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Recent analysis suggests that Microsoft Flight Simulator is expected to generate over $2.6 billion in hardware sales over the next three years.
The statistic comes from Jon Peddie Research, an analytics company specializing in hardware revenue in the games industry.
“Jon Peddie Research (JPR), the global leader in tracking the hardware spend of gamers, has analyzed the sales impact of the release of Microsoft Flight Simulator 2020,” the official statement reads. “This includes PC builds, processor upgrades, display upgrades, flight sticks and throttles, flight system control units, rudder pedals, simulation pit components such as seats and frames, and VR sales.”
JPR conducted its research by separating players into three categories – entry-level, mid-range, and high-end. Obviously the people who lean towards the higher end of the spectrum are expected to spend more.
“Based on the assumption of a sale of 2.27 million units of Flight Simulator 2020 selling over the next three years, JPR estimates that in that time frame $2.6 billion will be spent on hardware with the specific intent of improving the game’s experience,” the statement says. “Much more will be spent over the title’s complete sales cycle.”
“Flight simulators are incredibly demanding on processing capability and reward high resolution, large displays, and VR use,” said games industry analyst Ted Pollak. “When new flight simulators are released, the hardware to run them at max settings and performance does not even exist yet.”
“This creates a situation of constant hardware demand over the life of the title as fans chase the best experience,” he added. “A significant number of flight sim fans only play flight sim. We took this into account when calculating whether the money will be spent specifically or partially because of this game.”
The statistic comes from Jon Peddie Research, an analytics company specializing in hardware revenue in the games industry.
“Jon Peddie Research (JPR), the global leader in tracking the hardware spend of gamers, has analyzed the sales impact of the release of Microsoft Flight Simulator 2020,” the official statement reads. “This includes PC builds, processor upgrades, display upgrades, flight sticks and throttles, flight system control units, rudder pedals, simulation pit components such as seats and frames, and VR sales.”
JPR conducted its research by separating players into three categories – entry-level, mid-range, and high-end. Obviously the people who lean towards the higher end of the spectrum are expected to spend more.
“Based on the assumption of a sale of 2.27 million units of Flight Simulator 2020 selling over the next three years, JPR estimates that in that time frame $2.6 billion will be spent on hardware with the specific intent of improving the game’s experience,” the statement says. “Much more will be spent over the title’s complete sales cycle.”
“Flight simulators are incredibly demanding on processing capability and reward high resolution, large displays, and VR use,” said games industry analyst Ted Pollak. “When new flight simulators are released, the hardware to run them at max settings and performance does not even exist yet.”
“This creates a situation of constant hardware demand over the life of the title as fans chase the best experience,” he added. “A significant number of flight sim fans only play flight sim. We took this into account when calculating whether the money will be spent specifically or partially because of this game.”
Microsoft Flight Simulator is expected to produce $2.6 billion in hardware sales
Recent analysis suggests that Microsoft Flight Simulator is expected to generate over $2.6 billion in hardware sales over the next three years.
www.vg247.com
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