the roost.
With reconstruction techniques becoming more prominent, deploying GPU resources for benefit other than pixel density is desirable.. imagine deploying 12tf to a 1080p game and spend compute on improved scene complexity, lighting, GPU based deformation, etc. But the proposition becomes unfeasible if it means running at 480p/15 FPS on low spec.
But pc baseline rises over time, XsS is static for the next 7 years or however long the gen goes for.
PC market moves when consumers decide and with the price of parts now I doubt it will be moving much for the foreseeable future. Like every console XSS has static specs, but it also has hardware support for performance saving features that have barely been used yet, Tier 2 VRS, SFS and Mesh Shaders. We have just seen the console pull off an almost locked 120fps on Doom Eternal thanks to Tier 2 VRS.
Back on topic this very game one of the most demanding in the PC scene is running fine and has the option for VRR to take it up to 60fps. Very impressive for a £249 4tflop machine.
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