What if Kinect Sports 3 (or other casual kinect titles) was a cross-gen title? Would it be worth it?
I was thinking more along the lines of KS3 being a 360 title with some Durango-specific features.Only if there is no BC in the 720.
What if Kinect Sports 3 (or other casual kinect titles) was a cross-gen title? Would it be worth it? Or has the kinect market on the 360 dried up too much?
I was thinking more along the lines of KS3 being a 360 title with some Durango-specific features.
kinect games no longer sell well, at all. i think dance central 3 did ok, but much worse than 2.
I don't at all. They'll go for the core user and casual core( i.e. Call of Duty crowd) then two years later go for the casual user.
Wasn't that just a bundle pack with KS1, 2 and all of the DLC? I don't want to predict if KS3 will be a launch game or not, but it could theoretically be ready for launch this fall.They put out a new KS product last year though...
No, i don't see that happening this time around at all. First of all, they successfully broadened their audience with Kinect, and the releases on Xbox 360 are drying out. Are they supposed to completely ignore those people for two or more years and only then try to recapture their attention? They might as well forget about them at that point, it would undo all the good work they've done with Kinect. No, they will cater to those people from the very start, and some of the recently opened studios (London Lift and KALE, for instance; what are they supposed to be doing in the mean time?) corroborate that idea.
The presumption that less casual gamers are not likely to spend good money on a new console is wrong. Kinect bundles went for $299 and $399, and they were flying off the shelves - that was a half a decade old hardware bundled with a new peripheral. Furthermore, the next Xbox is going to be positioned as an all-encompassing entertainment center with features we can't even grasp yet, making the price more easily digestible to people who are not necessarily core gamers. If people are willing to spend hundreds of dollars on mobile phones and tablets, sometimes buying new ones every year, then a product like this shouldn't be too hard to sell, given a proper marketing push (and you know Microsoft will go all out on that front).
Finally, the subscription model they've been testing out with Xbox 360 over the last couple of years is also going to be put to good use. Keeping all that in mind, it would make zero sense for Microsoft not to try to cater to all those consumer groups from the get go.
That is, unless there are really two drastically different Xbox machines launching this year, but even then that doesn't mean anything from their first party studios' perspective - we'll see all kinds of games coming out of Microsoft this fall.
that would be a huge mistake. no casual gamer/kinect fan is going to buy a new (probably very expensive) console. and the hardcore gamer will hesitate to buy a system that (heavily?) targets the casual/kinect crowd.
the people that show up on day 1 for a new console are the fanboys and hardcore crowd.
What if Kinect Sports 3 (or other casual kinect titles) was a cross-gen title? Would it be worth it? Or has the kinect market on the 360 dried up too much?
If the 20-30% of the launch line-up is casual/family stuff it's fine by me as long as in the rest 70% we get games like AW2, PGR5, Shadow Complex 2, Ryse e.t.c.
Hopefully MS will keep a balance between the casual and the hardcore content not only at launch (where I agree that it must be more focused at the core) but for it's entire lifetime.
Xbox, Windows, Skype, Azure, SkyDrive, Hyper-V, Office, .Net, Visual, DirectX, Expression Blend, Lync, Mediaroom, Office 365, MSDN, SharePoint, SQL, PixelSense, Surface, Intune, etc.
Surely these are all incompetent products and services brought to you by the incompetent Microsoft?
You could assume that I was largely referencing their gaming branch. Also, the Microsoft of years past are not the Microsoft of today, it is clear that their management is getting significantly worse, and goddess does it show.
The failed partnership with Obsidian has me interested in what other devs they're chasing. Hmm maybe Turtle Rock?
Yet... They open studios and create partnerships whilst Sony close developers and end partnerships with independent devs.
You could assume that I was largely referencing their gaming branch. Also, the Microsoft of years past are not the Microsoft of today, it is clear that their management is getting significantly worse, and goddess does it show.
You could assume that I was largely referencing their gaming branch. Also, the Microsoft of years past are not the Microsoft of today, it is clear that their management is getting significantly worse, and goddess does it show.
Yet... They open studios and create partnerships whilst Sony close developers and end partnerships with independent devs.
You could assume that I was largely referencing their gaming branch. Also, the Microsoft of years past are not the Microsoft of today, it is clear that their management is getting significantly worse, and goddess does it show.
Yet... They open studios and create partnerships whilst Sony close developers and end partnerships with independent devs.
This man is right.
and how did you get to that conclusion?
extending the life of the 360 with Kinect seems like a good management decision.
All I want is that Black Tusk shooter and Alan Wake 2 and I'll be fine for launch.
Microsoft IP have been managed poorly post 2008, see Crackdown, Halo, Gears, Fable and any title produced by Rare in general.
Then there's other stuff which is a bit off topic; 360 hardware slipping into third place, lack of competitiveness in XBL, the perhaps, overstated effectiveness of Kinect and of course the disastrous launch of their flagship product.
You seem to have a lot of misconceptions or half truths.
How have Halo, Gears, Fable and Crackdown been mismanaged? (Rare definitely has.)
Microsoft IP have been managed poorly post 2008, see Crackdown, Halo, Gears, Fable and any title produced by Rare in general.
Then there's other stuff which is a bit off topic; the perhaps, overstated effectiveness of Kinect as 360 hardware did slip into third place after all, also the lack of competitiveness in XBL despite it being a priced service, and of course the disastrous launch of their flagship product.
Again, I AM eager to see these new titles however, when Microsoft do get things right they usually do it remarkably.
How have Halo, Gears, Fable and Crackdown been mismanaged? (Rare definitely has.) (I'm talking management on Microsoft's level not management within the developers.)
360 hardware even in 3rd place world wide is still doing insanely well overall considering last gens original Xbox.
The overall effectiveness of Kinect is not going to change until Kinect 2 is launched, Kinect is pretty limited even in it's own abilities.
Are you referring to Surface? I don't consider completely selling out a $1000+ tablet online and in brick in mortar in a morning to be disastrous, even more so considering the hate people have been expressing towards it online.
360 hardware even in 3rd place world wide is still doing insanely well overall considering last gens original Xbox.
Are you referring to Surface? I don't consider completely selling out a $1000+ tablet online and in brick in mortar in a morning to be disastrous, even more so considering the hate people have been expressing towards it online.
Gears and Halo, however... I believe the only appropriate response would be "lol".
Microsoft IP have been managed poorly post 2008, see Crackdown, Halo, Gears, Fable and any title produced by Rare in general.
Then there's other stuff which is a bit off topic; the perhaps, overstated effectiveness of Kinect as 360 hardware did slip into third place after all, also the lack of competitiveness in XBL despite it being a priced service, and of course the disastrous launch of their flagship product.
Crackdown
- Crackdown 2 had a questionably short development time, was not a proper sequel.
- Where is Crackdown 3?
From a business perspective I would argue that Rare is being better managed under Xbox Kinect then in the beginning of the gen.
Didn't the Dynopia prove that 77 million + surpassing wrong?
Not really, we'll have to wait and see the lifetime Halo 4 and Gears: Judgment sales, but something tells me they're not going to be nearly as high as their predecessors.
I'm pretty sure Halo 4 has sold more than all the the Halo games.
There is some real logic bias going on here. Mismanagement is not the same thing as a game just not being very good or fun, or just not hitting people the way a company expected. The desire to diss on everything MS is becoming transparent. If Killzone does horribly or isn't fun we don't blame Sony. Likewise we thank the dev if its good and follow them accordingly.
What a bunch of drivel.
Those fuckers should get out of my Linked In.Speaking of which there was talk of Ruffian working with Cryteck on a possible multiplayer aspect of Ryse not too long ago.
http://www.eurogamer.net/articles/2012-06-27-crackdown-2-studio-working-on-ryse-with-crytek-report
There is some real logic bias going on here. Mismanagement is not the same thing as a game just not being very good or fun, or just not hitting people the way a company expected. The desire to diss on everything MS is becoming transparent. If Killzone does horribly or isn't fun we don't blame Sony. Likewise we thank the dev if its good and follow them accordingly.
What a bunch of drivel.
You forgot Playground.We have yet to see the fruition of their new studios or partnerships, (with the exception of 343i) hence the point of this thread.
Good point, Kinect Sports did really well. Though I question the mass exodus of staff.
PGR4 release was also mismanaged :/
True. Same applies to Sony shutting down studios. It's never Sony being "evil" like when MS does it either.
The last mass exodus of the staff happened when Microsoft let go of them. What you're probably referring to is some of the senior staff leaving, but I don't think that was really massive, and it's also arguable whether that was a bad move. Rare was underperforming for years, and even their past fans (often upset Nintendo fans/fanboys in disguise) were regularly complaining about them losing their magic. It remains to be seen whether that senior staff will achieve anything of note now that they've been "freed". Rare, meanwhile, seems to have found its niche for the time being. I'm curious to see where it goes next.
Hopefully a reboot of Perfect Dark, and other classic Rare franchises are brought back. I still care ... *searches for .jpeg image of the 'Room of people who still care'*
Crackdown also has, and the last two Fable games didn't do very well (Heroes and The Journey, but that wasn't due to poor management on Microsoft's side.
Gears and Halo, however... I believe the only appropriate response would be "lol".
In any case, the current Microsoft management seems to know what they're doing, and the company is reaping the rewards.
Nailed it.Kinect tennis.
Kinect of war
Kinect Halo
Kinect we couldn't think of another name.
Rare won't go back to any of their old IP now.
That ship has sailed IMO.
*Cries*
Why? They want new IP to vary up between Fable, Forza and Halo ... they have it in the Rare IP.
*Cries*
Why? They want new IP to vary up between Fable, Forza and Halo ... they have it in the Rare IP.
Maybe they will outsource Rare's IP to other studios? if they want to bring some of them back this is the most possible scenario.
I like to see what Twisted Pixel could do with the Banjo series.
Hm, SCE has expanded their core teams, integrated some, and closed down others. There are now a few first party studios internally that have more than one team working on a game. There are still partnerships happening with independent developers too. I can tell you right now that there are 11 big budget games in development at SCE for next generation, 6 of them are new IP. A few of these you will see very soon. This also isn't including certain deals that have been agreed with other independent developers for smaller new IP. MS is doing the sensible thing by creating new studios because they will have to support the next Xbox, but I think you're being a bit ignorant if you think Sony is just closing studios and ending partnerships.Yet... They open studios and create partnerships whilst Sony close developers and end partnerships with independent devs.